How Raccoin Channels Balatro to Reinvent the Coin Pusher Roguelike


Blog | Editorial

When Balatro was released back in February 2024, it threw down a figurative gauntlet to other developers. Here was a game that took the seemingly pedestrian pastime of poker and augmented it with clever design and roguelike elements, fashioning a resolutely compelling experience that was far greater than the sum of its parts.

Now, I do hesitate to use the word “addictive” because of the odious associations it carries. And yet in Balatro’s case, few other adjectives come close to describing the all-consuming grip it can have over your time, freely given or not. Well, another effort has picked up that gauntlet.

Raccoin, from indie developer Doraccoon, looks to channel the spirit (if not the exact execution) of Balatro. It takes familiar roguelike touchstones and grafts them onto a pastime that is, on paper, even more mundane: the humble coin pusher machine. The result is another fiendishly compelling offering that threatens to lay waste to your free time and social calendar in equal measure.

RACCOIN ON PC

Adapting a Game That Everybody Knows

Much like Balatro before it, Raccoin succeeds on a fundamental level because it takes a game that’s been around for yonks and uses it as a skeletal foundation for the dense, meaty roguelike mechanics layered on top.

With Balatro, it was poker. With Raccoin, it’s the sort of coin pushing machines you might stumble across in an old-fashioned penny arcade, seaside amusement hall, or travelling circus. In both cases, you have a pastime known the world over, revived and revitalised through the careful application of roguelike design.

That familiarity makes Raccoin incredibly approachable. Just about anybody can pick it up, regardless of their exposure to more traditional video games. Meanwhile, players who’ve never touched a coin pusher in their life will still find themselves pulled in by how clearly the game mirrors a real-world analogue.

All of this is wrapped in a vibrant, colourful retro presentation that isn’t just easy on the eyes, it also makes it wonderfully clear what’s going on at any one time, even when the screen is erupting into absolute coin-based pandemonium.

RACCOIN ON PC

Roguelike Design That Oozes Out of Every Pixel

Much like Balatro, Raccoin has roguelike design sensibilities threaded through its DNA. Where Balatro tasks wannabe card sharks with playing hands to meet a score requirement set by each “Blind”, Raccoin instead asks players to drop as much shiny currency as possible to hit a payout target that rises with every round.

The fail state is similarly uncompromising. If you don’t reach the payout target in Raccoin, your run ends, simple as that, and it’s straight back to the title screen.

But, of course, the beauty of roguelike design is that even failure feels like forward momentum.

Raccoin handles progression in two key ways: in-run upgrades and permanent unlocks, and both will feel familiar to anyone who has spent a few too many evenings in Balatro’s clutches.

After each payout goal is reached, Raccoin presents a shop where players can purchase power-ups, buffs, and coin-altering abilities that can dramatically reshape how a run plays out. These upgrades are often run-defining, but they also vanish once your run ends.

Then there are the longer-term unlocks. Raccoin allows players to purchase up to four different types of permanent upgrades, each of which adds meaningful strategic depth to future runs. These include:

  • Playable characters (well, raccoons), each with their own strengths and coin preferences
  • Item and coin pool unlocks, expanding what can appear in the in-run shop
  • Additional “ticket” types, offering tougher challenges and modifiers
  • Endless Mode, letting players test their builds against infinitely scaling payout requirements

Put simply, Raccoin is flush with progression systems, and it’s exceptionally good at making you feel more capable after each run—whether you succeeded or got unceremoniously booted back to the menu.

All in all, Raccoin absolutely weaponises the “one more go” sentiment in much the same way Balatro managed to do just two short years ago.

RACCOIN ON PC

Measured Chaos Instead of Careful Strategy

It’s worth noting that while Raccoin and Balatro share a roguelike skeleton, they’re still fundamentally different games to play, and that comes down entirely to the real-world pastimes they’re built upon.

If Balatro is a careful, almost ploddingly deliberate affair, one that has you poring over your next move for minutes before committing, Raccoin is the polar opposite. It trades high-scoring hands for chaotic coin cascades, and swaps calculated pacing for an ever-escalating carnival of clinking currency.

Instead of slowly building toward perfection, Raccoin delights in explosive momentum. Special coins can dramatically shift the board, and TNT coins can quite literally blow the screen apart in a shower of flying treasure.

That said, Raccoin isn’t pure chaos. To be successful, you still need a decent amount of guile.

The key is understanding how to synergise different coin types for maximum effect. Whether you’re combining a Water Coin and a Seed Coin to grow a money tree within the coin shelf itself, or unleashing a Cat Coin to hunt down a Rat Coin for a massive score boost, Raccoin demands constant decision-making and quick reactions.

The strategy isn’t slow and contemplative, it’s fast, reactive, and executed in the middle of the madness.

RACCOIN ON PC

Raccoin Wants You to Break It

After enough runs, one of Balatro’s most compelling qualities is how it encourages expert players to engineer diabolical deck builds that peel away at the edges of what the game was ever meant to allow.

Raccoin embraces that same playful endgame energy.

Thanks to the unlockable Endless Mode and the sheer number of item, raccoon, and coin synergy combinations available, Raccoin actively invites players to create game-breaking coin drop setups that look like utter madness to any onlooker uninitiated in its chaotic shenanigans.

In fact, that’s arguably the point. Raccoin doesn’t just tolerate broken builds; it celebrates them.


John-Paul Jones

Scribbling about videogames since 2005, John-Paul Jones first stoked his love for the industry with the Atari 65XE at the age of four before proceeding onto the ZX Spectrum, Amiga and beyond. These days, he finds himself unreasonably excited about Sega’s Yakuza franchise, foreign cinema and generally trying to keep his trio of sausage dogs from burning his house down. Clearly, he is living his best life right now.

Slay the Spire 2 Mini-Review: Familiar Foundations, Fresh Co-Op Brilliance


Blog | Review

At first glance, Slay the Spire 2 in Early Access feels like a slightly expanded version of the original. You start with Ironclad again, and most of the launch roster features familiar faces, with only two of the five characters being new. Those new additions bring dramatically different playstyles, which helps a lot, but the overall experience can still feel a little too familiar early on. It can even seem somewhat basic when you compare it to the many games that have built upon the formula since the first game was released.

Slay the Spire 2 in Early Access on PC

That feeling starts to shift as you spend more time with it. You gradually unlock features that add more depth and variety to each run. New paths open up, relics introduce fresh ideas, and builds become far more interesting. The game also mixes in different level types alongside the standard progression, which helps keep things feeling varied. These additions make runs feel much fresher overall, though there are still features many players would like to see added. It’s still Early Access, though, so there’s plenty of room for that to happen.

The co-op mode is what really makes the game shine. It changes how you approach every run and adds a new layer of strategy. You and your teammates need to think carefully about how your characters and builds interact, which leads to some fantastic moments. You’re not just playing side by side – you’re actively supporting each other throughout. At rest sites, you can choose to heal a teammate instead of yourself, and some builds focus heavily on supporting others.

You can also share your block with another player, letting them go all-in on offence instead. This adds an entirely new dimension to the game, and each additional player deepens that complexity even further. It opens the door to creative strategies and leads to some memorable wins and losses along the way. If this is the game at its earliest stage, then Slay the Spire 2 has the potential to become something truly remarkable by the time it’s finished.


Jason Coles

Jason likes to focus on roguelikes and co-op games; in a dream world he’d make a living writing about Dark Souls. As well as being a writer he also does personal training and accounting and can occasionally be seen on other people’s streams. Being a big fan of fluffy things means he has two cats, both of whom refuse to let him sleep, but at least they are cute.

Super Fantasy Kingdom Mini-Review: Addictive in the Best Way


Blog | Review

Hooded Horse, the publisher behind this game, is on an incredible streak. They’ve been consistently delivering hit after hit, with titles like Against the Storm, Cataclismo, and He Is Coming proving nearly impossible to put down. Now Super Fantasy Kingdom joins the line-up, and it’s another one of those “just one more run” experiences that’s hard to quit.

Super Fantasy Kingdom on PC

Super Fantasy Kingdom is a roguelike city builder where you play as either the human or undead kingdom, trying to improve with each attempt. Every run lasts up to 28 days, and the better you perform, the more glory you earn, unlocking new areas, roads, and permanent upgrades. As you progress, you’ll gain access to stronger starting resources, new heroes, units, and other meaningful rewards that make each run feel fresh.

Defeating bosses grants stars that open up new features for both kingdoms, encouraging you to switch between them to explore what’s new. Progress can occasionally feel slow, but one strong run can completely reshape your strategy or open up an entirely new landscape to experiment with.

It’s also an excellent fit for the Steam Deck, where it’s even more dangerously addictive. Super Fantasy Kingdom is a joyful city builder that lets you set your own pace, rewarding careful planning—or punishing rash decisions. Either way, you’ll constantly find yourself saying, “just one more run,” and more often than not, it’s worth it.


Jason Coles

Jason likes to focus on roguelikes and co-op games; in a dream world he’d make a living writing about Dark Souls. As well as being a writer he also does personal training and accounting and can occasionally be seen on other people’s streams. Being a big fan of fluffy things means he has two cats, both of whom refuse to let him sleep, but at least they are cute.

Dragon Is Dead Mini-Review: An Enjoyable And Fairly Forgiving Roguelike


Blog | Review

Roguelike games come in all sorts of flavours and difficulty levels. While many lean toward the punishing end of the spectrum, every now and then, you come across one that lets you sidestep some of that challenge with a bit of time and effort. Dragon Is Dead fits firmly into that camp. While certain items are unique to each run, your core equipment carries over, giving you a sense of steady progression no matter how many times you dive back in.

Dragon Is Dead

This means that if you stumble upon a legendary sword that tweaks one of your skills in a wild way – like hurling ice axes or calling down meteor showers – you get to keep it for as long as you like. Builds are crucial here, and legendary items in particular are game-changers. While regular gear can offer useful buffs, it’s the legendary pieces that truly transform your skills and often mark the difference between crushing victory and total defeat. Well… that and your actual skill as a player.

You’ll still need to learn boss attack patterns and discover which playstyle suits you best, but solid gear can help you brute-force through some of those learning curves. And because gear in Dragon Is Dead has levels, that amazing legendary weapon you find early on won’t stay relevant forever – but you’ll find plenty of new legendary options to replace it, which keeps things exciting.

Combat, for the most part, is fast and frantic. You’re constantly on the move, dodging, weaving, and striking whenever you get an opening, while also figuring out how to make the most of your skills and efficiently replenish your unique resources mid-fight. Altogether, Dragon Is Dead delivers a tight, engaging roguelike experience with progression mechanics that feel genuinely rewarding, ensuring every run counts, even if the big prize at the end is nothing more than a slightly better pair of boots.


Jason Coles

Jason likes to focus on roguelikes and co-op games; in a dream world he’d make a living writing about Dark Souls. As well as being a writer he also does personal training and accounting and can occasionally be seen on other people’s streams. Being a big fan of fluffy things means he has two cats, both of whom refuse to let him sleep, but at least they are cute.

Battle Train Mini-Review: Like A Board Game In The Best Possible Ways


Blog | Review

The world of roguelikes is a broad one. It’s less a strict genre and more of a flexible framework – one that many games use to deliver quick, rewarding gameplay, even in short bursts of 20 minutes or so. Battle Train takes that familiar structure, fuses it with railway-building mechanics, and turns it into something deeply satisfying on just about every level.

Battle Train

Each match places you on one side of the battlefield and your opponent on the other, with cards drawn to lay down tracks toward key resources, falling special items, and enemy depots. The goal is to guide your train through these targets, because while Battle Train does feature life totals, it doesn’t rely on traditional attacks. Instead, your offence is all about driving your train straight into enemy depots to take them out.

The twist is that both you and your opponent can use each other’s tracks. Leave a gap, and if your enemy connects to it, they’ll gain access to the same resources you were aiming for. They can even use bombs to reshape the track, opening up new routes to block you or reach your depots faster. Of course, you can do the same to them. Each turn becomes a strategic balance between expanding your own path, cutting off theirs, and tactically destroying track sections to slow them down.

You also earn passive buffs for your train along the way, gently nudging you toward specific builds and strategies, all while being treated to a parade of over-the-top cutscenes and colourful characters. It’s an absolute delight of a game – and if you’re after something that blends thoughtful strategy with chaotic energy, Battle Train is one of the best examples of that fusion in quite some time. Plus, let’s be honest: it’s just plain great if you love trains, as so many of us do.


Jason Coles

Jason likes to focus on roguelikes and co-op games; in a dream world he’d make a living writing about Dark Souls. As well as being a writer he also does personal training and accounting and can occasionally be seen on other people’s streams. Being a big fan of fluffy things means he has two cats, both of whom refuse to let him sleep, but at least they are cute.