Final Fantasy 7 Revelation’s story changes are “not taking fan feedback into account really at all”, says the remake director: “Paradoxically, that is actually better for the fans”




Back in 1997, Final Fantasy 7 on PS1 felt as glossy and cutting-edge as you could get for an RPG or otherwise. Now, for 2027, Final Fantasy 7 Revelation and its remake trilogy predecessors feel just the same way. Closing out the saga, this series is a reimagining of an epic saga with just the same sensibility as its source material, respectful of recreating what came before while also making seriously bold moves with how it reimagines it. After all, at the end of Final Fantasy 7 Remake, it became clear its remake title was as much verb as adjective, breaking down the notion of what it means to break down and re-craft an icon.

Square Enix are in a lucky position with tackling this monumental task, with a cohesive development team not just across the trilogy but one that stretches back to the original game in the ’90s as well. Final Fantasy 7 Revelation‘s imminent conclusion isn’t just a testament to the quality of the original game, but the team that made it. “Everything in the game has to feel both nostalgic and new at the same time,” says series director Naoki Hamaguchi, speaking on the upcoming final release.

Old and new

Sephiroth embraces Cloud in Final Fantasy 7 Revelation's North Crater demo

(Image credit: Square Enix)

“There’s a very consolidated and consistent philosophy we have going through the whole of the trilogy in terms of how we balance [old and new],” says Hamaguchi. Combining both feelings is “the mission for this whole project”.

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