Epic Games Brings Cross-Platform Voice Chat To Fortnite And Its Services


Game and yap from across Epic’s ecosystem.

Epic Games is expanding its options for chatting with friends while playing its titles. A new feature called Epic Parties allowers players to enter voice chats across platforms and games. Fortnite, the Epic Games Store and the Epic Games app all support Epic Parties, and there’s also an option to transfer a voice chat between those places. In other words, you could start a chat while in Epic’s app and then seamlessly transition the call when you enter a Fortnite match.

Epic Parties is also cross-platform, so people can communicate no matter what hardware each of them are on. The chat can also continue in the background when on mobile or when playing other titles from the Epic Games Store. People who accept an Epic Party invite will automatically be placed in the same Fortnite lobby together when in-game.

The new voice chat options expand on the text chat communication options that the company began rolling out to its services last year. Players can invite each other to a party from their friends list, and there will be an option to move an existing text chat to voice with a “Start Party” button in the chat window.

GTA 6 Is Completely Changing How You Steal Cars


Carjacking in Grand Theft Auto games has been, as the title denotes, a staple of the series. Up until now, it’s largely been the same. While there have been more details and animations added over the years, the premise has remained that you’ll walk up to a car, press Y or Triangle, throw the driver out, get in and drive away. If the car was parked, you’d execute the same button press to smash the window and steal it. With GTA 6, carjacking is getting a complete overhaul. Here, we’ve got all of the information we know so far on how to steal cars in GTA 6.

There are two ways to steal a car: taking one that’s stationary, or taking one that someone’s driving around in. However, there are more details that make GTA 6 feel more like true simulation gameplay now.

How to steal a parked car

As we saw in the GTA 6 extended look gameplay, when Jason approached a car, he had multiple options to choose from. The first option is a slim jim–a classic tool used to break into older vehicles. It slides down the window frame to adjust the lock, and in GTA 6, it seems like this is done via a lockpicking minigame. However, based on what we’ve heard so far, that won’t work for every car. Depending on the year and model of the vehicle, you might not be able to use a slim jim.

However, newer and more expensive cars might not work with this method. On top of that, there are trackers, meaning that the police can track your location when you steal a car. This changes the whole carjacking aspect of Grand Theft Auto. Normally, if you’d steal a car, you might catch some heat; maybe a nearby police officer sees you and follows you, but it’s pretty easy to get away cleanly. This time, that isn’t the case.

If you do want to get away cleanly, you need an item to disable the tracking device. It seems like that item, along with the slim jim, is not something you start out with, meaning you’ll need to progress through the story or complete side objectives to obtain them.

Another interesting thing about the tracker is that apparently if you drive fast enough, the cops won’t be able to track you. That adds an extra element of tension, because if you slow down and try to play it safe, they’ll know exactly where you are and you’ll need to get moving right away.

Stealing cars isn’t as straightforward as it used to be.

How to steal occupied vehicles

In some cases, driven vehicles aren’t locked, so you’ll be able to just walk up and open the door. It seems like there’s a quick time minigame to complete, which will wrestle the driver out of the car, and then you can drive away. If there is a passenger, they will also try to prevent you from stealing the car. However, just because you steal a car doesn’t mean the cops can’t track you–the tracker is still there and you will need to find a way to disable it.

Vehicle security and impound lots

How do you know what kind of security a given car on the street has? The app Waink allows you to scan vehicles, and it’ll tell you the security systems on board as well as how much it’ll cost to register it as your own vehicle.

One other interesting detail about registered vehicles that was in one of TGG’s videos is that if you ditch one of your own cars while you are wanted, the police will set up a perimeter around your car so that if you return to it, in theory, they will be waiting for you. If you wait too long, they will impound it. This leads to some interesting gameplay implications. Perhaps you’ll have to sneak into the impound lot to retrieve it, or if you have the money, you could show up and pay the fee before driving off.

There’s certainly something deeper going on with the Grand Theft Auto mechanics we’ve known for years. Supposedly, when you start the game you won’t have access to a lot of these tools. You won’t be able to instantly steal cars; you’ll have to progress to that point. It seems like better vehicles will slowly be introduced throughout the game.

You’ll have to pre-plan your robberies a little more.

If you want better vehicles, you’ll have to work for them, whether that’s through stealing or more legitimate means. This also leads to interesting repercussions when it comes to robberies and other activities. You’ll want a fast getaway car–previously, you could just acquire the nearest suitable one, but in GTA 6 you’ll have to plan ahead. If a nearby car is parked, you might not have the equipment to stealthily steal it. Even if you do, maybe you don’t have the gear to remove the tracker, which will bring more heat on you.

This means that robberies need to be pre-planned. Perhaps Jason or Lucia will be on watch with a vehicle, so the other character can run out, hop in, and drive away. Maybe you’ll choose a vehicle as your getaway car early on, steal it, park it nearby, and then complete the robbery knowing you have a method of escape.

GTA 6 is bringing about many more changes for the series. While many thought Jason and Lucia would be in a romantic relationship, it turns out that’s not actually necessary. The game has also removed the need to button mash to sprint–something I’ve been desperate for.

Final Fantasy 7 Revelation’s Long-Awaited Release Date Officially Confirmed


Square Enix has finally announced a release date for Final Fantasy 7 Revelation. The finale to the remake trilogy based on the original 1997 RPG will be released on April 8, 2027. But that’s not all that Square Enix had to reveal about the final chapter in the Final Fantasy 7 remake project.

Director Naoki Hamaguchi appeared during today’s State of Play to announce the release date with a new trailer. Square Enix also shared over ten minutes of gameplay. Combat received significant, showing off the new FITS system that allows characters to use abilities tied to outfits. It is sort of like how Final Fantasy X-2 and Lightning Returns tie traditional jobs to different outfits. The Highwind airship will be the gang’s base of operations and can be customized throughout the game. A silly addition to Revelation is the ability to fast-forward through cutscenes. It is meant to let players enjoy the game at their own pace, but watching a cutscene at 2x speed was almost incomprehensible.

You’ll also be able to switch between party members at will in the open world. That will have an impact on how you approach quests. Small story beats and interactions with characters in the world will change depending on which party member you put in the lead. Some characters will have their own special quest lines as well. Fans of the card game Queen’s Blood will want to pursue the new saga starring Red XIII.

What we know about Final Fantasy 7 Revelation

Square Enix revealed the finale to the remake trilogy during Summer Game Fest earlier this year, announcing it would be titled Revelation. The reveal trailer offered a brief look at the game’s new systems and characters. Revelation will introduce the complete party, including Vincent Valentine and Cid Highwind. Players will also pilot the Highwind airship around Revelation‘s open world. While the finale will introduce new locations on top of returning areas from Remake and Rebirth, Hamaguchi has assured fans that it won’t have the same level of content bloat as the second game in the trilogy. A trailer shown during Gamescom Opening Night Live gave a look at the Weapons, superbosses that will offer some of the most challenging fights in the game.

As for how Revelation will handle the trilogy’s conclusion, Hamaguchi has said the development team isn’t changing their plans based on player feedback. The director has said the team has had a clear vision for the series since the beginning, and that hasn’t changed. But exactly what that plan is remains unclear. The remake trilogy’s first two entries have played around with events from the original game, so players are still unsure if Cloud and the rest of the party will be able to change their fates.

Final Fantasy 7 Revelation will be released on April 8, 2027 for Nintendo Switch 2, PlayStation 5, Windows PC, and Xbox Series X.

You can’t pet the talking rat wall in Ontos, the new space horror game from Soma’s creators, but surely it can run Doom


When Amnesia: The Dark Descent and Soma developers Frictional announced Ontos, their philosophical horror game set in a mad science hotel on the moon, the internet’s jimmies were rustled by the presence of an AI server made out of rats. I have several questions for Frictional regarding that talking rat wall, based on my peerless track record of arts and technology journalism.

Continue reading “You can’t pet the talking rat wall in Ontos, the new space horror game from Soma’s creators, but surely it can run Doom”

NVIDIA and CrowdStrike Strengthen Agentic Cybersecurity Frontier



“We’re at an inflection point in cybersecurity,” Jensen Huang told a sold-out crowd at CrowdStrike’s Fal.Con 2026 in Las Vegas Tuesday. Attacks are now automated. Defense has to be, too. 

The NVIDIA founder and CEO joined CrowdStrike CEO and founder George Kurtz to announce CrowdStrike SafeMind, its agentic cybersecurity system developed by the CrowdStrike Cyber Superintelligence Lab.

“This is the beginning of a new age of cybersecurity,” Huang told the crowd of 10,000 security professionals. “On the one hand, the adversaries are going to be more armed than ever. On the other hand, all of you are going to be more armed than ever.” 

SafeMind combines CrowdStrike’s purpose-built, beyond frontier-capable models and customized agentic harnesses, with defensive models built on NVIDIA Nemotron, in a continuous coevolution loop where offense and defense repeatedly challenge and improve each other. 

CrowdStrike also announced CrowdStrike Falcon IQ to operationalize Project QuiltWorks through agentic workload automation and expanded its CrowdStrike Guardian AI safety solution.

“We have asymmetric advantages because we have a large community of cybersecurity experts who want to work with each other and keep the world safe,” Huang told the crowd. 

CrowdStrike’s annual conference drew security leaders from financial services, healthcare, the public sector and critical infrastructure.

“The real gap that I saw was that the attackers had frontier AI, and the defenders didn’t,” Kurtz told them. “And that changes now.”

SafeMind

CrowdStrike built SafeMind’s defensive model using NVIDIA Nemotron open models, post-trained with CrowdStrike’s cyber experience and threat data. The SafeMind models are paired with proprietary cybersecurity harnesses optimized to work as an agentic stack.

The result ships natively in the CrowdStrike Falcon platform as SafeMind, CrowdStrike’s agentic cybersecurity system. SafeMind brings offensive and defensive AI together in a continuous coevolution loop, where each side adapts to and strengthens the other. This process continuously hardens the security of the customer environment until attacks are unsuccessful.

“Your decade and a half of security data that we can train on — we can take a frontier model and make it essentially a super AGI that is incredibly good at cybersecurity,” Huang told Kurtz.

“Together with NVIDIA, we built cybersecurity’s first complete agentic system for cybersecurity, including the first frontier models and harness purpose-built for defenders,” Kurtz said. “This isn’t a copilot baked into someone else’s intelligence. It’s not a chatbot with a security skin. It is a frontier-class model built and trained by CrowdStrike on our data in partnership with NVIDIA.”

NVIDIA Nemotron 3 Ultra orchestrates the defensive agent harness. A fine-tuned Nemotron 3 Super powers SafeMind’s rule-generation sub-agent. 

By post-training Nemotron with CrowdStrike data, CrowdStrike internal evaluations showed that the Blue Solano model — based on Nemotron 3 Super — delivered higher accuracy rates than leading frontier models at 99% lower cost. 

While SafeMind can operate as a complete system, the models can be used independently to empower defenders to stay ahead of the adversary. Security experts can also pair their own models with CrowdStrike’s custom harnesses, giving customers the flexibility to use the right models and capabilities for their environment.

“The harness is essentially the exoskeleton of the large language model,” Huang said. “The large language model is the brain. The exoskeleton turns it into an agent — and this exoskeleton doesn’t have to be the same shape and capability for every domain.”

When AI Is the Defense

AI-enabled attacks rose 89% in the past year, and the fastest eCrime breakout time has reached 27 seconds, according to CrowdStrike. Human-speed response isn’t defense. It’s documentation.

“There are many applications in the world where you must have the ability to fine-tune, to post-train — to create an AI that is super good at a particular domain,” Huang said. “Nemotron was created for precisely that. Completely free. Incredibly fast. You have the ability to have an asymmetric advantage against whatever comes your way.”

With open Nemotron as the base, CrowdStrike’s security teams post-trained on their own threat data without sending it to an outside provider, and customized the AI to their environment. 

That’s not possible with a closed frontier model, and in security, the ability to inspect what’s defending matters. 

Red vs. Blue

NVIDIA announced its work testing the CrowdStrike SafeMind models and harnesses in a high-fidelity cyber agent environment running as a simulation of the NVIDIA network. 

The testing runs SafeMind in an offensive-defensive loop for adversarial coevolution. An offensive red-team agent finds the exploit, a blue-team defensive agent closes it and the findings become actionable detections to block attacks. 

The red-agent harness runs Recon, Assault and Compromise sub-agents executing attack paths inside the cyber agent environment. The blue-agent harness monitors via Falcon sensors, generates detection candidates, validates them and promotes them. 

CrowdStrike built the test environment with NVIDIA: a digital twin of NVIDIA’s own accelerated computing infrastructure, validated against NVIDIA’s real threat landscape.

“The basic framework of SafeMind — an adversarial model acting on a digital twin of the environment, with a defender model in a continuous cat-and-mouse loop, eventually learning how to secure itself — this basic framework applies to robotics, edge computing, enterprise computing and just about everything,” Huang said.

CrowdStrike also announced Falcon IQ. NVIDIA Nemotron models help to power the agentic engine at the heart of Charlotte AI AgentWorks, CrowdStrike’s no-code agent development platform where Falcon IQ runs. 

Falcon IQ uses more than 50 agents working together as a unified agentic workforce to automate the most time-intensive workflows in assessment, prioritization and remediation. 

Partners use Falcon IQ to deliver customized findings, recommendations and executive outputs to customers. Charlotte AI AgentWorks enables every Falcon user to build their own agentic security workforce.

The Full Stack

CrowdStrike has thousands of customer organizations generating trillions of daily security events. 

With NVIDIA’s full-stack accelerated computing platform, the collaboration runs from the chips up through the models to the harnesses acting on what those models find. For Kurtz, that’s the point. 

“The crowd in CrowdStrike,” Kurtz added, “is the asymmetry that puts the defenders in a unique position to defeat the adversary.”

Persona 4 Revival won’t finally realize Yosuke’s gay romance because Atlus thinks it’d have to let you kiss every other guy, too


With Persona 4 Revival giving my favourite game a modern-day makeover, I was hoping Atlus would use it as an opportunity to reintroduce features that didn’t make the cut the first time around. You know, like a certain romance between protagonist Yu Narukami and his bestie Yosuke Hanamura.

Both English and Japanese voiced dialogue was found in the original game which heavily implied a planned romance between the two, though it never made an appearance in either Persona 4 or Persona 4 Golden. Revival’s announcement had fans buzzing in anticipation of its addition, but unfortunately that isn’t happening.

Persona 4 Revival

(Image credit: Atlus)

I had the opportunity to sit down with producer Kazuhisa Wada and art director Akane Kabayashi at Gamescom 2026, where the former told me that Yosuke will once again remain in the friendzone for Persona 4 Revival. “We heard rumours of all the people wanting the Yosuke romance, and we were thinking about doing it.

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Take-Two’s GTA 6 leak investigation is heating up as the publisher requests sealed subpoena to avoid tipping off leakers



Take-Two Interactive’s hunt for the person or people responsible for recent GTA 6 leaks is “rapidly evolving,” the publisher says in newly revealed court documents.

Take-Two was quick to file DMCA subpoena requests for Discord and Microsoft in the wake of the initial leaks, but a new filing (via TorrentFreak) is very different in nature. Not only is it much more specific, seeking “targeted information” related to the previous subpoena and individual Discord users, but Take-Two is also requesting that it remain sealed to avoid benefitting the leakers. The previous request, which cast an extremely wide net in terms of the information it sought, remains available to the public.

A PlayStation State Of Play Double Bill Is Set For September 3


Sony is promising an extended look at Final Fantasy 7 Revelation.

It’s almost Tokyo Game Show time and, as ever, Sony is running a State of Play showcase ahead of the event. Make that two, actually, as the company is doubling up with back-to-back broadcasts on September 3. It’ll get started with the (hopefully) fun and (definitely) games at 9AM ET. You’ll be able to watch the stream on YouTube and Twitch.

We’ll get things started with a broader State of Play that features news and updates from PlayStation Studios and Sony’s partners from around the world. That’ll wrap up with an extended look at Final Fantasy 7 Revelation. That title’s appearance at Gamescom’s Opening Night Live was brief, so it’s good that fans won’t have to wait long for more details. Perhaps we’ll get a release date too — the game is slated to arrive next spring.

Immediately after the first showcase, we’ll dive into State of Play Japan. This will feature games from studios in Asia.

Some rumors suggest this double bill will feature a peek at Naughty Dog’s Intergalactic: The Heretic Prophet, which we haven’t seen much of since its 2024 reveal. I’m a bit skeptical about that, given the final chapter of the FF7 remake trilogy is wrapping up the broader showcase.

I’m curious as to whether Sony will enable live chat for the YouTube stream or set the Twitch chat to emotes only. Every single social media post from PlayStation over the last couple of months has had many replies from folks protesting the company’s decision to stop producing physical game discs almost entirely. That issue is likely to flood out any conversation about game reveals in the live chat unless Sony locks things down.

Minecraft Mobs Arrive As Cookie Treats At Crumbl For Limited Time


Chicken cookies! Crumbl has revealed a Minecraft collaboration that introduces six different desserts based on the sandbox game to the menu starting today. Yes, they’re all square shaped, and no, there isn’t a chicken jockey. Available tomorrow, August 31, through September 5, the four-sided treats include a cookie butter cookie with a chicken topper, a Creeper Key lime sandwich, and a lemon poppyseed cookie topped with a boxy bee. 

Those three treats are joined by an Enderman cookies-and-cream sandwich, which has purple marshmallow mousse in the middle. Who knew those weirdos could have such a tasty-sounding filling? Meanwhile, the pig-themed dessert is a cherry blossom cookie, with maraschino cherries and cherry cream cheese frosting as two of the key ingredients. Last but not least, there’s a grass block cake that features a cinnamon vanilla base, brown cream cheese frosting, and lawn-textured frosting.

These special Minecraft treats will be available at Crumbl from August 31 through September 5.

The partnership doesn’t stop there, either. Crumbl notes that there will be Minecraft mystery spoons, with a special exclusive one for the first 200 people who pick up a six-pack of the crossover cookie treats. 

Minecraft is not a new kid on the block when it comes to crossovers. Bluey came to the hugely popular game earlier this year, and there have been Minecraft Crocs available in the past. This new collaboration with Crumbl follows Krispy Kreme offering up special Pokemon doughnuts.

Looking ahead, Minecraft Dungeons II is set to launch September 29 on PC, PS5, Switch 2, and Xbox Series X|S.

10 Years Later, Anime’s Forgotten WWII Epic Is Waiting to be Rediscovered on Prime Video


There are few anime studios these days with a reputation quite like MAPPA. From Attack on Titan and Jujutsu Kaisen to Chainsaw Man and Vinland Saga, the studio has become synonymous with some of the most ambitious productions in the industry. MAPPA can do spectacle, brutality, strange little character dramas, and impossibly complicated action sequences, often within the same year.

Although its name is often associated with expensive and mature anime, this reputation makes one of MAPPA’s most beautiful films all the more surprising. Released a decade ago, In This Corner of the World is a quietly devastating story about Suzu, a young woman who moves from Hiroshima to the nearby city of Kure after getting married. The story tracks her through the increasingly difficult years of World War II, capturing its real-world effects in real-time as food becomes scarce, air raids become routine and the war slowly intrudes on every ordinary part of her life.

In This Corner of the World Image: Fumiyo Kouno/MAPPA

Directed by Sunao Katabuchi and adapted from Fumiyo Kouno’s manga, the film is one of MAPPA’s most heart-wrenching projects, on par with the likes of Studio Ghibli’s Grave of the Fireflies and Madhouse’s Barefoot Gen. Calling it a “WWII anime” doesn’t really capture what makes it special, though. In This Corner of the World isn’t interested in soldiers or battles, but in the mundanity of life during such extreme conditions. The film focuses on those quieter, routine moments: cooking dinner, checking in on the neighbors, trying to make clothes last, getting married, and figuring out how to make a life work when the world becomes increasingly hostile. The film is deeply interested in the intimate details of existence, which makes everything that eventually unfolds feel all the more painful.

The animation quality amplifies those emotions. In This Corner of the World looks like someone took a box of watercolors and magically infused life itself into them. The backgrounds have a soft, hazy quality, while Suzu’s own drawings frequently bleed into the world around her. The effect takes on a life of its own. Suzu is an artist, and the film often filters history through the way she sees it. Even something as terrifying as an air raid can mutate into an abstract painting through her eyes, with explosions and aircraft rendered as strokes and splashes across the sky.

In This Corner of the World Image: Fumiyo Kouno/MAPPA

These are the kinds of contrasts the movie relies upon to show you a part of Japan’s past often relegated to text in history books. Suzu isn’t some grim war heroine; she’s a dreamy, occasionally scatterbrained young woman trying to understand the strange life she’s found herself living. The movie gives you time to actually enjoy that life. You get attached to the people around her. You become familiar with the rhythms of the household. You start to understand what a normal day looks like. There are moments of genuine warmth and even comedy, until the rug is ripped from right under you. It’s that slow, deliberate build-up that makes the story all the more brutal.

I wasn’t prepared for how hard In This Corner of the World would hit me. It’s a devastating film and not for the faint of heart. I won’t spoil the ending here, but be prepared — those who know their history may already have an inkling as to what to expect. The real-world context is also what gives the movie this unusual mixture of historical and emotional weight. The locations and everyday details were meticulously researched, with MAPPA recreating wartime Hiroshima and Kure with remarkable specificity. The result doesn’t feel like some distant history lesson, but an intimate, poignant escape into Showa-era Japan. These aren’t abstract dates in a textbook. They’re real people eating meals, walking home and trying to survive another day.

It’s also worth seeking out the film’s expanded 2019 version if it’s of interest, titled In This Corner (and Other Corners) of the World (though this version is only available in Japanese). Adding roughly 40 minutes of restored footage, the definitive cut delves much deeper into Suzu’s complex relationship with Rin, a courtesan living in Kure’s red-light district. Rather than simply extending the runtime, these extra scenes enrich Suzu’s internal life, giving her additional emotional texture and showing how women found quiet solidarity and unexpected solace amidst the encroaching shadow of war.

MAPPA has made plenty of anime — some of the most well-animated action sequences in the industry — but In This Corner of the World remains the studio’s most powerful accomplishment. In the end, the film’s strength doesn’t lie in the tragedy it depicts, but in the stubborn beauty of the everyday lives it salvages. It is a quiet triumph for MAPPA, proving that the most enduring animation isn’t about grand scale, but deep humanity.


In This Corner of the World is currently available to stream on Prime Video.