1,769 hours into Destiny 2 on Steam, The Edge of Fate has killed my interest in playing with one of the worst leveling systems I’ve seen in an MMO


It’s Lightfall blues all over again here in Destiny 2. The Edge of Fate had the unenviable responsibility of following The Final Shape, the long-awaited finale to a 10-year saga and quite arguably the best expansion in Destiny history. Just as Lightfall fumbled it hard after the high of The Witch Queen, The Edge of Fate has landed with disappointment. It’s not abysmal, but I would call it pretty bad and I’d probably rank it at or below the level of Lightfall, because I have no real interest in playing it after finishing the campaign and trying the (genuinely good) raid.

The big difference this time is that this is a medium-sized expansion, the first in a line of smaller but more regular releases for Destiny 2. Expectations have to be adjusted. Additionally, where Lightfall had a bad campaign and a boring destination offset by cool new Strand powers, The Edge of Fate actually has a great campaign and a solid destination, but the expansion is dragged down by a stale sandbox, repetitive content, and new gear and leveling systems which feel like a massive step back for the game.

Closer to the final straw

Destiny 2 The Edge of Fate

(Image credit: Bungie)

After finishing the campaign and grinding out some new Exotics and quests, my non-raiding Edge of Fate experience has quickly been reduced to repeatedly running old content using worse versions of old builds in pursuit of new gear that’s demonstrably worse than most of my old guns as well as all of the Tier 5 gear I would eventually unlock if I hadn’t already decided to jump off this hamster wheel.

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