Homura Hime is an anime-style 3D action game merging exhilarating thrills with the tension-filled gameplay of bullet hell. Players dodge hails of projectiles, unleash combos that blend close-quarters and ranged attacks, and utilize dodges and parries to withstand the fierce onslaught of demons.
Story
Welcome to a world where humans and demons coexist. Souls harboring strong emotions and deep regrets at their time of death are transformed into archdemons. Archdemons have the power to corrupt the foundation of the world and contaminate their surroundings. Creatures tainted by this demonic power turn into lowly monsters that operate solely on raw instinct. Never Grave Faced with the threat to the world posed by five extremely powerful demon girls, the High Priestess is forced to dispatch Homura Hime—the “Flame Princess” and the strongest exorcist of them all—and her aide, Ann, who are now entrusted with the divine mission of purifying the world and defeating all demons.
Game Features
Immerse yourself in exhilarating and intense combo attack action
Survive challenging and beautiful 3D bullet hell attacks
Defeat archdemon girls to unlock special weapons and equipment
Take down the demons and reveal the truth about this world
Features and System Requirements:
Play as a powerful warrior princess fighting through intense bullet-hell battles.
Use fast melee attacks and special abilities to defeat waves of enemies.
Experience stylish anime visuals with dynamic combat and flashy effects.
Face powerful bosses that require quick reflexes and smart positioning.
Enjoy a fast-paced action adventure with challenging stages and unique enemies.
Screenshots
SystemRequirements
Minimum
OS *: Windows 7/10 (64 Bit)
Processor: Intel Core i5
Memory: 8 GB RAM
Graphics: NVIDIA GTX 1660
DirectX: Version 11
Storage: 34 GB available space
Support the game developers by purchasing the game on Steam
InstallationGuide
TurnOff Your Antivirus Before Installing Any Game
1 :: Download Game 2 :: Extract Game 3 :: Launch The Game 4 :: Have Fun 🙂
Over in one corner of the extraction shooter genre you have Arc Raiders, Escape from Tarkov, and Marathon doing their own spins on what I call the “backpack” shooter, where the main motivation of a match is to fill up inventory slots. In the other corner you have Hunt: Showdown, an extraction shooter that has never shied away from being first and foremost about intense firefights.
There are no backpacks, no faction rep, and no way to become a millionaire selling fancy guns lifted from corpses. Instead, players clash in pursuit of bounty targets—elaborate boss threats who drop bounty tokens. Extract with one or more tokens, and you’ve effectively “won” that match.
Hunt was my first extraction shooter and, 650 hours later, still the one that gets my blood pumping the fastest. Not every update is a winner, but I admire the way Crytek is always looking to shake up the bounty format it established in 2018 in ways that may or may not stick around. It does this by introducing sweeping changes during events and then deciding based on feedback if they’re a keeper. Most recently, Hunt introduced tarot cards that let players cast magical spells on the fly, some of which can totally shift the outcome of the match (one card can shut down all extraction points temporarily). Folks dug the cards, so now they’re a staple.
Crytek’s next experiment isn’t as flashy, but it sounds just as fascinating. The Devil’s Trail event, beginning March 18, will test if Hunt could benefit from taking key information away from players at the beginning of the match:
Hidden Information & Discovery: During Devil’s Trail, Supply and Extraction Points are hidden at Mission start. They may be revealed by finding them in person or discovering Scouting Maps in-world. Aside from using the Scouting Maps, Extraction Points are revealed after picking up a Bounty Token, banishing a Boss Target, or using “The Chariot” Tarot Card.
Scout Towers: New points of interest. Two towers spawn per Mission, containing interactive Scouting Maps which reveal hidden locations as well as new Tarot Cards, Custom Ammo, and Traits.
In case it’s not clear, hidden extraction and supply points (which hold free ammo and throwables) are a huge deal. Longtime players already know roughly where extraction points can be on a map, but since only three or four are randomly activated at the start of the match, not knowing their location adds a splash of sauce to the last phase of a match. “Great, we got the bounty. Where do we go?”
(Image credit: Crytek)
You can go to the single extraction point revealed when you pick up a bounty, or preferably, you go to one of the new Scout Towers, where you’ll find maps that can reveal other extraction options. I’m very curious how that exchange of information goes down. Can you choose to reveal an extraction point specifically when you use a map, or is the tidbit random?
What I like about this idea is that it could make the extraction phase of Hunt less perfunctory, and I’ll quickly cover why: The way Hunt has always worked is that the squad who picks up a bounty token bolts for the nearest extraction point—a location that everybody can clearly see and track, as bounty tokens reveal your location. Since it sounds like only one extraction is revealed to bounty holders, their trajectory will be less predictable.
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At least, that’s how I hope it plays out. There are some unknown rules to how it all works that could make it less interesting than it sounds—if banishing a boss reveals the same extraction to the entire server, for instance, that’d be more-or-less the status quo.
Devil’s Trail is also adding two new tarot cards and a trait that isolates enemy footsteps while in dark sight, but I’m more intrigued by Crytek’s final bullet point:
The World Remembers: Passive tracking is expanded. More entities now leave permanent traces, creating a detailed trail of player presence which can be followed. Envelopes, Ammo Crates, and First Aid Kits now remain open after being used. Destroyed barrels leave behind remains. Killing animals leaves corpses. Doors remain ajar after being opened once. Used Trait Spurs leave scorch marks. More interactions now tell a story for keen-eyed Hunters.
Sounds like they’re trying to reinforce the “hunt” of Hunt: Showdown in 2026, and I’m all for it.
Scavenge the lost colony of Tau Ceti IV as a bio-cybernetic Runner in a PvPvE survival extraction FPS from the creators of Halo and Destiny.
Infil into the dark sci-fi world of Tau Ceti IV: A derelict colony rife with rival Runners, hostile UESC security forces, and unpredictable environments. As you scavenge its zones for valuables with a crew or alone, tense moments of exploration break into fast-paced PvP combat where gunplay is responsive, supplies are finite, and preparation is rewarded.
A GRAVEYARD OF POSSIBILITIES
Trespass across deserted research facilities, rugged landscapes, and security outposts holding the remnants of a vanished expedition, yours to salvage. Tau Ceti threatens death at every turn with unique enemies, dynamic events, and environmental hazards. Each zone escalates in difficulty, preparing you for the UESC Marathon locked in the heavens. Rebooted Fate
POWERFUL. CONFIGURABLE. EXPENDABLE.
Six equippable Runner shells offer diverse playstyle foundations to build upon, like Destroyer, Recon, and Thief. Scavenge an arsenal of moddable weapons, body implants, and core system upgrades to craft countless builds. Strategize as a crew each run to form comps that maximize your combined strengths, shaping the way you approach fights and objectives.
ENEMIES EVERYWHERE
Face the unknown as a crew of two or three, or alone in solo lobbies. Or sneak into in-progress crew lobbies as Rook, a lone scavenger with no starting gear and nothing to lose. Forge uneasy alliances with rival Runners in prox chat to defeat mutual foes, but remember your new allies might revert to enemies just as quickly. Be merciless in combat: A lone survivor can reboot their crew, even from death.
DEATH HANGS ABOVE
Once the way into orbit unlocks, bring your endgame build to Cryo Archive, the first floor of the UESC Marathon. Solve raid-like security measures to unseal frozen vaults and pillage the artifacts within. Every cramped corridor forces you into conflict with fully-geared enemy crews racing for the same prize. Breach the seventh vault to challenge an entity even the UESC fears.
Features and System Requirements:
High-stakes PvPvE extraction shooter set on the mysterious planet Tau Ceti IV.
Intense firefights against rival squads and dangerous AI enemies.
Unique cybernetic Runners with customizable loadouts and abilities.
Loot-based progression system with faction contracts and upgrades.
Cross-play support with seasonal updates and evolving live content.
Screenshots
SystemRequirements
Minimum
OS *: Windows 10 64-bit (latest Service Pack)
Processor: Intel Core i5-6600 / AMD Ryzen 5 2600
Memory: 8 GB RAM
Graphics: NVIDIA GeForce GTX 1050 Ti (4 GB) / AMD Radeon RX 5500 XT (4 GB) / Intel Arc A580 (8 GB, with ReBAR on)
DirectX: Version 12
Storage: 10 GB available space
Support the game developers by purchasing the game on Steam
InstallationGuide
TurnOff Your Antivirus Before Installing Any Game
1 :: Download Game 2 :: Extract Game 3 :: Launch The Game 4 :: Have Fun 🙂
Last week, one of the most circulated reactions to the Marathon server slam was a YouTuber who took one look at the menus and declared it the first ever “fontslop” game.
He wasn’t the only one who felt their eyes were assaulted by Marathon’s unorthodox graphic design. UI feedback was one of Bungie’s major takeaways from the weekend server slam. “Keep it coming,” the Bungie account said on X.
But don’t expect Marathon’s gritty linuxcore look to go anywhere. At least not if Elliott Gray, a UI designer who has proudly declared himself a “fontslop merchant” in his X bio, has any say. Gray is also listening to your feedback about Marathon’s menus and agrees there’s room for improvement, but he made one thing clear:
“Don’t think for a second that we’re gonna remove the SAUCE from the UI,” Gray wrote on X today, concluding with a “#fontsloptakeover” hashtag. “All jokes aside, there’s plenty of work we can and will do as a team to respond to player feedback about inventory management, navigation, density of info, etc.”
(Image credit: Elliott Gray on X)
That’s good to hear. It’s nice to gather feedback and all, but in this case, the folks saying “pee-ew” to Marathon’s menus have bad taste. The UI has practical problems without a doubt (inventory sorting icons are too similar, tracking items sucks, using the Codex requires too many clicks) but it all looks breathtaking.
(Image credit: Bungie)
I reckon the reaction to the style has been so weirdly extreme because the art of graphic design has been sapped out of big-budget games, especially in multiplayer shooters, for a decade-plus. Everything is not instantly recognizable, so it’s bad. There is more to absorb on screen than a grid of rectangles, so it’s too much. Gamers are not used to seasoning their food.
Like many aspects of Marathon, it all gets easier with time. After 21 hours with the server slam, I’ve come around on it in a big way (and not clashing with menus).
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Nested Lands is a ruthless medieval RPG game featuring in-depth village building, large-scale social management and combats. Gather survivors, build a settlement, craft, master your skills, survive, and endure alone or in online co-op.
Nested Lands is a multiplayer settlement-building RPG set in a dark, plague-ravaged world where twisted madmen and bandits roam the land. Your life will depend on how well you manage and grow your settlement. Fortunately, you’re not alone in this dark world — your peasants will help you gather resources, craft items, and build defenses as you lead them through danger and privation. But remember, every choice you make has consequences and can lead your village to prosperity or a senseless death from the plague.
BUILD YOUR SETTLEMENT
Start from a clean slate and build a brand-new civilization. Assign each peasant a specific role and order them to build, craft, or gather the resources you need to survive the hardships you will face. With dozens of upgradable buildings and hundreds of items to craft and customize, including farms and animals, you’re free to shape your settlement as you see fit. Call of Duty: Black Ops 6
RECRUIT YOUR ALLIES
The only way to break through the endless darkness of Nested Lands is to gather the other survivors who share your plight, but have yet to fully give up hope. Save and recruit peasants during your journey across the world. But keep in mind that they will need your protection.
MAKE YOUR NAME
Start from nothing. Rise from the bottom, overcome monumental challenges, and make your fame echo across the Nested Lands. But be careful – all your decisions will be carefully watched and evaluated. Will your name be praised by all, or will its very sound instill fear into the common folk who dwell in this open world? The choice is yours.
SURVIVE IN A POST-PLAGUE WORLD
The disfigured nature of the world makes survival even more challenging. Before facing other threats, you need to secure the basics — a lack of medicine can wipe your village out faster than any blade. Craft, improve your skills, and endure the harsh reality of Nested Lands. Brutal weather and the coming winter may be your greatest foes, but random encounters won’t offer any respite.
Features and System Requirements:
Nested Lands is a dark survival city-builder set in a plague-ravaged medieval world.
Establish and grow a settlement while defending it from raids, disasters, and deadly diseases.
Manage resources carefully as hunger, fear, and sickness threaten your people’s survival.
Build walls, train defenders, and make hard moral choices to keep hope alive.
Its grim atmosphere and challenging systems create a tense, immersive survival experience.
Screenshots
SystemRequirements
Minimum
OS *: Windows 10 and above
Processor: Intel(R) Core(TM) i3 or higher
Memory: 16 GB RAM
Graphics: NVIDIA GeForce RTX 3050 4GB or higher
DirectX: Version 12
Storage: 15 GB available space
Support the game developers by purchasing the game on Steam
InstallationGuide
TurnOff Your Antivirus Before Installing Any Game
1 :: Download Game 2 :: Extract Game 3 :: Launch The Game 4 :: Have Fun 🙂
I did not expect Running With Scissors to announce a new FPS where you play as a victim of one of the massacres depicted in the original Postal. Then again, I find it wise not to expect anything from Running with Scissors. The developer made its name on stoking outrage with its largely terrible games, though I will concede that Postal 2 was, despite its many, many flaws, ahead of its time in certain ways.
Even so, Flesh & Wire is a twist I didn’t see coming. Described by Running With Scissors as a “horror first-person shooter”, it puts you in the shoes of Angel, a young woman seeking vengeance against the Postal Dude after being caught on the wrong end of his rifle during his 1997 killing spree. The game will involve tracking the Dude across the Arizona desert, battling military forces and your own traumatic memories as you search for vengeance.
Running With Scissors released a trailer for the game to go with the announcement, and on the face of it, Flesh & Wire certainly seems to be striving for a more serious tone than the mainline Postal series, though the combat looks like it needs tightening up even in what little we see of it. I’m also not convinced it’s going to be the most nuanced depiction of struggles with PTSD, given how Angel wraps her arms in barbed wire and can apparently employ supernatural forces to fight enemies.
Flesh & Wire – Official Announcement Trailer | IGN Fan Fest 2026 – YouTube
There’s no doubt that wrangling with the ramifications of the original Postal’s story is an interesting idea, especially given the US’ torrid history with mass shootings in the years since. Do I trust Running with Scissors in handling such material? No! And neither should you!
Nonetheless, I would love to be proven wrong and for Flesh & Wire to turn out great. At the very least, Running With Scissors has time to get the game right. Flesh & Wire isn’t coming out until sometime next year. If in the meantime you want to play a Postal game that doesn’t suck, Hyperstrange’s spinoff Postal: Brain Damaged is an entertaining, if thoroughly disposable, boomer shooter lark.
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Call of Duty : Black Ops 6 is signature Black Ops across a cinematic single-player Campaign, a best-in-class Multiplayer experience and with the epic return of Round-Based Zombies.
Forced to go rogue. Hunted from within. This is Call of Duty : Black Ops 6.
Developed by Treyarch and Raven, Black Ops 6 is a spy action thriller set in the early 90s, a period of transition and upheaval in global politics, characterized by the end of the Cold War and the rise of the United States as a single superpower. With a mind-bending narrative, and unbound by the rules of engagement, this is signature Black Ops. Borderlands 4
The Black Ops 6 Campaign provides dynamic moment-to-moment gameplay that includes a variety of play spaces with blockbuster set pieces and action-packed moments, high-stakes heists, and cloak-and-dagger spy activity.
In a best-in-class Multiplayer experience, players will test their skills across an immense line up of maps and modes. Black Ops 6 also marks the epic return of Round-Based Zombies, the fan-favorite mode where players will take down hordes of the undead. Fight across six new maps, with the new Directed Mode for those wanting to witness the Zombies story with a guided experience, and Grief, a mode for those looking for a more competitive experience.
Features and System Requirements:
Call of Duty: Black Ops 6 delivers an intense, cinematic campaign packed with covert ops and high-stakes missions.
Fast, fluid gunplay returns with refined movement and next-level weapon handling.
Multiplayer introduces new maps, modes, and progression systems built for competitive play.
The iconic Zombies mode evolves with deeper lore, fresh mechanics, and cooperative chaos.
With cutting-edge visuals and sound design, it pushes the Black Ops experience to new heights.
Screenshots
SystemRequirements
Minimum
OS *: Windows 10 or Newer
Processor: AMD Ryzen™ 5 1600X or Intel® Core™ i7-6700K
Memory: 12 GB
Graphics: AMD Radeon RX 6600XT or NVIDIA GeForce GTX 1080Ti / RTX 3060
Storage: 128 GB available space
Support the game developers by purchasing the game on Steam
InstallationGuide
Turn Off Your Antivirus Before Installing Any Game
1 :: Download Game 2 :: Extract Game 3 :: Launch The Game 4 :: Have Fun 🙂
There’s a lot going on in the world of videogames right now. The Marathon server slam is the big attention-getter of the moment, but Sony also got the first playtest for Horizon Hunters Gathering going on this weekend for some reason, and of course the Steam Next Fest is wrapping up over the next few days, and there’s a lot of very cool stuff coming out of that.
On top of all that, Spellcasters Chronicles is now in early access on Steam, a much lower-key affair but still interesting because it’s being developed by Quantic Dream, and is absolutely nothing like anything Quantic Dream has ever done before. The studio’s previous games, like Heavy Rain, Beyond: Two Souls, and Detroit: Become Human, are all adventure (or action-adventures, if you want to get fiddly about it), but for Spellcasters Chronicles the studio decided to give ‘er hell with a MOBA.
Our initial impressions were positive: PC Gamer’s Elie Gould spent some time with a Spellcasters Chronicles beta last year and declared it “exciting enough that I want to put extra time and energy into figuring out its details.” The reception of the early access release has been somewhat cooler, however: Significant performance and stability issues seem to be the most common problem, but there are also complaints about a perceived lack of development progress from the beta builds to the early access release.
Well, that’s early access for you: It’s called “early” because you’re getting hands on it before it’s finished. (We used to call that a beta test, but now the beta test is early access and the alpha test is the beta test, I’m really not sure how the hierarchy works further down the line but you get the idea.) Performance, stability, and gameplay issues can all be tuned as development continues—as long as development actually continues. This could be a bigger problem for Spellcasters Chronicles: Its peak concurrent player count at this point is 888, and at this moment it’s sitting well below that.
This isn’t a catastrophic situation. This is a very crowded weekend, and on top of that the release of Spellcasters Chronicles was not widely publicized: Quantic Dream announced the date via its X account, but on the Steam store page, for instance, the updates go directly from the start of the second closed beta to the early access release. It’s a bit muddled, then, but I’m inclined to think that this is one instance where it doesn’t really matter because there are so many other things going on anyway.
And there is enthusiasm for it in other quarters: Posts in the Spellcasters Chronicles subreddit also call out performance problems but are notably more upbeat about its potential if and when those technical shortcomings are addressed.
Sadly, I can’t offer any personal comments on Spellcasters Chronicles because my aging CPU is not supported, but that’s probably okay too because the only thing I know about MOBAs is that Elie seems to like them. Now that Spellcasters Chronicles’ early access is live, I’ll see if I can talk them into jumping back in and giving us a more detailed look at what it’s all about—in the meantime, it’s free to play so you can try it for yourself on Steam or the Epic Games Store.
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Serious Sam Classic: The First Encounter Direct Download
Serious Sam is a high-adrenaline single-play and 16-player co-operative arcade-action FPS and Gamespot’s Game of the Year 2001!
Serious Sam is a high-adrenaline arcade-action shooter heavily focused on frantic arcade-style single player action. In a world where cyberpunk meets fantasy-fiction and advanced technology is mixed with black magic and psycho-powers, Sam travels through the beautiful world of ancient Egypt and several diverse planets, confronting countless Mental’s minions on his way to the Mental’s base. Demon Tides
Key Features
Frantic Arcade-Style Action – Fight your way through 15+ nightmarish warriors in Mental’s army, including the charging Sirian Werebull, screaming Headless Kamikaze and other crazy monsters, and finally challenge the multi-story Ugh-Zan boss!
Various Environments and Secrets – Unleash mayhem in ancient Egypt. Discover over 80 secrets hidden in the fray!
Special Weapons and Power-Ups – Wreak havoc with a huge arsenal of weapons including Double Shotgun, Rocket Launcher, Minigun and Cannon!
Co-Op Multiplayer – Embrace the mayhem with up to 16 players!
Versus Multiplayer – Drop the gauntlet and let the heavy ordinance fly in incredible Deathmatch and Scorematch!
Split Screen – Huddle up with up to 4-player local split screen co-op and versus modes!
Level Editor – Create your own levels, MODs, textures and other content with the inclusion of the fully featured Serious Editor and Serious Modeller!
Features and System Requirements:
Serious Sam Classic: The First Encounter pits you against massive hordes of enemies in frantic, fast-paced shooting combat.
You get a wide arsenal of weapons, from shotguns to chainguns, each feeling powerful and satisfying.
Levels are large and open, encouraging movement, dodging, and strategic positioning.
Classic arcade-style gameplay with health and armor pickups keeps the action relentless.
Co-op support lets you tackle waves of enemies with friends for even wilder chaos.
Screenshots
SystemRequirements
Minimum
OS *: Windows 95 OSR2, Windows 98, Windows 98SE, Windows ME, Windows NT 4.0 (with Service Pack 5), Windows 2000, Windows XP, Windows Vista or Windows 7 operating system
Processor: AMD K6-3 400MHz, Pentium II or Celeron-A 300MHz
Memory: 64MB
Graphics: full OpenGL compliant 3D accelerator
Hard Drive: 600MB free hard disk space
Support the game developers by purchasing the game on Steam
InstallationGuide
TurnOff Your Antivirus Before Installing Any Game
1 :: Download Game 2 :: Extract Game 3 :: Launch The Game 4 :: Have Fun 🙂
Pirate survival game Windrose is having a moment. It’s one of the most popular demos at Steam Next Fest, it’s got so many concurrent players it shows up on Steam’s most-played charts, and earlier this week it cannonballed to over 1 million wishlists. Plus, its combination of survival systems, open world pirate ship battles, and uplifting sea shanties makes for a heck of a lot of fun.
So when developer Windrose Crew announced a new trailer would be released today, a lot of players (including me) assumed a release date, or at least a release window, would come with it. The trailer shown today for IGN Fan Fest, while boisterous as always, doesn’t give any indication of when the game will be out, however.
Windrose – Official Trailer | IGN Fan Fest 2026 – YouTube
“Guys, I know many of you hoped for the release date reveal today, and we understand your passion—trust me, we are so eager to lock in the date and announce it to you as well,” the development team posted in the game’s official Discord about an hour after the new trailer appeared. “But now is not the time to do it.”
Noting that the full version of the game “could be several times bigger in content and scale than the demo” in terms of numbers of islands, points of interest, ships, and enemies, Windrose Crew said it wants to polish the game further and incorporate some player feedback before taking the step of announcing a release date.
“The process of building the game for you is a huge inspiration, your attention to Windrose is very humbling, but please, let us cook more,” the team said on Discord. “When we feel confident enough, we will announce the release date. I promise, we are not holding this information to tease your anticipation. We are holding it because we want to lock this in firmly and ship the game on time and in [the] best condition possible.”
As Tom Petty, who himself would have made a fine pirate, once said: “Waiting is the hardest part.” But much better to hold back a release date than promise one that can’t be met. I’m sure that boisterous crew of over 1 million wishlist pirates will agree.
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