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33 Immortals is back for Xbox Insiders with a fourth playtest starting Tuesday, May 20, 8am PT (11am ET). The playtest will be available for 6 days and end on Monday, May 26, 8am PT (11am ET). Thunder Lotus incorporated more updates and is notably making the game available to players on Xbox One consoles for the first time. The developer is excited for Xbox Insiders to try the update and to get your feedback. Limited space is available so be ready to join on May 20th to experience this co-op action-roguelike for 33 players.
Play a damned soul and rebel against God’s final judgment. Dive straight into epic 33-player co-op battles with instant “pick-up and raid” matchmaking. Cooperate with your allies to survive against hordes of monsters and massive, challenging bosses. Expand your arsenal and equip powerful new relics to permanently upgrade your soul. Face the Wrath of God in a fight for your eternal life.
If you want to learn more, please sign up on the 33 Immortals Website!
For more information on updates, please see our full list of patch notes here.
On Tuesday, May 20th, 8am PT (11am ET):
NOTE: Limited space is available and offered first-come first-served.
NOTE: This playtest is now available on Xbox One consoles in addition to Xbox Series X|S consoles and Windows PC.
If you experience any issues while playing 33 Immortals Beta, don’t forget to use “Report a problem” so we can investigate:
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“The game’s unique visual style greatly benefits from an improved HD resolution and 60FPS performance, making the swordplay feel more responsive than ever,” says Director Motohide Eshiro. “Since TV screens have moved onto the widescreen format in the intervening years, we’ve also updated the game’s output to fill a wide display, which zooms the image in, and I think makes the battle scenes feel even more immersive and exciting.”
I agree. Swordplay is extremely responsive – I’m able to effectively strike and block, while the battles feel intimate. That’s especially true within temple corridors, as I slash away at an onslaught of demons, trying to master an issen hit (a powerful counterattack), and absorbing the souls of my enemies to gain XP.
“A new player picking up this remaster in 2025 should feel the same exhilaration as someone did in 2002,” adds Eshiro. “This meant retaining the game’s core features and charm, while bringing certain elements up to the modern standards gamers expect. We had access to the original game’s assets, and to be honest even in 2002 the original team had made them very high quality. If anything, the standard-definition CRT display technology of the time was holding these assets back from being appreciated in their original quality, so we have used a variety of modern upscaling and uprezzing techniques to bring out all their detail on modern HD displays. This includes the moving video elements of backgrounds, so areas such as flowing rivers look better than ever.”