Baldur’s Gate 3 Patch 8 testers are whispering that a previously mediocre subclass is now an S-tier war god of infinite thunder smites, but there’s no way it can last



Baldur’s Gate 3’s upcoming deluge of new subclasses is practically as exciting as all the entirely new games we’re about to get in February, and we’re starting to get reports trickling in from loose-lipped Patch 8 stress testers about how those new subclasses work in action. One thing that really stands out to me among the r/BG3builds scuttlebut is the complete 180 Eldritch Knights have made.

The previously “just okay” Fighter multiclass is looking to be completely overpowered if Patch 8 goes live as currently structured, but there’s reason to believe the interaction making them go crazy will be nerfed before the patch’s full release. This new hotness mostly relies on pre-existing mechanics, with the specific implementation of a new spell being what throws things into disarray:

  • Booming Blade, a beloved cantrip from D&D 5E tabletop that adds a debuff and, eventually, flat damage to a melee attack, new in Patch 8.
  • Fighter’s Improved Extra Attack, granting three weapon attacks in one round at level 11.
  • Eldritch Knight’s War Magic, which lets you attack with a bonus action after casting a cantrip.

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