WizKids offers full refund on Baldur’s Gate 3 minis


WizKids is offering refunds for its Baldur’s Gate 3 miniature set after fans criticized the quality of the pre-painted figurines. The $50 D&D Icons of the Realms: Baldur’s Gate 3 set, which includes the six origin characters as well as Withers, drew backlash over its paint jobs, which lack detail and precision according to photos posted by customers.

WizKids acknowledged the situation in a statement, saying it “seeks to create products that enhance and add to the enjoyment of game play,” but that “unfortunately, we missed the mark on this goal.” To remedy the situation, customers who bought the set directly from WizKids can request a refund through the company’s customer service email. Those who purchased the set from a local retailer can seek a refund at that point of sale. There is also a product replacement option available through WizKids’ website for anyone who wishes to roll the dice again with WizKids.

Images of the melty-faced miniatures have been circulating online recently since they were sent out. A senior cinematic artist for Larian Studios who worked on Baldur’s Gate 3 took to X to share the disappointing distortion from expectations to reality. For some, the melty pre-painted faces were not the biggest cause for concern, because the miniature set they received didn’t even have a head for Shadowheart!

The set’s quality issues are surely disappointing for Baldur’s Gate 3 fans who were hoping for collectible-quality figures of the game’s beloved cast. Although seven pre-painted figures for $50 is not that expensive in the hobby, even those with modest expectations have been surprised by how poorly they turned out. For others, though, these flawed minis might end up as collectibles in their own right. Misprints and errors have occasionally gained value over time in other collectible hobbies, and with refunds and replacements already underway, the original run of these figures could ironically become a desired oddity for collectors.

Godkiller: Balance features Matt Mercer and Aabria Iyengar as gods


The gods are dying. More specifically, they’re being killed. The world is on the other side of the cataclysmic Great Divine War, losing its magic as it waits for a prophesied savior. But that’s not this story. This is the story before that. The story of Ever and Rake, two Godkillers lost in their own grief as they try to find answers in a world that offers none — until they find each other.

This is the story of Godkiller: Balance. First premiering in August 2024, Godkiller: Balance is a prestige drama actual play podcast that explores how we cope with grief, often to our own detriment. The limited series features a pantheon of guest performers to play the gods themselves, including Brennan Lee Mulligan, Matt Mercer, Aabria Iyengar, Anjali Bhimani, Luis Carazo, and Christian Navarro. While these big names bring some of the most emotionally resonant performances of their actual play career to the table, the heart of the series lies with its three core cast members: Gina Susanna as Ever, Jannes Wessels as Rake, and Em Carlson as everyone else.

Over the course of 20 episodes, audiences listen to the parallel journeys of the tender-hearted, obsessively driven Ever and the cynically numb Rake. Ever, searching for a cure to the disease that took her father-figure, and Rake, obediently following the violent whims of his divine mother, find mirror images of themselves in one another as they discover that chasing redemption can either save us or destroy us.

A cast member of BlackwaterDND’s main campaign, Wessels’ portrayal of Rake’s tortured submission evokes Theon Greyjoy’s Reek from Game of Thrones. Susanna, an up-and-coming performer in the actual play space, offers a nuanced range of hope and despair in her performance as Ever, cycling from tender, gentle love to bottomless despair with a level of craftsmanship that allows her to hold her own alongside titans of the actual play medium.

Facilitating the series is BlackwaterDND cast member Carlson, who wields faer experience as a mental health professional as both a shield and a sword, creating space for some of the most emotionally powerful role-playing I’ve encountered as an actual play critic. Carlson’s editing and sound design, though subtle, supports the cast by balancing gameplay with performance while leaving room for the heartbreaking silences in between.

This series is not for everyone, though. Godkiller, a holypunk dark fantasy game designed by Connie Chang of Transplaner renown, is not a high-paced, action-packed comedy vehicle. The series takes its time developing these arcs, reveling in the weight of the world it has built — though you will be rewarded if you slow down enough to hold that weight with it. It doesn’t shy away from navigating the reality of its chosen theme, weaving emotional abuse, substance use, and derealization into its narrative web (with corresponding content warnings before each episode).

Though Balance is technically a prequel to BlackwaterDND’s previous series Godkiller: Oblivion, the series doesn’t require any previous knowledge of the world — though viewers of BlackwaterDND’s main campaign will find easter eggs from the shared universe. As of this writing, 10 of the 20 installment limited series have premiered, meaning there is plenty of time to catch up as the series moves into its second act.

Episodes of Godkiller: Balance premiere biweekly on BlackwaterDND, or wherever podcasts are found.

The Ultimate RPG Humble Bundle has a trove of GM skills for under $20


For Humble Bundle’s Very Humble Holiday, Adams Media is having a flash bundle sale that will give you all the skills and knowledge you need to be a great dungeon master. Raising money for Worldreader, the bundle includes 22 books collected from the Ultimate RPG series, Teri Litorco’s Civilized Guide to Tabletop Gaming, the Düngeonmeister food and drink recipe books, and a collection of mythology books to inspire your worldbuilding.

One of the only major publishers to venture into tabletop roleplaying games, Simon & Schuster imprint Adams media began publishing books about tabletop games in 2016, with Litorco’s guide that included 100 gaming etiquette rules “every gamer must live by.” In 2018, it published the Ultimate RPG Character Backstory Guide by James D’Amato, Polygon contributor and founder of the One Shot actual play network. The book offers prompts and exercises to flesh out player character backstories, creating a more fully fleshed persona for players to embody once they sat down at the table.

The success of D’Amato’s guide launched the line of guides featured in this bundle. Other books by D’Amato in this series include the Ultimate RPG Game Masters Worldbuilding Guide, the Ultimate RPG Gameplay Guide, and The Ultimate Micro-RPG Book, which includes 40 rules-lite tabletop games.

Other books in the series include the Ultimate Random Encounters Book by Travis Wheeler (which offers hundreds of encounters to incorporate into any fantasy game of your choice) and The Everything Tabletop Games Book by Bebo. The latter promises to introduce the uninitiated into the world of tabletop, explaining different genres of games while teaching strategies for winning them. Also included in the bundle are three books by Jef Aldrich and Jon Taylor: the A Dragon Walks Into A Bar joke book, the Düngeonmeister Drink Master’s Guide cocktail recipe book, and the Düngeonmeister Cookbook, which has 75 RPG-inspired recipes geared toward game-night snacks.

The final genre of books in this bundle are less specific to tabletop gaming, but are meant to provide a wealth of inspiration for dungeonmasters to pull from. That includes mythology anthologies covering specific creatures like mermaids, fairies, unicorns, dragons, vampires, and wizards, as well as culture-specific lore from Viking, Celtic, and Greek mythology. One book, by Jenny Williamson and Genn McMenemy, focuses specifically on the role of women in mythology around the world. To round it out, the final book in this bundle is A Dictionary of Made-Up Languages by Stephen D. Rogers — which is exactly what it says on the tin, and covers Klingon, Elvish, and other conlangs.

Until Dec. 19, all of that is available for less than $20. A portion of the proceeds raised from this bundle go to Worldreader, a global nonprofit organization that has donated millions of digital books to children in more than 100 countries.

Trailer: Warhammer 40k documentary stars Napoleon Dynamite actor


The film seems targeted both at Warhammer diehards and newcomers alike, as the trailer opens on Heder searching for “the center of grimdark and everything gnarly,” while the camera comically zooms out to reveal he’s standing in front of a massive statue of a Space Marine. The film’s description implies Heder’s search began due to a “chance encounter at a game store,” but the admiration for the art of wargames comes through in the trailer’s cinematic composition and editing. Shots of miniatures and core texts are interspersed with interview clips and medieval architecture (rightfully) framing Warhammer and the culture around it as esoteric and arcane. Heder’s comedic ignorance of the hobby balances the, pardon the phrase, grimdark aesthetic, making the trailer feel like the final documentary will be accessible to even the most uninformed viewer.

The trailer culminates with a directive for Heder: “If you want to talk to the grandmaster, go find John.” This, of course, refers to artist John Blanche, who is credited with defining the visual language of Warhammer during his 46-year long tenure at Games Workshop. Blanche famously retired in June of last year, making rare media appearances that can be found on his personal blog. The trailer ends with a dramatic sequence of Heder knocking on what one could assume to be Blanche’s front door, before quickly cutting to an over-the-shoulder shot of a man, ostensibly Blanche, taking off his glasses in preparation.

Don’t miss out on the best Magic: The Gathering Prime Day deals


We know why you’re here. I mean, it’s kind of obvious from the headline you clicked on — you’re here to find the best deals on Magic: The Gathering for October Prime Day. And we aim to please!

Compared with July Prime Day, this week’s sales follow a “less is more” motto, i.e. fewer picks but steep discounts. The big winners this time have been booster boxes like The Lost Caverns of Ixalan Set booster box for $115 and Foundations Play booster box for $90 — if past is prologue, then these are sure to move quickly. (We’ve already had to remove several that have either sold out or reverted to full price due to low stock.) There are also a handful of Commander Decks to choose from here as well, with our personal favorite being this Doctor Who Commander Deck bundle that features all four sets.

Looking for more deals? Check out all of Polygon’s favorite October Prime Day 2024 deals right here, and subscribe to our newsletter below to get great deals delivered to your inbox every week.

Brennan Lee Mulligan talks ‘freedom’ of Dimension 20’s Never Stop Blowing Up


Never Stop Blowing Up was always going to be one of Dimension 20’s most outrageous series.

The homebrew game designed for the occasion combined Kids on Bikes with a simple yet compelling dice game. It was a starting place that guaranteed hijinks — the system encourages players to go for ridiculous checks, on the chance that they “blow up” their dice and instantly get stronger.

Then you have the over-the-top ’80s action movie setting, embracing the excesses of a genre where just about anything goes — cars that reach 5,000 miles per hour, gangs that travel via super fast backflipping, a White House that takes off like a jet plane, a talking jaguar named Tony.

Throw in six of Dropout’s funniest cast members, each of whom seems to be trying to top the rest in their efforts to do The Most Ridiculous Thing Possible? Pure gold.

The trials and tribulations of the employees of Dave’s Video Store who got pulled into the ridiculous, fast-paced world of the fictional movie Never Stop Blowing Up entertained Dropout fans for the past two months, with a 10-episode season that earned its place in the pantheon of Dimension 20’s greatest hits.

Polygon caught up with game master Brennan Lee Mulligan about the season. Mulligan went deep with us about the cast, the themes of the season, whether you can expect to play Never Stop Blowing Up at home anytime soon, and the chances of a second season. We also talked to the cast of the show — you can expect that chat later this week.

This interview has been lightly edited for length and clarity.

[Ed. note: We talk about major plot points from Never Stop Blowing Up, including the ending.]

Brennan Lee Mulligan smiles while talking on a fake walkie-talkie, with makeup to look like a battered action hero, in Never Stop Blowing Up

Image: Dropout

Polygon: Well, Brennan, what a fun season of Dimension 20, and what an incredible cast. What was it about the makeup of the cast that you were most excited about?

Brennan Lee Mulligan: We wanted to find a group of people that had a love for this genre, had the ability as improvisers to take fearless, bold, enormous swings, and people who can fully jump the tracks in terms of tone and comedy and mood, and pirouette 20 times in midair, and then land on another set of tracks somewhere else. And so we just found these six improvisational all-stars who are just deeply beloved at Dropout, and it was a joy and a privilege to work with all of them.

Everyone in the cast had at least some experience with a Dimension 20 season besides Jacob Wysocki. What did Jacob bring to the dome in his first time?

It’s very fun to be blown away by somebody and then also be like, Of course, of course you’re this. You know, Jacob’s reputation precedes him. He is such a brilliant performer in a season that was all about big swings and goofiness. What really stuck out to me about Jacob was for someone whose training is very [much in] long-form improv comedy, he locked in to the heart of his character in so many ways. Dang stays as this emotional core of the season who is, in many ways, the most affected and grows as a character throughout the season. That scene with Wolfman Ann, which Jacob very much called for — Jacob was like, I am having an emotional low point now — I just thought was so special, and I was very grateful for his dedication to not only the big comedic swings, but having this point of view, an emotional North Star that kept his character’s journey grounded even while the most outrageous stuff was happening around him.

Jacob Wysocki smiles and laughs in a still from Never Stop Blowing Up

Image: Dropout

He’s obviously very funny, but Jacob’s also a very gifted physical actor as well. And I was struck by how much he was able to work that into the season, despite it being a setting where you’re all sitting around a table.

That monologue where he’s like, “My mind is not deep. Wide, not deep. There’s 15 governments, and they’re bad.” [Mulligan does Jacob’s hand motions while quoting this.] To see the joy of someone struggling with the convoluted action movie plot of, The people that hired us are betraying us. It was a double blind but they’ve been betrayed by the betrayers. And you’re like, What the hell? Like, it seems like you’re just trying to set up a car chase in Monte Carlo. That’s fine. He played that so well from that character point of view.

You brought it full circle there with the extra copy of the Never Stop Blowing Up VHS under his chair. How’d that come together, and was it always going to be Jacob’s chair?

It was always gonna be his chair. That was from [producers] Rick Perry, Carlos Luna, Michael Schaubach, and me talking. We’re an incredibly collaborative set. So at some point that VHS is floating in the ether. I think Schaubach had already maybe shot the mini or the insert of it. And then we went, “Rashab! Him! Under the chair.” And he pulled it out. It was just such a fun moment for Jacob, as a character who, in some ways, it was like his life had been so stalled out. And then to be like, “You were right!”

You talked about the big comedic presences this season. How would you describe trying to wrangle this group as a GM? Because there were a lot of situations where things went a little off the rails, and sometimes you leaned into it.

That’s a very funny thing. There’s different strategies, right? I enjoyed seeing the moments where I had to pull up and be like, We are moving on. What’s so funny is if I’m looking at my own boundaries, what I realized was I fully surrendered as GM Brennan, and then producer Brennan was the one who had to come in. GM Brennan was like, I’m in the craziness with you! We’re not going down the rabbit hole. We’re being fired from a cannon through the rabbit hole at top speed. I’ll be just as crazy as you! Backflipping Sidewinders, let’s go! I was so ready to meet them there. And then every once in a while, a version of Brennan would lock in and be like, We have to leave this scene, this scene we’ve been in for 40 minutes. It’s time to go. And that was the one who came in, and I can’t believe I’m saying this, and told my (at the time) pregnant wife to shut up, on camera. A real low point for me. Izzy was laughing through it, but I look back at myself and I’m like, Well, when I have my soul weighed against a feather at the end of my life, this is going to be one of the lowlight moments for sure. So that was a fun moment.

Ally Beardsley reacts with surprise as Ify Nwadiwe and Rekha Shankar laugh in a still from Never Stop Blowing Up

Image: Dropout

The point was not to wrangle anybody. I think that the fact that the cast is feeling limitless joy and is in that place of play is a success of the show. And if that means I need to be the one to load everyone back on the tour bus and go to the next place, so be it, right? Like, great. Everyone’s having such a ball that no one’s got an eye on the clock but me. Cool, that’s perfect. That’s exactly where we need to be. That is my job, right?

In terms of making the decisions about how far people can go, you had some tough choices in terms of DC checks for some of the more ridiculous things that happen. Thinking back on it, how do you weigh Usha’s attempt to throw G13’s oily shirt in front of the car to speed it up versus Kingskin’s manual brain surgery on G13? How do you make those decisions of what is possible if the dice roll the right way?

There’s a very funny ongoing game that me and Rekha Shankar have with each other. What’s funny is a lot of Rekha’s choices that I will set an impossibly high DC for, once you’re going 5,000 miles per hour in a car, what is logic or consistency? It’s more about a fun character game that I think me and Rekha have about tone and moments of Rekha having a gremlin energy, of wanting to introduce a component into the genre of the world that I have to balk at. So in other words, if Rekha had gone like, “I want to make the car faster, I’m going to find a hidden button that, like, splits an atom made out of other split atoms, and it creates a super atom,” I would probably set that DC at, like, a 20. But it’s the fact that Reika goes like, “Can I get my shirt off like a Donkey Kong banana?” …Pete, correct me if I’m wrong. Even in cartoon logic…

I don’t think Roadrunner would get away with that.

I don’t think Roadrunner would get away with that! What I’m saying is, in what cartoon does taking a slippy thing and throwing it in front of a car make it go uncomplicatedly faster? You know what I’m saying? That’s like, I hit you in the face with a banana cream pie, and you’re cleaner than you were a second ago. Let me just fully describe to your readers. I move away from the camera, shake my fists and go “Rekha!!!!” That’s the relationship that me and Rekha have. It’s the fun of Rekha doing things that feel like an active fun butting of heads in the genre about the choices that are being made.

Set design for Dropout’s Never Stop Blowing Up, with a sports car, a city skyline, and explosions

Image: Dropout

What did you enjoy the most about the setting of the over-the-top ’80s action movie, as a GM?

I think that there is a freedom and a joy. The last episode of Never Stop Blowing Up is our 250th episode of Dimension 20. And I think you want to set new creative challenges for yourself all the time, just to keep things fresh. And looking at the programming slate, you know, we were coming off Fantasy High: Junior Year, which is our first threequel. It’s our first third installment in a core season. And you know that Junior Year, of course, has totally outlandish things. I mean, my god, Blimey, you know? But it also was dealing with these themes of stress and rage, and there’s a groundedness to Elmville and the Aguefort Adventuring Academy.

Especially shooting the season with Izzy being eight months pregnant, I was preparing. We shot 50 episodes of Dimension 20 in nine months because I was trying to shoot out before my paternity leave. So I think that from a programming level, it’s like a photographer being like, “All right, do a fun one, do a crazy one,” right? And for me as a GM, I was gearing up for this sprint before paternity leave. As a creative challenge, let’s set ourselves up for something that embraces chaos and fun and honoring as many huge swings as possible, for the timing, for the production team’s bandwidth. Let’s not do a tactical mini season. Let’s do a season where we’re doing hand props and makeup and these fun looks. And so there are the creative choices that go into selecting a concept for a season that are made holistically within the umbrella of the entire show, to present new things to our audience, to keep the anthology fresh, to give people a flavor they’ve never had before. That was really a lot of what went into Never Stop Blowing Up.

One of the season’s more surprising mechanics was the ability for players to jump in the GM chair. What sparked that idea, and how do you feel about the result?

I loved the result! The players were so generous and exciting, and I couldn’t ask for a better leader of that vanguard than Ify — his contributions were so fun, and he’s such an exciting storyteller. Also a dream to have Rekha and Izzy, and our unborn child, sit in the hot seat! What a dream!

Isabella Roland gesticulates while filling in as a temporary GM on Never Stop Blowing Up, as a clock counts down behind her

Image: Dropout

The players made a lot of big choices throughout the season, but were there any that particularly surprised you?

Every player surprised me! From Ify’s establishing of Vic as a guardian spirit, to Rekha elaborating on that with the menace of G13 — Jacob’s emotional depth with Dang and Wolfman Ann, to Alex’s awesome turn with Liv wanting to do her own thing! Was such a joy to watch Ally take the lead as a plot hound, and Iz to run both the divorce storylines side by side!

What would you adjust with the Never Stop Blowing Up system for the 2.0 you talked about throughout filming, and will there be a release of the game itself?

We would love to. We’re exploring that right now. We would probably close the infinite token loophole that Ify found, tighten that up a little bit, clean up one or two other things, maybe clean up some of the group abilities a little bit. But probably we would want to release it to people. And then not do a full revamp until some playtesting. The funny thing about even running this stuff on camera is that actual plays are not a big enough sample size. Every game master, Dungeon Master, storyteller knows this, the balance required for your table actually does require way less scrutiny than the balance for published material.

As a case in point, you have two different character builds. One of them is more powerful than the other, but the more powerful one is being played by a newer player who has less ability to make optimal choices than a theoretically worse build being played by a veteran player. And so you don’t need to adjust that, you’re like, Actually, the balance of these encounters come out in the wash pretty even, people feel like they’re doing awesome stuff, people are really happy with their builds and their characters. So the standard for published material is just on a totally different level than the tomebrew that a GM or a DM is bringing to their table because of the sample size. How many encounters, even in a long home game, are you really going to play? We would probably want to do a full revamp, actually, after an alpha playtest where we released it to a lot of people and got feedback.

The ending leaves open the possibility of the characters returning to the world of Never Stop Blowing Up. Would you be interested in that for a future D20 season?

I love this world so much — would be delighted to play with everybody again as often as they’ll let me!

Never Stop Blowing Up is available to watch on Dropout.

Dungeons & Dragons books discounted at Amazon


Amazon is currently discounting a handsome collection of core curriculum and supplementary adventures for Dungeons & Dragons. Whether you’re trying to rope your friends into your next tabletop session or need an ample supply of one-shot adventures to kill time while we all wait for D&D’s revised fifth edition, you’ll want to check out this modest selection of discounted tomes.

For instance, if you or a small band of adventurers are looking to test the waters of Dungeons & Dragons, the D&D Essentials Kit is currently discounted to $20.31 (was $24.99). However, if you need a more substantial introduction to the world of D&D, you can also find the Player’s Handbook on sale for $37.21, and the Monster Manual discounted to $28.86.

Cover art for the Dungeons & Dragons Essentials Kit shows a player-character and their sidekick going up against a dragon on a snowy hilltop.



Dungeons & Dragons Essentials Kit

Prices taken at time of publishing.

An abridged rulebook, modestly-sized one-shot adventure, six character sheets, 11 dice, and a wealth of supplementary material round out the D&D Essentials Kit.



Dungeons & Dragons: Player’s Handbook

Prices taken at time of publishing.

The essential rulebook for playing Dungeons & Dragons 5e. Includes rules and errata for players to create their own characters and also features references for spells, equipment, and other items.



Dungeons & Dragons: Monster Manual

Prices taken at time of publishing.

A guide detailing D&D monsters from Aarakocra to Zombie. The essential Monster Manual for D&D 5e includes over 150 creatures, complete with lore, illustrations, and stat blocks to populate your next campaign.

Amazon also has discounts on an impressive selection of one-shot adventures and campaign settings to spice up your next tabletop session. Become a space pirate with the Spelljammer: Adventures in Space bundle for just $34.99 (was $69.99). Or, perhaps you’d like to mull over a collection of 17 mystery-themed adventures in one of our personal favorites, Candlekeep Mysteries, which is on sale for $26.10 (was $49.95).

Regardless of your level of experience with the legendary tabletop franchise, you’re bound to find at least one tome that would make a fine addition to your armory of D&D texts.



Spelljammer: Adventures in Space Bundle

Prices taken at time of publishing.

This bundle includes the Astral Adventurer’s Guide, Light of Xaryxis adventure, and Boo’s Astral Menagerie monster manual. The box set also includes a DM screen and a double-sided map of the Rock of Bral campaign setting.



Candlekeep Mysteries

Prices taken at time of publishing.

This anthology of 17 different one-shot adventures only requires Dungeon Masters to place a library somewhere in their world. Well, that and 3-5 hardy adventurers to find it.

Cover art, including text, for Icewind Dale: Rime of the Frostmaiden.



Icewind Dale: Rime of the Frostmaiden

Prices taken at time of publishing.

This new campaign for the original role-playing game takes fans to the coldest reaches of the Forgotten Realms, as well as taking them from level one through level 12.



Strixhaven: Curriculum of Chaos

Prices taken at time of publishing.

A collection of four one-shot adventures that bind the worlds of Dungeons & Dragons and Magic: The Gathering together.



Mythic Odysseys of Theros

Prices taken at time of publishing.

Odysseys of Theros introduces the Satyr and Leonin races from Magic: The Gathering to Dungeons & Dragons.