How Kiln’s Two-Week Prototype Became a Full-Fledged Journey


How Kiln’s Two-Week Prototype Became a Full-Fledged Journey

Summary

  • Learn how Double Fine’s newest creation came to life, from the inkling of an idea to a pottery party brawler.
  • Through iterations and experimentation – and real-life pottery classes – Double Fine has taken one of its most creative and technically ambitious leaps ever.
  • Kiln is launching Spring 2026, for Xbox Series X|S, Xbox on PC, Xbox Cloud Gaming, Xbox Play Anywhere, Handheld Optimized, PlayStation 5, Steam, and with Xbox Game Pass Ultimate. Sign up at DoubleFine.com for a chance to play in the closed beta taking place in March 2026.

I’ve always found the “ah ha!” moments of game development yield some of the most interesting stories, because that moment of inspiration can come in many forms — and when you least expect it. It could happen on a stroll in the park, in the middle of the grocery store, or in the case of Kiln, while looking at clay pots on the Internet.

“I had this idea of clay molding in the back of my head ever since I had come across some pictures of pots when I was online researching something else,” Project Lead Derek Brand tells me. “It immediately stood out to me that there’s a lot of variety in pots, and you could probably make that on a controller because it’s more of a 2D kind of representation. Then it all started snapping into place from there, and I had a pitch for the next Amnesia Fortnight. It kind of came together at the last minute.”

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Amnesia Fortnights are semi-annual game jam events that Double Fine holds internally with members of its studio. Here they’re given a limited amount of time, a fortnight (two weeks), to turn the inkling of an idea into a playable game – this is when Derek pitched his idea to bring Kiln to life. “I played a lot of action games at the time, and I wanted to make my little clay characters fight someone else’s little clay characters. I was thinking that’d be fun — and so that was in the back of my mind — but didn’t know how to do that on a controller.”

One of the many fun details Derek revealed was that as development started to kick off in earnest, the team at Double Fine started to take pottery classes in real life, which contributed to understanding all the different elements involved in the making of pottery. That’s when the ideas really started to flow.

“There are a whole world of techniques and processes and so much raw material to pull into the game, that once we were like, ‘Okay, you can sculpt a character,’ there’s so much more you can do with clay. And all those ideas just piled on,” Brand explains. “We spent a long time talking about your basic shape, but now I want to dip it into glaze — to glaze a pot you take a pair of metal tongs and you dunk it into a bucket of glaze — and really trying to pull those pieces of real-life pot making into the game and introducing those ideas to players.”

From there, more ideas came about in terms of how a player could customize their pot beyond its basic shape. From sticking on handles, lids and spouts, and even getting a little sillier by adding stickers, there are countless different ways you can take a basic clay pot and really make it your own. “It all came down to research and ideas from people on the team and then having a pile of those ideas and whittling them all down to something that is coherent and well designed,” Brand says.

But how do you translate a difficult hobby like clay pot making into a competitive multiplayer game? Ensuring it’s as approachable as possible. “After the Amnesia Fortnight prototype, we got through that part and a lot of the initial ideas of, ‘I can make a character on the wheel like a pottery wheel’ — that initial thought was naive on my part. I had taken ceramics in college and learned a little bit about pot making, but it was more of a way to fit character creation onto a controller.”

By using a controller, you can move your little spirit hands up and down the shape of the clay as it rotates on a virtual turning wheel. In addition, you have access to several shaping tools that can bring another level of detail to the pot creation. As I touched on in my first look at the game, it didn’t take long for me to get the hang of it – it all felt very natural when given a few minutes of time with clay molding tools. I get the impression players will be able to engage with this creative aspect of Kiln just as easily.

When asking Derek if he had any tips for the budding clay pot maker in all of us, it was simple. “Don’t be scared. Don’t be precious with it,” he tells me. “Try a bunch of stuff and figure out what you like because there’s not a lot of limits put on you in terms of what you can shape and how many things you can try. So really experiment with the tools. If you like really straight lines, there’s tools for that. And if you like more curvy, wiggly things, just go with your gut or your heart.”

Another one of those iterative ideas to occur during this time was adjusting the player’s viewpoint. “We have this mantra on the team that the pots are the star of the game. When we started pulling the camera out, and the lens got longer, you could see all the weird creations that people were making together and see teams as units on the battlefield. And it just felt like a better choice for the way that we wanted to present these cool player creations.”

Having played a few rounds myself, I can see what Brand is talking about. Part of Kiln’s appeal, beyond being pick-up-and-play friendly, is seeing everyone’s creativity on full display – both on your team and on your opponents’. Also, seeing more of the pathways of the level layout above your character is vital to effectively navigating through both the battlefield and the fights that surround your pot.

If it wasn’t clear just by looking at the screenshots and gameplay, the pot making in Kiln is what really helps it stand out amongst other party brawlers – nowhere else can you have this level of deep character customization to bring into a multiplayer battler. The sheer variety of pots you’ll face off against in the game, when factoring in glazes, shapes, and stickers, is practically limitless. This helps give Kiln a singular, personal touch because these fighters really make you feel like you’re contributing to the game in real time. And that’s pretty special.

Having all these playable spirits create and discover clay bodies for each other is a key component to your time with Kiln. But don’t feel pressured to have to go to battle. As Derek tells me, if you want to really focus on the pot making, you can hang out in the lobby and just pull up a chair. “There’s no limit to how many times you can throw clay on the wheel, and you can just experiment and make all sorts of things and try out all sorts of combinations. We really want people to engage with the creation and destruction elements of the game. The theme of the game right now is you make and destroy, and it’s okay to get broken because you can just, you know, make a new thing.”

When you’re moving through The Wedge, the game’s social lobby, you’re also free to jump out of your pot and jump into someone else’s creation. And equally, someone could come along and take your shape as well and add it to their collection. “The name of the person who made it is always saved on that pot,” Brand explains. “So those pots can travel. They can go to different servers. There’s also a place in the lobby, these pedestals lined up around The Wedge, those are your favorite pots. And that will be displayed for everyone to try out and dive into. And if you see a pot that you really like, you can dive into it and save it to your collection.”

And this circles back to the mantra the team at Double Fine are bringing to Kiln in that the pots really are the star of the game – you will directly have a hand in shaping your journey within Kiln. “I’m excited for people to get excited for pottery,” Derek says when asked what he’s looking forward to now that Kiln has been revealed to be in development. “I think it’s an underrepresented art form. I just want to introduce more people to that craft. It’s super cool. It’s a super old, amazing art form. And there are very few games that leverage that cool activity.”

And with its day one arrival on Game Pass in Spring 2026, players who are curious about checking it out will have it right there at their fingertips. “My favorite part about Game Pass, I think it’s just the reach that you get. Anyone who’s just curious about this weird pottery game can load it up and try making a pot — then try smashing each other. I can’t wait for the game to be that accessible to such a wide variety of people. I’m really looking forward to it.”

Kiln is launching Spring 2026, for Xbox Series X|S, Xbox on PC, Xbox Cloud Gaming, Xbox Play Anywhere, Handheld Optimized, PlayStation 5, Steam, and with Xbox Game Pass Ultimate. Sign up at DoubleFine.com for a chance to play in the closed beta taking place in March 2026.

Xbox Play Anywhere

Kiln

Xbox Game Studios

Kiln is a pottery power-fantasy that celebrates both Creativity and Destruction: the pleasure that comes from both making beautiful things, and then smashing those things to smithereens. Create your pot, grab your friends, and join a team of colorful spirits who face off against one another in online arenas, where the ceramic creations you sculpt on a pottery wheel become the bodies you bring into battle.

The shape of your pots affect your attributes and your play-style. Will you be big, or small? Wide, or tall? Will you make a plate, a jug, a cup or a bowl?

There are a multitude of different sizes and combinations to discover, each with unique abilities and attacks, along with new and surprising ways to play. Work together to find the best combination of pots and play-styles to break through enemy lines, and collect enough water to douse the flames of the enemy’s kiln — Does your team have what it takes to shape and smash your way to victory? As the battlefield becomes strewn with the shattered fragments of friend and foes alike, your brawling skills and some great teamwork will be required to assure victory.

After the battle is won, head to The Wedge to practice your pottery prowess, decorate your pots to make them yours, then share your creations with others (and admire their handiwork, too).

Create and Destroy Together – Making pots and breaking pots are both better with friends. Hang out, experiment with clay and share what you make, or jump right into multiplayer battles and start swinging!

Become a Master Potter– Manipulate realistic clay to craft and decorate in an immersive pottery wheel experience featuring a variety of tools and techniques.

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The post How Kiln’s Two-Week Prototype Became a Full-Fledged Journey appeared first on Xbox Wire.

From Our Worlds to Yours: Thank You for an Incredible 2025


What would you like to say to your players after releasing Ninja Gaiden 4 this year?

Our deepest thanks to everyone who has played the game, from the Master Ninjas who have been supporting the series for a long time, to those who are playing the series for the first time! Our days were spent developing the game so that players can enjoy the series’ signature intensity and a variety of actions to overcome difficult situations, so I’m happy if you experienced even a bit of the game! I think the flavor of the action really comes through the more you play it, so please continue to enjoy the different characteristics of the two Master Ninjas, Yakumo and Ryu! – Hirayama

To everyone who has supported Ninja Gaiden over the years, and to those how have started playing the series from this entry, thank you for playing the game. I enjoy watching your gameplay videos and comments on social media every day. In this game, we aimed for the revival of pure action that transcends time, and the three companies put everything into developing it. The action is really exciting and it’s a stoically made game, so those of you who have played the game please continue to thoroughly study it… and those who haven’t played it yet, I’ll be thrilled if you give this feel good slash action a try! – Nakao

How does it feel to have the game out there after development?

First of all, to be able to deliver a new numbered title in the series after 13 years is something that our entire team is truly happy about. We continuously debated and adjusted the game towards its launch, and once it was released it felt like it passed in an instant so I didn’t feel anything immediately, but as I saw social posts and videos being posted every day, little by little I began to feel joy. – Hirayama

For our development team, there are many members who, during the golden age of slash action games, were players or were involved as developers. So, while we had confidence in the game itself, I felt more nervous and excited than I have ever been before. And my current feeling is of relief, since the action has been well received. – Nakao

Are there any stories about how players have engaged with your game that you’d like to reflect on?

For a long time, we were in the dark while developing this game but seeing everyone playing and reacting to it at gaming events was a big driving force in development, and we made use of it in the final adjustments towards launch. Thank you again for your support! Post-launch, we are checking every single piece of feedback, so please look forward to future in-game updates! – Hirayama

Although I’ve mentioned it several times, we’ve been receiving a lot of feedback that, “the action definitely feels good!”, and it’s the part we’ve put our most effort into, so I am extremely happy that everyone is pleased with it. In this game we’ve taken the big challenge of mixing the best parts of Ninja Gaiden with the best parts of PlatinumGames’ action, so nothing makes me happier than hearing everyone enjoying the action. – Nakao

What is your studio most looking forward to in 2026?

We are really looking forward to everyone playing “The Two Masters,” the additional content currently in development! In addition to new weapons for Yakumo and Ryu, we are planning on an additional story and other replayable content. We’re working hard to deliver it as soon as we can, so please wait a little bit longer! – Hirayama

There are many games coming out next year, and as always, several action games will be released, so as an action game maker we are looking forward to seeing these games. For us, in 2026 we are planning to release additional content for Ninja Gaiden 4, “The Two Masters,” which we are currently hard at work developing. Not only is there content such as a new story, but above all the new weapons for each character will provide a new play experience unlike any of the previous weapons, so we hope you look forward to it! – Nakao

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Xbox Play Anywhere

NINJA GAIDEN 4 Standard Edition

Xbox Game Studios


447


$69.99

$48.99

PC Game Pass

Xbox Game Pass

The definitive ninja hack & slash franchise returns with NINJA GAIDEN 4! Embark on a cutting-edge adventure where legacy meets innovation in this high-octane blend of style and no-holds-barred combat.

Return of the Legend
Experience a return to the intense, high-speed combat that established NINJA GAIDEN as a premier action game series. Prepare for a legacy reborn with captivating style for a new generation of players.

Epic Hack and Slash Combat, Evolved
NINJA GAIDEN 4 fuses Team NINJA’s tempered combat philosophy with the stylish, dynamic action gameplay of PlatinumGames. Engage in visually stunning combat that rewards precision and strategy. Use Bloodbind Ninjutsu to transform your weapons and unleash devastation upon your enemies, alongside legacy techniques like the Izuna Drop and Flying Swallow. The legendary Ryu Hayabusa also returns with a revamped yet familiar set of tools to master. With a customizable player experience, NINJA GAIDEN 4 will push action game veterans to their limits while allowing newcomers to enjoy a heart-pounding adventure full of twists and turns.

An Ancient Enemy Returns
An endless rain of miasma hangs over a near-future Tokyo in the wake of an ancient enemy’s resurrection. The fate of the city lies in the hands of young ninja prodigy, Yakumo. Fighting his way through cybernetic ninja soldiers and otherworldly creatures, Yakumo must reconcile a destiny he shares with the legendary Ryu Hayabusa himself and free Tokyo from the ancient curse that brought the city to its knees.

South of Midnight: 6 Tips to Help You Thrive in This Dark, Fantastical World


Summary

  • South of Midnight launches on April 8, or play now with the Premium Edition.
  • The game arrives for Xbox Series X|S, Xbox app for Windows PC, Steam, cloud, and will be available day one with Game Pass. And with Xbox Play Anywhere, play on Xbox consoles, Windows PC, and cloud with full cross-entitlements and cross-saves.
  • To celebrate release, we’ve put together 6 tips to help you in both exploration and combat.

South of Midnight invites you into a dark, fantastical world drawn from tales of the American South – and while this might look like a fairytale, both the stories it tells and the challenges it poses are far from simplistic.

Telling the tale of Hazel, who gains the magical power of Weaving after her mother is swept away by a supernatural flood, you’ll need to cross a warped take on the South in your hunt to find her mother, and answers to what exactly is going on. Along the way, you’ll battle Haints – corrupted enemies borne from the sorrow of the world – and cure the wounds of Mythical Creatures, the subjects of real-life folktales brought to life by developer Compulsion Games.

Premium Edition owners can play from today (ahead of an April 8 release date for all players), and to celebrate we’ve put together some tips that cover both exploration and combat, which will help you prepare for this very unexpected journey:

Look Everywhere

South of Midnight Screenshot

Navigating each of South of Midnight’s chapters could be as simple as following your Guiding Strand – a feature that sees magical threads guide you to your next goal. But that’s far from all there is to discover. Each location is stuffed with hidden areas – some require platforming to reach, others need you to use your spells, while others will lead you into battles you might never have otherwise had. All of them will require a keen eye to find.

Your rewards for doing this usually come in the form of Floofs – the game’s upgrade currency – and we hugely recommend you take the time to look for them. With just a bit of concerted exploration, you can add upgrades to your skill tree (more on those later) much faster than by simply running from one objective to the next.

Even better, you may also find Life Filaments as you go. Most chapters contain one of these – usually in its most hidden side area – and collecting three offers a permanent upgrade to your health bar.

Expand These Stories

South of Midnight Screenshot

South of Midnight is all about stories – from the tale of Hazel’s search to find her mother, to the tragic backstories of the Mythical Creatures you’ll find along the way. But if you want to dig really deep, make sure to search each chapter for items, notes, and more. You’ll see these marked by small circles as you approach, often in out-of-the-way locations.

Far from your regular world-building, each chapter’s hidden notes add even more detail to the characters and stories you’re learning about along the core questline. You may discover hidden motivations for why characters are the way they are, simply because you took the time to read about their lives. It’s an enriching way to add to the wider tale.

Upgrade Early and Often

South of Midnight Screenshot

As mentioned above, you can speed through the upgrade tree with a bit of exploration – and when you start hitting harder combat sequences, you’ll thank yourself for doing it. Even on its regular difficulty level, South of Midnight’s combat packs a punch, with even the most basic Haint enemies removing whole chunks of your health bar after a single hit – never mind when you come up against a Mythical Creature. Upgrades are your means of turning the tables.

Upgrades tend to focus more on offering you added perks, rather than simply buffing an ability’s existing stats. When you Unravel a downed enemy to claw back some health, for example, you can add an area of-effect blast to stagger any nearby Haints before you get back into the fray. Adding a quick double-dodge to your repertoire, meanwhile, will come in very handy when you start meeting enemies that can quick-fire multiple projectiles. Take the time to explore the skill tree, and prioritize upgrades that look like they’ll solve problems.

Use Dodges as Attack and Defence

South of Midnight Screenshot

Hazel doesn’t have the ability to block attacks – but she more than makes up for that with a powerful bonus to her dodge. Hitting the dodge button will help you escape in any direction (with some invulnerability frames thrown in) – but hitting a perfectly timed dodge, just before you’re hit, comes with a nasty surprise for whoever was trying to hurt you.

Perfect Dodges send out a blast of energy, staggering any enemy around you and doing some nice damage, too. It’s worth paying attention to not just what attacks enemies can do, but the time it takes to pull them off – pretty soon, you can be doing almost as much damage by not attacking.

Use Spells as Interrupts

South of Midnight Screenshot

As we mentioned, getting hit in South of Midnight can get very nasty, very quickly – and while Hazel has that handy dodge, it can sometimes be easier simply to stop an attack in the first place. Against most enemies, throwing out a spell – whether that’s a Pull, a Push, or a Weave (which incapacitates most Haints) – will break them out of an attack completely.

While it’s tempting to spam your spells as soon as they’ve cooled down, we’d recommend keeping one in reserve as an emergency interrupt – if you see an enemy winding up during your combo, simply hit them with a spell and keep thwacking.

Chain Your Spells

South of Midnight Screenshot

If you really want to keep an enemy locked down, you can use your full spell repertoire to keep attacks going without interruption. This is particularly useful once you have a few upgrades under your belt.

For example, you could Pull an enemy towards you, with an added Weave effect (which you can also upgrade to have them take more damage while tied up). As soon as they break free, Weave them again with that core spell – and when they break free again, use Push to deal some damage and keep your distance, before charging up your ranged attack to deal the killer blow.

With a bit of practice, enemies that felt like they took an age of dodging and poking to beat in the early game can begin to go down in a single combo – it’s extremely satisfying.


South of Midnight will be available on April 8, 2025, on Xbox Series X|S, Xbox App for Windows PC, Steam and cloud, and arrives on day one with Game Pass. Play from today by purchasing the Premium Edition, and get access to digital extras.

Xbox Play Anywhere

South of Midnight Premium Edition

Xbox Game Studios



12



$49.99


Immerse yourself into the macabre and fantastical world of South of Midnight with the Premium Edition, which includes the full game, up to 5 days early access, and digital access (in English) to:
• South of Midnight Artbook
• Original Soundtrack composed by Olivier Deriviere
• The Boo-Hag Comic book by Rob Guillory
• Music Video: Songs & Tales of South of Midnight
• Documentary: Weaving Hazel’s Journey, Director’s Cut

UNRAVEL THE PAST
From the creators of Contrast and We Happy Few, South of Midnight is a spellbinding third person action-adventure game set in the American Deep South.

As Hazel, you will explore the mythos and encounter creatures of Southern folklore in a macabre and fantastical world. When disaster strikes her hometown, Hazel is called to become a Weaver: a magical mender of broken bonds and spirits. Imbued with these new abilities, Hazel will confront and subdue dangerous creatures, untangle the webs of her own family’s shared past and – if she’s lucky – find her way to a place that feels like home.

A DARK MODERN FOLKTALE
When a hurricane rips through Prospero, Hazel is pulled into a Southern Gothic world of memory made real and must embark on a journey to rescue her mother and safeguard her hometown. In this folktale for modern times, Hazel will need to reconcile the weight of family, history, and legacy against her own identity.

CONFRONT MYTHICAL CREATURES
Wield an ancient power to restore creatures and uncover the traumas that consume them. Cast weaving magic to fight destructive Haints, explore the diverse regions of the South, and reweave the tears in the Grand Tapestry.

HAUNTING BEAUTY OF THE GOTHIC SOUTH
Discover the lush, decayed county of Prospero and its locals. Experience a crafted visual style, touching storytelling, and immersive music inspired by the complex and rich history of the South.

Xbox Play Anywhere

South of Midnight

Xbox Game Studios




$39.99


From the creators of Contrast and We Happy Few, South of Midnight is a spellbinding third person action-adventure game set in the American Deep South.

As Hazel, you will explore the mythos and encounter creatures of Southern folklore in a macabre and fantastical world. When disaster strikes her hometown, Hazel is called to become a Weaver: a magical mender of broken bonds and spirits. Imbued with these new abilities, Hazel will confront and subdue dangerous creatures, untangle the webs of her own family’s shared past and – if she’s lucky – find her way to a place that feels like home.

A DARK MODERN FOLKTALE
When a hurricane rips through Prospero, Hazel is pulled into a Southern Gothic world of memory made real and must embark on a journey to rescue her mother and safeguard her hometown. In this folktale for modern times, Hazel will need to reconcile the weight of family, history, and legacy against her own identity.

CONFRONT MYTHICAL CREATURES
Wield an ancient power to restore creatures and uncover the traumas that consume them. Cast weaving magic to fight destructive Haints, explore the diverse regions of the South, and reweave the tears in the Grand Tapestry.

HAUNTING BEAUTY OF THE GOTHIC SOUTH
Discover the lush, decayed county of Prospero and its locals. Experience a crafted visual style, touching storytelling, and immersive music inspired by the complex and rich history of the South.