Intel recently released a new batch of processors, Intel Core Ultra 200S Plus series. Previously codenamed “Arrow Lake Refresh,” these new chips are…well…a refresh of previous gen Arrow Lake Intel Core Ultra 200 series. But with this being a simple refresh of a previously released architecture, would the 200S Plus possibly be worth the upgrade? Let’s discuss.
Intel Core Ultra Series 200
Built on Intel’s newest Arrow Lake architecture, Core Ultra 200 Series processors are the follow up to 14th Gen desktop and mobile processors, making them essentially 15th Gen Intel Core. Intel Core Ultra is a new naming scheme that completely tosses aside the i9/i7/15 nomenclature we’ve all become accustomed to as well as the model numbers that indicate the generation. But despite the confusing nomenclature, Intel Core Ultra was always intended to be the successor to Intel Core i9. And like their predecessors, all Core Ultra chips feature a hybrid architecture, combining high-performance cores for demanding tasks like video editing and 3D rendering with efficient cores for everyday computing.
The mobile versions of these processors run on that same architecture, but with reduced power delivery and increased efficiency in order to walk that tight rope between performance and battery life. The mobile models are usually marked with an H or HX, delineating them from their desktop versions (for example, the Core Ultra 9 290HX in our Raptor S77).
Now, enter Arrow Lake Refresh aka Intel Core Ultra 200S, the newest iteration of the Core Ultra series. As the similar name would suggest, these new processors have a lot in common with Series 200. Both feature the same core architecture and utilize the same LGA 1851 socket found on Z890 and B860 motherboards. But that’s not to say that there are no performance or value advantages. In fact, Intel Core Ultra 200S Plus offers all of the following:
An additional 4 E-Cores compared to comparable Series 200 parts
Memory support – Native DDR5 support increases from 6400 MHz to 7200 MHz
Better Fabric Speed – Die to Die communications are increased by 900MHz, reducing overall latency
Better Gaming Performance – the end result is about 15% better gaming performance compared to previous gen, although this varies widely depending on the specific game
For some additional visual clarity, here’s a grid comparing them:
Intel Core Ultra 200S Plus
Intel Core Ultra 200
Intel Core Ultra 5 250K Plus
18 cores @ 5.3GHz
Intel Core Ultra 5 245K
14 core @ 5.2GHz
Intel Core Ultra 7 270K Plus
24 cores @ 5.5GHz
Intel Core Ultra 7 265K
20 core @ 5.5GHz
Intel Core Ultra 9 285K
24 core @ 5.7GHz
One thing you’ll notice is there’s no Ultra 9 290K Plus. Allegedly, Intel did test this part ahead of release, but canned it for an unspecified reason. But, given how well the 270K Plus lines up with the 285k Plus (and at a much lower MSRP), there may not be too much room in the market for another Ultra 9 option. It’s also possible that Intel will release a 290K Plus (or the same die renamed) at some point in the future.
So when choosing between Core Ultra 200 vs. Core Ultra 200S Plus for your next PC, which is the best choice?
Well, given the performance improvements and agressive pricing, it’s hard to recommend anything but the new Core 200S Plus for a new build. It’s really only pro CAD users who will utilize the extra MHz that the Ultra 9 285K offers that should even consider that series of processors, and even then, the value may not be there.
But, if you already have a solid Series 200 build that you’re happy with, an approximate +15% performance boost is likely not enough to justify the hassle and expense of upgrading.
Check out the Z95U to learn more and get your Intel Core Ultra 200S Plus PC now.
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Josh has been with Velocity Micro since 2007 in various Marketing, PR, and Sales related roles. As the Director of Sales & Marketing, he is responsible for all Direct and Retail sales as well as Marketing activities. He enjoys Seinfeld reruns, the Atlanta Braves, and Beatles songs written by John, Paul, or George. Sorry, Ringo.
Embody your inner power-tripping TSA agent and hunt down other players attempting to blend in and smugglecontraband past you. Control the crowd and your problematic K9 with authoritative voice commands, and use “compliance devices” to apprehend smugglers making mischief or hiding in plain sight. Play with friends or in public lobbies; create lobbies as large as your PC can handle! Interface and voice control support for 13 languages! 4 maps and many game modes and cosmetics!
The Smugglers Before time runs out, smuggle all you can onto the plane and blend in with the NPC air travelers. Use gadgets and ordinance you never could in a real life airport! Collaborate with your fellow smugglers to create distractions, troll, or remain undetected. Voidling Bound
The TSA Agents Apprehend the smugglers at all costs! But don’t hurt the innocent air travelers. Bark voice control commands at your discretion to control the flow of people, your butt-searching parrot, and attack/sniffer dog. Use tools and weapons real TSA could only dream of using, like a FGM-148 Javelin anti-tank missile or souped-up segways.
Hijacked An Among Us-style social deduction game mode with two sides: the hijackers and the air marshals. The hijackers attempt to bring the plane down by any means necessary, while the air marshals attempt to eliminate all of the hijackers and ensure a safe arrival.
I have been to every Summer Game Fest: Play Days event ever held, which makes this year five. The three-day event has grown a lot over the years, but its footprint is still quite small compared to its predecessor, E3.
Greetings from my desk, a place I have not seen much in the month of June. I just got back from Summer Game Fest’s in-person event, Play Days, in Los Angeles. I saw and played a boatload of cool games that I’m eager to talk about.
If you’ll allow me to step behind the curtain for a moment, the days immediately after Summer Game Fest (like the E3 days of old) are something of a whirlwind. Most developers do press the kindness of setting publishing embargoes until after the show itself so we’re not incentivized to stay up all night writing and rush the process, which is great, but in doing so, you always end up with approximately one billion embargoes attached to the same day. This year, that day is June 10.
While I do plan to cover many of these games in more detail in the coming days, I thought rounding them up would be a fun way to review everything I saw and stay timely. And while we’re at it, let’s rank ’em.
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Note: I’ve called out when showings were hands-on or hands-off, which is obviously a big factor in how exciting the appointment was. It’s more fun and convincing to play games than have developers describe them.
As much as I like the premise of Nekome: Nazi Hunter—you play as a Romani man hunting down Nazis to avenge the murder of his family—the pre-alpha build I played was undeniably rough. It’s a stealth action game where sneaky stabbing is allowed, but open combat is encouraged. There’s a Batman-like counter system to group fights that’s nice to see, and the brutal executions are appropriate for the targets, but the pace of the combat was slow and overly simple. Every attack, counter, and dodge had these windup and followthrough sequences that went on for so long that it was more like queueing up a series of canned animations than embodying a character in a brawl. But this one still has a year in the tank, so that may change!
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The all-ages Minecraft Diablo spinoff is making significant improvements over the 2020 original—like jumping, a quick inventory, and much deeper buildcrafting—but my four-player demo wasn’t exciting. We basically followed a golden line around, mashing the A button at whatever zombies, witches, or spider jockeys stood in our way. We didn’t really have the time or context to appreciate our loot or learn our builds, so perhaps the real experience will make all the difference.
Crimson Moon has a grimdark fantasy sheen that gives off a very generic first impression. It’s essentially a roguelike soulslike—two genres that I’m a tad exhausted by at the moment. But this early version played pretty well, offered a decent challenge, and the full game will support four-player co-op. That last bit strikes me as the killer feature. If the stars align, Crimson Moon could be what I wished Elden Ring: Nightrein was.
I believe Grave Seasons could be great, but this wasn’t a stellar demo. Instead of showing off what a typical day of this Stardew-like life sim is like, I played 20 minutes from the opening day that consisted of introducing myself to the townsfolk, watering a few seeds, and using a crowbar a few times. I took this appointment because Grave Seasons’ twist—one of the townsfolk is a murderer—is irresistible, but I wasn’t afforded enough time for that intrigue to take hold.
Veronica was part of a Capcom theater presentation that also included a live Onimusha demo. Frankly, the RE segment felt tacked on. Capcom didn’t have anything more to share about Veronica than the reveal trailer that aired at SGF, but they did fly out producer Yoshiaki Hirabayashi for a brief Q&A. Several of the room’s questions were deflected by ‘we’re not talking about that yet’. Someone asked if the studio will reassess the controversial depiction of the Alfred Ashford character, to which Hirabayashi responded with a vague intention to explore characters in a deeper way than the original game.
At an Xbox showcase that was mostly big-budget glam and polished indies, Join Us was a welcome dose of intentional jank. You play as a devoted follower of a creepy cult leader tasked with building up a new branch of the cult in an unfamiliar town. It’s both a management sim and a third-person shooter—the meat of my demo was fending off a raid from a local gang, then jumping into a truck and driving over to their turf to mess them up. Also, you can name your cult and choose to adopt ancient roman naming conventions for members. It’s clearly made for a silly night of four-player co-op.
Aliens: Fireteam Elite 2 is doing a Left 4 Dead-style co-op shooter the right way, but I’m not wowed by its fundamentals. Guns feel and sound kinda weak, the cover system is awkward, and I often wished I could push into first-person to add to the tension of Xenomorph ambushes. Still, it’s a decent co-op shooter, and an accessible one by my estimation. The sequel is going big on progression and loadout options, which is always nice for a genre that asks you to replay missions over and over.
I was both eager and entirely underqualified to play Avatar Legends at the PM Studios booth. Fighting games are foreign to these hands, but I was impressed with how faithfully Gameplay Group has maintained the Nickelodeon show’s look in this fast-paced brawler. You can feel the love that went into designing movesets around their lore-accurate fighting styles and personalities, like Aang’s mid-ranged airbending backed up by extreme mobility. I’d love to watch some pros play this.
If you watched the Gears of War direct that followed the Xbox Showcase, you know as much about E-Day as the rest of us. It looks fun, but it also isn’t showing much evolution from the last few Gears. Not a huge complaint, but since I like but don’t love the series in the first place, E-Day isn’t knocking my socks off. A few members of The Coalition leadership also answered questions from the room: They weren’t ready to say much about non-campaign modes, but they did say that all PvP modes will be 4v4, and that legacy movement techniques like wall bouncing will be somewhat stifled.
It’s Untitled Goose Game, but instead of a goose you’re a magpie who chooses chaos at every avenue. Wander around pleasant human domains and peck, grab, or chirp at the world to solve clever puzzles. There was a great gag in the demo where you ruin a soccer match between a bunch of mice by deflating their ball, and when you leave and come back, a memorial for the ball has been set up at the murder site.
One of my favorite demos of the weekend was two Telltale devs playing an early scene from The Wolf Among Us 2 alongside me. They had control of the sticks, but I was allowed to make most decisions. The demo was focused on establishing Biby’s next big case—a fable serial killer who’s targeting humans—and showing off Telltale’s evolved toolset. The studio has moved to Unreal 5 and fully mocapped actors, the benefits of which were immediately noticeable. Cutscenes were slick and devoid of the stiffness that used to plague its games, and I like the new behind-the-back camera. This could be great.
This appointment didn’t show anything new from Spyro: A Realm Beyond, but I nonetheless left excited for the game and Toys For Bob itself. Studio head Paul Yan spoke about how important it was for Toys For Bob to buy back its independence from Activision—an unprecedented move for the megapublisher. Yan lamented the years it was forced to become a Call of Duty support studio instead of making the games it actually wanted to and affirmed that the team is very excited to be back in the world of Spyro. Considering how great the Spyro remakes were, I agree that the purple dragon’s in great hands.
The studio did expand on one thing from the Realm Beyond: That glimpse of Spyro’s flying in the new trailer is a new flight system. By creating flame sources on the ground, Spyro can pick up lift and stay in the air indefinitely.
Blood Message caught me off guard. I had assumed I was talking into another Chinese take on a soulslike, but what I played was more like a grounded God of War. You play as a nameless messenger during the late Tang dynasty tasked with delivering an important letter to a general. The mixture of stealth and animation-heavy combat evoked Naughty Dog/Sony Santa Monica—gritty, cinematic, simple but effective. NetEase is throwing a lot of money at this thing, and it’s both impressive and fun.
The debut game from ex-Capcom producers at GPTrack50 (including several of the minds behind Devil May Cry and Dragon’s Dogma) is, unsurprisingly, goofy and fun. Stupid Never Dies is a lot to take in at first, but I’ve been charmed by both the protagonist—a zombie named Davy who’s in love with a corpse—and its shapeshifting combat. Davy himself packs a puny punch, but by biting enemies, he absorbs their powers Kirby-style and transforms into monsters with unique movesets. The combat is immediately fun, and I’m also intrigued by its story-focused roguelite format. It’s a run-based game, but similar to Hades, you’re meant to progress at a steady pace until you defeat a final boss.
4. [REDACTED]
Hands-on | [REDACTED] | [REDACTED]
Why? [REDACTED]
Well, this is awkward: This is the one game I saw whose embargo is not quite up yet. If you’d like to know what goes here, come back tomorrow!
Fable was the standout hands-off demo of the show. Playground Games walked us through a demonstration of the game’s social sandbox systems that exist outside of its main quests. Over a half hour, the devs made friends with a homeless man, fell in love, became a business owner, gave the homeless guy a job, wooed his crush, and bought a home. In a Q&A, the devs told us that it’s possible to own every home and business in the world of Fable. Yes, that also means you can evict and fire everyone and make the entire city homeless.
The social dynamics of Fable run much deeper than the original trilogy. That said, I was a little put off by how mechanical it was. The results made for a fun story to recount, but the actual interactions that got us there were mostly menu buttons and checklists, not natural conversations. Still, I’m convinced the simulation will be a fun toy to play with in the same way as Kingdom Come: Deliverance 2’s clockwork world, especially if it’s backed up by worthwhile quests.
The demo playable at Summer Game Fest was different from the one on Steam. What I played was a longer look at a quest that’s still somewhat early in the story. You already know this if you’ve tried it, but this combat just feels tremendous. The swordplay has echoes of Sekiro and Ghost of Tsushima, but Capcom is distinguishing itself with the best sword clashes ever put in a game. I adore the way Musashi absorbs the impact of incoming blows with his katana and redirects the momentum away from his body.
My only gripe is that the majority of the demo was quite easy—a complaint that many have with the public demo as well. My ego was checked by a boss fight with a many-armed asshole who crushed me with an entire house. This just became my most-anticipated game of 2026.
As I said before, N+ Infinity Times Two has the makings of a perfect game. The makers of some of the best platformers on PC are making a multiplayer-focused spinoff, and my demo with three strangers was the highlight of the weekend. Race was fun, but Tag was truly genius.
Solarpunk is a survival game in a technically advanced world of floating islands. Alone or together with your friends, you can construct buildings, grow food, craft gadgets and hop on your airship to explore distant islands in the sky.
Build freely Design your dream home base with a wide range of materials and decorations. You’re free to build cozy spaces, add tiny details, and make your island feel just like home.
Energy system Generate electricity using wind and solar energy. Weather conditions affect how much energy you produce, so you’ll need to plan ahead. Store energy in batteries and use wireless power to keep your base running smoothly.
Multiplayer Play solo or with friends. Everyone has their own inventory, and you can decide whether to build something together or create your own little corner in the sky. Bloobs Adventure Idle
Animals & Farming In Solarpunk, you live in symbiosis with animals. There is no exploitation, only coexistence. Pigs, for example, will dig up truffles if treated well. Growing fruits and vegetables is your main source of food. Plant seeds in the ground and harvest them once they’re fully grown.
Automation Automate your tasks using transport drones to gather resources, giving you more time to build and explore your skybound home.
Airship Each player can build their own airship. Use it to travel to surrounding islands and discover new resources.
Features and System Requirements:
Eco-friendly survival crafting game set in a hopeful, sustainable future Build homes, farms, and renewable energy systems powered by nature Explore vibrant floating islands and beautiful natural environments Gather resources, craft tools, and automate production with green technology Cooperative multiplayer gameplay focused on creativity, community, and sustainability
Screenshots
SystemRequirements
Minimum Requires a 64-bit processor and operating system
OS: Windows 10/11 64-bit
Processor: Intel Core i5-8400 / AMD Ryzen 5 2600
Memory: 6 GB RAM
Graphics: GeForce GTX 1660 6GB | RX 5500 XT 6GB
Storage: 5 GB available space
Support the game developers by purchasing the game on Steam
InstallationGuide
Turn Off Your Antivirus Before Installing Any Game
1 :: Download Game 2 :: Extract Game 3 :: Launch The Game 4 :: Have Fun 🙂
I’ve spent the past several weekends swearing I would make time to watch Obsession, but that day has yet to come. I’ve read the rave reviews, seen the YouTube essays in passing, and heard about its many box office records. All of that is cool and all, but I keep kicking the can further down the road.
You know what would have resolved this earlier, though? Someone stopping to tell me that Obsession’s Inde Navarrette was a painfully likeable Twitch goblin before all the fame. Actually, someone finally did—shout out to PC Gamer’s Tim Clark for that—but a VOD of her rampaging through The Last of Us gave me the push I needed.
It’s true, before she was the star of a box office horror hit, Navarrette was streaming her Call of Duty killstreaks unbothered in a Toad hat with the type of chill and unclenched jaw I aspire to have. In an interview with GQ, the Obsession star explained she started the hobby like a lot of us, influenced by an older sibling or relative. In the case of Navarrette, it was her older brother and mom:
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“We started on the PS2, and we would play Shrek games in Big Head mode with my mom,” said Navarrette. “And then I would branch off by myself to play campaign games. Me and Amani [her brother] would play Call of Duty. He was really into Halo. Then we got into Red Dead and like, Fallout, like all of these games. I just would play or watch my older brother.”
The Shrek deep cut is what really got me. They don’t make low-budget games based on children’s movies like they used to, but if she’s talking about Shrek: Super Party, that’s good taste. Don’t go look it up. Just trust me.
Navarrette’s Twitch streaming era started during the height of COVID lockdowns, and she told GQ she was inspired by other YouTube stars like Markiplier. She started by building her own PC, and streaming just seemed like the natural progression of two major parts of her life, working on set and playing games: “If I’m not working on a show and I love playing videogames by myself and I love playing with friends, then why not stream? It became a lot of fun.”
Look, I’m usually of the mind that you look goofy pulling a “they’re just like me for real” with celebrities, but she stopped to ogle Joel from The Last of Us after the man had just totaled his car. So I’m sorry, but you’ll have to excuse me when I look at her and whisper, “she’s just like me for real.”
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Also, the top comment on the YouTube archive calls out her “Activate Windows” desktop warning, and I will neither confirm nor deny if I’ve ever seen such a warning in my life. I’ll just say I think it makes her funny and cool. Let’s leave it at that.
In this survival horror, you’re surrounded by sea and a towering gate ahead. Walk into the maze, hunt, gather, and run to survive, alone or with friends. Remember: You’re not the only one starving… With boundless sea at your back and a towering gate ahead, you have no choice but to walk into the maze. Hunt, gather, and run to survive, alone or with friends. In this survival horror, you’re not the only one watching. You’re not the only one starving.
Find Your Own Way No one is waiting around the corner to guide you. The only allies are the ones you bring: your friends. So choose wisely, plan carefully, and think outside the box. Tear branches for torches. Break crates for scraps. Build crude defenses, light your path, and hold your ground when the maze closes in. Everything you carry, you earned.
Gather and Endure Just because it’s quiet or the view looks good doesn’t mean it’s safe. Craft weapons from wood, stone, and scrap to defend yourself. Hunt for food, light fires, pick berries, and collect anything that helps you survive. Do not linger in one spot for too long… Witchs Apocalyptic Journey
Face What Haunts You The maze isn’t empty. It’s alive.You’ll encounter twisted beings shaped by hunger, curiosity, or something worse. Some like to crawl. Some like to wait. Some mimic what once was human. You have to keep moving. No. Matter. What.
Polish horror developer Bloober Team is keeping busy. Coming off Cronos: The New Dawn and with a remake of the original Silent Hill in the works as well as Layers of Fear 3, the studio has now announced it’s working on a sci-fi psychological horror game set in the Star Trek universe.
In Star Trek: Shadow Frontier we’ll play Ro Laren, a Bajoran officer introduced in Star Trek: The Next Generation who came back for Picard, played by Michelle Forbes. She returns to the role here, which isn’t her first time in videogames—among her game credits is Dr. Judith Mossman from Half-Life 2.
Shadow Frontier sends her on a rescue mission to a planet that’s been taken over by an alien entity. “In true Star Trek fashion,” the Steam description says, “Ro’s mission is driven by duty and purpose. But here, discovery comes at a terrible cost. The more she uncovers, the deeper she is pulled into a corrupted labyrinth where her memories twist and the planet threatens to sever her connection to reality.”
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Apparently we’ll get to use Ro’s tricorder to analyze objects and her phaser to both solve puzzles and zap some enemies, though I’m curious to see how much it relies on shooting aliens—something Star Trek videogames tend to emphasize a wee bit more than the shows. The store page promises a blend of “exploration, puzzles, combat and cinematic set-pieces” but that’s a vague enough description it could apply to every prestige action-adventure game released in the last 30 years.
Star Trek: Shadow Frontier doesn’t have a precise release date yet, but apparently the plan is for a 2027 release. When it does come out, it’ll be available on Steam.
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Whether you’re building a thriving kingdom, managing a university campus, or keeping humanity alive through a frozen apocalypse, city-building and management games continue to be some of the most rewarding experiences on PC.
If you’re looking for your next obsession, the Master Builder Collection brings together seven standout strategy and management games that offer wildly different takes on the genre.
Fancy creating the ultimate dinosaur attraction? Jurassic World Evolution 2 lets you build, manage, and expand your very own prehistoric theme park while keeping some of history’s most dangerous creatures under control.
For something a little more relaxed, Fabledom swaps dinosaurs for fairytale charm, allowing you to create a picturesque kingdom filled with citizens, romance, and storybook-style adventures.
Meanwhile, Two Point Campus puts you in charge of higher education, tasking you with designing the perfect university while balancing student happiness and academic success.
If survival is more your speed, Frostpunk Game of the Year Edition remains one of the most compelling city builders ever made. Every decision matters as you guide humanity through a frozen world where resources are scarce and tough choices are unavoidable.
Elsewhere, SteamWorld Build combines city management with underground exploration, Settlement Survival challenges you to establish a thriving frontier community, and Flooded offers a unique race against rising waters where every move counts.
Better still, every purchase of the Master Builder Collection supports Safe In Our World and includes a 55% discount voucher for Frostpunk 2 on the Green Man Gaming Store.
From cosy kingdom builders to brutal survival management sims, the Master Builder Collection offers something for every strategy fan.
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The Green Man Gaming Staff account represents the voices of the team behind Green Man Gaming, bringing you the latest in store news, industry insights, and curated gaming recommendations.
Call of Duty 3 is a World War II first-person shooter that places players in the middle of the Allied campaign following the Normandy invasion. Developed by Treyarch, the game focuses on intense squad-based combat across the French countryside, where players experience the war from multiple perspectives, including American, British, Canadian, and Polish soldiers.
The campaign features cinematic battles, large-scale firefights, and historically inspired missions that capture the chaos and intensity of World War II. Players use authenticweapons, military vehicles, and tactical teamwork to complete objectives while advancing through enemy-held territory. The game also introduces close-quarters combat sequences and improved battlefield immersion compared to earlier entries in the series. House Flipper Remastered Collection
Features and System Requirements:
World War II first-person shooter featuring intense military campaigns
Fight across historic battlefields with infantry, vehicles, and artillery support
Cinematic missions inspired by real wartime events and operations
Squad-based gameplay emphasizing teamwork and battlefield tactics
Multiplayer modes with objective-based combat and competitive action
Screenshots
SystemRequirements
Minimum
OS *: Windows 10 or Newer
Processor: Intel Core I3
Memory: 4 GB RAM
Graphics: NVIDIA GeForce GTX 1080
Storage: 10 GB available space
Support the game developers by purchasing the game on Steam
InstallationGuide
TurnOff Your Antivirus Before Installing Any Game
1 :: Download Game 2 :: Extract Game 3 :: Launch The Game 4 :: Have Fun 🙂
HP has just announced a collaboration with luxury sports car maker Ferrari, right before the Monaco Grand Prix. Does the subject of this collab boast blistering speeds? For the cash? Uhm, not exactly.
Introducing the HP Limited Edition Scuderia Ferrari AI PC, which isn’t just ‘limited’ in name. With only 4,999 units being made, the laptop’s release later this year may be ‘blink, and you’ll miss it’. As per the press release, the small pool of units is intended as a reflection of “Ferrari’s philosophy to sell one less car than the market demands, and [to reinforce] the device’s status as a true collector’s item.” Mind you, I’m not convinced either gear heads or hardware sickos would be getting the best of either world.
To be fair to the HP Limited Edition Scuderia Ferrari AI PC, it is a looker with a very snazzy 3K tandem OLED+ touch display. Beyond that, the rather fetching red chassis “marries carbon fiber and Corning Gorilla Glass construction.” The underside of the laptop is partially see-through too; the cooling system in particular is visible “as a direct nod to Ferrari’s exposed engine bay design”.
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HP’s senior vice president of design and sustainability, Stacy Wolff, bills the notebook as “a product that transcends traditional boundaries of PC design,” though I cannot stress enough it’s little more than a laptop in an eye-catching shiny red colourway.
But my main bone to pick is the fact that this is a $5,999 laptop, and its beating hardware heart is an Intel Core Ultra X7 358H processor with an Arc B390 iGPU. To be fair to Panther Lake chips, they make for some impressive laptop silicon, but it’s important to remember the Arc B390 iGPU is intended as a step up from basic integrated graphics—and while it’s great in that respect, it still isn’t the beefiest gaming powerhouse on the block. For nearly $6,000? I’d want a proper dGPU, thanks.
All of that is to say, its inclusion here makes it obvious that anyone seriously looking to buy this notebook will be paying for style over substance.
If even after all of that you’re still interested in picking up one of the HP’s Limited Edition Scuderia Ferrari AI PCs, you’ve obviously got far deeper pockets than I. In that case, I’ll just tell you that this collaboration laptop will be released on June 12, and then see my way back to the cheap seats.
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