Meet the former Apple designer building a new AI interface at Hark


A secretive AI lab founded by serial entrepreneur Brett Adcock shared new details about what it believes is a novel marriage of model-building and hardware design that will change how humans interact with intelligent software.

The company said in a statement it would design multi-modal end-to-end models, their hardware, and their interfaces in tandem to deliver a “seamless end-to-end personal intelligence product.” The system will have a persistent memory of your life and can listen, see, and interact with the world in real time.

How that will be executed remains unclear outside the company, but Hark’s ambition is representative of Silicon Valley’s ongoing hunt for the killer app that will make AI a desired consumer product, not features kludged dubiously into existing digital platforms.

“My view is simple: today’s AI models aren’t nearly intelligent enough, they feel quite dumb, and the devices we use to access them are fundamentally pre-AI,” Adcock wrote in a January internal memo shared with TechCrunch. “We’re moving toward a world that looks more like sci-fi characters Jarvis or Her, with systems that anticipate, adapt, and genuinely care about the people using them.”

Details are intentionally sparse, but Hark points to Director of Design Abidur Chowdhury as a key hire. Previously an industrial designer at Apple credited with leading the design team behind the iPhone Air and other recent models, London-born Chowdhury left last fall after meeting with Adcock and buying into his vision for updating the way humans automate their lives.

In an exclusive interview with TechCrunch, Chowdhury declined repeated invitations to spill the beans on Hark’s roadmap, only saying that the public can anticipate a first release of the company’s AI models this summer. Asked about different approaches to working and living alongside AI, the designer did offer a few clues. 

 

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“What was very clear for me at the time is that the world is clearly changing, but we’re using the same devices…everything’s been designed around these existing platforms,” Chowdhury told. “Very few people are really going after what the future is. There’s so much that we could be doing if intelligence was at the base layer of everything we touched instead of becoming an app or a website at that upper layer.”

Chowdhury points to the awkwardness of everyday tasks of filling out forms, sharing information between devices, or the mundane tasks of booking travel or planning home renovation.

“Those are entire evenings of time where I have to plan…the anxiety of, you know, I spend my work day thinking about this in the back of my head, oh, I have to do this,” Chowdhury said. “We genuinely believe that all of the small tasks that pile up to be kind of gargantuan things today can be sort of automated from our lives.”

Chowdhury says the company knows what it is building, but can’t yet say how users will experience it. His comments suggest that wearables, like Meta’s Glasses, seem unlikely.

“I’m not the biggest believer in a lot of the wearable AI platforms that people are talking about right now,” Chowdhury said. “I don’t think it’s appropriate to put a layer between humanity and the interfaces we use in the world. I have similar discomfort with pins, or that kind of stuff that is going around with cameras.”

When generative AI first arrived on the scene, Chowdhury at first saw it as a flash in the pan, but successive generations of models convinced him that it would change his work. Hark, the word, means to pay attention, which Chowdhury says offers a thoughtful framing for the company’s mission.

“Traditional user experience always is about finding the simplest thing for everyone,” he told TechCrunch. “The future user experience will be finding the right thing for each individual. And I believe that can happen. But it requires a lot of work.”

The focus on elegance and simplicity for users echoes the high points of Apple’s product design, and naturally brings to mind Jony Ive, the legendary former Apple designer who is now developing AI native-hardware at OpenAI. A comparison that a Hark’s spokesperson declined to explore. 

Another parallel that comes to mind is how Elon Musk’s xAI work on advanced models dovetails with Tesla’s work on autonomous vehicles and humanoid robots.

There is similar corporate synergy between Adcock’s humanoid robotics company Figure and the new AI labs. Hark’s models are already being trained on Figure’s robots, although it is not clear to what end. A person familiar with the companies’ plans says there is no intention to combine them.

Hark employs 45 engineers and designers, including former Meta AI researchers and designers from Apple and Tesla, all of whom are working on the same campus that hosts Adcock’s other companies. Hark expects to begin using a new cluster of thousands of NVIDIA GPUs in April.

Now Hark, backed by $100 million in personal seed money from Adcock, will join the scramble for talent as the world’s biggest companies try to figure out the format that brings deep learning models into daily life — and at a time when frustration with the existing models for digital life is hitting a fever pitch.

“It just feels like there’s an opportunity for better, and I’ve not felt like that since the iPhone came up,” Chowdhury said.

Persona’s founders are certain the world can use another humanoid robot


Jerry Pratt and Figure quietly parted ways last month. The MIT research scientist spent just under two years with the Bay Area-based robotics firm. In 2022, he left Boardwalk Robotics, a humanoid startup he founded and led, and joined Figure’s well-funded ranks as CTO months before it exited stealth.

It was only last week, however, that Pratt made his exit public. The news arrived via LinkedIn, as he announced the founding of another entry in the increasingly crowded world of humanoids. Persona AI is presently as early stage as early stage gets, having been officially founded only last month.

The startup is the brainchild of Pratt and longtime associate Nic Radford, an industry vet with his own impressive resume including seven years as part of NASA’s robotics before founding Nauticus Robotics and Jacobi Motors.

“We wanted to get some early indications from both people who wanted to work with us and investors, that if we did something like this on LinkedIn, it wouldn’t fall flat on its face,” Radford told TechCrunch.

The news was as much a hiring announcement as brand unveiling. “Hey LinkedIn!” Pratt enthusiastically noted on the business site. “Ever dreamt of creating your own Iron Man suit but without the billionaire playboy part?”

Radford and Pratt say they want to bring on additional 10 to 20 “founders” (their quotes) to help shape the company. “Jerry and I are obviously a pivotal part of this,” Radford said, “but so will the next 18 people in. We really want to illustrate to them the esprit de corps of the company.”

At this early stage, Persona’s pitch doesn’t stray far from the various humanoid firms with which it’s set to compete. The introductory text on its website is largely a celebration of those technological breakthroughs that form the foundation of this unique moment in robotics.

The founders write,

Now is a good time for the commercialization of humanoids. Computer vision and perception algorithms can now detect motion, identify and segment objects, and estimate poses at frame rate; electronics and computation have shrunk in size and increased in performance, such that they can be fully onboard a robot and not hog the energy budget; mobility and manipulation algorithms are now competent enough to maneuver around rooms and do commercially useful work; machine learning is increasing robot capabilities while reducing programming burden; investors are starting to believe in the potential of humanoids; and commercial entities are requesting humanoid robots in various applications where they can add real value.

That’s about as deep as the pitch currently goes outside of investor decks and employee interviews. Whatever advantage Persona believes it will ultimately have over Agility, Boston Dynamics, Figure and the rest isn’t clear at this very early stage.

“In some ways, it’ll be very similar, in other ways it’s different,” Radford answered cryptically. “It’s like the way GM feels themselves against Ford or Toyota or any car company. Every company feels, deep down, they’ve got certain competitive advantages. And then, deep down, every company’s commoditized and distilled down into the same things. They all provide transportation. Do we have our version of the Dodge Hemi? We’d like to think so.”

Pratt, for one, felt confident enough in Persona’s vision to leave a top spot at one of humanoid robotics’ most prominant and best-funded companies, Figure. Pratt says the split was amicable, and when I spoke with Figure founder and CEO Brett Adcock last week about his new project, Cover, he spoke highly of his former CTO. Pratt says the decision was, in part, geographical.

“I was going between Pensacola [Florida] and California every two weeks,” Pratt said. “At first when I joined Figure, I thought [Pratt and his wife] could move to California at about the two-year mark. I had planned to do it, but it just really wouldn’t work out. It was a fairly mutual parting of the ways.”

Rather than setting up shop in a traditional robotics hotbed like Boston or Pittsburgh, Persona will split its operations between Pratt’s home of Pensacola, along with Houston. The latter will serve as the company’s primary headquarters, eventually accommodating around two-thirds of Persona’s staff.