Dynasty Warriors: Origins Truly Reinvents a Decades-Long Series


Dynasty Warriors is comfort food for me – Omega Force’s long-running series tells the same kingdom-spanning tale in with each instalment, always aiming to deliver on its “1v1000” combat conceit with each new game. Discovering the series with Dynasty Warriors 2, I’ve returned again and again over the last 25 years to see this huge cast of characters play their part in the same epic tale – developing favorites (hello, Guan Yu) along the way by sheer weight of time spent with them.

So it was with some curiosity that I started playing the 10th mainline instalment. The title tells you what you need to know – Dynasty Warriors: Origins is going back to basics, a reinvention that goes beyond the incremental changes fans have been used to from most new versions of this series.

Dynasty Warriors Origins Screenshot

For a start, Origins tells a deeper, more focused story – in fact only telling the first half of the tale we’re used to, but with far more detail added along the way. Dynasty Warriors games series typically begin with players crushing the Yellow Turban Rebellion, a battle that sets the Romance of the Three Kingdoms – the semi-fictionalized historical tale of ancient China the games are based on – in motion. But Origins’ first chapter shows us the Yellow Turbans faction forming, becoming corrupted, and then being taken down. It’s an origin story for, well, the series’ traditional origin story.

As part of that, we’re also introduced to a brand new protagonist (who you can name); an amnesiac travelling warrior with a past that’s slowly revealed as you play. You’ll spend the majority of Dynasty Warriors: Origins playing as this character – perhaps the biggest marker that this game is making a major change. Where Dynasty Warriors games have previously had players pick from dozens of officers from across the many factions in this tale, you’re now leading this single character through a story that puts you on path to meet those familiar faces (some of whom will be playable along the way).

Dynasty Warriors Origins Screenshot

It’s a bold choice, worthy of a game looking to shake things up, and it certainly lends a different feeling to proceedings. While Origins drops the open world format of 2018’s Dynasty Warriors 9, having a single main character allows the developers to craft a more mutable Story Mode. Rather than moving from battle to battle with cutscenes in between, you’re now placed in an overworld between main levels, able to explore, find secrets, tinker with your loadout, meet and befriend officers, and take part in skirmishes to level up.

All of this speaks to a renewed focus on how combat works in Dynasty Warriors. While fans will be pleased to know that the bones of its classic hack ‘n’ slash action remain in place, there’s far more nuance on show here. Blocks, parries, and evades are far more necessary when taking on enemy bosses, miniature puzzle elements have been introduced to certain battles, and customizable Battle Art special abilities let you tinker with your playstyle for every weapon type.

Dynasty Warriors Origins Screenshot

This feels less like an experiment for an experiment’s sake, and more like a confident step forward – I’m still getting the familiar  feeling of being, effectively, a 2nd-Century superhero, but the added level of thought required for each one-on-one fight along the way is meaningfully different.

And it’s that balance between old and new that defines Origins’ approach – this is recognizably Dynasty Warriors, but with new ideas slotted in place among that familiar framework. To put it another way – it’s still my comfort food, but with new ingredients.

DYNASTY WARRIORS: ORIGINS

KOEI TECMO AMERICA




$69.99


Pre-order bonus:
– Protagonist’s costume “Nameless Warrior Garb”
A “Wo Long: Fallen Dynasty” collaboration costume that can be worn in the game.
Note: Please be aware that this bonus may become available for purchase or for free at a later date.

Early purchase bonus:
– Early Works Soundtrack Collection (Digital Edition)
A soundtrack featuring a total of 191 original music tracks from the series, including background music from titles spanning from “DYNASTY WARRIORS 2” to “DYNASTY WARRIORS 5 Empires,” as well Omega Force’s first title, “DYNASTY WARRIORS.” The soundtrack can be played by accessing the main menu, Special Content, and then Music, and selecting “Early Works Soundtrack Collection.”
Note:
– The early purchase bonus will be available for those who pre-order or who purchase the game by January 30, 2025.
– The soundtrack includes content that is also available for purchase on music streaming sites. Please be aware that the bonus may become available for purchase or for free as add-on content for this title at a later date.

Become immersed in exhilarating battles as a nameless hero in the Three Kingdoms.

・ The most exhilarating action in the series’ history
Tension-filled battlefields where you clash against massive armies stretching as far as the eye can see. How will you handle the onslaught of enemies? Your military prowess will serve you well as you fight in tandem with your allies in tactical battles unique to the “DYNASTY WARRIORS” franchise and experience the most exhilarating action in the series’ history.

・ A new version of the Three Kingdoms from the perspective of an original protagonist
The story of the Three Kingdoms is set in the vast mainland of China where the convictions of different heroes intersect. Experience this magnificent and alluring world through the eyes of the original protagonist, a “nameless hero.”

Note: The product “DYNASTY WARRIORS: ORIGINS Digital Deluxe Edition” is also being sold. Please confirm that you have selected the correct product before making your purchase.
Note: Images are taken from an in-development build. The final product may differ from the footage shown.
Note: If an add-on finishes installing while the game is running, it will become available after you return to the title screen.

How Indiana Jones and the Great Circle Brings Us Inside the Mind of Indy


Another key element for The Great Circle’s take on the character was in having him change over time – MachineGames isn’t looking to create a static icon of who Indiana Jones is, but offer a meaningful exploration of how he grows after ‘Raiders’ and before ‘The Last Crusade’. That comes down not just to the story, but the game itself – MachineGames has found ways of hinting at Indy’s personal growth through mechanics.

“There are several ways we have worked with this,” begins Torvenius. “Throughout the game we reward the player with Adventure Points. These points can be spent to unlock skills that you find in ability books. These are basically new skills you learn throughout the adventure – and all these skills and moves you unlock have been carefully crafted to fit the character of Indy. Some of these are things like more health or stamina and others are related to handling the whip – all features intimately tied to Indiana Jones. This gives a sense of experience building up.

“We also have a visual progression with his hat and jacket becoming a tad more beaten up throughout the experience, and the same goes for the journal. Indy’s journal becomes more and more built out, and shows stains and scribbles on the pages to emphasize the player’s journey. All of these things combine to work together very nicely – the player will never be left feeling that the character of Indy is not evolving throughout the game.”

And, of course, playing the majority of the game in first-person plays a major part here too. While it may seem a challenge to set the game within a character so defined by his look, it gave MachineGames a chance to use their experience within this area – particularly in the recent Wolfenstein games.

“We knew this was super important challenge from the get-go,” says Andersson. “Luckily, this is not our first rodeo. Big parts of the team have worked together on story-driven first-person games all the way back to The Chronicles of Riddick and The Darkness. Also, I think the Wolfenstein series surprised the world by having a very interesting and relatable character with B.J. Blazkowicz, so we have had a lot of experience with this.”

“One important thing that has been part of our DNA for a very long time – and is definitely something that helps create great characters – is that we put story front and centre,” adds Torvenius. “We always start with a strong narrative, and we always end with a narratively strong ending. And our experience is weaving those stories tightly with solid gameplay.

“Having the perfect mix of strong cutscenes and interesting gameplay, driven by an interesting character that is complex with many nuances, that continues to evolve throughout the game, is crucial. A good story survives everything and that’s why we’re always so very focused on getting the story just right.”

Finding a Voice