Space Marine 2 dev says its games are so profitable in part because they’re made outside of the US, and the company has “no real development in North America any more”



Saber Interactive had a breakout hit in the form of Warhammer 40,000: Space Marine 2, and you can attribute at least part of its success to the fact that it was not made in North America. The company’s chief creative officer, Tim Willits, says it’s been dramatically scaling down its operations in the region.

In fact, Saber has “no real development in North America any more,” as Willits tells GamesIndustry.biz. The company is headquartered in Florida, and a handful of its subsidiaries are based in the US, but the vast majority of its development wings are spread across Europe.

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