Xbox Game Pass gets a price cut, but loses its biggest flex


If there’s one thing the gaming industry loves more than hype cycles, it’s a good ol’ value shake-up. And right now, Xbox Game Pass is right in the middle of one. Microsoft has officially cut prices across Game Pass tiers, making the service easier on the wallet at a time when subscription fatigue is very, very real. But, as always, there’s a twist. And it’s a big one.

The price drop that comes with a twist

Let’s get the numbers out of the way first, because they’re genuinely compelling. Xbox Game Pass Ultimate has dropped from $29.99 to $22.99 per month, while PC Game Pass now costs $13.99 instead of $16.49. That’s not pocket change. Over a year, that’s a noticeable saving, especially for players juggling multiple subscriptions.

Game Pass Ultimate has become too expensive for too many players. Starting today, we’re dropping the price from $29.99 to $22.99/month.
Future Call of Duty titles will no longer join Game Pass Ultimate on day one. They will join this tier the following holiday after launch (about…

— Asha (@asha_shar) April 21, 2026

But here’s the catch. New entries from Call of Duty are no longer launching day one on the service. Instead, they’ll arrive much later, roughly a year after release. Just to be clear, older Call of Duty titles aren’t going anywhere, so the back catalog remains intact. What’s gone is the instant access to one of gaming’s biggest annual releases, which, let’s be honest, was a huge part of Game Pass’s flex.

The community is… conflicted

The reaction? Exactly as chaotic as expected. There’s a sizable chunk of genuinely relieved players. You see, not everyone subscribes to Game Pass for Call of Duty, and for those users, this feels like getting a discount without losing anything meaningful. If COD wasn’t part of the weekly rotation anyway, the lower price is a straight-up win.

Then there’s the other side. For a lot of players, Game Pass built its reputation on the idea of “pay once, play everything day one.” Losing a flagship franchise from that promise feels like a crack in the foundation. It’s not just about Call of Duty; it’s about what this could mean going forward.

Microsoft just lowered Game Pass prices while quietly removing Call of Duty Day One launches.

They’re charging you less for a worse product and calling it ‘a response to feedback’.

Don’t fall for the trap.

It’s a downgrade disguised as marketing. pic.twitter.com/xn7dFQmcvw

— Yorch Torch Games (@YorchTorchGames) April 21, 2026

And then comes the third wave of takes, arguably the most interesting. Some fans are now asking if Microsoft should go even further and start trimming other bundled perks like EA Play or Fortnite Crew to reduce prices even more.

The thinking is simple. If removing one expensive piece lowers the cost, why not customize the whole thing?

Why Microsoft drew the line here

Here’s where the conversation shifts from emotional to practical. Call of Duty isn’t just another title in a catalog. It’s a yearly blockbuster with a massive, loyal player base that often buys the game regardless of subscriptions. That creates a strange value mismatch. Either players were going to pay for it anyway, or they didn’t care about it much in the first place.

Xbox gave up more than $300 million in sales of Call of Duty on consoles and PCs last year – Bloomberg

From Microsoft’s perspective, that makes it an incredibly expensive inclusion with limited upside. Worse, it likely eats into direct sales, turning what should be a revenue driver into a cost center. And while some fans are calling for more cuts, like removing EA Play, it’s not so simple. Game Pass thrives on being an all-in-one ecosystem. Start unbundling too much, and it risks turning into a fragmented, pick-and-pay service that loses its identity.

With Microsoft even exploring bundling services like Netflix into Game Pass, stripping away more perks would start to chip away at its whole “all-in-one” appeal. At that point, it’s not a powerhouse bundle anymore; it’s just a menu with items missing.

The End of “Too Good to Be True”?

For years, Xbox Game Pass felt like a cheat code. Day-one AAA games, a massive library, and a price that almost didn’t make sense. But eventually, reality caught up. Keeping a giant like Call of Duty in that mix from day one was always going to be expensive, and more importantly, unsustainable.

And honestly, this change feels like Microsoft finally admitting that. Instead of hiking prices even further, they’ve trimmed one of the costliest perks and made the service more accessible again. It’s not perfect, and sure, some fans will miss the old days, but this feels less like a downgrade and more like a smart reset. Not as flashy, but a lot more built to last.

From Our Worlds to Yours: Thank You for an Incredible 2025


What would you like to say to your players after releasing Ninja Gaiden 4 this year?

Our deepest thanks to everyone who has played the game, from the Master Ninjas who have been supporting the series for a long time, to those who are playing the series for the first time! Our days were spent developing the game so that players can enjoy the series’ signature intensity and a variety of actions to overcome difficult situations, so I’m happy if you experienced even a bit of the game! I think the flavor of the action really comes through the more you play it, so please continue to enjoy the different characteristics of the two Master Ninjas, Yakumo and Ryu! – Hirayama

To everyone who has supported Ninja Gaiden over the years, and to those how have started playing the series from this entry, thank you for playing the game. I enjoy watching your gameplay videos and comments on social media every day. In this game, we aimed for the revival of pure action that transcends time, and the three companies put everything into developing it. The action is really exciting and it’s a stoically made game, so those of you who have played the game please continue to thoroughly study it… and those who haven’t played it yet, I’ll be thrilled if you give this feel good slash action a try! – Nakao

How does it feel to have the game out there after development?

First of all, to be able to deliver a new numbered title in the series after 13 years is something that our entire team is truly happy about. We continuously debated and adjusted the game towards its launch, and once it was released it felt like it passed in an instant so I didn’t feel anything immediately, but as I saw social posts and videos being posted every day, little by little I began to feel joy. – Hirayama

For our development team, there are many members who, during the golden age of slash action games, were players or were involved as developers. So, while we had confidence in the game itself, I felt more nervous and excited than I have ever been before. And my current feeling is of relief, since the action has been well received. – Nakao

Are there any stories about how players have engaged with your game that you’d like to reflect on?

For a long time, we were in the dark while developing this game but seeing everyone playing and reacting to it at gaming events was a big driving force in development, and we made use of it in the final adjustments towards launch. Thank you again for your support! Post-launch, we are checking every single piece of feedback, so please look forward to future in-game updates! – Hirayama

Although I’ve mentioned it several times, we’ve been receiving a lot of feedback that, “the action definitely feels good!”, and it’s the part we’ve put our most effort into, so I am extremely happy that everyone is pleased with it. In this game we’ve taken the big challenge of mixing the best parts of Ninja Gaiden with the best parts of PlatinumGames’ action, so nothing makes me happier than hearing everyone enjoying the action. – Nakao

What is your studio most looking forward to in 2026?

We are really looking forward to everyone playing “The Two Masters,” the additional content currently in development! In addition to new weapons for Yakumo and Ryu, we are planning on an additional story and other replayable content. We’re working hard to deliver it as soon as we can, so please wait a little bit longer! – Hirayama

There are many games coming out next year, and as always, several action games will be released, so as an action game maker we are looking forward to seeing these games. For us, in 2026 we are planning to release additional content for Ninja Gaiden 4, “The Two Masters,” which we are currently hard at work developing. Not only is there content such as a new story, but above all the new weapons for each character will provide a new play experience unlike any of the previous weapons, so we hope you look forward to it! – Nakao

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Xbox Play Anywhere

NINJA GAIDEN 4 Standard Edition

Xbox Game Studios


447


$69.99

$48.99

PC Game Pass

Xbox Game Pass

The definitive ninja hack & slash franchise returns with NINJA GAIDEN 4! Embark on a cutting-edge adventure where legacy meets innovation in this high-octane blend of style and no-holds-barred combat.

Return of the Legend
Experience a return to the intense, high-speed combat that established NINJA GAIDEN as a premier action game series. Prepare for a legacy reborn with captivating style for a new generation of players.

Epic Hack and Slash Combat, Evolved
NINJA GAIDEN 4 fuses Team NINJA’s tempered combat philosophy with the stylish, dynamic action gameplay of PlatinumGames. Engage in visually stunning combat that rewards precision and strategy. Use Bloodbind Ninjutsu to transform your weapons and unleash devastation upon your enemies, alongside legacy techniques like the Izuna Drop and Flying Swallow. The legendary Ryu Hayabusa also returns with a revamped yet familiar set of tools to master. With a customizable player experience, NINJA GAIDEN 4 will push action game veterans to their limits while allowing newcomers to enjoy a heart-pounding adventure full of twists and turns.

An Ancient Enemy Returns
An endless rain of miasma hangs over a near-future Tokyo in the wake of an ancient enemy’s resurrection. The fate of the city lies in the hands of young ninja prodigy, Yakumo. Fighting his way through cybernetic ninja soldiers and otherworldly creatures, Yakumo must reconcile a destiny he shares with the legendary Ryu Hayabusa himself and free Tokyo from the ancient curse that brought the city to its knees.

Call of Duty: Black Ops 7 Zombies Is Tapping Into Its Past to Guide Its Future


With 80 levels and more than 20 arenas, coupled with outrageous firepower, Dead Ops Arcade 4 will have you unleash the hurt against the Silverback clan’s armies and their vengeful new patriarch, Papaback. And for the first time, DOA embraces Round-Based Zombies mechanics with Ammo Mods, Field Upgrades, and GobbleGums, all tailored to enhance your Dead Ops Arcade experience. Also, both top-down and first-person camera options are supported, letting you switch perspectives without losing pace. Best of all, every DOA run contributes to shared progression, earning XP that advances your player level across Campaign, Multiplayer, Zombies, and Call of Duty: Warzone. “Leveraging a lot of our enemy types, seeing those and even fighting them in a different way has been really cool,” says Drew. “It feels like a cohesive and massive offering, which is great.”

And with launch approaching soon on November 14, I was curious to know if Drew could shed some light on what we can look forward to down the road. “You’re not going to know what to expect. Looking at our lineup this year, each map is going to bring something different to the table. And that is going to be a lot of fun for fans to experience with extra layers of things to uncover.”

With an awesome Wonder Vehicle to drive around, many compelling locations to explore, and what sounds like a tremendous number of surprises hiding within the Dark Aether, Call of Duty: Black Ops 7 Zombies is shaping up to slay starting November 14.

Call of Duty: Black Ops 7 launches November 14, 2025, for Xbox Series X|S, Xbox One, Xbox on PC, ROG Xbox Ally handhelds, Cloud, Battle.net, Steam, PlayStation 5, and PlayStation 4. It is an Xbox Play Anywhere title and available day one with Game Pass Ultimate and PC Game Pass.