This Quake 2 mod bridges the gap between the original game and its sequel, with hybrid enemies including dog-headed parasites and rocket-blasting shamblers


Quake and Quake 2 are, famously, very different shooters. The original is a dark gothic fantasy with a side of HP Lovecraft, while the latter leans hard into industrial sci-fi. I’ve always thought of them as entirely separate stories, but Quake 2’s latest official episodes—the Machine Games-developed Call of The Machine—explicitly connects the two, with the episode’s primary antagonist summoning several Shamblers from the first game to attack the player.

This overlap serves as the primary inspiration for Call of the Void, a fanmade Quake 2 episode that takes place after Call of The Machine. This episode throws together Quake 1 and 2’s menagerie in much more literal fashion, splicing the roster of both games to create an army of monstrous hybrids.

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