You can’t build clever little games anymore,” says RPG legend, unless you get lucky like Clair Obscur Expedition 33: “That doesn’t please the stock market



Dan Daglow is the rare video game creator who’s remained around the industry for over half-a-century, having worked on some earliest digital games back in the ’70s – including one of the first RPGs in the form of the simply-titled Dungeon. He’s seen big publishers become more and more reliant on sequels as the years have worn on, and he reckons it takes a lucky indie shot like Clair Obscur: Expedition 33 to break through the noise of the familiar these days.

“For each of the big publishers, how many years has it been since they had a major new IP? Some really big IP developed internally,” Daglow muses at a Game Developers Conference panel attended by GamesRadar+. “For each of the big publishers, consistently, the answer is, ‘Oh, my god, Merry, not the skeleton into the well, and the trolls are coming.'”

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