Turtle Beach Stealth Pro II review


Path of Exile co-creator tells developers “don’t survey your players” because “‘your audience is good at recognizing problems and bad at solving them'”


Path of Exile co-creator Chris Wilson has a message for developers considering surveying their players: don’t.

Wilson has some experience managing teams behind popular live-service games having founded Grinding Gear Games, directed the original Path of Exile, and served as company CEO until his departure in early 2025. He now runs his own small studio, Light Pattern, and is working on an unannounced project. Naturally, he’s seen the ebbs and flows of the temperature on a live-service game’s player base over many years heading up GGG, and there’s one thing he avoids when trying to decide on a path forward: surveys. Why? Well, he sums it up neatly with a quote from Magic The Gathering head designer Mark Rosewater: “‘Your audience is good at recognizing problems and bad at solving them.’

CD Projekt Red Announces New Witcher 3 Expansion, Songs Of The Past


It will be the third expansion for the 2015 RPG.

If you’re seeing the word “Witcher” in a news headline in 2026, you’d be forgiven for assuming it’s in relation to either The Witcher 4, or whatever season of the Netflix show we’re at now. But today’s news is actually about 2015’s The Witcher 3: Wild Hunt, which will receive its third full expansion next year, 12 years on from the beloved action RPG’s debut.

CD Projekt Red announced the expansion, The Witcher 3: Wild Hunt – Songs of the Past, on its official The Witcher X account, a day earlier than planned. The game’s previous DLC, Blood and Wine, is celebrating its 10th anniversary this week, and CDPR recently announced a “special” celebratory livestream on May 28, where it had intended to reveal the upcoming expansion.

“Medallion’s humming… that can only mean one thing! It’s time to announce The Witcher 3: Wild Hunt – Songs of the Past!” the studio wrote on X. “This brand new expansion for The Witcher 3: Wild Hunt will take you to the Path with Geralt of Rivia once more.”

We don’t currently have much more information to go on than that, but CDPR said that story content is being co-developed with fellow Polish developer Fool’s Theory. This is the same studio that is currently working on a remake of The Witcher. CDPR said we can expect to hear more later this summer.

Songs of the Past will arrive at some point in 2027 on PC, Xbox Series X|S and PS5. There’s no mention of Switch or Switch 2 at the time of writing, and CDPR is yet to announce whether The Witcher 3 will receive a Switch 2 upgrade in the future. Given how involved the studio was in the console’s launch with its impressive Cyberpunk 2077 port, it wouldn’t be a huge shock if a Switch 2 version of Geralt’s third monster-hunting outing did turn up eventually.

Songs of the Past‘s existence raises questions about the whereabouts of The Witcher 3‘s long-awaited sequel. We haven’t heard much about The Witcher 4 since it was shown off in an Unreal Engine 5 tech demo last year, following a cinematic trailer at the 2024 Game Awards the year before. The game doesn’t have a release date, but you can probably rule out 2027 now that we know that CDPR isn’t quite done with its predecessor yet.

Luna Abyss is quietly one of the best shooters of 2026


We’re less than halfway through 2026, but it’s already been a killer year for shooters. Pragmata’s hack-and-shoot twist is an inventive spin on the formula, Marathon is a killer extraction shooter once you get the taste for it, Mouse: P.I. for Hire is a cartoon delight on the indie side, and Saros delivers a fast-paced bullet hell spectacle on par with 2021’s excellent Returnal. Now you can add another great game to that growing list: Luna Abyss.

Developed by Kwalee Labs and out now for PlayStation 5, Windows PC, and Xbox Series X (also available via Game Pass), Luna Abyss is a first-person shooter that mashes Returnal, Doom, and Metroid Prime together into one heart-pumping action game. Its snappy shooting and clever platforming elevate a refreshingly compact indie into one of the year’s most exciting shooters. Though it’s not as extravagant as Saros or as innovative as Pragmata, Luna Abyss gives its bigger genre peers a run for their money.

You play as a prisoner trapped in an ominous megastructure on a moon. To help cut down your decades-long sentence, the jail’s robotic warden tasks you with retrieving some lost tech buried beneath the prison’s seemingly endless mess of tubes and deteriorating steel. It’s an easy enough task, except for the fact that the prison is crawling with monsters. Though the story is too heavy on mumbo-jumbo lore, it’s cryptic enough to pull you deeper into a grim six-hour adventure full of blinding red lights that give Luna Abyss a stellar atmosphere.

Those eerie environments create the perfect arenas for Luna Abyss’ Doom-like shootouts. Early on, I only had a scout rifle that dinged dreg-like freaks with sharp shots. Later, I got your typical shotgun and long-range rifle, though both are capable of breaking different colored shields. Though the shooting is a little on the shallow side, every weapon packs a punch and there’s a great flow to juggling your arsenal to bust shields and follow up for maximum damage. That basic premise deepens with each new power, adding in explosive finishers and bubble shields that give just enough to play with every time it feels like you’ve hit the bottom of what Luna Abyss has to offer.

The twist here is that you don’t actually have to aim at monsters to hit them; there’s a lock-on system pulled straight out of Metroid Prime. That means that you can focus more on your movement during a fight as you strafe around enemies and pepper them with shots, minding not to temporarily overheat your weapon in the process. That idea is paired with the fact that, like Saros, enemies shoot out waves of colored orbs that you need to dance around to survive. Boss fights can get especially tense once you’re circling around an evil sphere that floods the screen with lasers and orbs. Lock-on keeps it manageable, but you still need to know how to skate around with grace.

A character dodges enemy robots in Luna Abyss. Image: Kwalee Labs

That idea extends to Luna Abyss’ platforming, another area where it takes some clear inspiration from the Metroid Prime series. At first, it’s just a matter of hopping around some metal platforms. Within the first two hours, though, it gradually introduces new tricks at a steady pace. Soon you’ll learn how to air dash through pink gates and possess machines that you can fling off. Every new power you gain naturally builds on the rest of your arsenal, getting you to that sweet flow state where you’re chaining double jumps into air dashes into machine possessions. It’s as fast and fluid as Ghostrunner — which set the standard for fast-paced first-person platforming back in 2020 — but with Metroid Prime’s approachable design sensibilities.

There’s a lot to like here, but my favorite thing about Luna Abyss is that it’s always hyper-confident in itself. It’s not ashamed of being a feel-good-and-look-cool shooter where you blast aliens. And why should it be? That experience is core to the genre’s DNA. Blasting aliens apart in satisfying ways is a foundational piece of gaming that goes back as far as Space Invaders. A shooter like this is the video game version of a still-life painting; it’s a classical bit of game design that all innovations spring from. Luna Abyss embraces that by throwing you into a big, dumb tone piece where the monsters explode like piñatas. There’s some heady sci-fi if you want something deeper to chew on, and the twisted megastructure levels create a sublime maze that’s built to be marveled at, but nothing beats the primitive joy of blasting a little monster and feeling the feedback of your oversized weapon in your hand. That’s formalist art in motion.

The opening mission of 007 First Light leaked online, so IO have fought fire with fire by offering up the game’s first 13 minutes



As is the case with most big name games that people are desperate to get their hands on, over the weekend the opening mission of 007 First Light leaked online due to someone seemingly acquiring a disc copy a touch early. That video has since been taken down, to no one’s surprise, but IO Interactive clearly decided to fight fire with fire, as they’ve shared the first 13 minutes of said opening mission themselves. Spoilers ahead obviously for those who want to go in knowing nothing!


It all quicks off with a bunch of military looking folks in a helicopter off to do some such mission about something (it’s all a bit vague), when, oh no! They get attacked, the copter crashes, and a shaved-headed Bond finds himself in the ocean amongst the wreckage on the coast of Iceland looking worse for wear. At one point his radio goes off and you can press a button to check it. Gameplay!

Watch on YouTube


Mostly it’s a slow, plodding along romp through rocky terrain, incredibly wet weather with the most amount of action being a bit of stealth. Certainly nothing to overly criticise here, and it’s only 13 minutes, I’m sure it gets a bit more exciting once you’re properly in the enemy camp. Just a tad funny to release the opening section of the game that doesn’t quite sell you on the idea of roleplaying as Bond. But hey, from IO’s perspective, better they get the views than some random gaming YouTube channel looking for a few clicks.


It’s not all that long now until First Light launches for everyone, as it’s due out in a couple of days time on May 27th. It also marks the first non-mobile James Bond game in 14 years, the last one being 007 Legends, a 50th anniversary game that features missions for every single incarnation of the character. Unfortunately, this one wasn’t very good, and was the last game developer Eurocom ever made. Fingers crossed that doesn’t happen to IO Interactive!

(For Southeast Asia) Singapore’s Sands Theatre to host first Gran Turismo World Series event in Southeast Asia on Saturday, 3 October


25 May 2026 – Round 3 of the 2026 Gran Turismo World Series will be held at Singapore’s Sands Theatre, located in the iconic Marina Bay Sands complex, on Saturday, 3 October, 2026. Tickets are now on sale for the event that will be held in partnership with the Singapore Tourism Board and form one of the events of Grand Prix™ Season Singapore (2 to 11 October 2026) as the city builds up to its annual Formula 1 race, that takes place from 9 to 11 October 2026.

A Singapore Regional Time Trial Challenge held in-game on Gran Turismo 7 in August, with participants from Singapore, Hong Kong, Taiwan, Thailand, South Korea, Malaysia and Indonesia eligible to take part (Terms and Conditions will be posted on Gran-Turismo.com in due course). The Time Trial will result in competitors from Singapore being joined by the fastest racer from each of the other participating territories, invited to attend the Gran Turismo World Series and compete on stage in a special support race – the Singapore Regional Gran Turismo Cup. 

The Singapore event will be the first time for the Gran Turismo World Series to visit Southeast Asia. Singapore has a strong automotive, motor sport and gaming culture and so an enthusiastic crowd is expected at the Sands Theatre during Grand Prix Season Singapore.

“As an elite sim racing tournament, the highly regarded Gran Turismo World Series reinforces Singapore’s position as a premier destination for world-class sporting and entertainment events. We look forward to the energy and excitement that Round 3 will bring to our city as the penultimate round, adding further vibrancy to this year’s Grand Prix™ Season Singapore,” said Lilian Chee, Director, Sports, Singapore Tourism Board.”

“Singapore is a great place to visit and so we hope that fans of Gran Turismo from across the region will be able to come and watch our top racers in action,” commented Gran Turismo Series Producer Kazunori Yamauchi. “The regional Time Trial is an opportunity for us to discover talented drivers from the region and give them a chance to race on stage in front of a live audience and maybe that experience will give them the confidence to make it into the Gran Turismo World Series in future.”

As well as the Singapore Regional Gran Turismo Cup, fans will have a chance to witness some of the fastest SIM racers in the world in the Manufacturers Cup and Nations Cup with a single ticket covering all three events on the afternoon and evening of Saturday, 3 October. The event is the last points-scoring opportunity before the Gran Turismo World Series moves to Tokyo for the World Finals in early December, and so the competition will be fierce.

Full details of the event and how to purchase tickets can be found at https://www.gran-turismo.com/world/gt7/events/gtws2026/singapore/ticket/

NVIDIA GTC Taipei at COMPUTEX: Live Updates on What’s Next in AI


The future of AI is landing in Taipei. At NVIDIA GTC Taipei at COMPUTEX, the world’s developers, researchers and industry leaders are converging to dive into the latest breakthroughs shaping every industry, covering topics spanning AI factories and scaling infrastructure to agentic and physical AI and more. 

Hear from NVIDIA founder and CEO Jensen Huang live on stage at Taipei Music Center on Monday, June 1, 11 a.m. Taipei time. Tune in early to catch the GTC Live at Taipei 2026 pregame show, featuring lively conversations with industry leaders about the latest innovations in AI and accelerated computing.

This is the place to find all the latest — stay tuned to the blog for live updates.


 
Sunday, May 24, 7 a.m. PT

It’s not a trip to Taipei without a stop at the Raohe St. night market. Matcha and mango shave ice hit the spot on a warm evening.


 
Saturday, May 23, 5:35 a.m. PT

The Countdown to NVIDIA GTC Taipei Begins

NVIDIA founder and CEO Jensen Huang meets with industry leaders, dignitaries, developers and NVIDIA employees ahead of GTC Taipei.

Hours after landing, Huang made a surprise visit to Meet-a-Claw, where NVIDIA and Taiwan’s developer community gathered for an afternoon of demos, tech talks and networking — an opportunity to get hands on with autonomous agents and OpenClaw.

Because OpenClaw is open source, it’s available for everyone to use and build their own AI agent. Huang described some of the ways OpenClaw agents secured by NVIDIA OpenShell can be of service for everything from software programming to marketing and content creation.

“It’s become a really, very powerful assistant,” Huang said. “The era of useful AI has arrived. That’s what this event is about, to show you what open source agents can do and then you can go create your own.”

Huang fielded a few questions from the assembled press, including the status of NVIDIA’s pending Taipei office. Huang smiled before offering his response.

“I think I’m going to give you an update on the headquarters this week,” he said. “It could be a secret … I might show you what the building is going to look like.”

Well, if it was a secret, it isn’t now. Come back for the latest on the NVIDIA Taipei office design and all the action in the run-up to NVIDIA GTC Taipei at COMPUTEX.


The air buzzed with excitement as NVIDIA founder and CEO Jensen Huang touched down in Taipei Saturday afternoon, greeted by a flurry of journalists and cameras. This set the tone for the weeks ahead — kickstarting the countdown to NVIDIA GTC Taipei at COMPUTEX.

Speaking with media on site, Huang said, “Vera Rubin is the largest product launch, probably in the history of Taiwan. Each one of the Vera Rubin systems consists of almost 2 million parts, and it includes 150 different ecosystem partners here in Taiwan to build it.”


 
Thursday, May 21, 9 a.m. PT 🔗

NVIDIA Wins COMPUTEX 2026 Best Choice Awards for Innovations Spanning AI Factories, Robotics and Autonomous Vehicles 

NVIDIA Vera Rubin NVL72, NVIDIA Jetson Thor and NVIDIA Alpamayo were honored across four categories at Asia’s premier technology and computer trade exhibition.

At this year’s COMPUTEX Best Choice Awards (BCA), NVIDIA today received honors recognizing its innovation in AI computing, integrated circuits and autonomous vehicle (AV) development.

The NVIDIA Vera Rubin NVL72 rack-scale AI supercomputer won a Golden Award and the Sustainable Tech Special Award; the NVIDIA Jetson Thor platform for edge AI and robotics won a Golden Award; and the NVIDIA Alpamayo open platform for AV development won the Vehicle Technology and Smart Cockpit Category Award.

Entries were evaluated on their functionality, innovation and market potential, showcased at the premier computer and technology trade exhibition.

Jensen Huang, founder and CEO of NVIDIA, will deliver a keynote at COMPUTEX on Monday, June 1, at 11 a.m. Taipei time.

NVIDIA Vera Rubin NVL72 Takes Home COMPUTEX Awards

Securing a Golden Award and the Sustainable Tech Special Award, Vera Rubin NVL72 connects 36 NVIDIA Vera CPUs and 72 NVIDIA Rubin GPUs — unified by the sixth-generation NVIDIA NVLink Switch for scale-up — with ConnectX-9 SuperNICs and Spectrum-X Ethernet Photonics co-packaged optics switches for scale-out and scale-across, as well as BlueField-4 DPUs to accelerate data processing across storage and security. 

Vera Rubin NVL72 delivers up to 10x higher inference performance per watt and 10x lower cost per token. When paired with NVIDIA Groq 3 LPX, Vera Rubin NVL72 delivers up to 35x higher throughput per watt for trillion-parameter models.

Designed for agentic AI, reasoning and long-context workloads, it enables AI factories to scale intelligence inside the rack and across the data center with secure, continuously available deployment.

The Vera Rubin NVL72 sets the bar for scalability, resiliency and sustainable AI infrastructure. Its cable-free, hose-free, fanless modular tray design reduces assembly time from two hours to five minutes per compute tray. 

The system’s power shelves deliver 6x more onboard energy storage for intelligent power smoothing, protecting both the rack and the broader power grid from steep load swings. In addition, its 100% liquid-cooled architecture operates at 45 degrees Celsius, meaning it drops seamlessly into existing liquid-cooled data centers and enables ambient-air, dry-cooler designs that redirect power from cooling overhead into token generation.

More BCA Wins for NVIDIA Technologies

NVIDIA Jetson Thor won a Golden Award as the most powerful edge AI compute platform built for physical AI and autonomous robots. Powered by the NVIDIA Blackwell GPU architecture, it delivers up to 2,070 FP4 teraflops of AI performance — 7.5x the compute and 3.5x the energy efficiency of the previous NVIDIA Jetson Orin generation — in a compact module configurable between 40 and 130 watts. 

Already in production across hundreds of applications, Jetson Thor is built to bring generative AI to smart robots, industrial systems, medical devices and autonomous machines while maximizing run-time performance and memory optimization.

Plus, NVIDIA Alpamayo won the Vehicle Technology and Smart Cockpit Category Award for pioneering open, reasoning-based autonomous vehicle development. Alpamayo is designed to help developers tackle rare, complex long-tail driving scenarios — such as interpreting an ambiguous hand signal from a pedestrian, determining the right-of-way when traffic lights and road markings contradict each other, and safely passing an emergency vehicle parked partially in the lane ahead — which fall outside typical training experience

The Alpamayo open platform includes Alpamayo 1.5 and Alpamayo 1, 10-billion-parameter chain-of-thought reasoning vision language action models for AV research; AlpaSim, an open source, end-to-end simulation framework for high-fidelity AV development; and NVIDIA Physical AI Open Datasets, which include more than 1,700 hours of driving data across geographies and conditions.

Learn more about NVIDIA’s latest innovations at NVIDIA GTC Taipei, running June 1-4 at COMPUTEX.

Epic reveals first Unreal Engine 6 game, and it’s not Fortnite


As reported by TheGamer, Epic Games has announced Unreal Engine 6, the next iteration of its ubiquitous videogame and CGI middleware. The announcement came during the Paris Major of the Rocket League Championship Series.

DiscussingFilm shared a brief clip of the announcement on X, “The Everything App.” It shows some snippets of shinier cars and cinematic angles of in-engine gameplay. The trailer declares a “new era” and “new engine” for the venerable vehicular sci-fi soccer sim, before revealing a first look at the Unreal Engine 6 logo.



Crying over Final Fantasy 10 was one of the moments that inspired the creator of a PS3 classic to make games: “It’s so beautiful and it’s so melancholy”


Jenova Chen – the designer of indie classics such as Flower and Journey – was partly inspired to begin making games in the first place after shedding a few tears over Final Fantasy 10, and who can blame him with a love story that tragic?

Final Fantasy is a series stuffed with emotional moments and scenes that feel like someone’s squeezing onion juice over your eyes, but Final Fantasy 10 still features one of the strongest tearjerker endings in the entire franchise (and in all of gaming, according to Japanese gamers.) Tears generated by the game are so powerful, in fact, that they inadvertently led to the creation of a stone cold PS3 classic.

Ayaneo Reveals Yet Another Game Boy Remake But This One Has AI



The Konkr Pocket Block will be smaller than the company’s previous vertical handhelds.

Ayaneo’s next retro gaming handheld is revisiting the iconic Game Boy design once again. The handheld maker announced the Konkr Pocket Block, an “extremely compact” device that will also pack in AI features. Ayaneo didn’t detail what these AI features are, nor what makes the Konkr Pocket Block “the world’s first AI handheld,” but we’re expecting it to be much cheaper than the company’s premium handhelds that can start at more than $1,000. 

Ayaneo debuted the Konkr Pocket Block during one of its streaming sessions, where the company’s CEO, Arthur Zhang, did side-by-side comparisons with the handheld and Ayaneo’s previous devices, like the Pocket Vert and Pocket DMG. However, instead the sleek and minimalist look of its other vertical handhelds, Ayaneo went with “retro aesthetics” and a pocketable form factor for the Konkr Pocket Block.

As usual, Ayaneo only showed off what the Konkr Pocket Block looks like and said it will reveal more details about the handheld in the future. The biggest question surrounding the upcoming handheld is its price, but it should be more affordable than Ayaneo’s Pocket Vert that starts at $269, since the Konkr Pocket Block will be released under the company’s budget sub-brand.