Do you like mob tagging in oldschool MMOs, or are you done with fighting for quest credit?




Terminally Online

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This is Terminally Online: PC Gamer’s very own MMO column. Every other week, I’ll be sharing my thoughts on the genre, interviewing fellow MMO-heads like me, taking a deep-dive into mechanics we’ve all taken for granted, and, occasionally, bringing in guest writers to talk about their MMO of choice.

I’ve been having a pleasant time with WoW: Forever (and by that, I mean it has consumed nearly every waking moment of my life). One thing, however, has been made pretty clear: Mob tagging, that is, only giving kill credit to the first player (or group) to damage a mob, is divisive.

One side of the fence—my side, I’m afraid—does see mob tagging as a necessary evil in an MMO that’s trying to drive social interaction. Videogames, particularly ones that are incentivising you to group up, are kind of meant to be a pain in the butt sometimes; if you’ve got a “kill 20” quest and there another person there, the fact you might get in each other’s way if you don’t group up, and have a jollier time if you do, is a net good.

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