An old-school Zelda-like, Skate Bums and other new indie games worth checking out


Welcome to our latest roundup of what’s going on in the indie game space. As a reminder, the latest edition of Steam Next Fest runs from February 23 until March 2, during which you’ll be able to check out demos for hundreds of upcoming games. A bunch are available already, including one for Denshattack!, which I definitely recommend checking out. As it turns out, doing Tony Hawk Pro Skater-style tricks with a high-speed Japanese train absolutely rips.

On Thursday, there were four showcases highlighting indie games all in a single day. It’s not exactly feasible for me to recap them in full here, unfortunately, but I can at least tell you about a few of the many highlights.

The Black History Month edition of the Black Voices in Gaming Showcase includes trailers and interviews for some games that are already available, such as Space Warlord Baby Trading Simulator, Aerial_Knight’s DropShot and Relooted. Of course, the stream featured plenty of games that are on the way too.

Erased, from solo developer Jerron Jacques, looks pretty interesting. It’s an open-world fighting game that takes place in a cyberpunk setting with dance battles, parkour, pets, strange creatures and much more. Jacques, who has been documenting the game’s development process on social media, even carried out some of the parkour motion capture work personally.

There was lots of good stuff in this week’s Convergence Showcase too, including another peek at Mouse: P.I. for Hire as we get to see one of the game’s bosses for the first time. This first-person shooter with rubber-hose animation is set to arrive on March 19.

There were other welcome announcements for me in this showcase. First, there was a release date for the Zelda-inspired adventure Gecko Gods. I’ve had this on my wishlist since 2022, so I’m glad to learn it’ll hit Nintendo Switch, PS5 and PC on April 16.

In addition, record shop sim Wax Heads (which probably should have been called Low Fidelity, tbh) is coming to PC, Xbox Series X/S, PS5, and Nintendo Switch on May 5. You can check out a Steam Next Fest demo for that one now.

The second edition of Indie Fan Fest had a trove of goodies as well. For one thing, Balatro publisher Playstack could be about to cause another mass reduction in collective productivity with Raccoin, which now has a release date of March 31. This is another roguelike deckbuilder, but this time it’s in the form of a coin pusher. I didn’t have a chance to check out the previous playtest to get a better sense of why there’s so much buzz around this one, but I’ll for sure be trying the Steam Next Fest demo, which is available now.

It remains deeply weird to refer to a game under Acclaim’s umbrella as an indie, but that’s where we are now. The publisher is bringing Ridiculous Games’ GridBeat to Nintendo Switch and Steam on March 26. This is a rhythm-based dungeon crawler in which you (a hacker) try to escape from a corporate network after pilfering valuable data. There’s a Next Fest demo available for this one too.

Meanwhile, a narrower release window for Japanese convenience store sim InKonbini: One Store. Many Stories was revealed. It’s coming to Steam, PS5, Nintendo Switch and Xbox in April.

Alongside a related sale on Steam, the first Quebec Games Celebration Showcase took place on Thursday. It’s always neat to learn about games being made in my neck of the woods.

One of those is Surfpunk, a co-op action RPG that looks a bit like Hades with surfing. Radical. You’ll venture to procedurally generated islands in search of loot. There are four weapon classes to choose from and gadgets you can craft after collecting resources on your run. There’s an updated Steam demo that’s said to have around five hours of gameplay. Surfpunk (which is from Convergence: A League of Legends Story developer Double Stallion) will arrive later this year.

I’m including this demo announcement trailer for Croak, a precision platformer from Woodrunner Games that appears to be heavily inspired by the likes of Celeste, separately for one main reason. You have to check out the studio’s head of “barketing.” (Okay okay, the game’s hand-drawn visuals look lovely too.)

There’s plenty of other interesting stuff in the Quebec Games Celebration Showcase, including another look at Tears of Metal from Paper Cult Games, the studio behind the very enjoyable Bloodroots. There’s a Steam demo available for the hack-and-slash roguelite, which should be out this spring. Gothic sci-fi Metroidvania Silent Planet looks quite tasty too.

New releases

Under The Island looks and sounds very The Legend of Zelda: A Link to the Past-coded. But since that’s my favorite game of all time, I am not complaining. I love that protagonist Nia appears to use a hockey stick as a weapon too.

This action PRG from Slime King Games (and co-publishers Top Hat Studios and Doyoyo Games) has debuted to strong early reviews. It’s available now on Steam, Xbox One, Xbox Series X/S, PS4, PS5 and Nintendo Switch for $20, though there’s a 15 percent launch sale (you’ll need to be a PS Plus member to get the discount on PS4 and PS5).

Demon Tides — a 3D, open-world platformer from Bubsy 4D and Demon Turf developer Fabraz — has lots of movement mechanics, including paragliders and hookshots. You can shapeshift into different forms as well.

You can create and share graffiti, and this will appear in other players’ games (which is a neat touch). Demon Tides is out now on Steam. It’ll usually cost $25, but until March 5, you can snap it up for $20.

Skate Bums is a 2D skateboarding game in the tradition of the OlliOlli series. As novice skateboarder Lux, you’ll try to take down the Skate Bums, a gang of bullies. There are “weird characters,” sick combos to pull off, coins to collect and wrecking balls to dodge.

There’s said to be a “simple directional trick system” while each run is apparently short. That seems ideal for quick, pick-up-and-play sessions on Nintendo Switch and Switch 2. I also just really like the title. Skate Bums, which is from Lucky Last Studio, will normally cost $15 but there’s a 15 percent discount until February 27.

Love Eternal is a psychological “horror platformer about escaping the domain of a selfish god,” which is a strong pitch from developer brlka and Demonschool publisher Ysbryd Games. You’ll need to flip between different gravitational pulls as you navigate this precision platformer, which follows teenager Maya on her attempt to return to her own reality.

During a dinner at home, Maya’s family disappears and she suddenly appears in an “eerie, desolate realm” that looks like an Iron Age castle. That’s a creepy enough set up to match the game’s haunting atmosphere. Love Eternal is out now on Steam, PS4, PS5, Xbox One, Xbox Series X/S and Nintendo Switch for $10. There’s a 15 percent launch discount (again, you’ll need to be a PS Plus member to take advantage of that on PlayStation).

Upcoming

Woe Industries, the developer of You Have Billions Invested In Generative AI (and a bunch of other neat projects), has something intriguing on deck for next week — a standardized gaming test. You can start the Adventure Game Aptitude Test (AGAT) at any time between 1PM and 2PM ET on February 28.

You’ll have four hours to complete an ’80s adventure game of Woe Industries’ choosing. The developer will seemingly be monitoring your browser and smartphone activity to ensure you don’t consult a walkthrough. If you’re successful, you’ll receive an AGAT certification and diploma. Good luck!

“Musical narrative adventure” People of Note is coming to Steam, Epic Games Store, the Xbox App on PC, Nintendo Switch 2, PS5 and Xbox Series X/S on April 7 for $25 (though there’ll be a 10 percent launch discount). The game follows pop singer Cadence on her quest for stardom. Along the way, Cadence and her buds will have to overcome enemies in battles that have turn-based and rhythm-based elements.

I mostly enjoyed playing through a preview several months ago, though I had to grit my teeth through the turn-based combat, which is not something I enjoy as a rule. However, Iridium Studios will allow players to turn off elements like that and environmental puzzles so more people who might have otherwise been turned off can enjoy People of Note. You can sample the game now on Steam via a 90-minute Next Fest demo.

I don’t fully understand what’s going on in the reveal trailer for Titanium Court, which is from AP Thomson (a solo developer who previously worked on Consume Me) and publisher Fellow Traveller. Even the press release notes that it’s “impossibly difficult to describe.” But it has an absorbing trailer soundtracked by an odd, Bill Callahan-esque song and it has already picked up several IGF award nominations, so I’m intrigued.

What I am able to surmise is that it’s a surrealist, roguelike strategy game with match-three, auto battle and tower defense elements. It’s also for “clowns and criminals,” apparently. I’m gonna have to give the Steam Next Fest demo a shot to try to get my head around it. Titanium Court is coming to Steam “imminently.”

Sometimes, a game pops up that makes me think “how has no one done this before?” Such is the case with Become. It’s a third-person linear adventure from solo developer Valentin Wirth in which you take on the guise of a single sperm. You can probably guess what the goal is.

The game has “no explicit sexual acts, nudity or violence,” according to its Steam page, though you will encounter some danger along your journey. You can upgrade your bespectacled spermatozoon via skill trees and seemingly adorn various pieces of headgear. Become is slated to hit Steam later this year.



Now’s a good time to check in on your Steam account security


Update May 14, 6:38PM ET: Valve has confirmed that Steam systems were not breached and identifying user data has not been stolen or accessed by hackers. The company provided clarification in a Steam blog post:

“We’re still digging into the source of the leak, which is compounded by the fact that any SMS messages are unencrypted in transit, and routed through multiple providers on the way to your phone. The leak consisted of older text messages that included one-time codes that were only valid for 15-minute time frames and the phone numbers they were sent to. The leaked data did not associate the phone numbers with a Steam account, password information, payment information or other personal data. Old text messages cannot be used to breach the security of your Steam account.”

Our original story follows.


Steam has allegedly suffered a data breach in the past week. Details are scant and difficult to confirm, but a known hacker has claimed to be selling a database of more than 89 million user records for the gaming platform with one-time access codes obtained from a third-party vendor used by Steam. If accurate, that would include information about more than two-thirds of Steam’s audience.

The original LinkedIn post identifying a breach suggested that the leaked information came from cloud communication company Twilio. However, a Steam rep said the platform doesn’t use Twilio, so if there has been a breach, it may be through a different vendor providing SMS codes for access.

While we’re genuinely not sure what’s happening at this stage, the whole kerfuffle is a timely reminder to check in on your online security practices. In the case of Steam, Valve has a mobile authentication program called Steam Guard that can help keep your account secure. It’s also a good practice to make sure you’re regularly changing your pass codes, especially when it’s possible that some component of Steam Guard was at the root of this week’s security drama. A password manager can streamline that process. Since phone numbers appear to have been compromised, be extra alert to possible phishing attempts via text.

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Look Outside is an unexpected cosmic horror masterpiece that shook me to the core


What kind of person would you be in the face of a disaster that’s beyond explanation? Would you help distressed neighbors and open your home even to sketchy-looking strangers in the hope that there’s strength in numbers, or go it alone regardless of how heavily the odds are stacked against you? Would you still brush your teeth every day?

The horror in Francis Coulombe’s RPG Look Outside is all encompassing. There is the cosmic element: something incomprehensible is happening beyond the walls of your apartment building and it’s in your best interest to not even look outside, let alone go there. And as you quickly learn, anyone who has looked or been outside is transformed in unimaginable ways, making for some extreme (and extraordinarily creative) body horror. But in much of the game leading up to its multiple climactic endings, the unease also stems from how it makes you look inside — at the choices you’ve made and the person you’ve become in order to survive.

Despite trying to take an empathetic approach, I still found myself in situations that left my character (and me) wracked with guilt. There is a gnawing sense of doubt that grows over the course of the game, repeatedly making me question whether I’d, say, made a bad call and been too quick to kill that neighbor whose entire head is teeth, or if my hand was really forced into making a very upsetting sacrifice.

After a while, the most unnerving thing is looking in the mirror. And you have to do that a lot in this game, because hygiene affects your stats.

A still from the game Look Outside showing the protagonist, Sam, reflected in a mirror above a sink. He looks haggard and unsettlingA still from the game Look Outside showing the protagonist, Sam, reflected in a mirror above a sink. He looks haggard and unsettling

Francis Coulombe/Devolver Digital

It all begins with your character, Sam (you can change the name, if you want), waking up after a strange dream with a strong urge to look outside. You are immediately given the choice between satisfying your curiosity and listening to your gut, and you’ll find yourself grappling with that dilemma time and time again.

At this point, you also meet Sybil, the mysterious next-door neighbor who only speaks to you through the wall, with one glaring eyeball peering out of a large crack. Sybil, whom it’s unclear if you should trust, tells you that everything will blow over in 15 days if you just wait it out. You need to scavenge for resources if you’re going to make it that long, though, and once you leave your apartment and get a chance to talk to some other neighbors, you may decide you want to take a more active role in getting to the bottom of the catastrophe.

Some neighbors, particularly a few robed amateur astronomers who appear to be in a cult, seem to know quite a bit about what’s going on, and it’s insinuated that doing tasks for them will help you figure out the how and why of the phenomena around you. Others are more focused on addressing their immediate needs and will try to rope you into their causes: locating missing people, picking up laundry, cleaning the messes left behind by eldritch horrors, etc. There’s a full on war happening somewhere in the building, which you can choose to play a part in if you’re so inclined. Your landlord will unsurprisingly still demand you pay him rent despite the circumstances.

If you choose to play in Normal mode, like I did, Sybil is your only save point, so you’ll have to return home regularly. Easy mode autosaves.

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All interactions are turn-based, and as you explore the apartment building, you’ll run into tons of enemies and potential allies — but the line between the two isn’t always easy to distinguish. Sometimes you can only attack or try to escape, which answers the question for you, but other times, you have the opportunity to talk and ask questions. The turn-based nature allows you to take a moment and evaluate each new encounter, but there’s always an air of ambiguity about everyone’s trustworthiness. Even when you’re back at your apartment, where you can shower, rest, do some cooking and crafting, and play video games, people will come along and knock on your door, and you’ll have to make up your mind about whether you should let them in.

The thing is, surviving can be pretty difficult once you really get going if you’re on your own. Enemies will outnumber and overpower you. That’s where it becomes helpful to have a few allies. With as many as three other people in your party, the scale tips heavily in your favor. I took the trusting approach, for better or worse. This resulted in me having a pretty solid group of fighters on my side, but a pair of those same allies kicked me out of my own bedroom and complained about my cooking.

The creature designs come disgustingly, beautifully alive in the pixel art style. Body horror can be really hard to stomach, and something is often lost for me in the process of consuming it when it’s intended to seem realistic — either because I’m hiding behind my hands and only taking tiny peeks through my fingers, or because it ends up achieving the opposite effect and just looks ridiculous without meaning to. But Coulombe’s art equally embraces the horrifying and the absurd, and the effect of that balance is powerful.

Nothing was ever so disturbing that I couldn’t look straight at it, but there were certainly moments that gave me a genuine scare or made my skin crawl. Even the characters that aren’t being transformed, like the protagonist, look a little grotesque, which adds to how unsettling everything feels. But just when the dread would reach a fever pitch, something overtly silly would be thrown in almost as if to splash some cold water on the whole thing and say, yes this is the apocalypse but we’re still human, we still have a sense of humor.

A still from the game look outside showing turn-based combat. A monster with multiple arms pulls its skull-head apart like an accordion with teeth, eyes and flesh stretching between the two halvesA still from the game look outside showing turn-based combat. A monster with multiple arms pulls its skull-head apart like an accordion with teeth, eyes and flesh stretching between the two halves

Francis Coulombe/Devolver Digital

So much of the joy of playing this game is discovering all the tricks it has up its sleeve, so I won’t get into any descriptions of bosses, puzzles or the building itself, other than to say that the latter has a whole House of Leaves thing going on that is unbelievably frustrating at times, but in a way that only adds to the brilliance of it all. There is no map to guide you, either. The soundtrack, composed by Eric Shumaker, keeps in perfect step with every emotion the environment evokes, and I could probably write an entire separate review about how good it is.

All of this builds up to an absolute cosmic gut-punch of an ending (or endings, there are several) that completely changed the way I felt about the game up until that point. In the end, it becomes something much, much bigger than it once seemed, and the feelings were almost overwhelming. I can’t stop thinking about it.

By now I’ve played Look Outside many hours beyond what a typical run would be, just picking apart every detail and turning over every stone to try and figure out all the secrets, reach all the conclusions. I have died in all sorts of strange ways, and lived to see wildly different fates pan out.

I went into this only with the expectation of cool art and a relatively unique approach to survival horror, and came away shook from what turned out to be one of the best cosmic horror games I’ve played in a while, maybe ever. Look Outside, published by Devolver Digital, is only available on Steam for now, but I sure hope it makes its way to other platforms soon so more people can experience it.

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Backyard Baseball ’97 is back, with a re-release coming soon on Steam


The nostalgic ’90’s PC game Backyard Baseball is coming to Steam on October 10, 27 years after its initial release. It’ll cost $10.

The arcade-style baseball game is a cult favorite among sports fans who grew up with the game, many of whom are now in their 20s and 30s (and some, like Bobby Witt Jr. and Trea Turner, are also now MLB All-Stars). They’re kids games, but they have a certain charm; what is an empty pizza box but a home plate waiting to happen? Sometimes, the whimsy comes in the form of an oddly shaped outfield that’s built around a swimming pool. Other times, the cast of memorable neighborhood children defy the laws of physics by throwing pitches that spontaneously burst into flames.

Even Jason Kelce, former NFL player and brother of Taylor Swift’s boyfriend, Travis Kelce, said on his podcast that he considered buying the rights to the Backyard Sports franchise to reboot it. But, despite internet sleuths’ hopes, a different buyer called Playground Sports beat the Kelce brothers to the punch.

The original company behind Backyard Baseball, Humungous Entertainment, succumbed to a fate of endless mergers and acquisitions; the IP was tossed among holding companies like a $10 million afterthought. Now, the rights to iconic characters like Pablo Sanchez are in the hands of Playground Productions, a children’s media company founded by former public school teacher Lindsay Barnett.

“This was my favorite game growing up. While we’re already hard at work on the future of Backyard Sports, we first want to honor the past by restoring the games that started it all for me and so many others — beginning with Backyard Baseball 1997,” Barnett said in a press release.

Rebooting Backyard Baseball isn’t so easy as buying the IP. The original source code of the game was lost since 1997, so Playground enlisted Mega Cat Studios to remaster the game. Mega Cat hacked a copy of the game on CD-ROM and reworked it to be compatible with present-day PCs. With a successful remaster under its belt, Mega Cat and Playground intend to work together to relaunch other fan favorites from the franchise.