I’ve been developing a CLI Tetris game in C++ and I’ve been trying to figure out how to make the item [] in my 2d grid be animated and move from the top to the bottom of the grid. I want to do it in a way where I don’t need to hardcode location values and it will continue animating downwards no matter moving the item left or right. Here is my current working code.
string grid[4][3] = {
{".", ".", "."},
{".", ".", "."},
{".", ".", "."},
{".", ".", "."}
};
void display_grid(string _grid[4][3]);
int main()
{
string key;
int row = 0;
int column = 1;
grid[row][column] = "[]";
display_grid(grid);
while (true) {
key = _getch();
if (key == "s") {
if (row + 1 < 4) {
swap(grid[row][column], grid[row + 1][column]);
row++;
}
if (row == 3) {
row = 0;
column = 1;
grid[row][column] = "[]";
}
}
if (key == "d") {
if (row == 3) {
grid[row][column];
}
else if (column + 1 < 3) { // stops character from going outside grid
swap(grid[row][column], grid[row][column + 1]);
column++;
}
}
if (key == "a") {
if (row == 3) {
grid[row][column];
}
else if (column - 1 >= 0) {
swap(grid[row][column], grid[row][column - 1]);
column--;
}
}
int ro = 0;
int col = 0;
if (grid[ro + 3][col + 0] == "[]" and grid[ro + 3][col + 1] == "[]" and grid[ro + 3][col + 2] == "[]") {
grid[ro + 3][col + 0] = "-";
grid[ro + 3][col + 1] = "-";
grid[ro + 3][col + 2] = "-";
}
if (key == "q") {
return 0;
}
system("CLS");
display_grid(grid);
}
};
void display_grid(string _grid[4][3]) {
for (int row = 0; row < 4; row++) {
for (int column = 0; column < 3; column++) {
//grid[0][1] = "[]";
cout << "\t" << grid[row][column];
}
cout << "\n" << "\n";
}
};
Here is some code I was experimenting with which creates a top – bottom animation but with hardcoded value:
string newthing[4][3];
void A(int x, int y) {
system("CLS");
for (int c = 0; c < 4; c++) {
for (int r = 0; r < 3; r++) {
newthing[c][r] = "o";
}
}
newthing[x][y] = "[]";
for (int c = 0; c < 4; c++) {
for (int r = 0; r < 3; r++) {
cout << "\t" << newthing[c][r];
}
cout << "\n" << "\n";
}
}
void moveToLocation(int x, int y)
{
A(x, y);
}
int main()
{
moveToLocation(0, 1);
Sleep(1000);
moveToLocation(1, 1);
Sleep(1000);
moveToLocation(2, 1);
Sleep(1000);
moveToLocation(3, 1);
Sleep(10000);
}