One of Tales of the Shire’s biggest disappointments is its characters, which seems pretty significant for a life simulator


Having played a demo of Tales of the Shire in September last year, I knew what I was getting into. I’ve already shared my take on how I thought it was a great example of wasting a perfect opportunity, but even then I still remained hopeful that something would change before launch. Especially since the game has faced a few delays, too. But stepping back into Bywater now that Tales of the Shire has fully released reveals it to be the same clunky, boring experience that it was the first time I played, and I think most of that is down to the character interactions. Or should I say the lack of them.

The characters you meet within any life simulator play a pretty big role in your overall experience. Although it doesn’t feel that way when you start out, since a lot of your time is spent exploring the map and being introduced to things like cooking, farming or gardening. But it’s inevitable that these characters will form a sort of backbone for the game eventually. They’ll give you tasks and challenges, send you letters and gifts, and just bring a world more to life. However, in Tales of the Shire, the lack of depth in its characters is one of the reasons the game feels so tedious and empty.

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