‘Zero Hour’ quest walkthrough in Destiny 2 to get Outbreak Perfected


“Zero Hour” is the second secret mission to ever come to Destiny 2, and it’s finally back in the game as part of the Into the Light update and the May 14 reset. Much like the reprised “The Whisper” mission and its Whisper of the Worm reward, the updated version of “Zero Hour” rewards a fully craftable version of the Exotic pulse rifle Outbreak Perfected.

In this Destiny 2 guide, I’ll walk you through how to complete “Zero Hour” and get the pattern for Outbreak Perfected. Whether this is your first time experiencing “Zero Hour” or it’s just been too many years for you to remember the path, I’ve got you covered.


How to start ‘Zero Hour’ in Destiny 2

The Guardian in Destiny 2 makes their way to Ada-1 in the Tower

Image: Bungie via Polygon

To start “Zero Hour,” all you need to do now is talk to Ada-1.

Head to the Tower Annex — the landing point over by the Drifter — and head up to Ada-1, the vendor who normally just handles transmog. She’ll give you the “Asset Protection” quest. With the quest in hand, all you need to do is open up the “Into the Light” submenu in the Director and select “Zero Hour.”

Completing the Exotic mission and finishing the quest at Ada-1 will reward you with the pattern for Outbreak Perfected.


‘Zero Hour’ walkthrough in Destiny 2

You have 40 minutes to beat this mission on the Normal difficulty.

Navigating the Destiny 1 Tower in ‘Zero Hour’

“Zero Hour” starts out with a lot of combat as you first adventure through the Destiny 1 Tower. You’ll be dealing with some powerful Fallen here, so make sure to put on your best gear and an assortment of ad-clearing weapons. As with all dense Fallen encounters, the Riskrunner Exotic submachine gun will serve you well if you’re having trouble.

Bungie via Polygon

Make your way through the bazaar and into the small vent. On the other side, you’ll be where the Speaker’s chambers once were. Clear the enemies, and move through the sweeper bot hallway.

You’ll find yourself in the courtyard, which is filled with enemies of varying type and power. There’s even a Brig here now, an enemy type that didn’t exist when the original mission came out. Take them all down to unlock the rest of the path.

Bungie via Polygon

Continue through the old tower until you reach the flaming scaffolding where the original opening mission of Destiny 2 takes place. Slide under the big door next to the M and drop down the elevator shaft. Climb in the vent and follow it.

Bungie via Polygon

You’ll emerge in a giant shipyard. Turn immediately left, and you’ll see a ship sitting below you. Run up to it and crouch under its nose. Follow the path and take a right into the vent. Follow the hallway you drop into and take the other vent above you. Take a left and enter another vent behind the toolbox.

Bungie via Polygon

Follow the vent and take your first right. There are a few doorways below, but you only need to take the one directly under you. If you’re the first player to arrive, you’ll have a handy metal lip to stand on. If you’re following a teammate, it’ll have broken off by now. Step off the ledge, turn around, and push forward against the wall as you fall. Climb into the ledge and follow the vent.

Bungie via Polygon

Jump onto the first piece of yellow scaffolding and then onto the next. Look toward the tower. There are two drain openings and a platform to your left. Depending on your class, you can either jump straight to the landing or hop your way to the landing through the drain openings.

Bungie via Polygon

On the landing, look off and down toward the tower. You’ll see a small protrusion. This is your target. Jump off the landing and move toward the wall. Land on the antenna.

Bungie via Polygon

Look out toward where the city and turn left. Jump on the pipes until you reach the next landing. You can pull a switch here to help your friends catch up.

Bungie via Polygon

Jump onto the scaffolding above you and run up to the open vent. Jump in and follow the path. You’ll be in a big elevator shaft. Start climbing up a few flights until you’re at the second from the top. Shoot open the vent on the right and climb through.

Bungie via Polygon

Now you’ll be surrounded by spinning fans, each of which have an Explosive Shank in the middle. Look for the red lights and jump into them. If you hold against the wall, you’ll save yourself from the fans. When you land, be careful — don’t hit the ground too hard and skid off into another fan. Repeat this process, carefully taking out or maneuvering around the Shanks, until you’re at the bottom of the shaft. Climb in another vent.

Bungie via Polygon

You’ll now find yourself in a long hallway that looks completely blank. Jump off the ledge and onto the silver vents hanging off the wall. These are tricky to stand on, so limit your movement. Jump to the next one and finally into the open door on the far side. Once again, there is a switch here to help your friends through the puzzle if they’re lagging behind.

How to navigate the ‘Zero Hour’ maze

Bungie via Polygon

Follow the vents until you get to Ventilation. Walk forward and take a look at the map, which you can see clearly in the image above.

This is the maze section of “Zero Hour,” and it looks much scarier than it actually is. The white lines represent hallways you can walk through, with the red arrows denoting switches you need to hit. You start the map in the center of the bottom-most rectangle’s southern white line. When you’ve had a good look at the map, turn around and drop down two floors of vents.

You’re in the maze now, just like in the picture. We recommend sending one player right and another left, just to speed the process up. The instructions below are for the right-side player, so left-side players should just mirror my instructions.

Bungie via Polygon

  1. Run forward and take a left. Keep running until you find a split in the hall.
  2. Turn right and into another rectangle.
  3. Follow the path and hit the first switch.
  4. Keep running until you reach the original hallway.

Bungie via Polygon

Here, you’ll likely have to wait for a wall of electricity to pass. If the electricity is just starting to arc, you can run through. Otherwise, you’ll have to sit and brood — Darth Maul style.

Bungie via Polygon

When the electricity drops, take a right turn. You should start hearing an unsettling sound about now. An electric shredder is also running the maze with you, named TR3-VR by Bungie and the Destiny community. There are some alcoves to hide in so it can pass, but just to your left you should see a giant cavern with pipes in it.

Jump on the pipes and wait for the machine to pass. You can tell if the shredder is chasing you by its sound or giant red light.

Bungie via Polygon

With the machine gone, jump back over to your hallway and take a left. Follow the path until a hallway opens on the right. Go hit the switch like last time and return to your normal hallway.

Bungie via Polygon

Take a right and follow the path until you can take another right. This is the exit. If you’ve hit all four switches, the doors will be open.

Run into the new room and hop on one of the elevators to your right or left. Hit the button and wait for them to slowly lift you into the rafters.

Bungie via Polygon

Jump onto the platform and shoot out the vent. Head down the chute and stay in the center of the slide. Jump to slow your momentum, or risk death by splattering against a wall. When you come out of the chute, turn left and then immediately right. Crawl through the vent on the floor.

How to navigate the vault maze in ‘Zero Hour’

Bungie via Polygon

You’ll be in the old Cryptarch Vault now, and the mission is nearly done.

On the opposite side of the Vault’s door, you’ll see some pipes on the wall. Next to the pipe, you’ll see the Cryptarch symbol. Go stand by it and the secret door will open. Run forward until you reach the section with white floor panels. You’ll need to step on these in the correct order or you’ll get incinerated.

There are six rows of panels, each are five panels across. We’ve numbered the panels below in order, so R1 – 1 is the farthest left panel on the first row, R1 – 2 is the farthest left panel in the second row, R3 – 5 is the farthest right of the third row, and so on.

You’ll start on the second tile from the right on the first row. From there, here’s the order you should follow, with the direction you need to head in in parentheses:

  • R1 – 4 (Start)
  • R2 – 4 (Forward)
  • R2 – 3 (Left)
  • R2 – 2 (Left)
  • R2 – 1 (Left)
  • R3 – 1 (Forward)
  • R4 – 1 (Forward)
  • R5 – 1 (Forward)
  • R5 – 2 (Right)
  • R5 – 3 (Right)
  • R4 – 3 (Back)
  • R4 – 4 (Right)
  • R4 – 5 (Right)
  • R5 – 5 (Forward)
  • R6 – 5 (Forward)

Once you’re through the panels, head to the end of the vault.

Bungie via Polygon

At the broken case, take a right and you’ll see a burned hole in the ground. Drop through it. Run forward and hop into another vent. It’s time to fight.

How to defeat Siriks in ‘Zero Hour’

Bungie via Polygon

When you drop down, you’ll find a Fallen Captain wielding a Scorch Cannon: Siriks. They’re surrounded by an army of Fallen.

Take out Siriks’ Fallen allies. They’ll summon turrets, big Servitors that grant immune shields to everything (these are very annoying, so kill them first) and a ton of Shanks. Just keep killing everything until Siriks’ health is about one-third full. You’ll get a message on your screen that says “Siriks retreats… for now” and the boss will disappear.

Two Fallen Walker tanks will appear on the raised platforms on your left and right, along with some additional Fallen. Take everything out and you’ll get another ominous message: “Siriks returns… heavily armed.”

Siriks will drop back into the area in a massive Brig mech. This thing has full health, so it’s going to take some time and work to take it out. Once you manage to blast off theshield on the Brig, the boss will start lobbing massive tank and constant airstrikes. Just keep moving to dodge these attacks and you’ll eventually take it down.

With Siriks dead, head up to the chest that spawns, say hi to Mithrax, and grab the Outbreak Perfected schematic. Head back to the Tower and talk to Ada-1. She’ll give you the Outbreak Perfected, complete with the pattern attached. Ada-1 will also give you the “Outbreak Refined 1” quest, which you can complete for some additional crafted perk options on your new Outbreak Perfected.

If you already have the Catalyst for Outbreak Perfected from the original version of “Zero Hour,” you’ll instantly be able to place it on your newly crafted gun. However, if this is your first time running the mission, you’ll need to hop back in on Heroic mode in order to pick up the Catalyst and improve your Outbreak Perfected.

Diablo 4 season 4 Loot Reborn release time and start date


Diablo 4 season 4, formally called Loot Reborn, is coming. As the title suggests, it’s bringing a revamp to the loot system, some new blacksmithing mechanics, a new take on the Helltides mechanic, and a deadly plot involving the Iron Wolves mercenary company.

Here’s when Diablo 4 season 4 starts in your time zone, and details on what to expect from Diablo 4 season 4.


Diablo 4 season 4 release time in your time zone

Diablo 4 season 4 starts at 10 a.m. PT on Tuesday, May 14, according to a Blizzard blog post. Here’s when that is in your time zone:

  • 10 a.m. PDT for the West Coast of North America
  • 1 p.m. EDT for the East Coast of North America
  • 6 p.m. BST for the U.K.
  • 7 p.m. CEST for Western Europe/Paris
  • 2 a.m. JST on May 15 for Tokyo

What’s new in Diablo 4 season 4?

Like the name suggests, Diablo 4 Season 4’s Loot Reborn is mostly about items:

  • Affixes are getting simplified descriptions with more straightforward effects.
  • Tempering and Masterwork let a blacksmith customize, swap, and improve your affixes using the new Tempering Manual and Crafting Manual items.
  • You’ll be rewarded with several of those Tempering Manuals when you fight along with the Iron Wolves mercenary company in Kehjistan.
  • Masterworking will require a specific material that can only be found in the new, timed, World Tier 4, 200-level challenge, The Pit of Artificers.
  • The Helltide will now include a threat mechanic inspired by Season of Blood that culminates in the player becoming Hell-marked and drawing the attention of a Hellborn. Collect their Baleful Hearts to start the Accursed Ritual and face the Blood Maiden for a valuable reward.

FFXIV ocean fishing beginner’s tips and bait list


Ocean fishing is a fun and relaxing Final Fantasy 14 side activity, though it can be stressful if you don’t know what you’re doing. Getting on a boat with friends to reel in big catches is a unique experience, but you can only ocean fish during certain times of the day.

You do not need to own any expansions to ocean fish and you can participate even if you’re playing the free trial. Yippee!

Below, we explain how to unlock ocean fishing in FFXIV. We’ll also tell you the ocean fishing schedule, what bait to use while you ocean fish, and tips to score big and rake in rewards.


What is ocean fishing?

Ocean fishing is like an alliance raid, but for fishing. You’ll board a big boat that’ll take you through three different parts of the water and you’ll have to complete objectives for extra points.

You’ll be put into a full party, with two other parties on your boat. The goal is to catch fish to score big during the time limit.

It’s not all just catching big, rare fish, though. Catching special “spectral” fish has a chance to trigger a spectral current. These spectral currents allow you to catch even more fish with higher point values, so triggering one of these is nearly always the goal.

There are also a handful of objectives to try to complete during the expedition, like catching a lot of sharks or jellyfish.


How to unlock ocean fishing in FFXIV

In order to start your grand ocean fishing adventure, you’ll need to unlock the Fisher job, which you can do by heading to the Fisherman’s Guild in Limsa Lominsa. You’ll also need to complete the next Fisher quest, “My First Fishing Rod.” You can ocean fish even if your Fisher is at level 1. (In fact, ocean fishing is a really easy way to level Fisher up super fast.)

Once you have your Fisher ready to go, you’ll just need to complete the quest “All the Fish in the Sea” in Limsa Lominsa, which starts at the NPC Fhilsnoe below:

A map showing where to find Filsnoe in FFXIV to unlock ocean fishing

Graphic: Julia Lee/Polygon | Source images: Square Enix

Once you finish that quest, you can queue for ocean fishing via Dryskthota at the Limsa Lominsa Ferry Docks (west of the Arcanist’s Guild Aetheryte), as long as it’s time to ocean fish.

Note that you will not be able to take the Ruby route through the Stormblood locations until you beat the Stormblood expansion.


Ocean fishing schedule

Unfortunately, you can’t ocean fish whenever you want to. Ocean fishing abides by a schedule and you can only register for it for fifteen minutes from the top of the real world hour, every other hour. For example, if the registration period starts at 2 p.m., you have until 2:15 to queue for ocean fishing. If you miss this period, you’ll have to wait until 4 p.m.

While we would recommend looking out for the odd or even hours, the exact time changes depending on daylight savings and on your timezone, so we actually recommend Lulu’s Tools, which has a live ocean fishing schedule, even noting which objectives and routes the next few boats will take.


Which bait to use while ocean fishing

There are three main bait types used during ocean fishing: krill, ragworm, and plump worm. You can nab all three of these baits from the merchant on the docks where you queue for ocean fishing. You should stock up and buy a ton of each of the three.

In every ocean fishing experience we’ve had, there has always been somebody in the group who will use alliance chat (the orange chat) to say which bait to use or, alternatively, somebody who will tell you which bait to use if you ask. However, if you don’t want to rely on these genius fishing strangers every time you get on the boat, here are the best baits to trigger spectral currents by location:

  • Bloodbrine Sea: krill
  • The Ciedalaes: ragworm
  • Galadion Bay: plump worm
  • Rhotano Sea: plump worm
  • Rothlyt Sound: plump worm
  • Northern Strait of Merlthor: ragworm
  • Southern Strait of Merlthor: krill
  • Sirensong Sea: plump worm
  • Kugane Coast: ragworm
  • Ruby Sea: krill
  • One River: krill

In a very broad sense, these three baits will keep you covered. There are some specific catches that take a different bait from the three, but for the sake of simplicity and scoring points, using these three baits should lead you to success.


How to get a high score in ocean fishing

You can min-max in ocean fishing, and while scoring big also relies on luck, there are a few things you can do to help boost your score:

  • Empty your inventory to prepare for the fishing trip, as you’ll be hauling in lots of unique fish that take up a ton of inventory slots. Do not use the “release list” feature to automatically discard fish, as the animation that plays to discard the fish wastes your precious time on the boat.
  • Bring and use Cordials and Hi-Cordials to restore your GP. You should be using your fishing skills, whether you’re using Patience, Powerful and Precision Hookset, or other fishing skills. You should not just be using your basic Hook skill.
  • Don’t forget to use Thalaik’s Favor, a level 15 skill that gives you back 150 GP in exchange for three stacks of Angler’s Art (a buff you get for just catching big fish).
  • Use Chum between catches during spectral currents to get fish to bite faster.
  • Don’t stress too much about your point value while fishing, as there are a ton of bonuses at the end that’ll shoot your score up. You’ll be surprised about how many bonuses you may get at the end.

Just by following the above, we’ve been able to score above 10,000 points (which is all you need to get the mount and minions).


Ocean fishing rewards

Every time you finish ocean fishing, you’ll get a boatload of EXP, as well as gatherers’ scrips (if you’re high enough level to have them). Notably, there are a few exclusive rewards to ocean fishing that are locked behind specific achievements.

The following achievements give minions and mounts:

  • On a Boat IV: Earn a cumulative total of 1 million points while ocean fishing (Much-coveted Mora minion)
  • No More Fish in the Sea I: Score at least 5,000 points during a single ocean fishing voyage on the Indigo route (The Major-General minion)
  • No more Fish in the Sea II: Score at least 10,000 points during a single ocean fishing voyage on the Indigo route (Hybodus Horn for the mount)
  • Near, Far, Wherever Fish Are II: Score at least 10,000 points during a single ocean fishing voyage on the Ruby route (Mossasaurus minion)
  • Mine, Mine, Mine: Encounter 3 seagull flocks while ocean fishing (Gull minion)
  • Double-backwards Somersault: Encounter 3 dolphin pods while ocean fishing (Dolphin Calf minion)

You can claim these rewards from the achievements menu once you earn said achievement.

A Viera rides the Hybodus mount in FFXIV, which is like a shark with wings.

The Hybodus mount, Viera not included.
Image: Square Enix via Polygon

These achievements give you titles:

  • On a Boat V: Earn a cumulative total of 3 million points while ocean fishing, (World-class Troller title)
  • No More Fish in the Sea III: Score at least 16,000 points during a single ocean fishing voyage on the Indigo route (Ocean Fisher title)
  • No More Fish in the Sea IV: Score at least 20,000 points during a single ocean fishing voyage on the Indigo route (Master of the Sea title)
  • Near, Far, Wherever Fish Are III: Score at least 16,000 points during a single ocean fishing voyage on the Ruby route (Doom of the Deep title)
  • What Did Octopodes Do to You?: Earn the “Octopus Travelers” bonus during an ocean fishing voyage on the Indigo route (Octopus Traveler title)
  • What Did Sharks Do to You?: Earn the “Certifiable Shark Hunters” bonus during an ocean fishing voyage on the Indigo route (Shark Hunter title)
  • What Did Jellyfish Do to You?: Earn the “Jelled Together” bonus during an ocean fishing voyage on the Indigo route (Jellyfish Fanatic title)
  • What Did Seadragons Do to You?: Earn the “Maritime Dragonslayers” bonus during an ocean fishing voyage on the Indigo route (Sea Dragoon title)
  • What Did Balloons Do to You?: Earn the “Balloon Catchers” bonus during an ocean fishing voyage on the Indigo route (Balloon Catcher title)
  • What Did Crabs Do to You?: Earn the “Crab Boat Crew” bonus during an ocean fishing voyage on the Indigo route (Deadliest Catcher title)
  • What Did Mantas Do to You?: Earn the “Sticking it to the Manta” bonus during an ocean fishing voyage on the Indigo route (Manta Maniac title)
  • What Did Shellfish Do to You?: Earn the “Maximum Mussel ” bonus during an ocean fishing voyage on the Ruby route (Sea Comber title)
  • What Did Squid Do to You?: Earn the “Squid Squadron” bonus during an ocean fishing voyage on the Ruby route (Squidzure Dragoon title)
  • What Did Shrimp Do to You?: Earn the “Shrimp Smorgasbord” bonus during an ocean fishing voyage on the Rubyroute (Shrimp Mariner title)