How Borderlands 4 Levels Up The Looter Shooter Like Never Before


Blog | Editorial

Long before Bungie’s Destiny suited up and took players on a looter shooter odyssey across the universe, there was Borderlands from Gearbox Software. A delirious exercise in abundance with more quips, comical eye-winks, enemies, missions and weapons than you could shake a hairy stick at, Gearbox Software’s raucous looter shooter set a new standard for the genre when it debuted all the way back in 2009, and it’s one that the series has been iterating on ever since. Now in the year of our lord 2025, Gearbox Software is back at it again with Borderlands 4, the latest entry in its looter shooter series that aims to level up the genre like never before. Here’s how Borderlands 4 does just that.

Gun And Loot Customisation, Which Reaches New Heights

A point of pride for the Borderlands franchise has arguably been the sheer amount of loot, weapons and other gear it encourages players to scoop up. With more than a billion (that’s not a typo) weapons in Borderlands 4, it’s clear that developer Gearbox Software wanted to make its fourquel stand out even further in this regard. Longtime fans will no doubt be cheered to discover that many of the series’ usual weapons manufacturers make a return here. This means eager run-and-gunners will encounter gear from the familiar likes of Jakobs, Maliwan, Tediore and more as they blast and tear their way across Borderlands 4’s new planetary setting of Kairos. In addition to a trio of new weapons manufacturers (Daedalus, Ripper and Order) that have made their way onto the scene, Borderlands 4 also makes legendary guns feel more, well, legendary, by making them much more powerful but also far less common to find. Y’know, as it should be.

By far, though, the biggest departure that Borderlands 4 makes from previous entries in the series is the new ‘Licensed Parts’ system. Essentially enabling a modular level of customisation, the Licensed Parts system provides players with the ability to incorporate gun parts from different manufacturers to create all-new firearms in the process, which in turn carry a hybrid of the weapon traits unique to each of those manufacturers into the bargain. Put simply, you aren’t going to run out of guns in Borderlands 4, or indeed the parts to make them.

Borderlands 4

The Largest And Most Seamless Game World To Date

One of the unsung heroes of the Borderlands series has undoubtedly been the sprawling worlds of every stripe and hue that players were encouraged to blast their way across. In Borderlands 4, it’s certainly fair to say that the game world itself has seen quite the upgrade, because now not only have loading times been almost completely removed as you travel from one zone to another, but so too has the introduction of a new vehicle known as a ‘Digirunner’ made traversal that much more effortless.

A quick word about Kairos, which serves as the game world for Borderlands 4. A mysterious planet that has been hidden in secret for millennia by the Timekeeper, the big bad of Borderlands 4, Kairos is a vast interconnected hub of massively varied areas that dwarfs the maps seen in previous games. From snow-capped mountains to lava-scorched ruins, verdant forests, and all the usual frontier-style towns, shacks, labs, and buildings you’d expect from Borderlands, Kairos is packed with variety. The game encourages players to explore every nook and cranny just as much as it pushes them to mow down throngs of bad guys across its surface.

Of course, there isn’t much point in having such a tantalising expanse as Kairos if you aren’t also going to sufficiently empower the player to fully explore it, and wouldn’t you know that Borderlands 4 has ticked all the bingo boxes on the traversal front too. Not content to allow Borderlands 4 to just be another run and jump looter shooter, Gearbox Software’s latest offering allows players to double-jump, glide, dash, swim and use a grappling hook to reach places and various crevices which would normally be completely inaccessible. To say that Borderlands 4 leaves the series’ previous entries in the dust when it comes to traversal would be putting it mildly.

The Greatest Character Build Diversity Seen In The Series So Far

When it comes to build diversity improvements in Borderlands 4, let’s just acknowledge the excessively large elephant in the room first – Borderlands 4 has more skills for each of its Vault Hunters than those available in Borderlands 2 and Borderlands 3 combined. Woof. Beyond a veritable avalanche of new skills, which in turn greatly expands the possibilities for build customisation in the first instance, one of the key changes that Borderlands 4 brings to progression (and gunplay more broadly) is the implementation of the new Ordnance system.

You see, the new Ordnance system accommodates both grenades and weapons on a shared cooldown. This means that rather than having a finite supply of either grenades or heavy weapon ammo, you just wait for the cooldown to end before unleashing heck with either of the two – allowing you to stay in the fight for longer without having to sweep around the place looking for ammo for each. As you might well expect, some stackable bonuses and buffs can improve the use of Ordnance too, adding yet another layer of depth to Borderlands 4’s progression system in the process.

Finally, supplementing the Ordnance system is the new Enhancements mechanic, which replaces the Artifacts system seen in previous games. In the series’ latest entry, these Enhancements are realised as specific bonuses unique to each weapons manufacturer. This means that in addition to a deep tailoring of your skills and abilities, carefully mixing and matching the right weapons manufacturer is also now a key part of fashioning build synergies as well.

Borderlands 4

Reinvigorated And Refined Cooperative Play

Ask anybody who has ever played a Borderlands game, and they will quite rightly tell you that the whole experience, from top to toe, is best enjoyed with mates. With Borderlands 4, of course, cooperative play in both local and online modes features prominently, but it’s the changes that have been under the hood that Gearbox Software have made here that really raise eyebrows.

The first and arguably biggest change that has been made to cooperative play is the way that loot works. Now entirely instanced, this now means that each player in a coop scenario essentially gets their own loot, rather than having to share it with other players. Elsewhere, Borderlands 4 also introduces the idea of dynamic level scaling, which means that players of vastly different levels can still band together to take on missions and enemies appropriate to their average level, rather than being excluded from cooperative play because one or more players involved do not meet the level requirements to take part. More of this, please, looter shooter developers.

Borderlands 4 isn’t just another sequel; it’s a game that levels up the looter shooter like never before. With an unprecedented variety of weapons and modular gun customisation, the sprawling, fully traversable world of Kairos, and an avalanche of character builds and abilities, Gearbox has taken everything fans love about the series and pushed it to new heights. Cooperative play is smarter and more rewarding than ever, making it perfect for teaming up with friends of any skill level. Whether you’re exploring every nook of the planet, experimenting with over-the-top weapon combos, or tearing through hordes of enemies, Borderlands 4 delivers a chaotic, endlessly fun experience that proves the looter shooter genre still has room to grow – and Gearbox is leading the charge.


John-Paul Jones

Scribbling about videogames since 2005, John-Paul Jones first stoked his love for the industry with the Atari 65XE at the age of four before proceeding onto the ZX Spectrum, Amiga and beyond. These days, he finds himself unreasonably excited about Sega’s Yakuza franchise, foreign cinema and generally trying to keep his trio of sausage dogs from burning his house down. Clearly, he is living his best life right now.

Borderlands Series Timeline: Every Game & Story in Order


Blog | Feature

The Borderlands series has evolved dramatically since its debut, transforming from a gritty looter-shooter defined by its endless arsenal of weapons into a full-blown, TTRPG-inspired, tongue-in-cheek adventure. Through it all, the franchise has never lost its trademark sense of humour. While some entries have proven more divisive than others, fans continue to return for the blend of chaotic gunplay, quirky storytelling, and larger-than-life characters that define the series.

Whether you’re a long-time Vault Hunter looking for a refresher or a newcomer eager to dive into the mayhem for the first time, it’s always useful to revisit how the Borderlands timeline fits together. You can certainly play the games in release order and have a blast – but if you’re curious about the story as it unfolds chronologically, here’s a breakdown of the series from start to finish.

Be aware, this guide contains spoilers for the full Borderlands timeline.


Borderlands

Borderlands

The very first Borderlands entry not only launched the franchise but also marked the starting point of the story in chronological order. This game introduces players to the original team of Vault Hunters (Brick, Lilith, Mordecai, and Roland) as they scour the lawless planet of Pandora in search of the fabled Vault. At the outset, the Vault is portrayed as a one-of-a-kind treasure trove, rumoured to hold unimaginable riches and advanced alien technology.

However, when the team finally succeeds in opening it, the reality is far more unsettling. Instead of endless loot, the Vault contains a monstrous, tentacled creature known as the Destroyer. This twist not only upends the characters’ expectations but also shatters the idea that there’s only a single Vault in existence. In fact, it sets the stage for one of the series’ most important revelations: Pandora – and the wider galaxy – is littered with hidden Vaults, each holding its dangers and secrets.


Borderlands: The Pre-Sequel

Borderlands: The Pre-Sequel

Borderlands: The Pre-Sequel may have released after Borderlands 2, but its story takes place between the events of the first two games – hence its tongue-in-cheek title. This instalment shifts the focus to a brand-new lineup of Vault Hunters: Athena the Gladiator, Claptrap the Fragtrap, Nisha the Lawbringer, and Wilhelm the Enforcer. Unlike the original crew, this group finds themselves working under the command of a then-unknown Hyperion programmer named Jack, who, over the course of the game, slowly transforms into the infamous Handsome Jack.

Set primarily on Pandora’s moon, Elpis, the game explores new environments with lower gravity, oxygen mechanics, and laser-based weaponry, distinguishing it from the previous entries. The Vault Hunters’ mission is to secure the Helios space station for Jack, gradually cementing Hyperion’s dominance. By the end of the story, their success directly paves the way for Jack’s rise to power, bridging the narrative between the original Borderlands and the fan-favourite Borderlands 2.


Borderlands 2

Borderlands 2

By the time Borderlands 2 begins, Handsome Jack has fully cemented his role as the ruthless head of Hyperion. With his newfound power, he wastes no time declaring himself the self-appointed ruler of Pandora. Jack claims credit for discovering the Vault, painting himself as a heroic saviour, while simultaneously outlawing Vault Hunters altogether. This puts him in direct conflict with the game’s new roster of playable characters – Axton the Commando, Maya the Siren, Salvador the Gunzerker, and Zer0 the Assassin – who find themselves ambushed aboard a train in one of the series’ most iconic openings.

From there, the Vault Hunters fight to survive Jack’s tyranny while uncovering the truth behind his lies and manipulation. The campaign takes players across Pandora in a battle to dismantle Hyperion’s grip on the planet, while also peeling back Jack’s descent into villainy. By the game’s conclusion, the Vault Hunters succeed in defeating Handsome Jack, toppling his empire, and restoring a fragile sense of balance to Pandora, though, as always in the Borderlands universe, the story is far from over.


Tales from the Borderlands

Tales from the Borderlands

Tales from the Borderlands stands out in the series as a more narrative-driven and emotionally resonant experience, focusing on characters rather than pure combat. The story centres on Rhys, a Hyperion employee with big ambitions, Fiona, a cunning con artist, and Sasha, Fiona’s unpredictable partner in crime. The three unlikely allies are initially drawn together when Rhys attempts to purchase a fake Vault Key, but circumstances quickly force them to cooperate in pursuit of an entirely new Vault filled with secrets and untold wealth.

Throughout the episodic adventure, players are faced with critical choices that shape the outcome of the story. One of the most pivotal moments comes when Handsome Jack returns in a digital form, attempting to seize control of Rhys. Players must then decide whether to trap Jack within a cybernetic eye or destroy him entirely – choices that carry lasting consequences for both Rhys and the other characters. By the game’s conclusion, Rhys and Fiona find themselves inside a Vault, setting the stage for future adventures and leaving fans with one of the most memorable narrative experiences in the Borderlands timeline.


Tiny Tina's Wonderlands

Tiny Tina’s Wonderlands

Tiny Tina’s Wonderlands takes place chronologically between Borderlands 2 and Borderlands 3, serving as a whimsical side adventure within the larger timeline. While the events of this game don’t have a major impact on the overarching Borderlands canon, it offers fans plenty of memorable moments – particularly those featuring the unpredictable and hilarious Tiny Tina.


Borderlands 3

Borderlands 3

Borderlands 3 introduces yet another fresh roster of Vault Hunters – Amara the Siren, FL4K the Beastmaster, Moze the Gunner, and Zane the Operative – who join forces with returning fan-favourite Lilith to confront a dangerous new threat. This time, the antagonists are the Children of the Vault, a fanatical cult led by the charismatic and manipulative twins Tyreen and Troy Calypso. Their ultimate goal is to locate the fabled Great Vault, said to be larger and more powerful than any Vault discovered before.

As the story unfolds, players learn that the twins are the children of Typhon DeLeon, the original Vault Hunter. The siblings’ obsession with power culminates in the opening of the Great Vault at the very heart of Pandora, where Tyreen fuses with the monstrous entity known as the Destroyer. In an epic climax, the new Vault Hunters work together to defeat Tyreen and stop her from unleashing catastrophic destruction, cementing their place in the ongoing saga of Pandora.


New Tales from the Borderlands

New Tales from the Borderlands

New Tales from the Borderlands is set after Borderlands 3 and introduces a fresh cast of playable characters: Any, Octavio, and Fran. The trio is drawn together as they navigate the chaotic world of Promethea, facing off against dangerous Vault guardians and uncovering a plot by Tediore’s CEO, Susan Coldwell, who seeks to destroy the planet.

Like its predecessor, this episodic story is shaped by player choices, offering multiple endings, but the main narrative sees the Vault Hunters successfully defeating Coldwell and saving Promethea from her destructive ambitions. Along the way, they discover the Anahatium Shard, a mysterious and powerful artefact now scattered across the universe, leaving the door open for future adventures.


Borderlands 4

Borderlands 4

As Borderlands 4 has yet to release, the full story remains under wraps, but early details hint at an exciting new chapter in the franchise. Set immediately following the events of Borderlands 3, players are expected to travel to the planet Kairos to confront the enigmatic Timekeeper, who currently rules the planet while contending with a mysterious calamity slowly consuming it.

The game introduces a brand-new roster of Vault Hunters, each with unique abilities and playstyles. Vex joins as a powerful Siren, Rafa takes on the role of an Exo-Soldier, Harlowe is a Gravitar and scientist with specialised skills, and Amon steps in as a formidable Forgeknight. While the full narrative and gameplay mechanics are yet to be revealed, fans can look forward to exploring new worlds, uncovering hidden Vaults, and experiencing the signature humour and chaos that define the Borderlands series.


Jason Coles

Jason likes to focus on roguelikes and co-op games; in a dream world he’d make a living writing about Dark Souls. As well as being a writer he also does personal training and accounting and can occasionally be seen on other people’s streams. Being a big fan of fluffy things means he has two cats, both of whom refuse to let him sleep, but at least they are cute.