Of all Nightreign‘s new and returning bosses, there’s probably none quite as reviled as the Bell Bearing Hunter. Our old friend Elemer of the Briar is at his worst when lurking beneath the Limveld castle, pairing brutal aggression with stats that can feel so overtuned that some traumatized players would rather immediately end their run than fight him. And I haven’t even mentioned his magic flying sword.
For a certain class of Elden Ring sicko, however, a challenge like Bell Bearing Hunter is an invitation to shame the rest of us for our cowardice and general incompetence. And after watching FromSoft aficionado and God’s strongest soldier Ongbal solo Elemer at level one, I’m more than happy to acknowledge the miles-wide skill gap between us.
In his standoff with Elemer, which you can watch embedded above, Ongbal played as the Executor, the parry-centric samurai whose cursed sword lets you play Nightreign like Sekiro. Given my own sordid failings against the Guardian Ape, I was already impressed watching Ongbal flawlessly deflect each of the Bell Bearing Hunter’s attacks in a way I could never hope to—but as I paid more attention to Ongbal’s inputs, I realized just how many orders of skill magnitude separate us.
You see, Ongbal hasn’t just mastered the timings to each of Elemer’s attacks. He’s also internalized exactly how many hits he’ll need to parry throughout the boss’s attack patterns, as well as how many successful deflects it’ll take to drop the boss into a stagger for a critical hit. As a result, if you watch closely, you can see that Ongbal isn’t just parrying before attacking—when he knows there’s an upcoming window to attack, he’s instead sheathing the Executor’s cursed sword and parrying using a brief deflection window during the sheathe animation.
(Image credit: FromSoftware)
That’s because Executor’s cursed sword doesn’t do much damage on its own, especially at level one. With those perfectly-timed sheathe deflections, he’s able to switch to his default katana instead, which has a higher attack rating and builds up crucial bleed status that’ll cash out for additional damage. Meanwhile, a single mistimed parry would mean instant death.
It’s an incredible feat of dexterity, boss knowledge, and mechanical proficiency. It almost makes me want to give Executor another spin myself. But I think we all know how that would turn out.
If you’re looking to hop back into Nightreign yourself, you’re in luck: FromSoft is currently rerunning the first three Everdark Sovereign events, so you can face any of the souped-up Nightlords you might have missed.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
I need help figuring out the following: I have a requirement to run an application through WSL (both in debug and non-debug modes) in Rider 2025.1. I don’t understand how to set this up—I’ve already installed everything (Ubuntu, .NET 8.0 SDK, etc.), but the application won’t run (Rider tries to launch it as a Windows application).
At home, I have VS installed, and it’s straightforward—I just open the project, and it automatically detects that it should run through WSL.
At work, I can’t install VS because the company has decided to develop exclusively on Rider. Has anyone encountered this issue before?
Braze is taking over Sadelle’s in the heart of SoHo, and teaming up with Carbone, to offer the ultimate end-of-summer celebration on Wednesday, August 20th. Join Braze and leading brands from our Global Strategic Accounts community for a night of premier networking, food activations, and fun giveaways.
We’re bringing together two of New York City’s most iconic—and notoriously hard-to-get—dining experiences under one roof for one unforgettable evening. Sadelle’s sets the scene with its bright, lively vibe and elevated takes on NYC classics. And thanks to a special collaboration, we’re also serving up signature dishes from Carbone—including their legendary Spicy Rigatoni Vodka.
Beyond the bites, this is a top-tier opportunity to connect with marketing leaders and decision-makers shaping the future of customer engagement.
Register your interest today—and say ciao to the summer season in style.
What to Expect
Exclusive networking with senior marketing leaders
Show-stopping food activations from Carbone and Sadelle’s
A new report from Totally Human Media reveals that nearly 20 percent of video games released on Steam in 2025 use generative AI.
The report from Totally Human, which uses machine learning and generative AI to recommend games, books, shows, and movies, reported that approximately 7,818 games on Steam disclosed using Generative AI. That represents about 7 percent of the entire available Steam library. For games released on the platform in 2025, just under 20 percent — or about 1 in 5 games — utilized AI, or disclosed doing so, at least.
In total, that’s a nearly 700 percent increase in games that use generative AI on Steam, according to Totally Human Media’s 2024 report on the same subject.
Game Rant reported that the most popular game to make that Generative AI disclosure is My Summer Car, a vehicle simulation game that lets users build, fix, tune, and perform maintenance to their car. It has sold 2.5 million units, Game Rant reported. The disclosure reads, “The developers describe how their game uses AI Generated Content like this: There are some AI generated paintings found inside the main house.”
It looks like Totally Human gathered this data from Steam itself, which has required game developers to disclose the use of Generative AI since January 2024. Valve Corporation, the company that owns Steam, did not immediately respond to a request for comment from Mashable.
“We need to tag them so they can be an ignored category,” one user wrote.
“More and more Steam games are going on my Ignore list,” another user wrote.
In general, even commenters who weren’t completely against AI in games wrote that they were turned off by the move.
“So many cool games in the steam next fest immediately put me off when I realized they were using GenAI. Pay artists ffs,” another person commented.
Although, there is nuance for many Steam users.
“Not surprised in this day and age. Everyone at every company is pushing for AI usage, not surprise the gaming industry as a whole is also pushing for it,” one user commented on Reddit. “So far AI assets are pretty easy to spot as you no doubt already know but I get the sentiment of ‘what am I paying for if its all AI’ and agree with it. I guess I don’t mind AI usage for simple things like UI elements or unit cards, simple stuff.”
Graebert’s Automation technology, which was first launched in ARES Commander, has now been extended to ARES Kudo — seamlessly integrating online CAD and automatic task execution for the first time.
The unique integration of online CAD and automationenables users to not only access and edit DWG files from any device with an Internet connection, but also to automate repetitive tasks and complex operations within the same platform. The seamless combination of these technologies yields greater efficiency in CAD workflows and accelerates project timelines — while making busy users’ lives a little easier.
But what, exactly, can it do for you? And how does it work? Here, we’ll take a look, exploring these key points:
Automation capabilities, which save users time and effort, are now available in ARES Kudo as well as ARES Commander.
This technology automatically carries out repetitive tasks related to CAD drawings (such as converting a batch of PDF files to editable DWG files) and also BIM-to-CAD processes (such as generating DWG drawings from BIM projects).
Automation jobs can be scheduled to run, and even set to recur, at times that are convenient for the user.
After using the Automation features to generate DWG drawings, users can easily share, markup, and annotate the resulting files, and even modify them with ARES Kudo’s 2D CAD tools.
For organizations with Enterprise licenses of ARES Kudo, Graebert can tailor the Automation experience, providing more task-processing capacity or greater customization capabilities, for example.
First of all, let’s be clear that “Automation” does not mean that the software creates designs on its own — and it certainly doesn’t replace the human element in CAD work! What the new technology can do is increase productivity, and decrease the amount of repetitive work that users must perform, by carrying out operations on CAD files independently. (This makes it sound like a robotic assistant of sorts — which it is — but don’t confuse the Automation technology with artificial intelligence; the automation processes are user-defined and scheduled, relying on predetermined commands and sequences rather than AI-driven decision making.)
To realize these benefits, ARES Kudo users offload tasks to an advanced online service, leveragingthe capabilities of Graebert software running on a remote server. This Automation service can perform CAD-related tasks on individual files, or through scheduling and batch-processing of multiple files. Users can set up recurring jobs to automate specific tasks daily, weekly, or at other regular intervals. This saves time and effort when executing routine actions that must be repeated frequently.
Schedule Tasks According to Your Needs
A major benefit of Automation is that all tasks are executed in the background. This means that users can continue working in ARES Kudo without any interruptions — or even log out and go home — while the Automation service carries out its assigned tasks. You no longer need to carefully schedule these tasks for your lunch break, or put a high-pressure job on hold while you impatiently wait for the processing to finish.
It’s important to note that the time you schedule determines when your job is added to the queue, not when processing begins. The actual job execution and completion times may vary, depending on server availability and the overall server load.
Usage limits for the Automation features in ARES Kudo vary depending on the type of user. Free users are allowed up to 5 tasks per day. In contrast, trial users and paid subscribers with a valid subscription can perform up to 50 tasks per day. If you create jobs that are batch-processing multiple files, each file processed counts as a separate task against your daily quota. Similarly, if you set up recurring jobs, each execution of that job on subsequent days will count towards each day’s task limit.
Automation Features for CAD Files and for BIM Drawings
The Automation features in ARES Kudo are divided into two main categories: CAD features and BIM-specific features. (We are always working to expand our Automation capabilities, so please visit the Automation section within ARES Kudo to see an up-to-date list of features.)
The CAD Automation features focus on tasks related to DWG files, including:
converting PDF or DGN files to DWG
printing DWG files to PDF
comparing two drawings
extracting data from DWG files to CSV files for use in Excel.
generating 2D drawings in DWG from those BIM files, including floor plans, sections, and elevations
adding labels and dimensions to those drawings
exporting BIM data to CSV format for use in Excel (or other similar programs).
Unlike traditional BIM software, where 2D views are manually annotated after being extracted from the BIM model, ARES Kudo automates both the generation of these drawings from the BIM geometry and the addition of all necessary dimensions and labels. This streamlines the workflow, and significantly reduces the manual input required in programs such as Revit.
(For more insights into how BIM Drawings Automation works within ARES Kudo, and its connection to the BIMAUTOALL command in ARES Commander, please visit www.graebert.com/bim.)
Enlisting ARES Commander for More Muscle
Another key benefit of Automation is its ability to execute operations that are either not currently included in ARES Kudo, or that would be too time-consuming due to the cloud-based architecture of ARES Kudo. To achieve this, the Automation server utilizes the power of ARES Commander, Graebert’s desktop CAD solution — but running on a remote server, rather than the desktop. Examples of features that are not available in ARES Kudo itself, but are accessible to ARES Kudo via Automation, include Data Extraction and BIM Drawings Automation (creating DWG files from imported Revit or IFC BIM projects).
After Automation, What’s Next for Your Files?
With ARES Kudo, you always have full control over where your files are stored. To determine where the files generated by your Automation task will be saved, simply select one of the cloud storage folders that you have connected to ARES Kudo.
After using the Automation features, you can open the resulting DWG drawings and modify them, if desired, using ARES Kudo’s full array of 2D CAD tools. In addition, ARES Kudo provides unique collaboration features that enable you to easily share, markup, and annotate these files. (Please note that if you are using the free version of ARES Kudo, you can use the basic Automation features for as many as five tasks per day, but you won’t be able to edit your files. The editing features in ARES Kudo are only available to subscribers who hold a valid license, and to trial users.)
Additional Options in Automation
The BIM to DWG and BIM to PDF Automation in ARES Kudo apply uniform default settings to all drawings. This means that aspects such as the representation of wall materials and the automatic creation of labels and dimensions adhere to these standard settings.
Users who need more control over the created drawings can either turn to ARES Commander — which permits users to manually configure these settings before launching the BIMAUTOALL command — or the Enterprise version of ARES Kudo, which can be tailored by Graebert to ensure the output matches your company’s specifications.
In addition, some organizations will require more task-processing capacity or greater customization of their Automation experience in ARES Kudo. For example, you may need to process more than 50 jobs per day, or to have Graebert create customized Automation features for your specific requirements. For example, most commands available in ARES Commander and ARES Kudo can be automated, if they can be executed from the command bar without requiring manual selections or clicks.
In these scenarios, Enterprise licenses of ARES Kudo are the key to accessing the additional capacity your organization requires. We invite you to meet with us to discuss how we can better accommodate your operational needs.
The Penguin is a limited series, which means a second season always looked unlikely – though, by the sounds of things, we shouldn’t rule it out completely.
That’s according to HBO and HBO Max boss Casey Bloys, anyway, who has indicated that we might be getting more from the universe.
“The number one thing right now that Matt [Reeves] is dealing with is getting the movie going,” Bloys told Variety. “I believe they’re making progress there. I know that he and [Penguin showrunner] Lauren [LeFranc] have talked about various ideas. So, could another chapter be in the future? Definitely possible. Right now, I think the priority for Matt is the movie. But I know that Lauren is thinking of various ideas that might work alongside the movie. I think it’s possible. I just don’t know at this point.”
Star Colin Farrell, however, is less certain – but he has revealed a third Batman movie could happen. “Because the show went well, of course, there’s been rumblings about, ‘Would we do a second season? What would that look like?'” he told Variety in a separate interview. “There is absolutely nothing in process. There’s Batman 2, which I haven’t read the script for yet. And then there’s Batman 3. I don’t know if I’m in them or what’s happening, but I’ll hopefully read Batman 2 soon.”
The most recent update on The Batman 2 is that the script is complete and with DC Studios co-CEO James Gunn. Beyond that, updates have been scarce on this project, which is one of the most highly anticipated upcoming DC movies.
For more, check out our guide to the DCU Chapter One: Gods and Monsters, or see our roundup of the most exciting upcoming TV shows.
Florida-based pet food and product online retailer Chewy has been around for less than 15 years but has quickly become a popular source for everything pet-related. Chewy even has supplies for farm animals, reptiles, fish, and more, carrying over 3,500 brands, including everything from food to medicine to toys. My cat is constantly throwing up (same) and requires Hill’s Sensitive Skin and Stomach, which costs roughly as much as my car insurance every month. I use WIRED’s Chewy coupons to save money so I can spring for the 50-cent instant ramen while she can remain vomit-free. Browse our roundup of verified Chewy promo codes and special offers on Autoship and pharmacy orders, BOGO deals, and more.
Get $20 Off Sitewide With Today’s Chewy Promo Codes
If you’ve been wanting to see if Chewy is right for you, now’s the time to try. First-time users can get a $20 eGift card when they purchase over $49 on their first order at Chewy. Use Chewy promo code WELCOME at checkout to save and see if Chewy’s discounted prices and scheduled auto-ship works for your (and your pet’s) needs. Some exclusions apply. If you’ve never placed an order with their Pharmacy, use Chewy coupon code RX20 at checkout to save 20% on prescription essentials like Simparica Trio, NexGard Plus, Heartgard, and more pet medications.
If you’re a returning customer, don’t fret—you can get $20 off orders of $49 or more with Chewy coupon code GIFT20OFF. Plus, Chewy has rotating deals on a myriad of pet essentials and supplies, like flea guard, treats, litter, toys, and more.Plus, you can get an extra $5 off on the first order made through the Chewy app with promo code APP. You’ll just need to download the app, and input the above code in the box on the checkout screen for $5 off.
Get Sitewide Chewy Free Shipping
New customers can also get free 1-3 day delivery on first-time orders over $35, which seriously helps in cutting down the convenience cost of being able to get your 40-lb litter box to your third-floor apartment without having to lug it on the L train yourself (speaking from experience, don’t endure what I’ve had to). Get the convenience without having to pay for it with Chewy coupons for free delivery on all items.
Save 50% With Chewy Coupons and Summer Pet Deals
Already a devoted pet-parent/Chewy member? While often the best Chewy promo codes are reserved for first-time customers, existing customers can score daily deals like buy 3, get 1 free offers on toys. Make sure to stay tuned here, because while our top Chewy promo codes unlock over 20% off, there’s more to look forward to., Expect discount codes still to come like 50% off premium dog and cat food, up to $100 off, an easy price to hit when you’re grabbing pet essentials (not to mention I’ll spend any amount to not lug around boxes of concrete clay litter in the pits of hell, aka the subway in the summer). Surprisingly, some deals don’t require you to apply a code or lift a finger. When you set up an Autoship subscription on products you’ll get 35% off your first order, and up to 50% off featured pet food brands; along with an additional 5% off all future deliveries.
How to Use a Chewy Promo Code
Once you’ve found the Chewy promo code that is the best fit for you and your furry friend, copy the code from above and paste into the box at checkout to watch the savings roll (and sit and stay) in. Check back often for our constantly rotating Chewy promo code and other ways to save on those important, but sometimes expensive, pet essentials.
Save on our Favorite Chewy Tech Products
I’m sort of the cat tech guru around here, and have tested a myriad of the best pet tech like automatic feeders and automatic litter boxes, and I have some very strong opinions about which are worth the money (or not). I’m currently using—erm, my cats are using—the Litter-Robot 4 automatic litter box, and although it’s pricey, this box has changed my life. Gone are the days of foul smells, scooping, and pouring litter. This little machine does all the dirty work for you so that you can spend more time on cuddles. I also own the LEVOIT Core Pet Care Air Purifier which has been a game changer for me living in a cramped apartment with two giant cats—it really helps to dissipate any smells, pet hair or pesky dander. I feel like my house overall feels more clean because of this small powerhouse machine. When I transition from WFH I’m going to invest in this inexpensive camera, INSTACHEW Purrsight 360 Degree Wi-Fi Security Pet Camera, to keep an eye on the goings on and shenanigans while I’m at work.
YKMET: Strade This is a ‘get kidnapped and murdered’ simulator with explicit sexual content. It is an entirely non consensual fantasy where the player is the victim and the perpetrator is a man. In this choose-your-own-adventure, every choice matters. Strade will get to know you and your personality through your actions, and it may affect your outcome. There are 21 endings, but even a single ending may play out a bit differently depending on your choices. You will die, of course. But dying isn’t the end- earn death tokens to unlock hints, walkthroughs, or bonus content. Maybe you’ll even find a way to survive. Your captor and central antagonist is Strade. He’s obsessive, curious, and evil. If you get to know him as well as he’ll get to know you, you might find a way out. Or maybe you’ll prefer to stay? I’m not judging anyone here. Happy Island Fantasy
This game contains optional sexual content. Explicit art and writing can be toggled at the beginning of a new game. Choosing to turn off sexual content DOES NOT make the game appropriate for minors, it is still a sexually themed game regardless and is always 18+. Warnings typically refer to actions happening to the player in first person. This is a ‘get kidnapped and murdered’ simulator with explicit sexual content. It is an entirely non consensual fantasy where the player is the victim and the perpetrator is a man. I cannot stress this enough. Please be aware of the warnings. NOT FOR MINORS. 18+ ONLY. This is a complete reimagining of Strade’s path from the 2016 visual novel.
Features and System Requirements:
Explicit, non-consensual fantasy content intended strictly for adult audiences (18+), with mature themes including gore, horror, nudity, and sexual content.
Presents multiple endings driven by player decisions—choosing dialogue and actions shapes the narrative and ultimate outcome.
Players seeking mature visual novels with branching storylines and dark, immersive themes.
Screenshots
System Requirements
OS *: Windows 7 or higher
Processor: 2.0 Ghz 64-bit Intel-compatible
Memory: 2 GB RAM
Graphics: OpenGL 3.0 or DirectX 11
DirectX: Version 11
Storage: 600 MB available space
Installation Guide
Turn Off Your Antivirus Before Installing Any Game
1 :: Download Game 2 :: Extract Game 3 :: Launch The Game 4 :: Have Fun 🙂
Welcome to Video Games Weekly on Engadget. Expect a new story every Monday or Tuesday, broken into two parts. The first is a space for short essays and ramblings about video game trends and related topics from me, Jess Conditt, a reporter who’s covered the industry for more than 13 years. The second contains the video game stories from the past week that you need to know about, including some headlines from outside of Engadget.
Please enjoy — and I’ll see you next week.
If I end up reading one more story about how fantastic Death Stranding 2 is so long as you skip the cutscenes, I’m gonna hurl. At what point during 10 hours of cinematic interstitials do we collectively put the controller down and say, actually, this isn’t a great game? Not because the game parts aren’t any good — they’re pretty fabulous, in fact — but because a significant portion of the experience isn’t actually interactive at all. When does it become more accurate to describe a Hideo Kojima project as a CGI movie with moments of interactivity, rather than as a video game first?
I’m not actually attempting to solve the “video game of Theseus” riddle right now, but it’s a conversation that’s been on my mind, given recent headlines. Death Stranding 2 reviews are in, Neil Druckmann is out at HBO and returning to Naughty Dog full-time, and Emmy nominations arrived with 18 nods for video game adaptations. Meanwhile, layoffs are rocking the gaming industry yet again, with thousands fired at Xbox this month, alongside multiple studio closures and game cancellations. One of the most surprising titles to get the ax was Project Blackbird, a promising-sounding MMO from Elder Scrolls studio ZeniMax Online. Blackbird was reportedly canceled in favor of allocating resources to the development of Fallout 5, a series with mainstream clout following the success of Amazon’s Fallout TV show in 2024.
The convergence of video games and Hollywood is not a new talking point — evenfor me — but it’s only grown more relevant with time. Sony in particular is leaning hard into a cross-media strategy with notable investments in television, anime and film adaptations of its video game franchises, and it just published Kojima Productions’ Death Stranding 2, which serves as a lightning rod for this entire conversation.
Kojima is easy to pick on because he’s been so vocal about his desire to make movies, and fittingly, his games have only grown more cinematic over the years. Death Stranding and its sequel are stacked with mainstream Hollywood actors (and Kojima’s favorite directors) across hours of drawn-out, non-interactive cutscenes. His next two projects, OD and Physint, are both described as having A-list casts and “blurring the boundaries between film and games.”
I’m a big fan of experimental horror games, and I deeply appreciate Kojima’s eye for building tension and sneaky action sequences, but I’m hesitant to get excited about OD and Physint. The deeper Kojima dives into the world of Hollywood, the more he loses me. I don’t download, install and boot up a video game to watch a movie instead, and I don’t find it impressive when an interactive product is defined by cinematic terms. The constraints of filmmaking are vastly different than those of video game development, and it sucks to watch a talented creator try to force video games to conform to the boundaries of movies or TV, rather than exploring the mechanics that make interactive art so uniquely powerful. I feel like Kojima sees cinema as the goal, not video games specifically, and this perspective breaks my little pixelated heart.
It’s particularly painful in an era of raging instability for the video game industry. It’s difficult to see so much money and creative talent being thrown at projects that end up feeling more like movies than games, at a time when it’s increasingly difficult for fresh and original AAA projects to make it to market. Video games have not been maxed out as an art form — there’s far more to discover in terms of mechanics, visuals, haptics and immersive interaction systems, and there are more stories that can only be told with these specific tools. Viewing game development through the lens of filmmaking diminishes everything that makes this medium so powerful. The only Hollywood trait the games industry should imitate is its powerful and functional unions.
I enjoy things that exist in the gray space between definitions; in fact, I often prefer them. What I don’t enjoy is misguided emulation that’s sold to an audience as innovation. In the end, I guess what I’m really saying is… I’m still not over PT.
One of the most eyebrow-raising details of Microsoft’s sweeping layoffs earlier this month was the fact that King, the studio behind Candy Crush, was included in the firings. King is historically a money-printing machine with high per-employee returns, which tends to insulate it from layoffs, but this time around at least 200 people were let go from the studio. As it turns out, a number of fired developers spent the past few years training AI systems to do their jobs, which just adds a layer of shittiness to an already crappy situation.
Has the FOMO gotten to you yet? After denying that you wanted a Switch 2 for a few noble and self-righteous weeks, have you cracked and admitted that you actually, really want one? Great — then get yourself to Best Buy on Thursday, July 17, when the company will restock its supply of Switch 2 consoles in all stores. This coincides with the release of Donkey Kong Banaza, too.
I’ve had my eye on Judas, the BioShocky FPS from Ken Levine’s Ghost Story Games, since it was revealed in 2022, and I lowkey love how little we still know about it today. That said, I’m happily devouring every bit of information about Judas, and the latest nugget comes from Levine himself in an interview with classic game publisher Nightdive Studios. With Judas, Ghost Story is focused on “telling the story and transporting the player somewhere,” rather than building live-service or microtransaction features, Levine said. As he put it, “You buy the game and you get the whole thing. There’s no online component. There’s no live service.”
There’s also no release date for Judas yet.
To view this content, you’ll need to update your privacy settings. Please click here and view the “Content and social-media partners” setting to do so.
The crazy kids at Summer Games Done Quick have done it once again and raised literal millions of dollars for Doctors Without Borders in a single weekend, simply by playing video games in silly ways without stopping. SGDQ 2025 wrapped up on Sunday with a total donation pool of $2,436,614. The organization’s next event is another edition of Flame Fatales, a speedrunning showcase featuring women and femmes that runs from September 7 to 14. We’ll see you there.
The well of Subnautica 2 drama runs deep. Earlier in July the heads of Subnatica 2 studio Unknown Worlds Entertainment — Charlie Cleveland, Ted Gill and Max McGuire — were ousted by the team’s parent company, Krafton, and the game’s early access release was delayed to 2026. What’s more, Bloomberg reported that the studio had been in line for a $250 million bonus if it had met certain financial goals by the end of the year, but those largely hinged on an early access release. Cleveland said on social media that Subnautica 2 was ready for early access, and Krafton responded to the whole shebang by accusing the fired developers of abandoning their responsibilities as studio heads. Cleveland and others are now apparently filing a lawsuit against Krafton. GamesIndustry.biz has a comprehensive timeline of the Subnautica 2 controversy right here.
Former U.S. Army soldier Cameron John Wagenius pleaded guilty to hacking telecommunication companies and attempting to extort them by threatening to release stolen files, the Department of Justice announced on Tuesday.
According to the DOJ, Wagenius, who went online with the nickname “kiberphant0m,” conspired to defraud 10 victim companies by stealing their login credentials, using brute force attacks and other techniques, and then used Telegram group chats to transfer the stolen credentials and discusses hacks.
Wagenius and his conspirators also attempted to extort their victims in private and in public, including on hacking forums such as the notorious BreachForums. They sold some of the stolen data and also used the stolen credentials to commit other frauds, including SIM swapping victims.
Earlier this year, Wagenius had already pleaded guilty to hacking AT&T and Verizon, a breach that led to him stealing a massive amount of call records.
Wagenius’ sentencing is scheduled for October 6, and he faces 20 years in prison, according to the press release.