Playing Lego Batman didn’t scratch my Arkham itch, but open-world Gotham has never been so charming


Lego Batman: Legacy of the Dark Knight sits in an odd place for me. I haven’t played much of TT Games’ Lego games in a while (to the point where I still associate the studio with wordless puppet-show mimicry), and yet the three-hour preview I was given of the upcoming DC adventure game still felt very familiar. Not because of its lineage as a Lego game, but instead its clear ambitions to channel Rocksteady’s Arkham series, of which I consider myself a full-fledged expert. As in an “every Riddler trophy in every game” expert. Yeah, I’m that freak.

That puts me in a tricky position. On the one hand, I know that we’re probably not getting any more Arkham games any time soon, so Legacy of the Dark Knight is the best I’m going to get. But on the other hand, this is a game that’s at its best when it’s not trying to mimic the superhero series that defined the 2010s.

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