Love Eternal’s Uncanny Mix of Precision Platformers and Psychological Horror


Summary

  • Run, jump and flip gravity to escape the mind of a selfish god.
  • Themes of isolation and childhood struggles in a treacherous world.
  • Experimental narrative channeling influences from Silent Hill to Satoshi Kon’s filmography.

Love Eternal, releasing on Xbox One today,is a psychological horror platforming game set in a mysterious and ancient dilapidated castle, which serves as the prison of our abductee protagonist Maya. The predicament of Maya, an American teenager who gets spirited away in the middle of dinner from her suburban family home by a callous and jealous god, is quite the emotional whiplash for anyone, but to what end must Maya endure these trials?

Today I’ll dig into the diverse influences and ingredients that the developers of Love Eternal, brlka, mixed together in order to serve up an unsettling journey with an experimental narrative where you truly won’t know what next to expect.

For starters, brlka, comprised of siblings Toby and Sam Alden, conceived of Love Eternal as an evolution to an older platforming game they made together, simply titled Love. The original Love, made almost a decade ago, shares mechanical roots with Love Eternal in that both are platformers in the vein of masocore (a portmanteau of masochism and hardcore) inspired from the 2000s freeware era of games like Jumper, an early platforming game by Maddy Thorson long before the likes of Celeste, and the Knytt series from Swedish developer Nifflas.

These masocore challenges – and the effort required to overcome your initial apprehensions at seemingly insurmountable platforming arcs – traditionally serve as a meditation on a rhythmic cycle of failing, observing one’s mistakes and mental lapses, and returning to the breach. With Love Eternal, however, brutality in platforming is the scaffolding for Toby, the game’s principal programmer and designer, to hang the quiet terror of the game’s narrative dressing.

Love Eternal’s influences gel together with considered curation – yet it’s also accurate to say, “These are just the movies and TV that Toby was watching at the time of development!” Either way you see it, the influences that run in Love Eternal’s blood include significant works from the esoteric works of Kiyoshi Kurosawa, particularly Pulse”  (2001); the fever dreams of “Twin Peaks” season 3 and “Paprika” (alongside all of Satoshi Kon’s other animated movies); and the inimitable 1998 anime “Serial Experiments Lain”.

The common thread is how these pieces of media parlay psychological horror, even though horror wouldn’t be considered each work’s principal genre. As it appeared to Toby, psychological horror was seemingly underrepresented in precision platforming, and they decided to use horror to express the narrative in deeply uncanny ways.

Toby has described the essence of the Love Eternal experience as the feeling that one gets after experiencing a nightmare that, when described to another person, that other person would not find immediately apparent as to what was scary about the nightmare, even though one’s direct participatory experience of the nightmare is charged with a curdling unease.

To my eye, having seen the Aldens repeatedly discuss their development journey, the themes of Love Eternal have emerged organically during development, rather than being explicitly designed into the game. For example, the theme of isolation stands out through the visual design and structural composition, with the cavernous environments of the god’s castle imposing upon the miniscule Maya who is comparatively only a few pixels tall.

The juxtaposition of Maya – who is still a child – and her isolation in the vast castle ruins viscerally convey how children often lack physical and mental autonomy, and must submit to the whims and mercies of higher powers, parents or otherwise. Taken from the view of an adult – and likely worsened if a player has the experience of parenthood – Love Eternal’s lens of childhood is abstractly horrific.

There’s horror even in the experience of a child learning to inhabit and occupy their own body as it grows and contorts in unexpected ways, though that horror isn’t explicitly violent. Even simple experiences like losing your baby teeth as new ones push out, or the awkwardness of reconciling with the image of one’s rapidly morphing body during puberty can be strange and unnerving markers of growing up.

Such is the flavor of unusual, lightly grotesque expression of body horror conveyed by Love Eternal’s gorgeously expressive pixel aesthetic and animation. This is all crafted by Sam, a professional animator and artist whose experience spans across work like the aforementioned Love to well-known franchises like “Adventure Time”.

Through character animation, Sam pushes how characters’ bodies can be depicted in pixel art, forming a sense of the uncanny with his subtle explorations of how even mundane things might move and writhe. As an example, not too far into Love Eternal’s introductory stages, Maya will come face to face with a distorted version of her father with freakishly elongated limbs, and even in the confines of pixel art, watching this man creep around like a spider (and not like your friendly neighborhood Spider-Man) tended to raise some hairs amongst those who’ve already experienced the demo of Love Eternal.

This uncanny aesthetic dovetails into Love Eternal’s mechanical and narrative pillars for  an experience that careens from somber, melancholic and ominous to bizarre, spine-chilling and occasionally unhinged. Ultimately, the team at brlka and I are confident that just about no one will be able to predict the ways in which the experience of Love Eternal unfurls its twisted tendrils.

We’re excited for players to gear up for the unrelenting challenges and eerie narrative of Love Eternal, now that the game’s out on Xbox One today!


LOVE ETERNAL

Ysbryd Games


$9.99

$8.49

Wander a castle built of bitter memories in LOVE ETERNAL, a psychological horror platformer with devious trials and an unsettling, experimental narrative.

Run, jump, and reverse the flow of gravity itself to escape the mind of a selfish god in this challenging precision platformer. Play as Maya, a child stolen from her family on the whim of a lonely, forsaken deity, and make your way through over 100 screens filled with spikes, lasers, switches, and traps as you unravel the horrifying secret of your new prison.

Will you find your way home, or wander these halls carved of memory forever?

Quirky Indie Games We’re Crushing On: Indie Selects for February


Every Wednesday, dive into the Indie Select Hub — your gateway to a fresh, curated indie collection plus four themed spotlights that rotate weekly! You can always find this collection hub in the Xbox Store and on Xbox.com/IndieSelects.

The ID@Xbox team felt February’s peculiar sparkle in the air, so we curated 6 offbeat adventures that match that delightfully strange charm. From a hand‑drawn British comedy to a psychological race against time to save a plague‑stricken town, this slate delivers bold hooks for every mood. Fight fairytale capitalism, settle into a magical farming life, brave a dread‑tinged fishing odyssey, or command a retro JRPG party through dungeon‑delving action. Whether you crave calm, comedy, chaos, or a fight for survival, we’ve got something uniquely – and unexpectedly – perfect for you this month (in no particular order):

Thank Goodness You're Here

Humor in video games is notoriously difficult to pull off, but the team at Panic may have cracked the code with Thank Goodness You’re Here! a comedy adventure game that lands joke after joke with remarkable confidence and impeccable timing.

Thank Goodness You’re Here! is a lively, hand-drawn comedy adventure game in the art style reminiscent of Terry Gilliam’s Monty Python’s and other surreal British animation from the 1960s and 70s, and it pairs this visual with sharp distinctly British humor. The result is a game that appears crude on the surface, but it’s clearly well designed with genuinely laugh-out-loud moments. 

From the opening cutscene, the game establishes its bizarre premise and rarely lets up. You play as a small, mostly silent salesman wandering the fictional Northern English town of Barnsworth. Progress is driven entirely by interaction: poking, pulling, slapping, and getting into increasingly absurd and strange situations. The game rewards curiosity, timing, and the willingness to lean into the absurd.

The voice acting is superb, including the unmistakable presence of Matt Berry who delivers the game’s tone perfectly. Thank Goodness You’re Here! trusts you to find the humor without over-explaining and handing you the control to let the comedic timing do the work.

Charming, strange, confident in its own silliness, and never overstaying its welcome, Thank Goodness You’re Here! stands out as one of the most memorable comedy games in recent years. Ta-ta for now. – Oscar Polanco

Pathologic 3

Pathologic 3 is a game that lingers long after you put the controller down. The cult-classic psychological survival series from Ice-Pick Lodge returns with a new entry that reimagines its haunting world for modern hardware, while staying true to what makes Pathologic so distinct. This isn’t survival-horror built on reflexes or fear alone. It’s about pressure — the kind that builds quietly as time moves forward and the town refuses to wait for you. From the moment you arrive, the world feels hostile in subtle ways. Conversations are uneasy. Information is fragmented. Even simple decisions feel loaded. Playing Pathologic 3, I was constantly aware that every choice — where I went, who I helped, what I ignored — carried consequences I wouldn’t fully understand until much later.

You play as a doctor navigating a plague that can’t simply be cured. Resources are scarce, and the town’s residents feel less like quest-givers and more like people trying to survive alongside you. Saving one life often meant neglecting another, and there were moments where doing “the right thing” only made the situation worse. Combat is not the focus here. Survival comes from managing hunger, exhaustion, infection, and trust, both your own and the town’s. The tension doesn’t spike; it simmers. More than once, I found myself hesitating before making a decision, knowing the game wouldn’t stop me from making a mistake — it would just remember it.

On Xbox Series X|S, Pathologic 3 benefits from faster load times and enhanced lighting and environmental detail, keeping the experience uninterrupted and deeply immersive. The town feels oppressive, alive, and uncomfortably close. Pathologic 3 is a game that trusts players to sit with discomfort, ambiguity, and consequence. The plague is back on Xbox — and it’s watching how you choose to face it. – Steven Allen

Escape from Ever After title art

Escape from Ever After is a cozy, whimsical experience that proudly wears its inspirations on its sleeve. What begins as an atypical hero-goes-to-slay-the-dragon story quickly shifts into a buddy-cop-esque journey about capitalism, evil conglomerates, and climbing the corporate ladder to destroy a company from within. It’s very unserious and silly — yet somehow the most genius thing I’ve played in a while.

The premise is centered around hero Flynt Buckler, villain Tinder the Dragon, and their temporary truce to thwart Ever After Inc. — a “real-world” conglomerate bent on infiltrating beloved fairytales and folklore to farm resources and characters for labor. As a result, you’ll find Pinocchio working a desk job, Red Riding Hood manning a receptionist’s desk, the Three Little Pigs as an evil construction company, and Dracula as a… tailor. You’ll also see things like printers as save points, gold coins referred to as “wages,” and coffee as your mana pool. I love how much it plays into the theme of the corporate world blending into fantasy, and it left me eager to see what stories would be included and how they’ve been impacted by Ever After.

As for the core gameplay, it’s an approachable RPG with platforming, puzzles, and exploration balanced into the mix. The combat is turn-based but leverages timing-based mini games to enhance actions. Historically, I’ve never really been a big turn-based RPG person, so this helped keep the combat engaging and definitely felt satisfying to pull off. There’s also a bit of party management as you recruit characters from different stories, a leveling system, abilities to unlock, and mild customization through costumes and such.

This game is awesome, and I had an absolute blast playing it. Through its story, gameplay variety, and approachability, this feels like a game I can easily recommend to anyone. – Deron Mann

Wylde Flowers

Wylde Flowers is a standout farming life sim that breaks from genre norms with its fully voice‑acted cast and story‑driven approach. Instead of creating your own avatar from scratch, you step into the shoes of Tara, who returns to her quiet island hometown after twenty years to help care for her grandmother’s farm. It doesn’t take long before Tara learns that her grandmother is actually a witch and that she may actually share the same abilities.

The gameplay blends farming, daily chores, witchcraft, and socializing with the townsfolk, delivering a satisfying loop that stays approachable but rewarding. You’ll harvest resources, upgrade tools, craft practical and magical components, and unlock new potions and spells. One especially clever design choice is the way seasons advance: they don’t run on a timer but instead shift only when you decide. That small twist removes a lot of pressure, giving you all the time you need to gather materials and finish tasks before moving on.

But the real magic of the game lies in its cast of unique characters. The town is filled with everyday villagers as well as a few supernatural‑leaning residents, all of whom initially see you as an outsider which means you will have to win them over. Each character has distinct stories, quirks, secrets, and requests, and the more time you spend with them, the more your relationships deepen, with some even blossoming into romance. These connections aren’t just optional side flavor; they actively push the story forward as you piece together what’s truly happening in the community and who’s genuinely on your side.

If you’re an Animal Crossing fan craving something with richer narrative layers wrapped in cozy farming gameplay, this one is absolutely worth your time. – Raymond Estrada

Loan Shark

Quite possibly the most indie game to ever indie without being in voxels or 2D, in Loan Shark you play as a sad sack fisherman who owes a lot of money to a loan shark just waiting onshore to do serious damage to you and your loved ones if you don’t meet the payment deadline. To make a dent in a seemingly impossible debt ceiling, you just have to keep fishing like your life depends on it… because it does. Because this is a horror fishing game.

As a hapless fisherman desperate to pay off a debt, you’ll have to fish, fish, fish stuff out of the ocean from your ramshackle boat, gut your catch, and toss it in a chest for a payment that slowly chips away at an enormous bill you’ve racked up with the local crime-lord-slash-loan-shark. The waters are dark, the visuals are murky in a PS2 kind of way, and the controls are both simple and clunky at the same time. Don’t dive into this one expecting to marvel over technical gymnastics or pristine presentation – this is a game about making choices, being accountable for them, and of course, a creepy talking fish who offers you some potentially easy answers (which is also a choice for you to make). And that’s really it. Each run lasts around 45-ish minutes and, depending on how you handle yourself, can result in very different endings. I don’t really want to dish out any more info in order to avoid spoilers, as you kind of have to go into this one with an open mind, a willingness to persist with little to no guidance, and a robust imagination (to make up for those technical rough edges). But please do, fish away!

Hero Seekers title art

This game hits me with all the nostalgia dopamine. Late‑’90s and early‑2000s turn‑based JRPGs were absolutely my thing, and Hero Seekers takes that classic formula and elevates it with a clever premise, strong characters, and stylish presentation. Memory drives both the story and gameplay: you awaken in a world where humans have been enslaved by demons, and major historical events have been rewritten. You’re the only one who remembers the true past, and it’s up to you to recover forgotten heroes, restore what was erased, and save humanity.

Combat is turn‑based and built around smart party choices and resource management. You can field up to five unique heroes, and while most battles are straightforward, tougher enemies and status effects occasionally demand more strategy. Routine encounters can be handled automatically.

Where the game really shines is in its hero collection. You gain access to a wide roster early on, encouraging experimentation as you mix and match characters, build unique parties, and optimize skills so they complement one another. Along the way, you’ll meet several standout heroes with distinct backstories that unfold as you help them reclaim their memories.

Hero Seekers scratches that old‑school JRPG itch with intuitive gameplay and strong presentation, while adding its own twist through its hero‑collecting focus and memory‑driven narrative. I’d recommend it to anyone who loves memorable, classic‑style JRPGs. – Raymond Estrada


Crosak: Tips, Tricks, and Secrets of a Multi-Gravity Play-Dough Universe


Summary

  • Open-world platformer set in multi-gravity, play-dough-style environments.
  • Pro tips to help you save everyone from the evil wizard Double G.
  • Two-player co-op mode with no splitscreen.

Crosak has arrived, ready to transport you to a fun universe made of play-dough, where gravity is on your side. Step into the role of a true caveman, grab that sturdy bone club, and head out in search of adventure, because adventure is just a small planetary spin away.

Life in Routine Village is peaceful, but it doesn’t take long for things to take a dark turn with the arrival of the evil wizard Double G.

Your journey will take you through several freely explorable open worlds, each with its own distinct theme. You’ll need to overcome the challenges and minigames, and to progress in the adventure, you’ll also need to battle Double G’s minions, the Kobi, defeat Mr. Egg and Big Rock, eventually reaching the depths to face Double G himself. Read on to discover some of the best ways to explore, vanquish enemies and save the world.

Exploring the planetoids and uncovering their secrets is a big part of the fun. Thanks to the smooth gravity shifts that keep you glued to the ground, you can walk across their entire surface. If you see the horizon getting close, don’t worry, just keep moving and you’ll discover you can loop around to the other side, uncover hidden areas beneath the surface, or even drop through a hole into the planet’s inner layer.

There’s only one exception: those ultra-flat platforms have gravity fixed in a single direction, tied to their specific zone. So don’t try to stand on them upside down or you’ll fall into nothingness… or lava… or water… either way you end up respawning at the last checkpoint.    

To save your impatient pals, you’ll need to overcome a wide variety of challenges and games. Here are a few hints of the ones you’ll have to discover: find the toy plane so a Kobi will agree to race you, convince a pterodactyl to carry you to a distant planetoid, chase and catch slippery critters, take on combat arenas, ground-pound buttons to flush out hidden Kobi, roll a massive ball of bones without falling into the void, and for those giant balls… find a proper goal.

Oh, and will you manage to find the T-Rex? At first, it may seem a bit aggressive, but that’s only because you wandered into its lair unannounced. Soon enough, it’ll become a loyal friend, letting you ride on its back to reach places that would otherwise be impossible.

As for enemies, don’t let them pile up. They may be small, but they pack a punch. If you keep them under control, you can definitely defeat them. Knock out the Kobi by hitting them or jumping on their heads. The karate dinos are easy to beat but very fast, so take them out quickly. If carnivorous plants give you trouble, try attacking them from behind. Snakes are sneaky, dodge their strike and hit back right after. And when it comes to skeletons, a solid ground pound will keep them from getting back up.

If, when you start playing, you notice small white items floating around that don’t seem to do anything yet, don’t panic, they’re power-ups you’ll unlock later on. You’ll earn the anti-gravity feathers by defeating Mr. Egg, and these will allow you to jump higher and fall more slowly, making longer jumps possible and letting you escape the planet’s gravity at certain locations. The rock helmet, unlocked after beating Big Rock, adds weight so you can sink in water and grants damage resistance, enough to walk across lava. Finally, by defeating Double G, you’ll obtain the flaming club, which lets you shoot fireballs and access green fire areas.

All of this can also be enjoyed in co-op mode with a second player. Invite a friend, sibling, parent, child, grandparent, cousin, anyone you like! They can jump into the game at any time.

This co-op mode doesn’t use a split-screen setup to allow both players to work together toward the same goal without losing track of each other during exploration. And if the second player strays too far or gets a bit lost, the teleport function is always there to help.

Crosak comes packed with a feel-good vibe, a touch of classic platforming, and a strong sense of adventure, all while having fun turning the world upside down. Jump in and enjoy the ride!

Crosak

WildSphere


2

$14.99

Do you like platforming, exploration, and plumbing…? Uh, I mean… play-dough?! Well, we may not have pipes, but we can give you 64 reasons to join Crosak’s daring adventures.

1. Become a real caveman jumping and clubbing your way through a multi-gravity universe made of sticky play-dough: six open worlds full of secrets plus three special worlds with everything a galaxy could wish for.

2. Invite your favorite second player to have fun with Crosak and his friend Ena! Enjoy the full adventure in one- or two-player mode, switching whenever you like.

3. Face crazy “Jurassic-inspired” enemies — from giant carnivorous plants to karate dinosaurs or our take on the missing link (the Kobi).

4. Experiment with various power-ups to overcome the twisted planets’ challenges: anti-gravity feathers, rock-helmet, or flaming club, to name a few.

64. And let’s not forget the main mission! Rescue the 60 cavemen from Routine Village captured by the fearsome warlock Double G. 60 objectives with all kinds of missions: races, pterodactyl flights, mini-games, free falls, T-Rex rides, powerful boss fights, and much more.

Don’t overthink it — give your world a spin with Crosak!

The Last Train: Baquedano Turns a Ride Home into a Nightmare


Summary

  • First-person psychological horror where the familiar becomes terrifying.
  • How the designers twist common themes into nightmare.
  • Use calmness and wits to escape an abandoned subway station while being hunted by a familiar presence.

What if falling asleep on your daily commute was the worst mistake you could make?

The Last Train: Baquedano is a first-person psychological horror experience that turns an everyday situation into a disturbing nightmare. Developed as an intense, narrative-driven indie title, the game invites players to explore the dark corridors of an abandoned subway station where time feels frozen and something is watching from the shadows.

A Familiar Face Turned Into Fear

One of the most striking elements of The Last Train: Baquedano is the presence of Tung Tung Sahur, a character widely recognized as a viral internet figure. In this game, that familiar face takes on a far more unsettling role. What was once humorous and recognizable becomes distorted and threatening, transforming internet culture into a source of psychological tension.

The game builds fear through a unique blend of anticipation, sound design, and the unsettling contrast between recognition and danger. Seeing something you know and realizing it shouldn’t be there becomes one of the core emotional drivers of the experience.

Explore, Survive, and Uncover the Truth

Exploration, environmental storytelling, and light puzzle-solving are the core mechanics as you search for clues that hint at a deeper story hidden beneath the surface.

Stay Calm and Observant to Survive

The game features four different endings, encouraging replayability and interpretation. Each ending reveals new layers of meaning, allowing you to piece together what really happened and what the station represents.

A Short, Intense Psychological Experience

The Last Train: Baquedano is designed as a concise yet impactful horror experience, ideal for fans of atmospheric storytelling and emotional immersion. Its urban setting, inspired by real-world subway spaces, grounds the horror in reality, making the experience feel uncomfortably close to home.

Blending psychological tension, subtle humor, and modern cultural references, the game offers a unique take on contemporary horror, one where the scariest things aren’t monsters, but the familiar routines we trust every day.

Are you ready to reach the last stop? Just make sure you don’t fall asleep on the way.

The Last Train: Baquedano is available now on Xbox Series X|S and Xbox One.

THE LAST TRAIN: Baquedano

Pdpartid@games


6

$7.99

Last stop of the line. All passengers must exit

In The Last Train, a first-person psychological horror game, routine turns into nightmare when you fall asleep on the subway. Upon waking, you discover you’ve reached the end of the line, an abandoned station shrouded in darkness. But you’re not alone; something else waits in the shadows, watching you and following your every move.

Explore the gloomy corridors and hidden corners of the last station as you try to find a way back to safety. Every sound, every movement, could be a sign that what’s hunting you is closer than you think. You’ll need to keep your calm, solve puzzles, and find clues that reveal the dark secrets hidden within this abandoned station. Will you escape before the entity catches you?

Features

– First-person horror with touches of humor
– 4 endings to unlock
– Interact with and run from popular characters
– Discover secrets that reveal a larger story
– Intense experience in a mysterious station

Prepare for a one-way journey into fear. The last station awaits you… and not everyone makes it back.

Escape from Ever After: When Storybooks Meet Corporate Hell


Hey Xbox players! With Escape from Ever After launching fairly soon, we thought now’s the perfect time to dive into what makes this game tick. So, if you’ve ever wondered what happens when classic storybook heroes get stuck in a soul-crushing office job, you’re about to find out.

Escape from Ever After is a Paper Mario-inspired RPG that takes the hero’s journey and tosses it straight into corporate bureaucracy. It’s equal parts adventure game, turn-based combat, and workplace satire—and it’s weirder than it sounds.

Meet Flynt Buckler, your typical storybook hero out to settle the score with his nemesis, Tinder the dragon. But when he finally reaches her castle, things get weird. The fire-breathing villain he expected? Nowhere to be found. Instead, her once-majestic fortress has been gutted and rebuilt as a soulless office complex, complete with fluorescent lighting, mandatory coffee breaks, and employees trapped in the worst kind of grind.

Turns out Ever After Inc.™—a megacorporation from the real world—has discovered storybooks make for excellent cheap labor. Dragons file TPS reports. Knights optimize synergies. Heroes attend team-building exercises. And there’s no dragon to slay that can fix this mess.

So Flynt does the only logical thing: he joins the company. To take down Ever After Inc.™, he’ll need to climb the corporate ladder from within, rallying other trapped storybook characters and figuring out how to rewrite the rules before it’s too late.

Combat That Keeps You In the Fight

Escape from Ever After builds on classic turn-based RPG combat but keeps you engaged every single turn through timing-based action commands. When Flynt throws his buckler or an enemy winds up for an attack, you need to nail your button presses. Perfect timing means extra damage on offense and flawless blocks on defense. Mess up your inputs and you’ll pay for it.

It’s the kind of system that makes every turn feel active rather than passive. No sitting back and watching animations play out—you’re always involved.

More Than Button-Mashing

Raw damage only gets you so far. Enemies have their own tricks: armor that shrugs off weak hits, metal shields that deflect certain attacks, poison that chips away at your health, and battlefield hazards that punish careless aggression.

The Research system lets you study enemies mid-battle, permanently revealing their health and weak points. That information gets saved to your Bestiary, giving you an edge in future encounters. The more you learn, the smarter you can fight.

Build Your Party Your Way

Between fights, you can customize your team through the Trinket system. Each character can equip trinkets that unlock new abilities, passive bonuses, or utility effects, limited only by their Trinket Points. Want a glass cannon? Stack damage. Prefer a support build? Load up on buffs and healing.

You can also upgrade individual attacks using resources scattered throughout the world. These systems reward experimentation over min-maxing, letting you find builds that match your playstyle.

Every Book Tells a Different Story

Combat is only half the game. Escape from Ever After is structured around distinct storybook worlds, each with its own genre and atmosphere. One chapter might be a cozy fairytale forest under threat of corporate development. The next could dive into noir mystery or Lovecraftian horror.

Exploration pays off. Hidden items, optional quests, environmental puzzles, and side stories are tucked into every corner. And it all connects back to the Castle—formerly a fairytale landmark, now the headquarters of Ever After Inc.™. It’s your hub between chapters, where you’ll meet recurring characters, take on side missions, manage upgrades, and watch the megacorp’s influence spread.

A Story About Fighting the System

Beneath the humor and absurdity, Escape from Ever After tells a story about what happens when someone realizes their entire world has been quietly rewritten by forces beyond their control. Flynt starts out confident in his role as a hero, only to discover that “hero” and “villain” don’t mean much when everyone’s just another cog in the machine.

To fight back, he’ll need to make uncomfortable alliances—including with Tinder herself. The game balances sharp satire with character-driven moments that land harder than you’d expect from a game about storybook characters stuck in corporate hell.

Worth Turning the Page

Escape from Ever After thrives on contrast. It’s storybook whimsy meets office dystopia, classic RPG mechanics meets modern design sensibilities, and lighthearted satire meets genuinely thoughtful storytelling.

We’ve spent years building this world, and every character, combat system, and storybook chapter was designed with one goal: giving players something worth discovering. Whether you’re here for the timing-based battles, the exploration, or just the absurd premise of fairytales stuck in corporate hell, we believe there’s definitely something in here for you.

Thanks for reading, and we can’t wait to see you jump into the chaos!

Escape from Ever After

HypeTrain Digital


$24.99

$19.99

Escape from Ever After is an adventure RPG inspired by the classic Paper Mario games, where fairytale and storybook characters must fight back against capitalism!

When Flynt Buckler, a classic fairytale adventurer, storms the castle of his evil dragon arch-nemesis Tinder, he finds the once intimidating fortress has been converted into… corporate offices? The villainous dragon is nowhere to be found and her castle is full of mindless coffee-sipping, report-filing drones. What happened?

It turns out that storybooks are an untapped market ripe with valuable resources, cheap labor, and profit to be had—so naturally, real-world conglomerate Ever After Inc.™ found a way to intervene! With Tinder’s Castle as their new corporate headquarters, Ever After Inc. is hellbent on taking over every storybook they can. With no choice but to get a job, Flynt Buckler must team up with his former nemesis Tinder in order to climb the corporate ladder and take down Ever After Inc. from the inside!

Dive into storybook worlds packed to the brim with colorful characters, captivating locales, and electrifying secrets! One moment you’ll be fleeing Lovecraftian terrors while solving a noir murder mystery, and the next you’ll be up against villainous versions of The Three Little Pigs as they try to bulldoze a fairytale forest for their real estate developments. The rules are always changing!

Face off against hordes of wacky enemies in snappy turn-based gameplay! Perfectly-timed action commands allow Flynt to finish off his foes with style, and an assortment of items, badges, and partners ensure there’s always a trick up his sleeve.

Fight in a fun, fast-paced battle system that rewards experimentation and strategy
Build and customize your party—every character has unique skills that can be equipped and upgraded throughout your journey
Engage in office banter, help your storybook coworkers, and decorate your office as you climb the corporate ladder
Explore vast storybook worlds brimming with sidequests, treasures, and secrets
Stories within stories: experience a charming and lively narrative where the rules are constantly changing
A jazzy, big-band soundtrack that keeps the energy pumping throughout

From the Po Valley to the Deep: Building Italian Horror with Loan Shark


Summary

  • Horror driven by obligation, time pressure, and the quiet weight of an impossible debt.
  • Drawing on Northern Italian storytelling traditions.
  • Step inside a single night where every choice feels costly and every delay carries meaning.

Horror doesn’t always come from monsters.

Sometimes it comes from obligation.
From silence.
From a debt that cannot be repaid.

When the team at Studio Ortica, based in Turin, Italy, began working on Loan Shark, they weren’t interested in building a traditional horror experience filled with combat encounters or overt shocks. Instead, they wanted to explore something more familiar, more uncomfortable, and deeply rooted in lived experience: the quiet dread of owing something you can never truly give back.

That idea, debt as horror, is not abstract in Northern Italy. It is cultural.

A Different Kind of Italian Horror

Turin is a city shaped by restraint. Long winters. Industrial history. Catholic architecture that towers over daily life without spectacle. Unlike the sun-washed imagery often associated with Italy, this is a place where stories tend to unfold inward, where consequences matter more than spectacle, and where morality is often framed as an unavoidable reckoning rather than a heroic choice.

These influences run quietly through Loan Shark.

Italian storytelling tradition, from post-war literature to regional folklore, often avoid clear heroes and villains. Instead, they focus on inevitability. On characters trapped by circumstance. On moral decisions that are technically “choices,” but never feel free.

Loan Shark adopts that sensibility fully.

You are not a warrior.
You are not a saviour.
You are a person who made a bad deal and now has to live inside it.

The Weight of Obligation

At the heart of Loan Shark is a simple premise: a single night, a single boat, and a debt that cannot be delayed.

Rather than treating debt as just number on a screen, the game treats it as a presence. It shapes how you move. When you act. What you fear. The true weight comes from the atmosphere itself: from strained conversations and the constant awareness that time is slipping away whether you act or hesitate.

This approach mirrors how obligation is often depicted in Italian narrative traditions. Debt is rarely loud. It doesn’t announce itself. It waits.

In Loan Shark, fear doesn’t come from what is chasing you. It comes from what you already owe.

Catholic Guilt Without Preaching

Northern Italy’s Catholic heritage is not presented in Loan Shark through overt religious imagery or doctrine. Instead, it appears in something more subtle: moral consequence without absolution.

Many games offer binary morality systems. Good choices and bad ones, rewards and punishments. Loan Shark deliberately avoids this framing. The choices you make are rarely framed as ethical victories. They are compromises. Delays. Attempts to survive one more moment.

This reflects a worldview where guilt is not erased by good intentions, and where consequences arrive regardless of how well-meaning you believe yourself to be.

You are not asked to redeem yourself.
You are asked to endure.

The Sea as Indifference, Not Romance

Although Loan Shark takes place on the water, the sea is not romanticised. It is not freedom. It is not escape.

In Italian storytelling, nature is often indifferent rather than hostile, unmoved by human struggle. The sea in Loan Shark behaves the same way. It does not attack you. It does not help you. It simply exists, absorbing sound, swallowing light, and reminding you how small your situation really is.

This indifference amplifies the horror. There is no villain monologue echoing across the waves. No dramatic storm to signal danger. Just the steady understanding that no one is coming.

Designing Fear Through Restraint

Studio Ortica’s small team of Nicola Dau, Luca Folino and Tremotino leaned heavily into restraint as a design philosophy. The game’s scale is intentionally narrow: one setting, one night, one unfolding spiral of consequence.

This wasn’t a limitation as much as it was a creative decision.

By reducing scope, the team was able to focus on tone, pacing, and psychological pressure. Every interaction matters. Every silence lingers. Every sound carries weight.

This design approach aligns naturally with console play, particularly on Xbox, where immersive audio, controlled pacing, and focused play sessions allow atmosphere to do the heavy lifting. Loan Shark is designed to be experienced deliberately with lights low, and attention fully engaged.

A Horror That Trusts the Player

Perhaps the most Italian aspect of Loan Shark is its refusal to explain itself too much.

The game trusts players to read between the lines. It trusts implication. It allows discomfort to exist without immediately resolving it. In a medium often driven by explicit feedback and constant reinforcement, this restraint feels almost radical.

But it is also deeply human.

Fear, after all, is rarely about what we see.
It is about what we already understand and cannot avoid.

Bringing a Local Voice to a Global Audience

While Loan Shark is shaped by Northern Italian sensibilities, its themes are universal. Debt, obligation, desperation, and moral compromise are not bound by borders. They resonate precisely because they are familiar.

Studio Ortica’s achievement lies in refusing to sand down those cultural edges in pursuit of mass appeal. Instead, they leaned into specificity trusting that authenticity would travel.

On Xbox, Loan Shark stands as an example of how small, focused games can deliver powerful emotional experiences without spectacle. It is horror built from atmosphere, storytelling, and uncomfortable truths rather than mechanical escalation.

And in doing so, it offers something increasingly rare: a quiet, unsettling experience that stays with you long after the screen goes dark.

Not because of what it shows you —
but because of what it asks you to live with.

Loan Shark

Dark Product

$4.99

You’re an indebted angler, trapped in a vicious cycle of borrowing and desperation. One dark, endless night at sea you haul up something unnatural: a talking fish named Cagliuso. It promises you riches — but its bargains come with terrifying strings.
In LOAN SHARK, the nets you cast bring more than fish. They pull you toward sacrifice, secrets, and a deadline you may never meet. The “loan shark” isn’t just metaphoric — something is stalking the waters, your time is running out, and every deal you strike pushes you deeper into the unknown.

Esophaguys: How The New Update Takes Players to the Necks-Level


The Neckening Update is Here, and it’s Packed

I’m thrilled to share that Esophaguys v1.2: The Neckening Update is now live on Xbox. After a few months of listening to your feedback, squashing bugs, and polishing every pixel, we’ve put together an update that takes everything you love about Esophaguys and cranks it up to eleven. Whether you’re a speedrunning madman, a cooperative chaos enthusiast, or someone just discovering the joy of esophagus elongation, there’s something here for you.

Nothing but Neck with Online Leaderboards

The solo hardcore Masochist mode just got amped up. We’re launching a new online leaderboard system that lets you race for the fastest speedruns and compete globally with other players. Whether you’re chasing world records or just trying to beat your friends, the leaderboard gives you a clear target and the bragging rights that come with it. Every run counts, and your skills will be on display for all to see.

Jump into Four-Player Co-op Chaos

The four-player co-op section, Block 3, is now unlocked and ready for mayhem. You can now experience four-player cooperative chaos from the start, perfect for those party sessions. These levels have been specifically designed to generate abundant laughter when you’ve got a full squad. Expect synchronized awkwardness, shared victories, and plenty of opportunities to both help and hinder each other.

Fresh Emotes and Essential Help

I’ve added a collection of new and updated emotes so you can express yourselves in all the jiggly ways. Beyond that, we’ve introduced a dedicated help menu that walks new players through the basics. No more confusion about game mechanics; if you’ve got a question, the help menu has the answer.

We’ve also added a variable neck length feature, that corresponds to fine-tuned control to precise neck size. All necks are created equal.

Visuals Juiced

The visual improvements in this update are substantial. We’ve overhauled the entire camera system to eliminate jitter and deliver buttery-smooth gameplay. The geckos now animate dynamically with hungry grace, making every encounter feel more alive. Minigame scoring now comes with satisfying confetti effects, hub orb deposits have juicy new VFX, gnome deposit animations have been completely reworked, and I’ve added a helpful friend to identify secret areas you might otherwise miss.

Grunts and Twangs Forever

The unique audio in Esophaguys now feels more cohesive and polished. The game is now approaching 4500 personally-recorded, mouth-originated sound effects. Just when I thought I couldn’t make any more strange noises, I whipped out new quips for various mechanics – gnomes, whales, chickens, Travneck, and hub harp orbs. As the first game to feature traditional jews-harp music, new mixes have been added to the competitive minigame levels, showing off the banjo and jews-harp combo that is as twangy as it gets. I’ve additionally leveled volumes and smoothed spikes for seamless transitions across the game.

Fixes and Refinements Across the Board

This is where the rubber meets the road: we’ve eliminated a swarm of bugs, from gnats to fruit flies to cockroaches to rolly-pollies. Gnomes no longer get stuck or run in the wrong direction after spawning. Pre-biting a fly no longer breaks its logic. Puzzles now open doors correctly without being too easy or frustratingly hard.

We’ve fixed issues where you couldn’t contest minigame weapons and resolved the flickering that occurred when switching between TravNeck and electric neck modes. Level design metrics have been reviewed and adjusted throughout, with special attention to Block 3 based on community feedback. Layering issues with art have been corrected, progress-critical objects now always work and respawn reliably, and bite disconnection issues have been resolved.

Chained player mechanics work as intended, and we’ve added the build number to the menu so you always know which version you’re running. Individual levels are now numbered for clarity in the hub world.

What’s Next?

The Neckening Update represents our commitment to listening to our community. Every fix, every feature, and every visual improvement came from your feedback. We’re grateful for your bug reports and your enthusiasm for Esophaguys.

Esophaguys is available now on Xbox Series X|S and Xbox One. Download The Neckening Update today and experience necks-generation gaming on Xbox!

Esophaguys

Esophaguys Team


10

$14.99

You are the Esophaguys, old folks with elongating necks! Stretch, bite, and swing yourself around in 1-4 player guttural mayhem: co-op, competitive, and solo. Progress across each mode, reuniting your lost kin!

Co-op Mode (2-4 players):
Stretch, bite, and swing together, traversing and solving puzzles as you search to reactivate the forgotten monuments of your diasporic people.

Minigame Mode (2-4 players):
In team-based sports, free-for-all arena, and traversal trials, compete, neck-to-neck, to determine who has the greatest gullet.

Story Mode (1-4 players):
Accompanied by poignant narration, embark on a mythical journey to understand the past and shape the future. Will you uncover the true nature of the neck?

Masochist Mode (1-4 players):
No land. No checkouts. Nothing but neck. Subject yourself to grueling challenges in a hellish atmosphere ripe for speedrunning.

Hub World Progression:
Reconstruct the ancient monument of your people as you progress through each mode, reuniting and unlocking the garb of your lost lengthy kin.

Twanging Tones and Elderly Grunts:
Lose yourself in a soundscape all its own. The first video game dedicated to one of mankind’s oldest instruments, the jews-harp. Experience the ancient sound from a variety of world traditions combined with bold experimentations. Reconstructing centuries old tradition from archival material, classic twangs from America, Austria, the British Isles, India, Norway, Kyrgyzstan, and Yakutia will delight your ears with every jugular jiggle. Accompanied with over 4000+ personally-recorded, mouth-originated SFX, prepare your cochleas to be tickled to the extreme.

Why PBA Pro Bowling 2026 Hits for Bowlers and Casual Gamers Alike


Bowling is one of those sports that anyone can play and have fun with, but only a few will have what it takes to master it. PBA Pro Bowling 2026 is no different. Whether you’re a dedicated bowling fan wanting to play the most realistic bowling game ever, or a casual gamer looking for a fun way to decompress and have fun with friends, PBA Pro Bowling 2026 is your next obsession.

The Balance Between Realism and Fun

When the FarSight Studios development team decided to make a new version of the game, they had one goal in mind: to make PBA Pro Bowling 2026 the most realistic and fun bowling game ever. Sounds easy, right? Not quite.

“We had to walk a fine line to make sure that the game was realistic enough to appeal to real bowlers, and still fun and engaging for casual gaming fans.” said Hale Obernolte, the game’s Director. “ Bowling is fun and approachable for everyone, but can also get repetitive fairly quickly if you aren’t a hardcore bowler. With this in mind, we added several new exciting game modes along with a deep and engaging career mode to make sure that the game always feels fresh and enjoyable. These important aspects of the game really elevated the playing experience and ended up being one of the main things that separates PBA Pro Bowling 2026 from other bowling games.”

Fresh and Exciting Ways to Play

The improved physics and need to adapt to changing conditions make the game fun and engaging for all kinds of players, but what most fans are truly excited for are all of the new game modes in the game.

The FarSight team made the decision to expand this version of the game beyond standard tenpin bowling by including two entirely different types of bowling: Candlepin and Duckpin. Never heard of them? You’re not alone; these niche versions of bowling are pretty much only found in New England (US). Candlepin and Duckpin not only add variety to the game, but also allows players to play versions of bowling they likely would not be able to try in-person.

Normal tenpin bowling is also kept fresh with all-new game modes such as Strike Derbies, Spare Pickup Challenges, Oil Pattern Roulette, Team Bowling, and more. These new types of gameplay are not only a highlight for true fans of bowling, but also bring an entertaining challenge for gamers that keeps the game interesting over time.

All-New Career Mode

Perhaps the most exciting aspect of the game for long-time fans and new players alike is the overhauled career mode. PBA Pro Bowling 2026 has one of the most interesting and engaging career modes of any sports game on the market, where players can track their progress through achievements and stats as they master the lanes and make their mark on PBA history.

Character customization is always a highlight of any game – whether making a character that looks like you helps you to really immerse yourself in the game, or you’d rather have fun making the craziest character possible. Unlike past versions of the game, PBA Pro Bowling 2026 allows full customization of your character’s appearance!

You start off as a rookie in your home town and advance through local, state, and regional competitions on your path to becoming a PBA superstar. Becoming a PBA legend isn’t just about tournaments though, you’ll also get to play all of the new fun and exciting game modes along the way. As you complete tournaments and challenges you’ll earn Pro Shop Credits which can be used to collect over 110 pieces of apparel and over 250 bowling balls.

The new career mode has been a huge draw for bowling fans and sports gamers alike. Who knew that a bowling game could be so much fun!

Ready to Play with the Pros?

PBA Pro Bowling 2026 is available for purchase now on the Xbox Store! We can’t wait to see you on the lanes.

PBA Pro Bowling 2026

FarSight Studios


46

$39.99

PBA Pro Bowling 2026 is a skill driven bowling simulation with authentic ball motion, real oil patterns, and evolving lane conditions. From your first local league to competing with the pros, every throw comes down to strategy and execution.

From Local Leagues to the PBA Tour
• Progress through a deep single player career, starting in local leagues and advancing to the PBA Tour
• Build your ball arsenal from 270+ officially licensed bowling balls
• Customize your bowler with a full character creator and 120+ apparel items to collect

Real World Ball and Oil Physics That Reward Skill
• Realistic ball motion shaped by oil patterns, lane friction, and simulation grade physics
• Oil pattern breakdown and carrydown change ball reaction over time
• Adjust line, speed, rev rate, and ball choice as conditions evolve

Improve Your Skills Across Multiple Modes
• Traditional Tenpin bowling alongside Candlepin and Duckpin bowling
• Skill focused challenges like Strike Derbies, Spare Pickup Challenges, No Tap, and Oil Pattern Roulette
• Designed for practice, competition, and mastery

Bowl Against Licensed PBA Pros in Authentic Venues
• Compete against over 30 licensed PBA professionals
• Bowl across 13 unique venues inspired by real and imaginative locations
• Broadcast style presentation and commentary from the TV broadcast team of Rob Stone and Hall of Famer Randy Pedersen enhances the professional atmosphere

Prove Your Skill Against Others
• Compete in online multiplayer with friends and rivals around the world
• Bowl with or against up to 4 friends in couch local multiplayer

Designed for both newcomers and experienced bowlers, PBA Pro Bowling 2026 balances approachable gameplay with rewarding depth and long term progression. Do you have what it takes to bowl with the greats?

Everything you Need to Know about Samurai Academy: Paws of Fury


Hello Xbox fans! Thanks for reading. I am thrilled to announce that our game Samurai Academy: Paws of Fury, which is based on the “Paws of Fury” movie, is out now on Xbox Series X|S, just in time for the holidays. Whether you’re playing solo or teaming up in local co-op with your friends and family, we wanted the game to feel fun-packed, wacky, and full of surprises. So, let me tell you a little bit about our game.

A Story That Picks up Right After the Movie Ends

Samurai Academy: Paws of Fury continues the story of Hank, our unlikely hero, right after the events of the “Paws of Fury” movie. Just when they thought the fighting was over, Hank and Jimbo are thrown back into combat, this time pitted against the mighty Shogun himself. Something’s changed, and the once-respected leader now commands an army of cats with one goal: to wipe out our heroes and the villages they’ve sworn to protect. As the chaos unfolds, it’s up to you to sharpen your samurai skills, defend Kakamucho, rescue Hank’s allies, and uncover the truth behind this evil plot.

During development, we had access to exclusive concept art from the animation studio, including never-before-seen environments and weapons. For us, huge fans of the universe, this was an absolute treat – and a huge dose of inspiration. If you’re a fan as well, we hope you’ll love what we created.

Discover Kakamucho Through Core Challenges and Quests

 We’ve kept things simple and joyful: no micro-transactions, just fun gear to help you become the wackiest hero around.

In our game, you’ll face two core challenges on your path to becoming a true Samurai:

Village Raid: A tower defense-style mode where you’ll protect villages from waves of ninjas and samurai. Use your surroundings wisely, samurai. Exploding barrels and hidden tools might just turn the tide in your favour!

Samurai Trial: A fast-paced 2.5D runner-platformer mode. Dash, dodge, and leap through obstacles as you race to the finish line. Every second matters!

Along the way, you’ll unlock powerful skills and two additional playable characters, Emiko and Sumo, each with their own unique abilities.

Beyond the main story, each hub offers optional quests, and if you’re paying close attention, you might spot something… odd. Rumors swirl of red-furred creatures sneaking around and listening at doors. You might even catch a glimpse of their tails in strange places! What are they up to? We’re not sure. But we definitely should be investigating.

Key Tips and Tricks

Here are a few tips and tricks that will be useful to read before jumping into the adventure:

  • Optional quests will be useful before returning to the main quest, making the game easier.
  • Persistence is the key to succeeding in the Samurai Trials — don’t hesitate to retry to achieve the best time possible!
  • Take advantage of background elements during Village Raids — you’ll find plenty of items to help you face the Shogun’s armies. And who knows? A red barrel exploding at the right moment could be the key to victory! Sometimes, your katana alone won’t be enough.
  • Pay attention to your HUD for visual indicators that quickly show where threats are coming from.
  • Communication is key! Share important information with your teammate and ask for help or assistance to overcome the cats.

Thank you so much for reading and I hope that our game Samurai Academy: Paws of Fury has sparked your interest. Good luck Samurai! 

Samurai Academy: Paws of Fury

Maximum Entertainment France SAS



1




$24.99

$19.99


The village of Kakamucho is under attack by the Shogun’s cat armies! Join Hank, a dog samurai in a world of cats, and his friends as they reveal a sinister plot and save the day, samurai-style. Slash, dash, and laugh through this wacky third-person action adventure.

The Story
Just when they thought the fighting was over, Hank and Jimbo are thrown back into combat, this time pitting against the mighty Shogun himself. That’s right—the leader of the Paws of Fury world has had a mysterious change of heart. He aims to crush the blazing duo and the villages under their protection with his cat armies. It’s up to you to master samurai skills, protect Kakamucho, rescue Hank’s friends, and discover who is behind this evil plot.

Become a True Samurai
• Prove your skills and hone your lightning reflexes in progressively difficult samurai trials
• Learn mystical skills to quickly traverse the scenery or ambush unsuspecting hordes
• Wield an arsenal of gadgets and weapons to put an end to ever-rising enemy waves

Protect the Humble Settlements
• Defend the temples of Kakamucho, Dookiehill, and Pippishore against raids of powerful enemies, including Ninja ambushers, Viking warriors, and Jetpack elites
• Use creative traps to cause massive damage and bring the fight to the shogun’s minions
• Team up with beloved Paws of Fury characters and use their unique powers to assist in grandiose battles

Explore a Wacky, Colorful World
• Adventure to villages beyond Kakamucho in a vibrant, animated world packed with surprises
• Unlock new areas, items, and playable characters to expand the realm as you progress
• Discover and complete sidequests from quirky locals and friends both old and new, gaining fame, awards, and treasure

Uncover the Evil Plot
• Play through a lengthy story campaign, following the events of Paws of Fury: The Legend of Hank
• Follow the tale through animated cutscenes, featuring both old pals and new characters
• Rescue your friends, unite the villages, and rally your allies to put an end to an evil conspiracy that threatens the empire and become a legendary hero!

Samurai Shenanigans for All
• Fun and accessible gameplay for players of all ages
• Challenging Samurai Trials to compete with your friends
• Local multiplayer mischief with split screen co-op: Play through the complete campaign with two players

Spray Paint Simulator Update with More Colors, Better Flow, Smoother


Grab your spray tool, and step back into Spatterville—there’s a new coat of polish on Spray Paint Simulator! This update focuses on player creativity, smoother gameplay, and better performance. Whether you’re a seasoned pro or a new painter just learning the ropes, you’ll find this update makes your work smoother, faster, and a lot more colorful.

Paint the Bridge Your Way

Just like the three new levels, the bridge level has opened up to your full creative control! You can now paint the bridge in any combination of colors you like. Whether you want a sleek industrial gray, a sunset gradient, or a chaotic rainbow masterpiece, go wild.

Smarter Preparation and Masking

We’ve also reworked how masking and preparation steps are grouped in certain jobs. To make things flow better, we’ve streamlined these areas by combining some masking and prep steps. You’ll now spend less time fiddling with tape and more time spraying. It’s all about getting you into the action faster without losing the satisfaction of doing a professional-grade job.

Clearer Tutorials and Better Guidance

New tutorial messages have been added throughout the game to help new players understand key mechanics and progression steps. If you’ve ever wondered why a surface wasn’t taking paint, or how to perfect a tricky angle, the new tooltips and hints should keep you on track.

Nozzle Improvements – No More Getting Stuck

Some players reported trouble completing certain later jobs when using smaller nozzles or fine-detail spray guns. We’ve tweaked how completion zones and spray detection work in those cases, so you won’t get stuck trying to hit every last pixel. The smaller tools should now behave more consistently across all job types, letting you focus on technique instead of wrestling with the last stubborn patch of unpainted surface.

Performance and Memory Optimizations

Behind the scenes, we’ve been sanding down rough edges to make Spray Paint Simulator run even smoother. This update includes further optimizations to performance and memory usage, especially noticeable on longer sessions and larger levels. Expect quicker load times, steadier frame rates, and an overall more responsive feel.

Improved Network Reliability

For those who like to spray with friends, our multiplayer experience just got sturdier. The network layer has been rebuilt to better handle communication hiccups and recover gracefully from temporary issues. Fewer disconnects, faster recoveries, and smoother co-op sessions all around.

A Fresh Coat and a Better Feel

This update is all about refining the experience: more freedom in color choice, less friction in setup, and smoother play from start to finish. We’ve listened closely to player feedback and made targeted changes that should make every job, big or small, feel more satisfying.

We hope you’ll dive back in and see how much smoother it feels to paint, spray, and create. As always, we’re grateful for your feedback and support!

Xbox Play Anywhere

Spray Paint Simulator

Whitethorn Games



225




$14.99

$11.99


PC Game Pass


Xbox Game Pass


COLOR YOUR WORLD

Bring color to the world in Spray Paint Simulator! Restore worn-out surfaces with a fresh coat of paint and watch them come back to life. Use your spray tool with precision, cover every inch, and enjoy the satisfaction of a flawless finish. Step into Spatterville, where you’ll build your own spray-painting business. Meet the locals as you restore, repair, mask, and spray paint everything—from kitchens and local landmarks to a giant robot. Buy new tools and equipment, unlock Free Spray mode, and transform the town.

PREP AND MASK-TERPIECE

You’ve got to earn your stripes before becoming the town’s top spray painter. No worries, though! There’s plenty to keep you busy! Mask surfaces to protect them from overspray, remove and repair objects, and fill damaged areas to create the perfect canvas.

SATISFATION IN EVERY SPRAY

Grab your spray tools and watch worn-out objects spring back to life with fresh, snazzy colors! Feel the thrill of transformation, groove to the soothing rhythm of spraying, and enjoy the sheer joy of rejuvenating each item. It’s all about making things look brand new and having a blast while doing it! Let’s spray, play, and make the old new again!

BUSINESS MADE EASY

Running a spray-painting business has never been more fun! Keep an eye on your consumables like paint, masking paper, and tape, because nobody likes a half-finished job. Upgrade to cooler spray tools with more paint capacity, greater coverage, and bigger batteries. Need a boost? Choose from a variety of step ladders and scaffolding to reach those pesky high spots. Managing your supplies and equipment adds just the right amount of strategy, keeping things fun and light-hearted without getting too complicated.

UNLEASH YOUR CREATIVITY

After completing jobs for customers, dive into Free Spray mode! Return to your finished projects and let your imagination run wild. Spray the job and the surrounding environment any way you please. With a rainbow of colors at your disposal, the entire town becomes your canvas. Express yourself freely and enjoy hours of creative fun. Make Spatterville your masterpiece, one spray at a time!