All The Shows, Trailers, News And Reviews


So long and thanks for all the cool new video games.

Summer Game Fest just wrapped up its sixth year and, like a beautifully cel-shaded version of The Blob, the show just keeps on growing. 

The official Summer Game Fest 2026 showcase took place on June 5, but the surrounding buffet of new game reveals, release date announcements, review opportunities and developer spotlights actually ran from June 1 all the way to June 9. That’s more than an entire week of near-constant video game news and trailers to consume, and here we’ve gathered absolutely all of it in one tidy but lengthy package. We hope you’re hungry.

First up, a collection of Engadget’s previews and reporting from Summer Game Fest Play Days in Los Angeles, which ran from June 6-8:

And now, everything else.

The MIX Summer Game Showcase 2026



Be like Carl from Summer House and get in the MIX with another high-energy stream filled with great-looking upcoming indie games, gathered by the folks at the Media Indie Exchange. The MIX hosts a smattering of annual online indie showcases, and alongside in-person events, they’ve been spreading the good gaming word for the past 10 years.

The MIX Summer Game Showcase 2026 had more than 60 games from all types of genres, including quaint life sims, surreal adventures, fighting games, twitchy platformers and cute little otter things. In the horror category, the show featured Lucid Falls, Agnii, Un:Me, Broken Lore: Don’t Lie, EchographFeed It, Kumarn, Out Fishing, Beyond the Dark: Nightwatch and others, plus it revealed the release date for first-person cardboard shooter Paperhead (September 18). In terms of not-horror, Roverride looks particularly pretty, despite its short tease.

Oddly enough, if you don’t watch this showcase you may end up like Carl from the end of this season’s Summer House. That is, you’ll be a mess. Best not risk it.

Black Voices in Gaming Summer Showcase 2026



Black Voices in Gaming is back with another stellar roundup of video games created by Black artists from around the globe, and this year’s summer showcase had a lot to offer. Fittingly, we got some warm and sunny vibes from RollerGirl, a slice-of-life adventure filled with early-2000s suburban nostalgia and a soundtrack that controls the weather. RollerGirl comes from indie studio Pushing Vertices and it’s up for wishlisting on Steam.

We also saw the cute island builder Ourlands, a hauntingly beautiful “Vampire Soulsvania” Bathory – Heritage of Blood, an ambitious pirate RPG about challenging colonial oppression called Black Sailors: Bay Of All Saints, and a hectic marble-placing game, Oh!Ware, that has some of the most satisfying sound effects we’ve heard in all of the recent showcases (and there have been so many). The fantastical maze game Go North got a release date of July 28, too.

The 2026 Black Voices in Gaming Summer Showcase featured a bunch more rad-looking games from all kinds of genres, plus insightful developer interviews, so make sure to catch it all. The event’s Steam page is also worth a gander.

Black Voices in Gaming first aired in 2022, created by The MIX and Xperience Studios co-founder Justin Woodward. It’s a national 501c3 nonprofit group that not only amplifies the work of Black creators, but also provides financial and production support for developers making games that edify the lived experiences of Black, Indigenous and other People of Color. Just look at the weirdly hateful response to the announcement of a slick new game like Relooted, even in the big year of 2026, and it’s clear why Black creators need and deserve a strong spotlight.

Sony State of Play



Sony joined the fun of Summer Game Fest with another State of Play showcase packed with AAA delights. The biggest surprise of the show was the reveal of Until Dawn 2, a teenage-slasher sequel coming from Liverpool studio Firesprite, rather than the series originator Supermassive Games. Still, it looks like a campy choose-your-own adventure with lots of sass and blood. 

Here were the highlights from the full showcase:

We’ve since gone hands-on with two of the biggest items from this summer’s State of Play, Silent Hill: Townfall and Control Resonant.

Latin American Games Showcase 2026



This summer’s Latin American Games Showcase featured more than 80 titles from 12 countries across Latin America, so settle in for a long and lovely watch. Among the deluge of adorable, action-packed, creepy, complex and gorgeous games on display, the show included the world premiere of Ornament Tower, a release date for Kernel Hearts, and a Kickstarter campaign launch for SHADE Protocol

Ornament Tower is a retro-styled action-puzzle game from the former lead pixel artist of Fields of Mistria, and it looks divine. Kernel Hearts is an anime-styled, co-op roguelite action RPG starring four magical girls on a quest to save the world, and it’s due out in September. Meanwhile, SHADE Protocol is a 2D Metroidvania with cyberpunk and fantasy aesthetics, and it’s already absolutely smashed its Kickstarter goal.

That’s just three of more than 80 total games in the Latin American Games Showcase, so you know you’re in for a treat with the full stream. The Latin American Games Showcase Steam page and official site have all the details, so give those a browse while the show feeds you its gaming goodies.

Women-Led Games Showcase – SGF Edition 2026



The Women-Led Games Showcase contains multitudes, obviously. The summer 2026 edition of the show certainly proved this point with a vibrant swathe of games, including hyper-feminine romps, hard first-person sci-fi, online Millennial role-playing, narrative-driven card games and dark adventures. There’s something here for everyone.

This summer’s Women-Led Games Showcase included the launch of the Steam demo for lily’s world XD. It comes from streamer LilyPichu, and it’s set inside the folders and messages of a teenage girl’s laptop from 2004, transforming from playful sleuthing to psychological horror as you learn more about her life. Everything about this game looks like my jam.

The showcase also provided an in-depth look at Hope in the City, a stylish detective game from Lofty Sky Entertainment, and also Frieda is Changing, a creepy-cute point-and-click adventure from Mucks! Games. We received new demos for Playing Mantis’ Tiny Capsule Collector, an idle game that populates the bottom of your screen with adorable animals and tiny toys, and also Lucky Punk: a push your luck Deckbuilder, which seems like a lot of cross-your-fingers fun. Another sweet-looking idle game called On-Together: Virtual Co-Working pushed a batch of Summer Studies DLC live during the showcase, complete with accessories inspired by the Women-Led Games mascot, Artemis.

That covers just a small portion of the full show, which was absolutely packed with delicious surprises, as always.

Summer Game Fest 2026



Here it is: The big Summer Game Fest 2026 showcase, hosted by Geoff Keighley and Lucy James, live from the Dolby Theatre in Los Angeles. Tupac even made an appearance, weirdly enough.

Enjoy the experience in full, or take our word for it on the show’s biggest news and reveals with the following collection of stories:

See? That’s Tupac, right there in the middle of Summer Game Fest 2026. It wasn’t on our bingo cards, either.

Day Of The Devs: Summer Game Fest Edition 2026



Day of the Devs does it right every single time with a laser-focus on interesting, in-development indie games, and that includes this year’s summertime extravaganza.

One of these titles may stand out because it was included in a few other showcases, but also because it looks downright frightful: Tenebris Somnia blends retro survival-horror mechanics with grotesque live-action cutscenes, and it’s being developed by multimedia terror experts Airdorf and Andrés Borghi. We got the game’s release date, October 16, during the Day of the Devs show.

While the entire showcase is well worth a watch, here are some highlights lovingly selected especially for you:

Southeast Asian Games Showcase



Saturday, June 6 was jam-packed with streams all day, and it kicked off with the fantastic Southeast Asian Games Showcase. It’s the kind of show that can smoothly transition from the cozy cat-based idle game Neko Station, to a blocky first-person horror sim set in a surreal nightmare world called Nol. And in between, there’s a little bit of everything: Dungeon Hotpot is a narrative game about serving delicious-looking fantasy food to adventurers in a torchlit pub; Sepak U is an athletic fighting game based on the sport Sepak Takraw (which looks very rad); Hoa 2 is breathtaking and slow. The Afterimages DLC for the stunning coming-of-age narrative game Until Then is now set to land on June 18, as announced during the show.

There’s also something called Meaningless Random Numbers, an incremental horror game that looks like pure addictive chaos. Its demo went live as part of the Southeast Asian Games Showcase, so throw it on your to-play list for days when you’re feeling too grounded.

Wholesome Direct 2026



Prepare for things to get supremely cozy. This summer’s Wholesome Direct featured more than 50 games, including a large lineup of world premieres and release window announcements, so there’s plenty of charm to go around. We were particularly taken with the reveal of Hidden Folks 2, a sequel to the beloved 2017 hand-drawn search game. It’s due out on Steam, itch.io and mobile devices next year. Additionally, Cozy Grove: Camp Spirit finally got a PC and console release date of July 15.

If you’re looking for a Summer Game Fest showcase to throw on in the background while you get some work done (or just play more Balatro), Wholesome Direct is the right move. Other world premieres in the show include Beastfolk Barber, Book Nook (from the Camper Van folks), Hokko SpacesIn the Drift, Moomin: Midsummer Madness, Rubber Bird, Tinkernest and WATERFUL: a tiny oasis builder.

PATIENCE IS A VIRTUE is notable for its bold, primary-color palette and hand-drawn shakiness, but also its innovative puzzle mechanics. Back in your hometown after graduating college, you communicate with townsfolk through a supernatural cassette player, crafting sentences using only words the NPCs have already said. There’s something weird going on in the town and your conversations help unravel the larger mystery. PATIENCE IS A VIRTUE comes from teaisfortoby! and it doesn’t have a release date yet, but you can wishlist it on Steam.

All of that doesn’t even cover the release dates and other lovely bits included in the full Wholesome Direct summer showcase. The show’s Steam page has a lot of it, if you’re in the mood for a soothing browse. Keeping the heartwarming vibes alive, a portion of proceeds from this year’s Wholesome Direct merch sales benefit the Transgender Law Center.

Story-Rich Showcase 2026



Publisher Fellow Traveller hosted its first showcase this summer and, may we just say, it was a smash. The Story-Rich Showcase was dedicated to highlighting narrative-driven games from developers of all kinds — no paid spots or secret ads, just great-looking games chosen because they look great. Fellow Traveller is the publisher behind the fabulously written Citizen Sleeper games, the Hugo and Nebula-nominated sci-fi adventure 1000xRESIST, and the organizer of LudoNarraCon. That is to say, they really know what they’re doing here.

The inaugural Story-Rich Showcase featured 26 games over 45 minutes, and overall it was a captivating blend of levity, penguins and existential terror. The penguin part comes from Penguin Colony, the next game out of Umurangi Generation studio Origame Digital. It’s a Lovecraftian horror story set in 1939 and told from the perspective of a penguin who’s witnessing a cataclysm of Nazis and Indigenous Kaitiaki in the mind-melting Antarctic wilderness. This is also the existential terror part, it turns out.

There was also the reveal of Burn-9, a “reverse-Metal Gear” that places you in the role of a handler for a secret agent who’s on a job that’s gone all wrong. Communicating through the radio, you have to balance the demands of a military command against the field agent’s needs and your own moral compass. It’s a little bit Papers, Please, a little bit Metal Gear, and it looks fantastic.

The second and final act of Soft Rains’ Ambrosia Sky lands on August 6, closing out Dalia’s journey of death cleaning and finding closure amid a lethal outbreak of alien fungus. Act one is available to play now (with a Very Positive rating on Steam) and the second part will be a free update to the base game.

The showcase included release window announcements for a lineup of titles we’ve personally been anticipating: Mother-daughter psychological horror game Am I Nima is due out on October 8; the escape room comedy-horror Janet DeMornay is a Slumlord (and a witch) is coming to PC and PS5 this year; Rusty Lake’s ambitious point-and-click adventure Servant of the Lake is out on August 13; and SFB Games’ detective title The Mermaid Mask will hit PC, PS5, Switch and Switch 2 on July 16. Plus, Building Relationships is coming to PlayStation 5 and Xbox Series X/S later this year, alongside the Steam version.

We also want to take this moment to say SHE: Seraphim Helix Experiment from Rocket Adrift Games looks and sounds incredible. Here’s the full Story-Rich Showcase Steam page.

Green Games Showcase



The Green Games Showcase highlights interactive experiences about the beauty and fragility of nature. These are games that (funnily enough) help us reconnect with nature, reminding us of where we come from and what we need to protect. When someone says, “Touch grass,” these are some games you could pull up.

The Green Games show featured 28 games, and if you buy any of them through the Planet Play website, you’re helping to fund credible, long-term planet-saving projects. The showcase itself was split into sections: Play as an Animal, Save the World, Ravaged Worlds, Green Thumb and Explore Natural Worlds. It highlighted existed acclaimed games like Spilled! and Haven, and also upcoming titles like Doomsday Diner, which looks like a supremely entertaining first-person restaurant management sim that’s due out on July 23.

Included in the showcase was a brief interlude about Cairn, one of the most enchanting games of the year. Set on the face of a looming and dangerous mountain, Cairn is a feat of slow and methodical gameplay, ultra-precise mechanics and stunning scenery. It’s a deliciously excruciating experience and is absolutely worth your time, especially with its first batch of DLC landing on August 13 (for free, no less).

Gayming Pride Parade



The first-annual Gayming Pride Parade was a huge success. It was hosted by online creator MiladyConfetti and RuPaul’s Drag Race queen Jax, and featured an in-depth look at nine eye-catching games featuring queer themes, from queer creators. This is where the magic lives.

The Gayming Pride Parade included spotlights on Kitty Powers Matchmaker MakeoverCute Patoots, Spill the Beans, Neon Death DropTako no Himitsu: Ocean of SecretsWylde Society and Art of Solitaire, which features art this month by queer Polish illustrator Kamila Krol. The showcase also had a demo drop and release date announcement for the ultra-cute pixel-maximalist flirting game Rizz Dungeon: Skeleton Key to My Heart. It’s coming to Steam on September 17, so start clearing out some brain space now.

And remember when we mentioned SHE: Seraphim Helix Experiment up there in the Story-Rich Showcase? Yeah, this game is so gloriously unhinged that it was also included in the Gayming Pride Parade segment, complete with a breakdown of its anti-fascist themes and grotesque brand of femininity from character artist and Rocket Adrift co-founder Lindsay Rollins.

Gayming Pride Parade was organized and produced by Gayming Foundation and Gayming Magazine, and it also highlighted the Qweerty Gamers and Boston Gaymers nonprofit groups.

Frosty Games Fest



Brr, it’s cold in here. There must be some games from Australia and Aotearoa-New Zealand in the atmosphere. Just picture Kirsten Dunst saying it and it kind of works. 

Frosty Games Fest returned this summer with another hour of super-chill games, both already out and still coming, from creators deep in the Southern Hemisphere. This year’s showcase featured everyone’s favorite Janet DeMornay Is A Slumlord (and a witch), a cooking sim starring a giant sea serpent called Cooking for MA!, a pixel-art adventure that looks like a mix of Below and Cocoon named Straycloud, the minimalist cube-rolling game TOYA, the tactical roller-skating RPG Canvas City, and a trippy romp through a decomposing world in PUTRID/SHARP, among other fabulous-looking titles.

The whimsical desktop idle game Ghost Writer was seemingly made out of my purest daydreams, as its Steam description reads as follows: “The perfect desktop work companion if you require a little tired ghost typing away at a typewriter.” I do. I really do. There’s no release date for Ghost Writer yet, but it’s coming from Lemon Jolly Games.

One title that received a release date during Frosty Games Fest was Cozy Game Restoration, a relaxing first-person simulator about lovingly restoring old video game cartridges. It’s all right there in the name, really. It’s coming out on September 24. The complete Frosty Game Fest Steam page can be found right here.

Xbox Games Showcase



This was the first Xbox showcase without Phil Spencer at the helm of Microsoft’s gaming division since the dawn of Summer Game Fest, and truth be told, it was fairly juicy. New Xbox head Asha Sharma made an appearance in the Xbox Games Showcase to introduce a range of titles from Xbox studios and beyond, plus a fresh bit of hardware. 

While the confirmation of Persona 6 was a high point for us locally, here are the main beats from the Xbox summer show:

After the event, we spoke with developer Toys for Bob about Spyro: A Realm Beyond, the little purple dragon’s first new game in over a decade.

PC Gaming, Deutsche Indie, India Games



Following the Xbox show on Sunday, June 7 (happy birthday to my littlest and best sister), there were three excellent showcases with distinct focuses: The PC Gaming Show, Deutsche Indie Showcase and India Games Showcase. 

The PC Gaming Show was a contained blast, as usual, and it featured the reveal of Signet City from Citizen Sleeper creator Gareth Damian Martin. Signet City is a first-person “fungalpunk” RPG with an eye-catching monochromatic color scheme and droning post-punk music. Martin describes the game on YouTube as follows: “You are a parasite, in a city where strange technologies and radical ideas are taking root. Grow into and through its inhabitants, uncover and change their stories, and witness the terminal season of the signet city.” Aye aye, Martin. Signet City is available to wishlist on Steam now.

The Deutsche Indie Showcase was a non-stop stream of rad-looking new games from German creators, including Mops & Mobs: A Sweeping Dungeon AdventureSilberheim Evolving Card Game and My Dear Emma. Do yourself a favor and check out the Steam listing for the Deutsche Indie Showcase.

The India Games Showcase was absolutely packed with incredible games from developers that don’t tend to get a ton of mainstream airtime, and it’s definitely worth a watch. Take it from us, people who are brutally up-to-date on all the new game releases — shows like this one are where you’re going to find your next favorite title. 

So many games here caught our eye, but we’ll call out Abashed, Fishbowl, Sojourn PastRaji: Kaliyuga and Dodo Duckie, which is coming out on July 23. Browse the complete India Games Showcase Steam page here.

Nintendo Direct



And then there was Nintendo. The house of Mario snuck into Summer Game Fest with a last-minute Nintendo Direct livestream held on Tuesday, June 9, just when we all thought it was safe to relax. The show brought us a lifelike baby Link in an Ocarina manger, a trailer for Kingdom Hearts IV and the following bits of news, lovingly gathered here in one tidy list:

And that is absolutely it. Thank you for joining us for Summer Game Fest 2026 and we’ll catch you at the next one.



South Korea hits Coupang with $400M+ fine for data breach that affected millions


South Korean authorities have imposed a record-breaking fine of $624 billion won (over $400 million) on retail giant Coupang after a data breach last year compromised the personal data of more than 34 million customers.

Seoul’s Personal Information Protection Commission issued the maximum penalty on Thursday following discovery of the breach in December 2025. The retail giant, which is headquartered in the U.S. but popular in South Korea and likened to the “Amazon of Asia,” had said the months-long data breach allowed a former employee to obtain names, email and shipping addresses, phone numbers and order histories of about two-thirds of South Korea’s population.

Coupang told BBC News that it plans to challenge the regulator’s decision. The fine represents a rare case of a financial penalty issued against a U.S.-based firm. Korean lawmakers have accused some of their American counterparts of imposing political pressure after reports that U.S. representatives were linking the data breach with U.S.-South Korean bilateral ties in response to the case against Coupang’s executives.

U.S. companies rarely face financial sanctions or criminal prosecution for data breaches as a result of lacking laws and enforcement powers.

What Happens If AI Causes 25% Unemployment? Anthropic Has a Concept of a Plan



It seems to be one of the most pressing questions in the world of AI these days. If artificial intelligence tools cause massive disruptions in the economy and unemployment soars, what should AI companies and the government do about it?

Anthropic released a new economic policy framework on Wednesday that aims to tackle these questions, and the company has pledged $350 million to help work through solutions. But it remains to be seen how the federal government under President Donald Trump will respond.

“We are not seeking job displacement. We are working to prevent or minimize it,” Anthropic explained in releasing the new paper. “Some amount of displacement, though we cannot say how much, may be an intrinsic consequence of the technology, and our responsibility is to prepare for it and respond to it.”

The company has three different proposals, one for a world with 5% unemployment, one with 10% unemployment, and one with so-called “unprecedented unemployment.” The current unemployment rate is 4.3%. The last time unemployment rose about 10% was in 2009, and before that in 1983. And the highest unemployment rate of the 20th century was during the Great Depression, when the unemployment rate hit 25% in 1933.

If unemployment only rises to 5%, Anthropic proposes the expansion of “new capital accounts seeded at birth,” and allowing young adults to benefit from them as well.

“Currently, these accounts can hold only index funds—not a stake in AI companies,” the company continued. “We also propose policies like workforce training grants, occupational licensing reform, and wage insurance, that make it easier for workers to find new roles and enter new industries.” Anthropic also proposes creating incentives for companies that retain and redeploy workers under the 5% plan.

The company explains in its paper that it’s unclear whether job disruptions will be a “temporary shock” or an “enduring restructuring, in which the demand for human labor is significantly and persistently lower.” But either way, Anthropic says something must be done.

“In the 10% scenario, our priority is expanded unemployment insurance, which we propose supplementing with sector-specific transition support and basic-needs relief,” Anthropic explains. “If AI does become a general substitute for human labor, policymakers will also need to consider the pace of its rollout, including by incentivizing firms to manage displacement gradually.”

Under the most dire “unprecedented unemployment” situation, which presumably means higher than 25%, Anthropic believes there will be a need for “income replacement,” as they call it, “for a large share of the workforce.”

“We’ll need new sources of tax revenue, and new ways of sharing this broadly, which might include basic income, sovereign wealth models, and equity-sharing mechanisms,” the company explains. “This scenario is novel economic territory, so we’re less certain about the right answers here.”

Anthropic claims in its paper that it’s not ready to advocate for specific policies in the worst-case scenario, but it says it’s investing in researching different mechanisms, like:

  • “Potential revenue sources could include increasing the capital gains tax, broad-based consumption taxes, sector-specific levies on AI use (measured by tokens, compute, or revenue), and scalable “digital dividends” funded by taxes on the digital sector.”
  • “Potential redistribution mechanisms could include universal basic income, AI sovereign wealth funds funded by investment stakes in AI-driven productivity, equity-sharing mechanisms giving workers partial ownership in AI enterprises, and dramatically expanded pre-distributive capital accounts building on existing models.”

Anthropic explains that the framework is U.S.-focused because they’re an American company, but that the principles are global.

“We hope to think through these questions with governments around the world, and to see them on the agenda at the G7 and the upcoming AI Summit in Geneva,” the company said.

From Donald Trump to Bernie Sanders, every elected politician seems concerned with how AI will impact the job landscape. But even the AI companies can’t give you a concrete idea of how many jobs will ultimately be lost. Anthropic admits as much.

You may be asking yourself, as we did, how much Claude may have played a role in coming up with these ideas. We reached out to Anthropic but haven’t heard back. Gizmodo will update this article if we learn the answer. It would be appropriate, if a bit odd, to discover that AI is coming up with the “answers” on how to deal with large-scale unemployment caused by AI.

It’s also something Sam Altman envisioned years ago when he was asked how his company would make money. As he said in 2019: “We’ve made a soft promise to investors that, ‘Once we build a generally intelligent system, that basically we will ask it to figure out a way to make an investment return for you.’”

The New Lara Croft Looks Hot, And That’s Okay


The June 2026 State of Play showcase gave us a closer look at the upcoming Tomb Raider: Legacy of Atlantis, which serves as a (second) remake of the original 1996 Tomb Raider. As I watched Lara Croft flip, grapple, and swing her way through the release date trailer, one thought kept resurfacing in my mind: “Lara looks great.” But further investigation is starting to make me wonder if I’m the only person who thinks so.

The State of Play livestream wasn’t the first time players have laid eyes on the new Lara–that happened back in December, when Crystal Dynamics debuted the game’s first trailer at The Game Awards. The response to Lara’s appearance was instant, with players and game critics alike calling out her new appearance as “anti-woke” and “yassified.” One Redditor even described her outfit as “giving sex doll [vibes].” I chalked most of that up to different strokes for different folks, and figured people would adjust to Lara’s new look–which is far tamer than her original 1996 look, but somewhat similar to her look in the 2013 reboot trilogy–over time.

A close-up of Lara's face in 2013's Tomb Raider reboot. She's visibly wearing eyeliner, mascara, and lipstick.
Lara was definitely wearing eyeliner and lipstick back in 2013.

But the response to the new trailer proved me wrong. Players are still referring to Lara’s new look as “yassified” and complaining that her arms aren’t muscular enough. Generally speaking, the main complaints seem to be that she wears eyeliner and has a curvy body. (Though of course, there are those on the other side of the spectrum arguing that her breasts are too small.) Even fictional women can’t win in the court of public opinion, it seems. But all the hubbub over the last six months regarding Lara’s appearance–especially claims that she’s too thin, too thick, or wearing too much makeup–genuinely have me wondering if we’re looking at the same character model here.

What these complaints really seem to boil down to is that Lara is too feminine. She’s wearing eyeliner in the jungle! She has a curvy frame! The horror!

Lara smiles as she sits on a couch with one leg crossed over her knee, as seen in the Legacy of Atlantis trailer.
Breaking: Femme fatale is both attractive and badass, more news at 11.

Surely I’m not the only Tomb Raider fan who’s aware that Lara is not only canonically female, but also canonically a femme fatale. Her allure is a vital part of her character. The artists behind her Legacy of Atlantis design honestly could have gone a little harder in terms of making her “look sexy” and still gotten away with it. They didn’t, and I’m glad, because Lara’s sex appeal has always been a part of both her appearance and her personality. But the point remains: Physical attractiveness has always been a weapon in Lara’s arsenal, and trying to strip that out of a remake of the original game is both bizarre and, frankly, offensive.

When I first stepped into Lara Croft’s boots in the 1990s, she was rocking eyeliner and dark lipstick (the latter being a remnant of ’90s fashion that has since fallen out of favor, hence her natural lip color in recent installments). Her hip-to-waist ratio was the kind you will never find in nature, and she was sporting giant, horrifying polygon-boobs. Every ad for the game made it clear that Lara’s design was meant to titillate men first and foremost.

A shot of Lara Croft from the original Tomb Raider. Her chest is massive (and due to the graphics of the time, it is also comically pointy), her waist is tiny, but she's wearing a pretty inoffensive tank top and shorts combo.
OG Lara was tailored to the male gaze, but I thought she was awesome.

And you know what? I loved her anyway. At that point, I was just excited to have a game where playing as a female character was even an option. I’ve raised my standards in the decades since then, and would be eye-rolling with the rest of you if Legacy-Lara had comically huge breasts and an impossibly tiny waist. But she doesn’t. She has a traditionally attractive face and body–not an unnatural, unattainable one. Her shorts aren’t any shorter than they were back in ’96, her tank top is plenty modest, her footwear is practical, and no jiggle physics are at play. If Lara’s “too sexy” in this trailer, then I’m “too sexy” on my average camping trip.

This version of Lara is actually wearing less blush and eyeliner than she was in 2018’s Shadow of the Tomb Raider, and I don’t remember hearing nearly as many complaints about her being overly attractive back then. In fact, the main complaint at the time was that she was too muscular and “manly.” Legacy-Lara has thick eyelashes, but thick eyelashes are “in” right now, and just like her dark lipstick in the ’90s, this seems to be a nod to current beauty trends rather than an attempt to up her sex appeal. Honestly, the back-and-forth battle over Lara Croft’s body has been raging since the minute she debuted.

Lara Croft, covered in mud, looks up and to the left, mouth agape, in Shadow of the Tomb Raider.
Lara was wearing eyeliner and lipstick in 2018, too. There was just more mud on top of it.

Outside of the games, the Tomb Raider franchise has occasionally toyed with giving Lara a more masculine look. The most striking example is the Netflix animated series Tomb Raider: The Legend of Lara Croft, which depicted Lara with thick, defined biceps, a far less curvy waist, and a broader, flatter chest. I didn’t enjoy the show much, largely due to the fact that Lara looked and acted nothing like herself. An entire facet of her personality–her talent for weaponizing her allure–was simply erased in an effort to make her seem physically and emotionally “tough,” as if she wasn’t both of those things already.  I’m extremely happy to see that Crystal Dynamics didn’t go in that direction for Legacy of Atlantis, just like I’m happy to see that they didn’t over-sexualize her.

Don’t get me wrong–gender-non-conforming characters (especially female ones) deserve their place in fiction. The extremely positive player reaction to characters like Karlach in Baldur’s Gate 3 prove that there’s plenty of love to go around for masculine female characters. Yes, the gaming industry should make room for these characters in their games’ narratives, but it shouldn’t come at the cost of turning a beloved feminine character from a long-running franchise into someone nobody recognizes, and it’s starting to feel like that’s ultimately what some players want from Legacy of Atlantis. That’s pretty ironic. I struggle to imagine anything less feminist than the implication that a female character needs her feminine traits sanded away to be seen as capable or believable.

Lara Croft as seen in the Netflix animated series, featuring a more masculine appearance.
Netflix’s take on Lara didn’t feel authentic to me.

The fact is, girly girls exist, and that’s perfectly okay. Lara has always been both a girly girl and a total badass regardless of whether she’s appearing in a gritty reboot or a more lighthearted remake, and her willingness to embrace her femininity is a huge part of why I love her. If I were the one swinging from grappling hooks and exploring secret ruins, you can bet your ass I’d be doing it in eyeliner, too. It’s just who I am, and it’s who Lara has always been. Sometimes eyeliner is eyeliner, but sometimes it’s war paint.

Of course, as I write this, the usual suspects are taking to social media to complain that Lara’s new look is actually not feminine enough. Her breasts are too small! She looks too much like a human woman! The horror!

Lara Croft smiles, looking up and to the left, while traversing the jungle in Legacy of Atlantis.
“Leave Legacy-Lara alone!”

Like I said, even fictional women can’t win. But Lara’s look in Legacy of Atlantis isn’t hurting anyone, and while she is quite pretty, nothing about her beauty feels unrealistic, hypersexualized, or over-the-top to me.

Honestly, the only aspect of Legacy-Lara’s appearance that’s really worth being mad about is the fact that it was possibly generated by AI



Qualcomm teases ‘something new,’ and we might see it at Meta Connect


What you need to know

  • Qualcomm is drawing our attention toward its XR work, stating “something new” is coming to that environment.
  • The company teases a “smarter and more immersive” XR system, which is likely based on its upcoming Snapdragon chip.
  • It leads us to wonder if something big is being prepared for Meta Connect in September, or the new Pico XR headset.

Qualcomm is teasing what’s next in the world of XR, and our minds are wondering: is Meta involved?

Qualcomm started teasing that a “new reality is coming soon” on a short X post this week. Of course, it looks like we should expect its Snapdragon chip to be a part of this major reveal—whenever that’s set to be. The company has been working to create a new chip that it’s positioning as a game-changer for XR.



Today’s NYT Mini Crossword Answers for June 11


Looking for the most recent Mini Crossword answer? Click here for today’s Mini Crossword hints, as well as our daily answers and hints for The New York Times Wordle, Strands, Connections and Connections: Sports Edition puzzles.


Need some help with today’s Mini Crossword? It’s not too tough today, but read on for all the answers. And if you could use some hints and guidance for daily solving, check out our Mini Crossword tips.

If you’re looking for today’s Wordle, Connections, Connections: Sports Edition and Strands answers, you can visit CNET’s NYT puzzle hints page.

Read more: Tips and Tricks for Solving The New York Times Mini Crossword

Let’s get to those Mini Crossword clues and answers.

completed-nyt-mini-crossword-puzzle-for-june-11-2026.png

The completed NYT Mini Crossword puzzle for June 11, 2026.

NYT/Screenshot by CNET

Mini across clues and answers

1A clue: Kindergarten basics
Answer: ABCS

5A clue: Santa’s “present” for naughty kids
Answer: COAL

6A clue: With 2-Down, body parts that are a spoonerism of “bunny phones”
Answer: FUNNY

7A clue: Cookie with blue-and-white packaging
Answer: OREO

8A clue: Acid’s opposite
Answer: BASE

Mini down clues and answers

1D clue: High-end division of Honda
Answer: ACURA

2D clue: See 6-Across
Answer: BONES

3D clue: Something to paddle across a lake
Answer: CANOE

4D clue: Sneaky
Answer: SLY

6D clue: Electronic key
Answer: FOB



Airport Security Sucks! Free Download (Build 23625618 + Online)


Airport Security Sucks! Preinstalled Worldofpcgames

Airport Security Sucks! Direct Download:

Embody your inner power-tripping TSA agent and hunt down other players attempting to blend in and smuggle contraband past you. Control the crowd and your problematic K9 with authoritative voice commands, and use “compliance devices” to apprehend smugglers making mischief or hiding in plain sight. Play with friends or in public lobbies; create lobbies as large as your PC can handle! Interface and voice control support for 13 languages! 4 maps and many game modes and cosmetics!

The Smugglers
Before time runs out, smuggle all you can onto the plane and blend in with the NPC air travelers. Use gadgets and ordinance you never could in a real life airport! Collaborate with your fellow smugglers to create distractions, troll, or remain undetected. Voidling Bound 

The TSA Agents
Apprehend the smugglers at all costs! But don’t hurt the innocent air travelers. Bark voice control commands at your discretion to control the flow of people, your butt-searching parrot, and attack/sniffer dog. Use tools and weapons real TSA could only dream of using, like a FGM-148 Javelin anti-tank missile or souped-up segways.

Hijacked
An Among Us-style social deduction game mode with two sides: the hijackers and the air marshals. The hijackers attempt to bring the plane down by any means necessary, while the air marshals attempt to eliminate all of the hijackers and ensure a safe arrival.

Features and System Requirements:

Dragon’s Dogma 2 gets first of 2 major updates ahead of Dark Arisen DLC


Dragon’s Dogma 2 was released a couple of years ago and while it has been received quite positively, players have been split on its approach to fast travel. It’s a very limiting system, with teleporting around the map requiring the use of one-and-done rare items or hitching a ride in an oxcart (which may or may not get attacked by a monster halfway through your journey). Much of your journey will be backtracking on foot.

Ahead of the game’s upcoming Dark Arisen expansion, Capcom is releasing two sizable updates for Dragon’s Dogma 2. The first, out now, notably adds the Eternal Ferrystone to the game. This item works just like regular Ferrystones — it’ll teleport your party to a Portcrystal of your choosing — but it has unlimited use. It’ll be perfect for when you get tired of trudging back-and-forth across the same sections of the map for hours on end. You’ll acquire the Eternal Ferrystone during the “Seat of the Sovran” quest, which is relatively early in the game.

Portcrystals have also been added to more locations. You’ll now find them in Melve, Checkpoint Rest Town, and Volcanic Island Camp. You’ll also get one after finishing the quest “Monster Culling,” which you can place at your leisure.

June’s update also brings UI fixes, changes to quest rewards and treasure chests’ contents, a laundry list of bug fixes, and a new specialization for Pawns. The Guardian specialization allows the Pawn to prevent oxcart attacks and emboldens them to better protect you while camping. You can read over all the changes on the game’s website as well as the changes that are coming in August’s free update, which will include a bevy of adjustments to vocations, enemies, and more.

We enjoyed Dragon’s Dogma 2 and all its sometimes off-putting design decisions. “Figuring out its quirks makes it special; reevaluating how an open-world game can play leads to discovering its joy,” our 2024 review says.

Dragon’s Dogma 2 will receive a new expansion later this fall. That’s right — its trailer during Tuesday’s Nintendo Direct that announced a Nintendo Switch 2 version also doubled as the reveal for the upcoming Dark Arisen DLC. It was probably the most confusing way a DLC could be announced, which, ya know, kind of makes sense for Dragon’s Dogma 2.


A warfarer using a staff casts an ice spell on a giant armored monster in a screenshot from Dragon’s Dogma 2


Dragon’s Dogma 2 now has a ‘casual mode’ that softens the experience

Capcom addresses some common complaints in new patch

Visual Studio Code 1.125


Follow us on LinkedIn, X, Bluesky


Last updated: June 9, 2026

Welcome to the 1.125 release of Visual Studio Code.

Happy Coding!



June 9, 2026

  • Add the /chronicle command set to the Agent Host, providing session history insights — standup, search, tips, cost-tips, improve, and reindex — directly from chat. #320648

  • Improve the display of file paths in the Agent Host for better readability. #316541

June 8, 2026

  • Enhance the Cache Explorer view to make multi-agent sessions easier to understand and navigate, and to surface more detailed prompt-signature allocation information. #320137

  • Add support for qualified tool names in tool sets. #271589


We really appreciate people trying our new features as soon as they are ready, so check back here often and learn what’s new.