‘We wanted to focus on performance’: Battlefield 6 developer explains why EA is skipping ray tracing at launch


Battlefield 6 seems set up to finally eat Call of Duty’s lunch this year, after an inconsistent decade or so for the franchise. This is because of a sequence of smart moves around optimisation and a pretty hectic beta. Turns out, in an attempt to ensure better performance, the team have opted to entirely skip ray tracing, at least for the launch of the game.

Speaking to Comicbook.com, Christian Buhl, the technical director for Battlefield 6, said, “No, we are not going to have ray tracing when the game launches and we don’t have any plans in the near future for it either.” This makes a lot of sense, and would ease some developer burden when it comes to optimising the game. As Nick pointed out last year, ray tracing is ever becoming the norm: something that is just required to play a game.

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