Start from zero and discover the newest entry in the OCTOPATH TRAVELER series. Experience a story of restoration and retribution over the divine rings—an epic saga that unfolds across the realm of Orsterra.
Enjoy familiar features such as the series’ HD-2D graphics, a fusion of retro pixel art and 3DCG; the player’s ability to roleplay using Path Actions of their choice; and the Break and Boost system that can turn the tide of battle. Additionally, brand-new features such as character creation and town building allow you to create your own character and restore your hometown. RUNNING TRAIN | 走ル列車!
What is it?: A follow-up to an excellent 40K strategy game. Expect to pay: $36/£31.50 Developer: Bulwark Studios Publisher: Kasedo Games Reviewed on: Windows 11, Intel Core i9, 32GB RAM, Nvidia RTX 4060 Multiplayer?: No Steam Deck: Unsupported Out: Now Link: Official site
Warhammer 40,000: Mechanicus was an evocative turn-based tactics game, accentuating the spookiness of 40K and the hypocrisy of its heroes through both writing and mechanics. You sent your tech-priests into tombs to recover lost knowledge and high-powered weaponry, with lesser cyborgs in front to soak up attacks from the necrons who lived in those tombs. There was no cover system. The necrons attacked whoever was closest, so you’d shove a skirmish screen of robotic zombies and work-experience kids out front, your overpowered tech-priests with force axes and plasma guns waiting safely behind.
As well as doing away with cover mechanics, Mechanicus introduced a cognition system where you’d earn points by learning things—studying monoliths, examining enemies, letting your servitors take hits to better understand the enemy’s guns—then spend those points to activate more powerful abilities. If you got the balance right you could steamroll missions, powering up gloriously busted combos.
But it only let you play as the tech-priests. Mechanicus 2 has two campaigns, and after the prologue introduces the two factions, it lets you play as either the Adeptus Mechanicus or the necrons. Getting to see things from the necron side stops them from being faceless robots—you get to know these dynastic intrigue-loving immortals at their most noble and their most petty. If you’re into necrons, if you collect an army of them in tabletop 40K for instance, you might want to play Mechanicus 2 just to see them get a turn in the spotlight.
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It’s tougher to recommend for anyone else. Not because Mechanicus 2 is bad—it’s actually pretty good when it hits its stride—but because you could be playing the first game and having a better time.
Unfortunately, a lot of what made the original so special has been done away with. There’s cover now for starters, and the choose-your-own-adventure tomb exploration has been replaced with linear sections where your leader gets to make some token strategic decisions that adjust the balance of the next skirmish while just sort of taking a long walk across a map.
(Image credit: Kasedo)
Might & Mechanicus
The big change is the way it treats your leaders. Where the tech-priests used to be customizable and could be assigned different classes, then multiclassed to really break the system, Mechanicus 2 gives both the tech-priests and necrons five named leaders with their own upgrade trees—but kind of rudimentary ones. The guy who plays like a tank will always be best at tanking no matter how you spec him.
Instead of being able to bring several of them on each mission, you can only take one and they’re essential. If your leader dies that’s it—restart the skirmish or load a savegame. It reminds me of Heroes of Might & Magic 4, which might be a deep cut to reference but too late, I’ve done it now. In every other HoMM game the general stood off the side of the battlefield casting spells or shouting encouragement like a dad at the junior softball league. In HoMM 4 your generals could get stuck in, marching onto the battlefield where they were no longer perfectly safe and could fight and die like everyone else.
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It completely changed the tactics, and made protecting that one guy the only thing that mattered. Mechanicus 2 is the same, which gets particularly rough once you encounter enemies who have jetpacks or can teleport. Rather than targeting your frontline they’ll deep-strike right next to your leader and take them out in no time flat. It warps the way you play, making every skirmish about making sure you clump more attractive targets together to draw out the assassins and then you just repeat that across every fight.
That’s true in both campaigns, and makes them feel less distinct than I was hoping. While tech-priests in Mechanicus 2 earn cognition points by using troops the most strategic way—rangers get a point for shooting someone at long-range, for instance—and that does work differently to the necrons ramping up their dominion level by causing damage, in both cases you’re just running protection for a named leader while earning points to activate their cool power. Like Voltron waiting till the end of the episode to bring out the big sword.
(Image credit: Kasedo)
Scrap code
I hit a bug where the subtitles for the necrons showed Adeptus Mechanicus dialogue, though the audio remained correct, and the performance isn’t great either. It’s worth turning down the volumetric fog if you want a decent framerate, though it’s a turn-based game so I didn’t mind the fact it often ran at just over 30 fps. Not worth bothering with on Steam Deck, though.
The atmosphere is lacking compared to the original as well. While you can turn off voice-acting in the options to get the tech-priests to talk in an approximation of the first game’s dialogue, a kind of Modem Simlish, the music doesn’t hit as hard. I still listen to the original Mechanicus soundtrack whenever I need an industrial monk rave-up, which is more often than you might think, but Mechanicus 2 sounds more muted. It’s closer to ambient menu music, and I didn’t hear a single pipe-organ drop.
(Image credit: Kasedo)
Mechanicus 2 has the novelty of playing as necrons going for it, which normally only happens in 40K games that contain basically every faction like Gladius or Dawn of War. And when I stopped trying to get as immersed in the vibe as I was in the original and just plugged away at it without paying much attention, treating it almost like a second-screen activity, I had a pretty good time in a “heavily modded XCOM” kind of way. But that’s a step-down from the OG, which was both absorbing and innovative in ways Mechanicus 2 is not.
Earn the Number. 007 First Light is a thrilling espionage action-adventure game from IO Interactive. Follow JamesBond as a young, resourceful and sometimes reckless recruit in MI6’s training programme, and discover an origin story of the world’s most famous spy.
After a heroic act, young Naval air crewman James Bond is offered to join the newly revived Double 0 program. But when a mission to stop a rogue agent ends in tragedy, he must join forces with his reluctant mentor Greenway to expose a deep conspiracy and stop a looming coup at the heart of the State.
BECOME 007 Discover a new standalone, re-imagined James Bond origin story, and the events that lead an audacious young hero to become the best MI6 agent. Paralives
SPYING, YOUR WAY Go silent or go loud. Whether fighting with fists or firepower, using gadgets to infiltrate, or bluffing your way past guards, the approach is entirely up to you.
WELCOME TO MI6 Test your skills and replay your favorite missions with additional modifiers, for endless espionage fun!
Features and System Requirements:
Step into the role of a young James Bond on his early missions
Story-driven action with stealth, espionage, and cinematic set pieces
Use gadgets, weapons, and tactics to complete objectives
Explore global locations with varied missions and challenges
Choices and actions influence outcomes and mission paths
Screenshots
SystemRequirements
Minimum
OS: MICROSOFT WINDOWS 10/11, 64-BIT
Processor: INTEL CORE i5 9500, AMD RYZEN 5 3500
Memory: 16 GB RAM
Graphics: NVIDIA GFORCE GTX 1660, AMD RX 5700, INTEL DISCRETE GPU EQUIVALENT
Storage: 80 GB available space
Support the game developers by purchasing the game on Steam
InstallationGuide
TurnOff Your Antivirus Before Installing Any Game
1 :: Download Game 2 :: Extract Game 3 :: Launch The Game 4 :: Have Fun 🙂
During a visit to Atlanta for an appearance at Momocon, Harada made sure to stop by and document his visit to one very important place: Waffle House.
But what the hell has Tekken got to do with Waffle House, I hear you ask? It’s been a bit of a running gag in the community at this point, with fans asking Harada over the years to turn the American establishment into a stage for the fighting game. Presumably due to all of the fights that seem to occur in them, a phenomenon that is beyond my understanding as a Waffle House-less Brit. I have to assume it’s the equivalent of people scrapping outside a Wetherspoons on a Friday night after one too many two-for-£12 pitchers.
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I finally made it to WAFFLE HOUSE.The staff are always friendly, and when I asked if they would sell me a menu, they sold me one for $5.Next time, I’ll be back at 3 a.m. for fight time.#WAFFLEHOUSE pic.twitter.com/ivyTIzSE0BMay 24, 2026
Harada questioned what all the hoo-ha about Waffle House was back in 2024, asking: “Why do some communities send me requests for ‘Waffle House’? Please be sure to explain the basis for the request, including the original story, history, and background. I look forward to an explanation from someone who knows more.”
A year later Harada then revealed that he’d been trying to get in touch with Waffle House about a potential collaboration, seemingly to no avail. “I’ve actually tried to make contact through several different channels,” he posted to X in May last year. “However, and this is purely my own speculation, I suspect that the lack of response may be due to the fact that the project I am known for revolves around ‘fighting-themed video games,'” adding that getting no response was “very rare.”
And thankfully, it seems the joke has not died with his departure from the game. “I finally made it to WAFFLE HOUSE,” Harada declared on X over the weekend. “The staff are always friendly, and when I asked if they would sell me a menu, they sold me one for $5. Next time, I’ll be back at 3 a.m. for fight time.”
Harada was kind enough to provide some visual evidence in the form of his classic pose outside the Waffle House, a picture of the food, and one where Harada is wielding a chair as a weapon. I approve.
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While I suspect we won’t be seeing any Waffle House-adjacent stages appearing in Tekken or whatever Harada is cooking up over at his brand-new VS Studio—apparently during his Momocon panel he once again iterated that he attempted to call their PR apartment but received no answer—I appreciate the little ways he’s continuing to stay active in the community he spent so many years being a part of.
Uncover the origins of organized crime in Mafia: The Old Country, a gritty mob story set in the brutal underworld of 1900s Sicily. Fight to survive as EnzoFavara and prove your worth to the Family in this immersive third-person action-adventure set during a dangerous, unforgiving era. Enzo will do anything for a better life. After a brutal childhood of forced labor, he’s ready to risk everything to become a man of honor in the Torrisi crime family.
His oath to the Mafia, with all the power, temptation, and hardship it entails, is a burning reminder of this simple truth:
Family Takes Sacrifice.
This thrilling narrative is brought to life by stunning visuals, cinematic storytelling, and the authentic realism that the critically acclaimed Mafia series is known for. Enzo’s story unfolds in a time when skill with a stiletto blade was a deadly asset, a lupara sawed-off shotgun was a go-to firearm, murderousvendettas raged for decades, and mafiosi patrolled their protection rackets on foot, horseback, or behind the wheel of turn-of-the-century motorcars.
UNCOVER A MERCILESS WORLD OF ORGANIZED CRIME
The rough-hewn beauty of Sicily’s rugged countryside is a stark contrast to the grime of urban alleyways—but the treachery and violence of this gangland run just as deep. Rival families and their ruthless leaders wage unending turf wars in the shadows, hidden from the public eye. Trust is a fleeting rarity, and loyalties are worth killing for.
PLAY A CLASSIC MOB MOVIE
You’re the antihero of this thrilling 1900s story, living out every tense moment of Enzo’s descent into Sicily’s clandestine criminal underworld. Come face-to-face with a cast of unpredictable allies and cutthroat enemies in this classic crime drama, rich in period-authentic details that will immerse you in this treacherous Mediterranean setting. DOOM: The Dark Ages Premium Edition
FIGHT TO SURVIVE
Engage in life-or-deathcombat, be it up close with a blade or from afar with a variety of firearms. Ambush enemies for vicious stealth takedowns, or slice them up in close-quarters duels. If you prefer firearms, wield period-authentic handguns, rifles, and shotguns to overcome any odds and doggedly eliminate the Don’s enemies.
Features and System Requirements:
Mafia: The Old Country is a gritty crime drama set in early 1900s Sicily
Follow the rise of a young man into the brutal world of organized crime
Story-driven missions with cinematic presentation and strong narrative focus
Use period-authentic weapons, stealth, and close-range gunfights
A dark, atmospheric look at the origins of the Mafia legacy
Screenshots
SystemRequirements
Minimum
OS *: Windows 10 / 11
Processor: AMD Ryzen 7 2700X / Intel Core i7-9700K
Memory: 16 GB RAM
Graphics: AMD Radeon RX 5700 XT / NVIDIA RTX 2070
DirectX: Version 12
Storage: 55 GB available space
Support the game developers by purchasing the game on Steam
InstallationGuide
TurnOff Your Antivirus Before Installing Any Game
1 :: Download Game 2 :: Extract Game 3 :: Launch The Game 4 :: Have Fun 🙂
My favorite part of Smash Bros. isn’t even really the fighting. It’s seeing how in the hell you take characters like Minecraft Steve, Pac-Man, and that scum bastard dog from Duck Hunt and turn them into viable fighting game characters. If you feel the same way but wish there was more PC gaming representation in the platform fighting genre, I have great news for you: Guy Spelunky is here.
If you don’t know Guy Spelunky, he’s the guy from Spelunky. If you don’t know Spelunky, it’s the game that Guy Spelunky is from. Sorry, I meant to say that it’s the universally acclaimed roguelike platformer we dubbed one of the best platformers on PC—and the guy from that game is now in Fraymakers, an indie take on Smash Bros. with a PC-centric roster. Developer Team Fray first formed while working on the browser game Super Smash Flash 2. Guy’s joining the likes of Octodad, the Impostor from Among Us, and Hat Kid from A Hat in Time.
Guy Spelunky – Fraymakers Reveal Trailer – YouTube
Guy was revealed in a trailer that dropped last Thursday, and as you might expect, his moveset is stuffed with little references to the game he’s from. He brandishes a whip, spike boots, shotgun, freeze ray, and so on as he sends foes flying.
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Bombs appear to give him some neat set play potential, and the fact that he recovers by climbing up a rope is a cute touch. It seems like those last two items come in limited supply, though, so he might have a rough skill floor. If you’re coming from Spelunky I assume you’re used to dying repeatedly anyway.
If you’d like to spelunk into Fraymakers itself, you can check out the game’s Steam page.
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With its blend of deep-sea exploration, crafting, and survival sandbox gameplay, Subnautica quickly became a favourite among players when it launched in 2018. Now, Subnautica 2 from Unknown Worlds Entertainment builds on everything that made the original so memorable, adding a wave of fresh ideas to pull returning players back underwater.
As Subnautica 2 begins its Early Access journey, here is how it is already improving on the original experience.
Unreal Engine 5 Brings More Than Just Better Visuals
One of the biggest changes in Subnautica 2 is the move from Unity to Unreal Engine 5. While that shift obviously means a massive visual upgrade, the benefits go well beyond surface-level improvements.
Thanks to Unreal Engine 5’s Lumen lighting system, the ocean feels incredibly dynamic and atmospheric. Bioluminescence casts light convincingly across the environment, while sunlight filters through the water in a way that reacts naturally to movement on the surface. The result is an underwater world that feels richer, moodier, and far more immersive.
The water itself is also highly reactive. Dynamic currents push both players and vehicles around the environment, turning navigation into a much more active part of survival. In some areas, those currents act as a serious hazard rather than just background detail.
The engine also introduces fresh environmental threats, including Bloom zones. These infected areas are filled with thick, murky fog that limits visibility and makes exploration deeply tense, pushing Subnautica 2 closer to survival horror territory.
Multiplayer Co-op Is Finally Happening
For many fans, this is the big one. After years of requests, Subnautica 2 launches into Early Access with multiplayer co-op for up to four players.
What makes this feature especially impressive is how seamless it is. Players can start a world solo and open it up for friends to join later, without needing to build the whole experience around co-op from the beginning.
Shared progression is another major step forward. Blueprints, databank entries, materials, and recipes are all shared across the group, making teamwork feel meaningful rather than inconvenient.
Better still, players aren’t constantly forced to stay close together. Instead of imposing strict distance limits, Subnautica 2 gives co-op groups the freedom to split up, explore, and tackle tasks in their own way.
Base Building Looks Much More Flexible
Base building has received a major overhaul. The rigid modular construction of the first game is replaced by a flexible procedural building system that gives players far more control over how their bases look and function.
Rather than working within fixed room sizes and limited layouts, players can reshape corridors, rooms, and interiors freely. That opens the door to more personal, creative base designs and makes construction feel less restrictive overall.
There’s also more control over the finishing touches. Interior lighting can be adjusted in greater detail, including both colour and intensity, and a wide variety of window options make it easy to create bases that feel practical, stylish, or both.
Biomods Create New Progression Options
Character progression in the original Subnautica was mostly tied to gear upgrades. In Subnautica 2, that system expands in a much more interesting direction through Biomods.
By harvesting DNA from local wildlife and taking it back to a Biolab, players can unlock mutations that affect how their character develops. These upgrades sit within skill trees and offer active and passive benefits that go beyond simple stat boosts.
That means unlocking improved resistance to water pressure, faster swimming, or better visibility in hazardous areas like Bloom zones. It’s a layered progression system that adds another dimension to exploration and survival.
The Ocean Is More Dangerous Than Ever
The creatures of Subnautica 2 aren’t just threatening in appearance; they are highly advanced in how they behave.
New predators, such as the Collector Leviathan, provide large, intelligent threats that actively hunt players, attack vehicles, and flush explorers out of hiding spots. More broadly, the game’s fauna reacts to a wide range of factors, including prey relationships, water currents, and even the time of day.
This makes the world feel unpredictable and deeply alive – exactly what a game like Subnautica needs.
Meet the Tadpole
The original game’s Seamoth is replaced by a new modular vehicle called the Tadpole, and it is a massive upgrade in terms of flexibility.
Instead of relying on a single all-purpose design, players can swap out the Tadpole’s shell chassis depending on what they need for a particular expedition. A faster setup suits exploration, while a bulkier shell prioritises storage and endurance.
This level of customisation gives players complete control over how they approach each dive, making the vehicle system feel incredibly adaptable.
Final Thoughts
From upgraded visuals and smarter creature behaviour to co-op play, deeper progression systems, and more flexible base building, Subnautica 2 is a meaningful step forward rather than a simple follow-up. With all of these ideas already taking shape at the start of its Early Access journey, it is well on its way to becoming the sequel fans have been waiting for.
John-Paul Jones
Scribbling about videogames since 2005, John-Paul Jones first stoked his love for the industry with the Atari 65XE at the age of four before proceeding onto the ZX Spectrum, Amiga and beyond. These days, he finds himself unreasonably excited about Sega’s Yakuza franchise, foreign cinema and generally trying to keep his trio of sausage dogs from burning his house down. Clearly, he is living his best life right now.
A claustrophobic anomaly-horror game where you can only turn, blink, and decide: is it real or not? Survive five endings and uncover Mike’s story.
THIS IS NOT A TYPICAL ANOMALY-SPOTTING GAME. You wake up strapped to a chair in a looping room. You can only rotate, blink, and choose. Narrators interact with you. Each cycle, the room repeats one floor higher. Your task is to tell reality from hallucination, survive, and eventually break the loop. Warhammer 40000 Mechanicus II
SPOT IT, BLINK IT, CHOOSE IT In the game, you will encounter many anomalies — but not all of them are real. Some are just fragments of Mike’s imagination. Blink to check. If the anomaly disappears and the room returns to normal, you’re safe. If it doesn’t — it’s better to move to another floor.
Still see something strange? Press red.
Does everything look normal now? Press green.
Each correct decision brings you closer to the end.
THIS IS MIKE’S STORY Nothing in this game is random. Every detail is part of the story. The first playthrough won’t give you the full picture — it only reveals one layer of Mike’s story. With each cycle, the game becomes harder, new hints appear, and new doubts arise. The narrators are not there by accident.
To understand what is really happening, you’ll have to escape — and piece everything together.
There were certainly signs that Destiny 2’s best days were behind it, but this week’s announcement that the shooter will no longer receive content updates still came as a shock.
The first-person shooter has been evolving for nearly a decade, and among the players devastated by the news are content creators who’ve built careers and communities centered on Destiny 2 commentary, criticism, and lore deep dives.
“I’m a little surprised,” said major Destiny 2 streamer Datto, who has 1.2 million YouTube subscribers, as he reacted to the news on stream. “I thought I would be ready to hear something like this, but I guess I’m just not.”
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“It’s been my entire adult life,” a tearful Datto said later in the stream. “I graduated college, I worked in television for like two-and-a-half, three years, trying to grind my way up, and then the YouTube channel took off in 2014 … it’s all I’ve known, it’s everyone I know. 99% of my friends have come from this experience. My career has been this experience.”
Following Bungie’s announcement, we learned that development on Destiny 3 is not in progress. It could happen, but as Datto says during his stream, even if it does there’s little chance we’ll see it this decade. It’s at least a relief, the streamer said, to now know what Bungie is doing with the game so that he can plan for his own future.
Destiny 2’s final update will be June 9th, 2026. My reaction. – YouTube
Other streamers and commentators are also considering what they’ll do next.
“What does this mean for me personally?” said Destiny 2 streamer Fallout, reiterating a question from his stream chat. “…We’ve been expanding into other games, thank Christ. I’m going to be making content for it as long as I can. Thankfully, my content on other games have been performing well. I am very fortunate to have this as my job. Very fortunate. This certainly changes things.”
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In an email correspondence with PC Gamer, Destiny 2 “Lore Daddy” My Name is Byf, known for his deep investigations into the game’s storytelling, expressed support for the Bungie developers who care about the value of games as “art, a third space, a social experience, a fulfilling job,” but cautioned against forgetting, as a creator, that publishers don’t always value anything more than the bottom line.
The industry is so far from its best at current that it might as well be continents away.
Destiny 2 content creator My Name is Byf
“Developers who care, like the many who did within the rank and file of Bungie, will make something remarkable,” said Byf. “Publishers and management teams at their best will enable that brilliance. The industry is so far from its best at current that it might as well be continents away. By that same measure, the leadership team at Bungie in particular might as well have been on Mars.”
Byf also expressed support for movements like Stop Killing Games in the hopes that public pressure can prevent games like Destiny 2 from being made totally unplayable. For now, Destiny 2 will remain in operation, but Sony and Bungie could pull the plug on the servers at any time, and without at least a stripped down version of the game that players can operate themselves, that could be the end of it entirely.
Most of all, Byf and Destiny 2’s other biggest content creators are expressing appreciation for the game that once was and its community, and the feelings of loss they’re experiencing.
“Feeling like I was a part of the community helped me get through the darkest time in my life,” Byf said, “and being in the community at GCX (then Guardian Con, formerly Destiny Community Con) led me to the moment where I met my wife.”
“Destiny is the only game that ever made me want to create content,” said YouTube creator and past PC Gamer contributor Cool Guy, known for his in-depth commentary on Destiny 2’s weapons. “Not for views or a career, just to share something I genuinely loved with other people.”
Speaking to PC Gamer over email, Fallout said that he can’t imagine another game being as meaningful to him as Destiny.
“Destiny as a whole—not just the game, but the entire community itself—remains one of the most incredible and irreplaceable experiences I’ve ever had the privilege of being a part of,” the streamer wrote.
“I wouldn’t have ever become a content creator without the existence of Destiny. It attracted such an unexpectedly wide variety of awesome and passionate players. Speedrunners, lore-fanatics, competitive PvP demons, spreadsheet/number crunchers, podcasters, artists, cosplayers, musicians, and more. Just an incredibly wide array of players that you’d never really picture together all playing together under one roof, experiencing the awesomeness of what no other game had ever managed to deliver.”
Although Bungie has said that future games in the Destiny universe are a possibility, it’s not a sure thing. The studio is focused on its new extraction shooter Marathon, and according to a Bloomberg report, has not yet greenlit a new game for the Destiny 2 team to work on. Layoffs are expected at the studio.
DEEP ROCK GALACTIC: ROGUE CORE is a 1-4 player co-op FPS action roguelite featuring sci-fi dwarves, alien horrors and procedurally-generated caves. Join the elite dwarven Reclaimers and fight through perilous mining facilities infested with deadly Corespawn. For Rock and Stone!
THE COMPANY NEEDS YOU All deep mining operations on Hoxxes have suddenly gone dark. An enormous transient disturbance has cut off all contact with our dig sites. Ever since The Grayout, nothing gets in or out. The Deep Rock Galactic Corporation needs our mining facilities secured and operational immediately. Conventional measures don’t seem to be working.
SPEED IN THE RECLAIMERS The Reclaimers are Deep Rock Galactic’s elite security force. Planetary mining is a dangerous business, after all. The pickaxe is a noble tool, but there are times when it must become a weapon. Throughout the years, the Company has called on the Reclaimers when a situation requires a little applied force. When negotiations aren’t an option. When all else fails. Rune Dice
BRAVE THE DEPTHS We’re sending you down to the lowest depths the Company has ever reached. These subterranean landscapes are largely uncharted territory. We’re counting on you to gather critical intel on these extreme environments close to the planet’s core.