The Cat Lady follows Susan Ashworth, a lonely 40-year old on the verge of suicide. She has no family, no friends and no hope for a better future. One day she discovers that five strangers will come along and change everything… Moldwasher
By author Remigiusz Michalski (Harvester Games) this suspenseful psychological horror game features stylized artwork, a simple keyboard control method and English voice acting, plus a compelling, atmospheric 70 minute soundtrack by micAmic (now included free with every copy in Library > Music) and featured artists Warmer, 5iah and Tears Of Mars.
The Cat Lady contains strong adult themes and is recommended only for players over 18.
Enjoy even more games in this series with Downfall and Lorelai, available now on Steam!
Screenshots
SystemRequirements
Minimum
OS *: Windows 7, 8, 10
Processor: Intel or AMD CPU
Memory: 512 MB RAM
Graphics: DirectX compatible card
DirectX: Version 9.0
Storage: 2 GB available space
Support the game developers by purchasing the game on Steam
InstallationGuide
TurnOff Your Antivirus Before Installing Any Game
1 :: Download Game 2 :: Extract Game 3 :: Launch The Game 4 :: Have Fun 🙂
The 30th anniversary of Quake recently passed by—June 22, 2026 was the day—and of course there were acknowledgements, salutes, and celebrations a-plenty, as you’d expect for such a groundbreaking, influential, and enduring game. But it also got a couple of the driving forces behind it reflecting on those days rather more deeply, and as sometimes happens when youthful memories come to the surface, they got pretty deep into their feelings.
Quake co-designer Sandy Petersen, who joined id Software in 1993, got the ball rolling, writing bluntly on X that “Quake ruined id Software.” He said Quake “is an amazing feat of art, programming, and design,” and credited everyone on the development team for doing “a brilliant job, fulfilling tasks just right.” But, he added, the workload was intense, “and I think it broke us spiritually.”
Petersen then ran through a list of everyone who left id “within a couple years of finishing Quake,” including John Romero, Shawn Green, Dave Taylor, Mike Abrash, American McGee, and of course Petersen himself. All of them went on to have long and fruitful careers in game development, “so plainly we didn’t depart because of some kind of talent issue,” Petersen wrote. “We were all highly competent, just a little burnt out after the labor of Quake.”
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“Id Software was never the same after,” Petersen wrote. “In my opinion (only an opinion), the only other truly great game that id produced was Quake 3, and it was not at the level of the pre-Quake games.”
(Image credit: Sandy Peterson (Twitter))
Despite clearly being a bit melancholy about the whole thing, Petersen said Quake was “absolutely” worth the cost it extracted from id: “Games are more important than game companies, and Quake is an iconic titan of the gaming world.” But, he added, “man alive it seems like the company could have had its act together better and kept that dream team.”
Sandy Petersen is pretty famous for having his recollections repeatedly (but respectfully) knifed by John Romero, but in this instance his reminiscences were met with agreement, mostly, from the other John of the original id Software squad: Carmack.
In response to Petersen’s missive, Carmack said Quake was “overly ambitious technically,” and that the studio “could have done all the great multiplayer and modding work inside a Doom++ engine, allowing the designers to work with a more stable base instead of rug-pulling everything out from underneath them a couple times.”
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“I pushed everyone too hard,” Carmack wrote. “I didn’t appreciate how maturing companies need more slack, and that running people at startup intensity constantly will wear them out. Quake was also where I really had to accept my personal limits. I was working pretty much as hard as humanly possible, and I was still slipping past my goal points.
“On all of the founders’ shoulders, our original corporate stock arrangement and buy/sell agreement was a mistake, and resulted in bad incentives. We wanted to ensure that all ownership rested in the hands of people working hard on current projects, but the Silicon Valley standard approach of vesting stock would have worked out better.”
Carmack said he doesn’t think having elevated expectations for Quake level designers was a mistake (and credited Romero with setting that bar high right from the studio’s early days), but acknowledged that “we should have figured out how to pair up artists and designers earlier.” But, he continued, “there was infighting among the designers, and the ones that could manage the visuals were happy to disparage the ones that couldn’t.”
And then, simply and directly, he apologized: “Sorry, Sandy.”
(Image credit: John Carmack (Twitter))
The dissolution of id Software under somewhat acrimonious circumstances has been well documented over the subsequent years: American McGee, for instance, was reportedly fired by Carmack for sub-par performance on Quake, although Petersen later suggested that McGee was actually done dirty by another employee. Petersen also pointed a finger at Carmack’s “intensity” in particular in a separate post, writing that Carmack “decided we all needed to be in the same big room together. He’d read about this way of “focusing” the team and it did. But we also had nowhere we could decompress or hide out.”
(Image credit: Sandy Peterson (Twitter))
It didn’t take long for the other other John—Romero—to enter the convo with his own thoughts on the matter, which aren’t too far removed from Carmack’s: He echoed the in-hindsight belief that they should have stuck with a Doom++ game while ironing out the fully-3D Quake engine, and that everyone at id was “pushing ourselves past what was reasonable because that was how id had always worked.” He also gave particular credit to McGee for being “really good” at building Quake levels, a notably pointed comment given how McGee’s time at id ended.
“There are a hundred things we could have done differently, but we did the best we could do at the time with what we knew. Having a media circus around us certainly didn’t help,” Romero wrote. “id still goes on, and so does Wolf, Doom, and Quake. Maybe that was what we came together to do. That is more than enough for any game dev, any team, any lifetime really.”
(Image credit: John Romero (Twitter))
Taken altogether, it’s a really interesting conversation about one of the most storied game studios in history. But I love a happy ending, and so what really lands for me is how it all wraps up: With an understanding that everyone was younger then, the world was a different place, and as Romero put it, we did the best we could. Following Carmack’s apology, Petersen said he didn’t blame him for how it all worked out and told Romero he “did an incredible job” on Quake, and Romero thanked Petersen for getting them talking: “It really was a hell of a game.”
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Imperial Bureaucracy Hero Free Download (v0.3.21) Direct Download:
Turned to the last page of history, in the far and dark of a nightmare nearly over…YOU ARE THE MONSTER The Imperium d’Espoir et de Deuil rules the stars. Heretics and horrors press in from every side. Humanity sits on a cliff-edge at the end of time, and struggles mightily in its countless millions to buy another breath. There are no cults or apocalyptic end-times – only the gears of the world turning and crushing men in their wake. The impossible task of fixing this faltering machine is yours.
AS AN AUDITOR OF THE ADMINISTRATION
You’re not a superhuman warrior; you’re an upgraded bureaucrat, a servant of the paperwork and red tape it takes to (badly) run a galaxy-spanning empire. A moderately important person. Someone who would be missed. That’s more than most can say in this rotten age. You are the farthest thing from a hero.
FIX A DYSTOPIA OR DIE TRYING
Yet you can be a hero to the people you meet, or the worst villain in their story, or a faceless drone. These problems are “small” but they are life and death – a child’s future, a family’s ruin, a pension paid versus the Crown’s money saved.
Choose to help people, hurt people, or do the worst thing – the minimum, and then walk away. Is duty all there is, or will you linger in their lives?
Enjoy enormous freedom of choice and explore branching narratives. Maneuver through many and varied situations and find a way to climb the ladder – or just to be able to look at yourself in the mirror. A different mirror each morning.
Screenshots
SystemRequirements
Minimum
OS: Windows 10 or later
Processor: 2.0 GHz Dual-Core Intel-compatible
Memory: 2 GB RAM
Graphics: OpenGL 2.0 or greater compatible video card
DirectX: Version 9.0c
Storage: 600 MB available space
Support the game developers by purchasing the game on Steam
InstallationGuide
TurnOff Your Antivirus Before Installing Any Game
1 :: Download Game 2 :: Extract Game 3 :: Launch The Game 4 :: Have Fun 🙂
They just don’t make ’em like they used to. At least, that’s according to Eidos Montreal founder (and former general manager) Stephane D’Astous, who recently chatted with Thunderpick about the way the direction of the games industry—and the people setting that direction—have changed in the past 15 years.
“The big players 15 years ago are not necessarily big players 1782154515,” said D’Astoud. “There’s new players. 15 years ago Tencent existed but it wasn’t the 800-pound gorilla it is today… If you look at the sovereign fund of Saudi Arabia that has unlimited resources buying up EA, 15 years ago who would have said that EA was on the chopping block to be bought?”
The scale of the companies involved in gaming in 2026—and the size of their pocketbooks—means the vibe has shifted decisively. “The people with the money and the decision power are much fewer, and their pockets are much deeper… they don’t have the same DNA of the decision maker 15 years ago; it’s much more Excel than passion-driven.”
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Which might sound a little rosey-hued—it’s not like there was a time where videogame development was some sort of commune—but as we look back on too-many years of swingeing layoffs, ruthless and boneheaded corporate decisions, and various golden parachutes, it’s hard to deny that things do feel markedly worse than they did back in D’Astous’ heyday.
D’Astous puts some of the blame for it on the Covid-19 money spigot: “Thousands of projects were given money during Covid,” said D’Astous. “When I saw some of those… I said, ‘That idea was funded? Oh my god, this is bad news’… We’ll see the end results of that bad decision of this investment [a few years from now].”
As company scale has increased, so have executive expectations. D’Astous says he’s been asked to make a “Witcher 3-like game with a limited budget in less than four years with a new team” multiple times, such are the baffling and unrealistic expectations of the people at the purse-strings.
Does that look set to change any time soon? It doesn’t feel like it. Videogame companies are more desperate to amp up their revenues than they have been for some time. That’s not the kind of atmosphere that’s conducive to risk-taking and “passion-driven” game development, or at least certainly not in the traditional studio system where D’Astous cut his teeth.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
Thank You for Your Application is a work simulation game themed around job interviews. Players take on the role of an interviewer at the largest company in Aeropolis City, reviewing applicants’ resumes and documents according to strict and constantly changing hiring requirements, before making decisions that may alter the course of other people’s lives. Football Manager 26
Throughout the game, players will encounter a wide range of applicants, absurd corporate systems, ever-changing policy demands, and the company’s dark secrets gradually coming to light. Against a backdrop of dark humour and corporate drudgery, players must make choice after choice in their everyday working life.
Decide the fate of job applicants: As an interviewer, will you side with capital and the rules, or give workers the green light?
Exercise your tiny slice of corporate power: Check application documents, raise questions, make judgements — and even shock applicants with electricity.
A bleak apartment life after work: Pay your bills, browse forums, buy daily necessities, and try to keep your mental state intact.
Multiple-ending narrative: Exploring themes such as workplace discipline, the shame of unemployment, efficiency-first thinking and discrimination against outsiders, your choices will shape the direction of the story.
Screen candidates’ resumes and documents according to the company’s daily hiring requirements, then decide whether to accept or eliminate them.
Screenshots
SystemRequirements
Minimum
OS: Windows 10 or Higher (64bit)
Processor: Intel Core i3, 2.5GHz or AMD Athlon equivalent
Memory: 4 GB RAM
Graphics: NVIDIA® GeForce® 700 series or AMD Radeon™ equivalent
DirectX: Version 11
Storage: 2 GB available space
Support the game developers by purchasing the game on Steam
InstallationGuide
TurnOff Your Antivirus Before Installing Any Game
1 :: Download Game 2 :: Extract Game 3 :: Launch The Game 4 :: Have Fun 🙂
The endless online battle of Guild Wars is about to spill over the borders of the MMO genre. Having only just announced Guild Wars 3 earlier this month, ArenaNet and its parent NC has revealed that it’s also taking the series into an entirely new genre, through an official Guild Wars card game called Mistbound.
Mistbound is licensed by ArenaNet and developed by NC with the involvement of bilibili—the Chinese equivalent of YouTube.
“We felt it was time to give Guild Wars fans a new way to play together, inspired by the card game roots of the franchise, where they could compete in a competitive PvP arena in a CCG game space,” said ArenaNet studio head Colin Johanson in a statement. “Having all those experiences they love of the characters and creatures and the sounds of the world of Tyria brought to life in CCG.”
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By “card game roots” Johanson is referring to the fact that Guild Wars was inspired by Magic: The Gathering, specifically in how character attributes can be modified to create bespoke builds. Mistbound’s twist on the digital CCG formula is basically to give you cards that can move around. Its key feature is a dynamic 5×3 tactical grid where units and commanders—which are deployed as cards—can then reposition turn-by-turn in response to enemy movement.
(Image credit: NC, ArenaNet)
Apparently, this system—which NC calls “dynamic movement gameplay” is intended to make the inherent complexity of a card game like Magic a bit more intuitive.
“One challenge with pursuing deep strategic combinations in card games is that the cards themselves can easily become overly complex,” said Mistbound producer Hwang Sunwoo. “Rather than placing that complexity on individual cards, we wanted to express it through the battlefield.”
During battle, players will be able to exploit numerous mechanics like knockbacks, pulls and flanking. Alongside standard units, familiar Guild Wars characters can step onto the battlefield as commanders, bringing unique abilities and tactics for you to take advantage of. You can also expect a soundtrack with contributions from Guild Wars’ original musicians, and voice performances for all those Guild Wars regulars.
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The bilibili angle of this seems to be on the community development side. The press release says that development of Mistbound is being guided not just by the developers’ design knowhow but by “direct, high-quality player input”. I also imagine NC is looking to build an audience for Mistbound out of the game, possibly with a mind to the game becoming an esport a-la Hearthstone.
There’s no release date for Mistbound as yet, but I doubt this will launch much before the end of the year, and we’re most likely to see it sometime in 2027.
The Adventures of Elliot: The Millennium Tales Direct Download:
A brand-new action RPG from the creators of OCTOPATH TRAVELER and BRAVELY DEFAULT – The Adventures of Elliot: The Millennium Tales combines stunning HD-2D visuals and exciting action-adventure gameplay for the first time! SHOGUN: Total War – Collection The adventurer Elliot and his fairy sidekick Faie set off on a journey across four ages to fulfill a thousand-year mission. Enjoy intuitive and rewarding action-based battles with strategic support abilities from a fairy as you reveal this world’s mysterious history.
• Seven Weapon Types and Fairy Magic Arm yourself with up to two weapons at a time to do battle with the beast tribes that overrun the continent. Faie’s fairy magic will prove handy in clearing both the fiends and puzzles that stand in your way.
• The Four Ages of a Millennium To lift the curse on Princess Heuria of Huther, Elliot and Faie will cross through the Doorway of Time to visit different periods in history.
Elliot’s home time, the Age of Safekeeping… The Age of Reconstruction, in which humans eke out a meager existence… Humanity’s height of prosperity in the Age of Magic… And the Age of Budding, the birth of human civilization. Across every age, a terrible threat looms over Elliot and Faie’s adventure.
Screenshots
SystemRequirements
Minimum Requires a 64-bit processor and operating system
OS: Windows® 11
Processor: AMD Ryzen™ 3 3100 / Intel® Core™ i3-8100
Memory: 16 GB RAM
Graphics: AMD Radeon™ RX 5500 XT / Intel® Arc™ A580 / NVIDIA® GeForce® GTX 1650
DirectX: Version 12
Storage: 20 GB available space
Additional Notes: 1280×720, Graphics Preset “Low”, 60FPS
Support the game developers by purchasing the game on Steam
InstallationGuide
TurnOff Your Antivirus Before Installing Any Game
1 :: Download Game 2 :: Extract Game 3 :: Launch The Game 4 :: Have Fun 🙂
The Sims 4 painted the town green with its outdoorsy, fairy-themed expansion, but if you don’t want to work your way up the faefolk rankings to get to the good stuff, you can use Enchanted by Nature cheats for an easy shortcut. Some fairy features don’t have their own code, but here you’ll find cheats for most Sims 4 careers, skills, and traits that were added with the expansion.
Enchanted by Nature added one new career to The Sims 4 with the Naturopath. It’s a handy career for curing ailments, and you can even take things a step further with branching career paths as a Lifestyle Coach or Apothe-curist.
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Swipe to scroll horizontally
Career
Cheat code
Naturopath
careers.add_career Naturopath
careers.retire Naturopath
careers.promote Naturopath
careers.demote Naturopath
Enchanted by Nature skill cheats
The Sims 4 received two new skills with Enchanted by Nature: Apothecary and Natural Living. Sims skilled in Apothecary will learn how to make cures for ailments, while Natural Living sims learn how to thrive outdoors.
Use the testingcheats true command before setting a skill level via cheat code.
Swipe to scroll horizontally
Skill
Max skill cheat
Apothecary
stats.set_skill_level Major_Apothecary 10
Natural Living
stats.set_skill_level Skill_NLS 10
Enchanted by Nature trait cheats
(Image credit: Electronic Arts)
Sims get three standard traits in this expansion: Disruptive, Mystical, and Plant Lover. There are Enchanted by Nature cheats for all three, but you can always add them via Create-a-Sim by:
Using testingcheats true in the cheat console
Using cas.fulleditmode in the cheat console
Clicking your sim and selecting “Edit in CAS”
Find both in the “Social” traits section
You can also add or remove traits in the console with the codes below. Traits marked with the fairy emoji 🧚 are exclusive to the occult sim.
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Enchanted by Nature adds two overdramatic deaths for fairy sims, Death by Emotional Starvation and Death by Emotional Overload, but there’s only a cheat for one.
Fairies can detect and absorb other sims’ emotions, but consuming Overload Moodlets can lead to Death by Emotional Overload. Here’s how to get the process started:
Use Detect Emotion on other sims to find overload emotions (look for an exclamation❗)
Use Absorb Emotion until it triggers Enraged, Hysterical, or Mortified
Continue until triggering Death by Anger, Death by Laughter, or Death by Embarrassment
Sims have been able to die from extreme emotions for a while, but the fairy sim option is still a new way to experience all three possibilities. If you’re trying to avoid death or bring someone back, refer to our main list of Sims 4 cheats.
Enchanted by Nature fairy cheats
(Image credit: Electronic Arts)
As Enchanted by Nature’s occult sims hone their magical abilities, they’ll also improve their fairy ranking. There are five ranks to work (or cheat) your way through, each with their own perks and special manipulation magic.
There’s no cheat to directly equip the fairy rank to your sim, but you can use an XP shortcut to accomplish the same thing.
No, unlike other occult sims, there is no Enchanted by Nature cheat to turn a regular sim into a fairy sim. But that doesn’t mean you can’t edit them directly with the same Create-a-Sim cheat from before:
Enter testingcheats true in the cheat console
Enter cas.fulleditmode in the cheat console
Click your sim and select “Edit in CAS”
Set their occult status to “Fairy” in the top left corner of the Create-a-Sim menu
Choose your car – explore an entire region where every sign, traffic light, and road marking follows real traffic laws. Become the ultimate driver in the city. Goofy Gorillas
• Become more confident on realistic roads: every traffic light, sign, and road marking is placed strictly according to traffic regulations, creating a believable environment for learning and honing your skills.
• Progress from novice to professional: from your first city turn to off-road driving — your actions impact the gameplay and carry realistic consequences.
• Prepare for the unexpected: unpredictable pedestrian behavior, dangerous lane changes, sudden hazards, and other dangers can occur at any moment – learn to make quick, correct decisions.
• Challenge yourself in various weather conditions: from morning fog to nighttime storms — the dynamic weather system will push your limits and create unique scenarios for every drive.
• AI vehicles obey traffic laws: strictly following regulations, traffic yields to pedestrians at crosswalks, respects speed limits, reacts to changing road conditions, and interacts with other vehicles.
• Every vehicle has unique behavior: each car in traffic acts differently, imitating various driving styles — from cautious beginners to aggressive drivers who stop at nothing.
• Traffic can make its own decisions: it can make mistakes, break rules, and handle situations on the fly — creating not only the atmosphere of a real road environment, but also unique gameplay!
Screenshots
SystemRequirements
Minimum Requires a 64-bit processor and operating system
OS: Windows 10 / 11 (64 bit)
Processor: Intel Core i5 – 8400 2,8 GHz / AMD Ryzen 5 2600 3,4 GHz
Memory: 8 GB RAM
Graphics: nVidia GeForce GTX1660 6 GB VRAM / AMD RX 5700 8 GB VRAM
DirectX: Version 12
Storage: 15 GB available space
Sound Card: Any sound card compatible with DirectX
Support the game developers by purchasing the game on Steam
InstallationGuide
TurnOff Your Antivirus Before Installing Any Game
1 :: Download Game 2 :: Extract Game 3 :: Launch The Game 4 :: Have Fun 🙂