Slay the Spire 2 Mini-Review: Familiar Foundations, Fresh Co-Op Brilliance


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At first glance, Slay the Spire 2 in Early Access feels like a slightly expanded version of the original. You start with Ironclad again, and most of the launch roster features familiar faces, with only two of the five characters being new. Those new additions bring dramatically different playstyles, which helps a lot, but the overall experience can still feel a little too familiar early on. It can even seem somewhat basic when you compare it to the many games that have built upon the formula since the first game was released.

Slay the Spire 2 in Early Access on PC

That feeling starts to shift as you spend more time with it. You gradually unlock features that add more depth and variety to each run. New paths open up, relics introduce fresh ideas, and builds become far more interesting. The game also mixes in different level types alongside the standard progression, which helps keep things feeling varied. These additions make runs feel much fresher overall, though there are still features many players would like to see added. It’s still Early Access, though, so there’s plenty of room for that to happen.

The co-op mode is what really makes the game shine. It changes how you approach every run and adds a new layer of strategy. You and your teammates need to think carefully about how your characters and builds interact, which leads to some fantastic moments. You’re not just playing side by side – you’re actively supporting each other throughout. At rest sites, you can choose to heal a teammate instead of yourself, and some builds focus heavily on supporting others.

You can also share your block with another player, letting them go all-in on offence instead. This adds an entirely new dimension to the game, and each additional player deepens that complexity even further. It opens the door to creative strategies and leads to some memorable wins and losses along the way. If this is the game at its earliest stage, then Slay the Spire 2 has the potential to become something truly remarkable by the time it’s finished.


Jason Coles

Jason likes to focus on roguelikes and co-op games; in a dream world he’d make a living writing about Dark Souls. As well as being a writer he also does personal training and accounting and can occasionally be seen on other people’s streams. Being a big fan of fluffy things means he has two cats, both of whom refuse to let him sleep, but at least they are cute.

Super Fantasy Kingdom Mini-Review: Addictive in the Best Way


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Hooded Horse, the publisher behind this game, is on an incredible streak. They’ve been consistently delivering hit after hit, with titles like Against the Storm, Cataclismo, and He Is Coming proving nearly impossible to put down. Now Super Fantasy Kingdom joins the line-up, and it’s another one of those “just one more run” experiences that’s hard to quit.

Super Fantasy Kingdom on PC

Super Fantasy Kingdom is a roguelike city builder where you play as either the human or undead kingdom, trying to improve with each attempt. Every run lasts up to 28 days, and the better you perform, the more glory you earn, unlocking new areas, roads, and permanent upgrades. As you progress, you’ll gain access to stronger starting resources, new heroes, units, and other meaningful rewards that make each run feel fresh.

Defeating bosses grants stars that open up new features for both kingdoms, encouraging you to switch between them to explore what’s new. Progress can occasionally feel slow, but one strong run can completely reshape your strategy or open up an entirely new landscape to experiment with.

It’s also an excellent fit for the Steam Deck, where it’s even more dangerously addictive. Super Fantasy Kingdom is a joyful city builder that lets you set your own pace, rewarding careful planning—or punishing rash decisions. Either way, you’ll constantly find yourself saying, “just one more run,” and more often than not, it’s worth it.


Jason Coles

Jason likes to focus on roguelikes and co-op games; in a dream world he’d make a living writing about Dark Souls. As well as being a writer he also does personal training and accounting and can occasionally be seen on other people’s streams. Being a big fan of fluffy things means he has two cats, both of whom refuse to let him sleep, but at least they are cute.

Dragon Is Dead Mini-Review: An Enjoyable And Fairly Forgiving Roguelike


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Roguelike games come in all sorts of flavours and difficulty levels. While many lean toward the punishing end of the spectrum, every now and then, you come across one that lets you sidestep some of that challenge with a bit of time and effort. Dragon Is Dead fits firmly into that camp. While certain items are unique to each run, your core equipment carries over, giving you a sense of steady progression no matter how many times you dive back in.

Dragon Is Dead

This means that if you stumble upon a legendary sword that tweaks one of your skills in a wild way – like hurling ice axes or calling down meteor showers – you get to keep it for as long as you like. Builds are crucial here, and legendary items in particular are game-changers. While regular gear can offer useful buffs, it’s the legendary pieces that truly transform your skills and often mark the difference between crushing victory and total defeat. Well… that and your actual skill as a player.

You’ll still need to learn boss attack patterns and discover which playstyle suits you best, but solid gear can help you brute-force through some of those learning curves. And because gear in Dragon Is Dead has levels, that amazing legendary weapon you find early on won’t stay relevant forever – but you’ll find plenty of new legendary options to replace it, which keeps things exciting.

Combat, for the most part, is fast and frantic. You’re constantly on the move, dodging, weaving, and striking whenever you get an opening, while also figuring out how to make the most of your skills and efficiently replenish your unique resources mid-fight. Altogether, Dragon Is Dead delivers a tight, engaging roguelike experience with progression mechanics that feel genuinely rewarding, ensuring every run counts, even if the big prize at the end is nothing more than a slightly better pair of boots.


Jason Coles

Jason likes to focus on roguelikes and co-op games; in a dream world he’d make a living writing about Dark Souls. As well as being a writer he also does personal training and accounting and can occasionally be seen on other people’s streams. Being a big fan of fluffy things means he has two cats, both of whom refuse to let him sleep, but at least they are cute.

Battle Train Mini-Review: Like A Board Game In The Best Possible Ways


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The world of roguelikes is a broad one. It’s less a strict genre and more of a flexible framework – one that many games use to deliver quick, rewarding gameplay, even in short bursts of 20 minutes or so. Battle Train takes that familiar structure, fuses it with railway-building mechanics, and turns it into something deeply satisfying on just about every level.

Battle Train

Each match places you on one side of the battlefield and your opponent on the other, with cards drawn to lay down tracks toward key resources, falling special items, and enemy depots. The goal is to guide your train through these targets, because while Battle Train does feature life totals, it doesn’t rely on traditional attacks. Instead, your offence is all about driving your train straight into enemy depots to take them out.

The twist is that both you and your opponent can use each other’s tracks. Leave a gap, and if your enemy connects to it, they’ll gain access to the same resources you were aiming for. They can even use bombs to reshape the track, opening up new routes to block you or reach your depots faster. Of course, you can do the same to them. Each turn becomes a strategic balance between expanding your own path, cutting off theirs, and tactically destroying track sections to slow them down.

You also earn passive buffs for your train along the way, gently nudging you toward specific builds and strategies, all while being treated to a parade of over-the-top cutscenes and colourful characters. It’s an absolute delight of a game – and if you’re after something that blends thoughtful strategy with chaotic energy, Battle Train is one of the best examples of that fusion in quite some time. Plus, let’s be honest: it’s just plain great if you love trains, as so many of us do.


Jason Coles

Jason likes to focus on roguelikes and co-op games; in a dream world he’d make a living writing about Dark Souls. As well as being a writer he also does personal training and accounting and can occasionally be seen on other people’s streams. Being a big fan of fluffy things means he has two cats, both of whom refuse to let him sleep, but at least they are cute.