How to reduce your Madness in Wuchang Fallen Feathers


As it is in many Soulslikes, Wuchang: Fallen Feathers expects you to die multiple times, but it brings the Madness system to make all the effort pay off in one way or another.

Madness can make you stronger, but at the expense of raising the difficulty bar of already hard encounters. That’s why learning how Madness affects the game and how to respond to it is fundamental to enjoying and progressing in Wuchang: Fallen Feathers. There might be moments where you want to take advantage of the power you gain, or situations you’d rather play safe.

In this Wuchang: Fallen Feathers guide, we explain how the Madness system works and how to reduce your Madness level so you can learn how to prepare and customize your character for each encounter in the game.

How the Madness system works in Wuchang: Fallen Feathers

A Wuchang: Fallen Feathers screenshot showing the main character, Wuchang, facing the camera with red glowing eyes. She is beside a shrine.

Image: Leenzee/505 Games via Polygon

In Wuchang: Fallen Feathers, the main character has an inner demon that grows stronger depending on how much Madness you have. In practical terms, Madness is a gauge that fills in a bit when you die or kill non-Feathered humanoids, and it gives buffs and debuffs to your character.

After a couple of tests, we learned that, regardless of how you died — maybe you were fatally hit by an enemy’s powerful attack or you fell from a bridge into a creek — you gain 15 Madness points.

A Wuchang: Fallen Feathers screenshot showing the screen that appears when you die in the game. Message in Chinesse appears in the middle of the screen and below it’s written “You Have Fallen”. The scene becomes black and white.

Image: Leenzee/505 Games via Polygon

Dying is not the only method to gain Madness and fill in the gauge. Some consumable items can increase your Madness level, like Maddening Incense which also prevents the loss of Madness temporarily. Your level of Madness may also increase if you use the Invoke menu when worshipping shrines to buy items.

Some effects activate depending on the percentage of the gauge you’ve currently filled in. Above 90%, you start dealing more damage and earning more red mercury when defeating enemies, but you take more damage as well.

At the same time, being between 50% and 90% makes you lose most of your red mercury when you die. As an example, we had 140 when testing this and were left with only 42 after dying. Although the game says that you lose all your red mercury when above 90% of the gauge is filled in, in our tests, we still had some after dying.

A Wuchang: Fallen Feathers screenshot showing the character menu. In it, you can see the silhouette  of Wuchang in red, representing the level of Madness she is. There are some stats described in other sections of the screen, like Attack, Defense, Resistance, and other stats.

Image: Leenzee/505 Games via Polygon

You can keep track of your Madness level by using the small portrait on the bottom left side of the screen. By accessing the character menu, you can see the exact number of Madness points you already have alongside a visual representation of it. Wuchang’s appearance changes depending on the character’s Madness level, starting with red-glowing eyes and ending with demonic red marks appearing on her body in later stages.

How to reduce Madness in Wuchang: Fallen Feathers

A Wuchang: Fallen Feathers screenshot showing the message “Madness Retreats” which appears when you kill your Inner Demon and cleanses all the Madness you had.

Image: Leenzee/505 Games via Polygon

A high level of Madness might give your attacks in Wuchang: Fallen Feathers an extra kicker, but it also makes every enemy more difficult to face. If you don’t want to make this game harder to finish, don’t fret. There are some methods to reduce your Madness in Wuchang: Fallen Feathers.

The simplest method to get your Madness gauge back to zero is by killing or dying to your Inner Demon. When you reach max Madness level, your Inner Demon will materialize from the red mercury you dropped on the ground and attack you, if you go to the last place you died.

A Wuchang: Fallen Feathers screenshot showing the main character facing a humanoid figure wearing some white clothes.

Image: Leenzee/505 Games via Polygon

You can either kill them or be killed. In both cases, your Madness gauge gets cleansed. While the former is better since you recover the red mercury you’ve lost, the latter also works if all you want is to remove the debuff you receive from Madness.

A Wuchang: Fallen Feathers screenshot showing the main character interacting with a statue. You can see a menu giving the player the option to offer the Divine Gift to the statue. There’s a old lady beside the main character.

Image: Leenzee/505 Games via Polygon

If you haven’t reached max Madness level, there are other solutions. Killing Feathered enemies will reduce some Madness. For example, defeating a regular zombie-like enemy removes one Madness point. If you want to cleanse more Madness, you can also use a fragment of Divine Gift or Divine Gift by interacting with the statue you find in Shu Sanctum.

Splitgate 2 ‘unlaunches,’ studio to cut staff ahead of 2026 rerelease


Following its surprise launch in June, Splitgate 2 is now “unlaunching.” The multiplayer first-person shooter will remain online in a beta state and continue to get support through a season 3 update and bug fixes, but developer 1047 Games is otherwise pausing its planned roadmap to overhaul the project ahead of a relaunch in early 2026. The studio is also cutting an unspecified number of staff members and shutting down servers next month for the original Splitgate as cost-cutting measures.

“Basically, I feel like we missed the mark, and I don’t think that’s a secret,” 1047 Games CEO Ian Proulx told Polygon in a video interview ahead of today’s announcement.

Splitgate 2 launched on June 6 following a controversial announcement at this year’s Summer Game Fest, in which Proulx took to the stage wearing a “Make FPS Great Again” hat. While that moment generated heat for the studio, the game itself was met with negative feedback of its own from its community who voiced criticism of its bugs, its lack of a ranked mode at launch, expensive cosmetics, and more. Today, 1047 Games released a statement addressing those concerns and detailing the future of Splitgate, its sequel, and the studio at large.

“We’ve heard your feedback, and we agree with you: we launched too early,” the note to the game’s community reads. “We had ambitious goals with Splitgate 2, and in our excitement to share it with you, we bit off more than we could chew … So, we’re going back to beta.”

Speaking with Polygon, Proulx pinned some of Splitgate 2’s problems on a lack of community involvement in areas. Despite holding extensive playtests before launch, modes like Battle Royale were kept close to the chest to surprise players. 1047 Games intends to work closer with players moving forward, returning to the original Splitgate’s more grassroots development cycle.

“There was a giant Reddit thread that we literally read every single post,” Proulx said. “I read everything on the Reddit, everything, any tweets, Discord, all that stuff. We have a good sense of what needs to get done, what are the problems. Still tons of details to figure out, but I think the big change we’re going to make this time around is we’re going to actually do it alongside the community, get their feedback, playtest, and then when we feel like, all right, the game, it’s in a great place, it’s what it needs to be, that’s when we’re going to relaunch as opposed to just doing things in secret and then surprising them.”

1047 Games has a list of feedback that it’s planning to add in the overhaul, including ranked leaderboards and more mode-specific playlists. It will add more portal walls to arenas, following criticisms that the sequel had deemphasized the series’ central mechanic. A game mode revamp is coming too, as 1047 will put less focus on round-based modes to recapture the original Splitgate’s flow.

“I think there’s a lot of things Splitgate 2 does extremely well,” Proulx said. “I think we have a very polished actual core experience in terms of gun gunplay movements, graphics, et cetera. But I do feel like we bit off more than we could chew, and we have three games in one between Arena and Battle Royale and our own Map Creator. And so we tried to do a lot with a little, and I think we ended up with a game that’s kind of like 80% of the way there times three instead of a 100% of the way there on fewer things.”

Proulx noted that monetization will be reworked as well. That comes after the game drew criticism for including an $80 skin bundle at launch, among other pricey cosmetics. (“Obviously that one bundle … I mean, I’m not here to make excuses … Yeah …” Proulx trailed off when I asked about the response to monetization.)

I’ve made many, many, many mistakes …

— Ian Proulx, CEO of 1047 Games

That controversy dovetailed with another surrounding the launch: Proulx’s now infamous Summer Game Fest stunt. The CEO came under scrutiny for sporting a hat that referenced U.S. President Donald Trump’s “Make America Great Again” slogan, a move that happened as the current administration ramped up its deportation efforts with a wave of ICE raids – some mere blocks away from the YouTube Theater, the venue that hosted Summer Game Fest.

After initially standing behind the stunt as a non-political statement in an interview with IGN, Proulx has since apologized for it. Despite the scrutiny the moment generated, he affirmed that it didn’t have anything to do with the decision to unlaunch, though he still believes that that first-person shooter genre is not “in a great place right now.”

“Obviously the vibes are worse because of the hat, but, I think that if it was a 10 out of 10, feature-complete game that delivered on everything the community wanted, they would be playing it right now,” Proulx said.

“I’ve made many, many, many mistakes since we started this in January of 2017, and that’s one of them. And I’ve made so many more that the world doesn’t know about,” he added. “So, to me, it’s really just about moving forward, and I believe in this game, I believe in this team, and there’s tons of things I would do differently, that being one of them. But I’m focused on the future.”

As for what the “unlaunch” means for the game as it stands now, Splitgate 2 isn’t going away. The studio will forge ahead with a planned third season and will still run a few special events. Bug fixes are in the works, as well as quality-of-life improvements, like adding a playlist featuring player-made maps. Still, Proulx said that “95%” of the studio’s efforts will be spent on the relaunch. The team is targeting a rerelease window “as early as possible” in 2026, but Proulx said that an earlier window could be possible if the team was ready.

The studio will see layoffs as part of the change, but 1047 Games would not confirm the number of roles being reduced or say what departments would be impacted when asked by Polygon. This is the second wave of layoffs for the studio in the past two months, as the studio parted with a “small group” of staff members in June that included members of its art team.

The original Splitgate is getting caught up in the studio’s cost-cutting efforts too. 1047 Games will take the shooter’s servers down next month, though in the statement sent to its community today, noted that the studio is “exploring the possibility of supporting offline or peer-to-peer matches.”

This isn’t the first setback in Splitgate’s history. The original game first launched to middling reviews in 2019. 1047 Games would retool it over the next two years and pull off a successful relaunch in 2021. After staffing up with the goal of reworking the game from the inside out, the studio would then abruptly halt its plans one year later and pivot to developing a full sequel instead. Proulx is hopeful that Splitgate 2 will be able to retain the trust of a community who has seen the series’ direction morph several times in the past six years.

“We’ve been here before and we are as determined as ever,” Proulx said. “We’ve had much darker days with Splitgate where we almost quit, and I’m really glad we didn’t because 99% of this has been living the dream. So, we’re not going to quit. We are going to just absolutely grind this out and keep doing it and keep listening and make this game as amazing as possible.”

New Ghost of Yotei gameplay reveals new details, presentation modes


Sucker Punch Productions shared an extended look at PlayStation 5 game Ghost of Yōtei on Thursday during Sony’s Yōtei-specific State of Play. It offered future ghosts more details about Atsu’s weapons, her journey across Ezo, and new and returning presentation modes.

Ghost of Tsushima’s Kurosawa Mode was a wonderful homage to the great Akira Kurosawa, director of some of samurai cinema’s best films, like Seven Samurai and Yojimbo, and it’ll return in Ghost of Yōtei. It features a black and white presentation, film grain, and Japanese dialogue with lip syncing.

The new presentation style, Takashi Miike Mode, puts the camera closer to the action and features more blood and mud during fights; Miike has directed a wide range of films, and western audiences might recognize best him from his 2013 samurai film 13 Assassins. Sucker Punch has also partnered with Samurai Champloo director Shinichirō Watanabe for a presentation mode that adds lo-fi beats to exploration and combat, for when you need a slightly more relaxed vibe in between Atsu’s revenge kills.

Thursday’s deep dive showcases new weapons — dual katanas, ōdachi, and kusarigama — in action. Atsu can switch between them on the fly during combat, and can disarm opponents during fights — or be disarmed herself. Exploration was a focus in the trailer; like in Tsushima, Atsu can follow wildlife to discover hidden areas. Sucker Punch also emphasized Yōtei’s Elden Ring-like discoverability, encouraging players to travel to cool areas off in the distance to see what they might have in store.

Limited Edition Ghost of Yōtei-themed consoles and controllers were shown off at the end of the presentation. The console plates showcase Mount Yōtei while the controllers feature Atsu.

While retaining the Ghost title, Ghost of Yōtei isn’t a direct sequel to Ghost of Tsushima; it takes place 300 years after the first game and is set in a different part of Japan, Ezo (now called Hokkaido). Ghost of Yōtei follows new protagonist Atsu as she sets out for vengeance against those who killed her family, called the Yōtei Six. As she wracks up a body count, both from her Yōtei Six targets and from bounties you can take on, Atsu will fully embrace the Ghost persona. Ghost of Yōtei will offer more narrative freedom for the player than the first game as you’ll be able to take down the Yōtei Six in any order of your choosing.

The 11 best new games for summer 2025


For video games, the summer season kicker off with a double-header: the release of the Nintendo Switch 2, smack amid the three-day slew of game reveals that comprise Summer Game Fest (and its surrounding press conferences). But the most exciting games of the summer aren’t all Switch 2 ports or massive studio tentpoles. In fact, it’s the smaller games — the indies and the AA gems — that have captured most of Polygon’s attention.

From a management sim about temperamental clones to an open-world adventure in which you bike your way to saving the world, here are 11 under-the-radar games to watch out for this summer.

The official banner from sci-fi game The Alters.

Image: 11 Bit Studios

Release date: June 13 (out now!)
Where to play: PlayStation 5, Windows PC, Xbox Series X

How well do you think you would enjoy working with a few radically different versions of yourself? That’s the question Jan Dolski is facing — that, and how he’s going to survive imminent death on a hostile world. In The Alters, Dolski is the sole survivor of a scientific expedition in search of a new element. Through survival and base-building gameplay, he, alongside the alternate versions of himself he brings to life, has to find a solution for survival while contending with how varied his life could have turned out if different choices were made.

The protagonist of BloodRush standing in front of a giant skeleton.

Image: Nuntius Games

Release date: July 1
Where to play: Windows PC

BloodRush: Undying Wish is like if Bloodborne met Crank, that offbeat 2006 Jason Statham action flick (stay with me here). It’s a hack-‘n’-slash roguelike where your character is constantly bleeding out during combat. You can increase your blood by killing enemies, so the gameplay is fast and frenetic; you’re constantly dashing around the battlefield like you need adrenaline to survive. So, Crank. BloodRush is a fun time with gorgeous pixel art to boot. Check out a demo on Steam ahead of its early access launch.

A group of bikers ride on a track in a screenshot from Wheel World

Image: Messhof/Annapurna Interactive

Release date: July 23
Where to play: PlayStation 5, Windows PC, Xbox Series X

In Wheel World, you play as a cyclist with the simplest of simple tasks: save the world. (You’ve got this!) With a customizable bike, complete with a ghost head accessorizing it, you’ll pedal and race around an open world as you set out to save it. Originally unveiled as Ghost Bike in 2023 with a somber narrative, Wheel World was rejiggered in fall 2024 with a new title and a lighter tone focused on “the joy and freedom of living around bikes,” developer Messhof wrote in an update on Steam.

Kenji and Kumori fight demons on the rooftop of a Japanese building in a screenshot from Ninja Gaiden: Ragebound

Image: The Game Kitchen/Dotemu, Koei Tecmo

Release date: July 31
Where to play: Nintendo Switch, PlayStation 4, PlayStation 5, Windows PC, Xbox One, Xbox Series X

It’s a big year for the Ninja Gaiden franchise. Ninja Gaiden 2 Black, a remaster of 2008’s Ninja Gaiden 2, was surprise dropped earlier this year alongside the reveal of Ninja Gaiden 4, the first new mainline entry in over a decade. Between those releases, fans will also have the chance to play Ninja Gaiden: Ragebound, a side-scrolling action-platformer. The Ninja Gaiden series started on NES, so Ragebound takes it back to its roots in a way with its pixel art aesthetic. You can play its Steam demo to get a feel for the challenge of Ninja Gaiden: Ragebound, which comes from the developers behind the Blasphemous games.

Combat in the roguelike Panta Rhei.

Image: Reignite Games

Release date: July 31
Where to play: Windows PC

Like in Prince of Persia: The Sands of Time, wielding time is a core tenet of Panta Rhei, a roguelike that casts you as Phi, who must protect the flow of time. Bend time to solve environmental puzzles as well as to save your skin in combat. Panta Rhei’s art style and orange and violet hues remind me of Annapurna’s excellent Cocoon, so it’s already starting off on the right foot. Get a taste of its roguelike combat via its demo on Steam.

Arkane ordering a snack in Artis Impact.

Image: Mas

Release date: Aug. 7
Where to play: Windows PC

Artis Impact follows Arkane and her AI companion, Bot, as they venture through a futuristic world full of murderous AI — and tasty potato croquettes. Its pixel art is great, and the manga-inspired comic panels that function as cutscenes are truly killer. Gameplay will be a mix of turn-based combat and regular life activities, like cooking or earning passive income. It may be set in a post-apocalyptic world, but it’s a cozy post-apocalyptic world.

Mobile bookshop parked in front of a cafe in Tiny Bookshop.

Image: neoludic games/Skystone Games

Release date: Aug. 7
Where to play: Windows PC

There are two things the world can never have enough of: books and bookshops. In Tiny Bookshop, head to a small coastal town to start your own bookstore. It’s a quiet and cozy game, one that’s divorced from the stress of working retail IRL. Tiny Bookshop instead lets you sit back and recommend great books to customers who’ll buy them up. Decorate your bookshop on wheels to your heart’s content and keep your shelves stocked by purchasing used books from classified ads like it’s 1998 all over again.

The character in Sword of the Sea using a sword as a skateboard.

Image: Giant Squid

Release date: Aug. 19
Where to play: PlayStation 5, Windows PC

Developer Giant Squid is known for stylish games Abzû and The Pathless, and Sword of the Sea looks to carry that stylish torch forward. Your big, cool sword isn’t needed for combat, but for traversal. Sword of the Sea’s gnarly movement is based on skateboarding, snowboarding, and surfboarding, and you’ll use your Hoversword to ride waves of sand. Over the course of the game, you’ll work to restore an ocean, and then catch its waves. Surf’s up, dude.

The Knightling using their shield to surf on water.

Image: Saber Interactive

Release date: Aug. 28
Where to play: Nintendo Switch, PlayStation 5, Windows PC, Xbox Series X

The Knightling ditches swords and maces for a shield as its titular hero’s weapon of choice. It’ll be used in combat Captain America style, of course, but also for traversing the game’s open world via some very sick-looking shield surfing. The Knightling gives off the vibe of a PS2-era platformer with modern-day visuals, and I can’t wait to check it out this August — good thing it’s got a demo on Steam!

Hiro walking through an origami world in Hirogami.

Image: Kakehashi Games

Release date: Sept. 3
Where to play: PlayStation 5, Windows PC

Set in an origami world, where seemingly everything has been created via the delicate Japanese craft, Hirogami is an action-platformer. Hiro can fold himself into different transformations, like an armadillo or a frog, to traverse the fragile world and battle digital creatures who are threatening it. Play the demo on Steam to get a feel for Hiro’s origami powers yourself.

Remi standing with a big glowing sword in Hell is Us.

Image: Rogue Factor/Nacon

Release date: Sept. 4
Where to play: PlayStation 5, Windows PC, Xbox Series X

Hell is Us wears the aesthetics of a Soulslike without some of the genre’s challenges; enemies stay dead, meaning your corpse runs won’t be as tenuous, and the game places a greater emphasis on exploration than combat. You’re cast as Remi as he enters and explores a war-torn country in search of his parents. Along the way, he encounters more than he bargained for in the way of some creepy enemies, and he’lll wield a big glowing sword to take them down.

What is Blitz Royale in Fortnite, plus full weekly schedule


Blitz Royale is a new limited-time game mode introduced in Fortnite Chapter 6 Season 3 Super that is available until Tuesday, July 15.

Blitz Royale is Fortnite as you know it, but at a much faster pace. Blitz Royale is meant for those on the go as each game can take five minutes or less. Although Blitz Royale is “made for mobile,” it’s available on every platform. As Blitz Royale will only be around until July 15, each week will feature an event to make your battles even more interesting.

Here’s everything you need to know about Blitz Royale in Fortnite, plus a breakdown of the weekly schedule.

What is Blitz Royale in Fortnite?

Blitz Royale is a Zero Build mode that pits 32 players against each other on a tiny map featuring fan favorite locations, Pleasant Park and Retail Row. Blitz Royale is available until Tuesday, July 15 and can be played as a solo, duo, or squad.

As Blitz Royale games are meant to be quick, every player will start the game with the same medallion or unique weapon — allowing you to immediately get into the fray.

To make things even faster, Blitz Royale incentivizes you to hunt down your enemies with the introduction of Blitz Level, which is a new system that will reward you with powerful weapons and boons as long as you’re eliminating opponents and surviving storm circles. As you gain more Blitz Levels, you’ll gain more weapons and boons — making you a force to be reckoned with.

If you’re having a hard time increasing your Blitz Level, you can get your hands on strong weapons and buffs through other means. There are a lot of golden chests containing power-ups scattered around the map, and periodically golden supply drops will fall out of the sky and grant you more medallions.

Fortnite Blitz Royale weekly events schedule

As Blitz Royale is only available for a month, it has been packed with weekly events to keep you coming back:

Fortnite Blitz Royale rewards

Along with the new game mode, you can earn two rewards from playing Blitz Royale:

All Verso Outfits in Clair Obscur Expedition 33 and how to unlock them


Verso is more than just a Devil May Cry stand-in. In Clair Obscur: Expedition 33, Verso’s combat playstyle evokes this feeling of style, but style doesn’t have to stop at combat. With the right fit, you can defeat the paintress in style. Verso’s outfits unlock many combinations of expression.

As you play Clair Obscur: Expedition 33, you’ll find both outfits and hairstyles to experiment with. Many of them will be directly in your path, but many of them are missable — hidden behind Mimes, side quests, or complex challenges.

In this Clair Obscur: Expedition 33 guide, we offer a list of all Verso outfits and hairstyles and how to unlock them.

All Verso outfits in Clair Obscur: Expedition 33

There are 12 outfits you can unlock for Verso. We’ve only unlocked eight so far, though, we can confirm through community sources how to unlock the other four. Included above are screenshots of the Verso outfits we’ve unlocked to date, with an asterisk (*) below to indicate those we’ve yet to unlock.

Here’s how you unlock the following Verso outfits in Clair Obscur: Expedition 33:

All Verso hairstyles in Clair Obscur: Expedition 33

There are 10 hairstyles you can unlock for Verso. Similar to his outfits, we’ve only unlocked five, but through the community, we have confirmed how to unlock the other six. We’ve included screenshots of the Verso hairstyles we’ve unlocked so far, and have added an asterisk (*) below to indicate those we’ve yet to unlock.

Here’s how you unlock the following Verso hairstyles in Clair Obscur: Expedition 33:

2026 video games: The big new upcoming video game release dates


When Rockstar Games delayed Grand Theft Auto 6 into 2026, it likely came as a big relief to publishers who had anything on their slate for the back half of 2025. But 2026 is already shaping up to be an exciting, crowded year of big game releases, even without GTA 6.

Beyond sequels, there are plenty of promising original games on the horizon, like role-playing game SacriFire, Warren Spector’s stealth-action PvPvE game Thick As Thieves, and Animal Crossing-but-make-it-vampires indie Moonlight Peaks.

Game release dates are always in flux, though, so Polygon’s guide to the new video games coming out in 2026 will be regularly updated with new titles, release dates, and (inevitable) delays.

New video game releases coming in 2026

2026 video games with no release date

Diablo 4 season 8 release time in your time zone


Season 8 of Diablo 4, Belial’s Return, out this week, sees the… uh… return of an old foe from Diablo 3: Belial, Lord of Lies. In addition to fighting the large, eye-obsessed boss, you’ll be able to wield powers inspired by some of the series’ biggest and baddest bosses.

In this Diablo 4 guide, we’ll cover when season 8 releases in your time zone and what you can expect from Belial’s Return.

Diablo 4 season 8 release time on PC, PS5, and Xbox

Diablo 4 season 8 will launch at 10 a.m. PDT on Tuesday, April 29. Here’s when that is in your time zone:

The launch of season 8 will be global across PlayStation 5, Windows PC, and Xbox Series X. Blizzard Entertainment recently announced a Diablo 4 roadmap, showcasing what players should expect for the rest of 2025. According to that roadmap, season 8 will run until sometime in July, when season 9, Sins of the Horadrim, is set to begin.

What to expect from Diablo 4 season 8

Season 8 is all about killing bosses and taking their powers. Players will be able to harness signature abilities that are inspired by some of the game’s biggest bosses, such as the chest beam from Wandering Death.

With the return of Belial, players will also need to battle ghost-like figures spawned from the Lord of Lies in the new Apparition Incursions world event. Belial himself will be featured as a new endgame boss, and Blizzard will be adding multiple bosses from Vessel of Hatred as Lair Bosses (although they will only be accessible to players who own the expansion). Speaking of Lair Bosses, players will be able to earn increased loot from them over the course of the season.

In addition to some of these endgame updates, Blizzard is bringing some interesting new additions to the game’s cosmetics. First, as you can see in the trailer above, the world of Berserk is coming to Diablo 4 via cosmetics (that you can either earn or purchase). Players who complete the Season Journey during season 8 will also earn a new pet, Iris the hairless cat covered in gross, nasty eyes. It’s creepy!

Finally, the studio is updating how the game’s battle pass works with what it’s calling the “Reliquary system.” Instead of a straight line battle pass that you can progress through, the new battle pass is split into four major categories:

There will also be an Event Reliquary section for Berserk coming on May 6 and lasting through June 3.

Blizzard is overhauling Diablo 4’s battle pass with Reliquaries


When Diablo 4’s eighth season launches on April 29, the battle pass will look completely different. Instead of a linear track, it will be split into categories, or Reliquaries, for you to chase after specific types of cosmetic tweaks for your demon slayer. Like a lot of popular live service games that have introduced more choices in their battle passes, Blizzard’s goal is to make it fit with how people actually play Diablo 4.

There were three problems with the old battle passes, senior manager of game design Dan Tanguay told Polygon in a recent interview: The rewards “didn’t feel meaningful enough,” they were “intrinsically tied to seasons,” and they had a general “lack of agency.”

In my experience, this is all true. I’d hop into a new Diablo 4 season, maybe take a peek at the battle pass page, then inevitably forget about it until I felt like clearing the notification telling me something new had unlocked. And a lot of times, the new cosmetic was for a class I wasn’t actively playing, which made me care about it even less.

That seems to be the kind of experience Blizzard is trying to avoid with Reliquaries, a reinvention of the battle pass that lets you pick the rewards you want first. There’s still a price attached. Three of the four categories have an up-front cost before you can start unlocking their rewards, like mini premium battle passes. But if all you care about is the glowing tiger from the Beasts Reliquary instead of the fancy sword from the Weapons Reliquary, you can just skip it. And players who don’t bother starting a new character every season will now have access to the system on the game’s Eternal Realm, too.

Tanguay said the team felt the old battle pass stuck out in an action RPG that’s all about satisfying decision-making. “You’re choosing basically all the choices that comprise your build, you’re choosing how you look, and we then have a battle pass that’s just highly, highly linear and very deterministic, and it’s like, ‘Wow, there’s just not a lot of choice here,’” he said.

Each Reliquary reward costs Favor, a new currency you can only earn by mowing down monsters as you play. Everyone will be able to spend it on cosmetics from the free Reliquary for the duration of the season. Event Reliquaries, like the one launching with Diablo 4’s Berserk collab in May, will show up for a limited time and require a unique currency. Tanguay couldn’t confirm whether returning events will have their own Reliquaries, but said the team is still “talking through” those opportunities.

The Reliquary system is another step in Blizzard’s ongoing approach to reworking parts of the game that have fallen behind. Tanguay added that by disconnecting battle passes from seasons, Blizzard can do more with the Season Journey, which is a free set of challenges, like killing bosses and completing dungeons, that reward loot and cosmetics. These were often so straightforward that you’d complete them accidentally. But Tanguay said the team is trying to get players to “stretch and do more aspirational type of content” to complete the later chapters. I spotted one for season 8 that asks you to defeat one of the endgame bosses using a specific seasonal power, which should be fun to figure out how to accomplish once the new season opens.

‘Heads Will Roll’ walkthrough, Yaya or Mitsumune choice in AC Shadows


Heads Will Roll” is the final quest in the hunt for The Wounded, one of the targets in Assassin’s Creed Shadowsmain story questline. It ends with the assassination of Wada Koretake, and asks you to make a choice that could potentially anger Yaya, someone you can recruit as an ally.

In this Assassin’s Creed Shadows guide, we’ll walk you through how to complete the main “Heads Will Roll” quest and whether or not you should side with Yaya or Mitsumune when it comes to sparing or killing Nobunaga’s soldiers.

‘Heads Will Roll’ walkthrough in Assassin’s Creed Shadows

Naoe sneaks around killing snipers in Assassin’s Creed Shadows

Image: Ubisoft Quebec/Ubisoft via Polygon

To start the quest, follow the marker on your map until you reach an Animus portal. Interact with it.

After a lengthy cutscene, you’ll be dropped into a castle to assassinate Koretake. Your allies will fight a battle against Koretake’s soldiers on the ground, and you’ll start on the rooftops with one goal: kill the snipers at the gates. You’ll get markers on your screen for the locations of all six of these snipers, so work your way across the castle rooftops and take them out.

While you can assassinate many of these snipers to instantly kill them, you don’t need to remain incognito to progress. Because they’re snipers, they’re pretty simple to fight, as they don’t really have any good close-range combat options. They’ll also be distracted by your allies, allowing you to sneak up on them.

Once you kill them all, head to the main courtyard, which has all the yellow flags and curtains. Stay on the rooftops to the left and watch for more archers and snipers.

How to assassinate Wada Koretake in ‘Heads Will Roll’

Naoe perches above Karotake in Assassin’s Creed Shadows

Image: Ubisoft Quebec/Ubisoft via Polygon

Climb along the rooftops to the back part of the courtyard, behind a small building that Wada Koretake walks up to and pauses at on his loop. Assassinate the snipers and scouts in the area to reduce the likelihood that you’ll get caught. Beware that a beefy castle guard tends to roam here even if you stay stealthy.

Once the enemies are taken care of, climb up the small building and perch on the point overlooking the courtyard. When Wada Koretake gets close enough, assassinate him from your perch. This will bring you into a cutscene that will end the mission and lead to a choice.

Should you side with Yaya or Mitsumune?

Naoe decides whether to spare or kill enemy soldiers in Assassin’s Creed Shadows

Image: Ubisoft Quebec/Ubisoft via Polygon

With Koretake dead, your allies have gathered all of his soldiers in the courtyard area. Mitsumune is looking to execute all of the soldiers, while Yaya and Kyonyo want to prove that they are different than Nobunaga and his goons.

Partway through the cutscene, you’ll get two dialogue options:

  • “Justice must be served” (kill the soldiers, side with Mitsumune)
  • “Killing them isn’t justice” (spare the soldiers, side with Yaya)

The game warns you that “this [choice] will impact Yaya,” but doesn’t give you any additional information. After playing the mission twice, we can tell you that Yaya wants the soldiers spared, and she’ll be pissed if you decide to support their execution. However, you won’t see how the decision impacts Yaya until later in the game — and it’s unclear how much of an impact it really makes, outside of her attitude in dialogue — though if you want to recruit her as an ally, go with “killing them isn’t justice.”

Regardless of your choice, Mitsumune and his goons will execute a soldier, and the cutscene will play out almost identically. The only difference is whether Yaya and Kyonyo blame you and Mitsumune, or just Mitsumune. Mitsumune is cold to you either way. Sparing the soldiers will make the fewest people mad at you — specifically Yaya, who is the only character the game explicitly calls out as being impacted by this choice long-term.

For more Assassin’s Creed Shadows guides, see our running lists of Lost Pages, Kuji-kiri, and armor locations. Or see our full Assassin’s Creed Shadows walkthrough, and our guides on how to get all companions and romance options.