Skilled trades are not slowing down. Indeed, many contractors report turning down paying jobs because they cannot find enough qualified help. If you already have plumbing, electrical, HVAC, or carpentry skills, you are sitting on real income potential.
A profitable home-based business does not require a storefront or a huge loan. Clear positioning, smart pricing, and simple systems can turn your hands-on experience into steady, scalable income.
Define Your Niche and Service Area First
Every successful home-based trade business starts with focus. General skills are valuable, but specialized services often command higher rates and repeat clients.
Many skilled trade companies are forced to decline projects due to labor shortages. High demand means customers are actively searching for reliable pros in specific niches.
Positioning yourself as the go-to expert for, say, water-heater installs, custom decks, or emergency electrical repairs makes marketing easier and pricing stronger.
Start by narrowing down:
The exact services you perform best
The neighborhoods or zip codes you want to serve
The type of client you prefer
Set Up Your Home-Based Business Structure Properly
Skill alone does not make a business. Legal setup, insurance, and basic accounting protect your income and reputation.
You should:
Register your business
Secure any required state licenses
Separate personal and business finances with a dedicated account
Many aspiring business owners underestimate the gap between basic trade knowledge and delivering professional, client-ready work. Mistakes in areas like electrical systems, HVAC installations, or structural carpentry can lead to safety risks, failed inspections, and lost customer trust. For those transitioning into the trades or looking to sharpen their expertise before launching a service-based business, structured, hands-on training becomes essential. Programs such as Miller-Motte trade programs provide practical experience, industry-relevant skills, and career-focused preparation that can help you confidently enter the market and compete with established professionals.
Create a Simple Pricing and Profit Plan
Underpricing is one of the fastest ways to sabotage a new trade business. Home-based does not mean low-value.
Many solo operators struggle with inconsistent income and limited savings buffers. Building profit into every estimate protects you from slow seasons and unexpected expenses. Calculate material costs, travel time, overhead, taxes, and desired take-home pay before quoting any job.
Flat-rate pricing works well for repeat services like fixture replacements or maintenance calls. Larger projects may require detailed written estimates with milestone payments. Consistency builds trust and prevents awkward conversations later.
Build a Strong Local Reputation Online
Word-of-mouth still drives the trades, but digital visibility multiplies it. Most homeowners search online before calling anyone.
Nearly half of young tradespeople have stated that social media inspired them to choose their careers. Customers are also influenced by the online world. Positive reviews, before-and-after photos, and short educational posts build authority without expensive advertising.
Start with a clean Google Business Profile and encourage every satisfied client to leave feedback. Share quick project highlights on social media and answer common homeowner questions in short videos. Visibility builds familiarity, and familiarity builds trust.
Streamline Operations
Running a home-based business means your garage, driveway, or spare room becomes command central. Organization keeps stress low and profits high.
Digital scheduling tools reduce missed appointments and double-bookings. Cloud-based invoicing helps you get paid faster and track outstanding balances. Inventory systems prevent last-minute supply store runs that eat into your margins.
Simple routines make a huge difference. Set aside time each week for bookkeeping, follow-ups, and marketing tasks. Treat your home office like a real headquarters, even if it shares space with lawn equipment!
Scale Smartly Without Losing Control
Growth feels exciting, but reckless expansion can crush cash flow. Smart scaling keeps quality high while increasing income.
Many aspiring entrepreneurs are motivated by flexibility and independence. Protecting that freedom means hiring slowly and documenting your processes before bringing on help. Train assistants or subcontractors using clear checklists so customers receive consistent service.
Reinvest early profits into better tools, upgraded vehicles, or advanced certifications. Strong systems allow you to handle more work without sacrificing your reputation.
Turning Your Skills into a Profitable Business
Turning trade skills into a profitable home-based business starts with a decision to think like an owner. Focus on a niche, build a solid structure, price for profit, and show up consistently online.
Demand for skilled professionals remains strong, and homeowners are actively searching for reliable experts. So, if you are ready to turn your trade skills into a profitable home-based business, explore training options, refine your plan, and take action today.
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Google is dramatically shortening its readiness deadline for the arrival of Q Day, the point at which existing quantum computers can break public-key cryptography algorithms that secure decades’ worth of secrets belonging to militaries, banks, governments, and nearly every individual on earth.
In a post published on Wednesday, Google said it is giving itself until 2029 to prepare for this event. The post went on to warn that the rest of the world needs to follow suit by adopting PQC—short for post-quantum cryptography—algorithms to augment or replace elliptic curves and RSA, both of which will be broken.
The end is nigh
“As a pioneer in both quantum and PQC, it’s our responsibility to lead by example and share an ambitious timeline,” wrote Heather Adkins, Google’s VP of security engineering, and Sophie Schmieg, a senior cryptography engineer. “By doing this, we hope to provide the clarity and urgency needed to accelerate digital transitions not only for Google, but also across the industry.”
Separately, Google detailed its timeline for making Android quantum resistant, the first time the company has publicly discussed PQC support on the operating system. Starting with the beta version, Android 17 will support ML-DSA, a digital signing algorithm standard advanced by the National Institute for Standards and Technology. ML-DSA will be added to Android’s hardware root of trust. The move will allow developers to have PQC keys for signing their apps and verifying other software signatures.
Google said it now has ML-DSA integrated into the Android verified boot library, which secures the boot sequence against manipulation. Google engineers are also beginning to move remote attestation to PQC. Remote attestation is a feature that allows a device to prove its current state to a remote server to, for example, prove to a server on a corporate network that it’s running a secure OS version.
Top 10 Innovative AI App Development Companies in Dallas, Texas
Mobile application development companies in Dallas are flagging a green signal for incredible innovation and outstanding advancements and modernization in developing Android and iOS applications. From strategy planning to end-app delivery, every mobile app development company in Dallas focuses on delivering out-of-the-box digital solutions for its esteemed clients.
In this article, we have listed the best Dallas mobile application development companies. If you are looking to hire top app developers from Dallas, we hope that this information would help you partner with the best company for custom mobile app development.
The Best 10 Mobile AI App Development Companies in Dallas Texas
Bluestone Apps is a leading custom mobile application development company in Dallas. It was established in 1996. Since its inception the company running confidently with a vision to create and develop best-in-class mobile applications.
It has a team of creative designers and dynamic app developers who are dedicated to creating instant results-driven and future-friendly mobile software applications. It has a proven experience in the development of a range of app categories.
Hyena was founded in 1999 and headquartered in Chantilly, Virginia. It is a top #mobile app development company in the USA. Being the best software development company in Dallas, the company has delivered cutting-edge mobile and web solutions for startups to Fortune 500 companies.
This Dallas-based Mobile Application Development Company offers full-stack app development services from requirements gathering, strategy planning, prototyping, and UX/UI designing to app features development, testing, and deployment on app stores. The company also provides reliable app maintenance and support services within the budget quote they offered initially.
WebClues Infotech is one of the biggest mobile app development services providers in Dallas, (USA). To accelerate digital growth and scale-up the operational efficiency of its clients, the company strives to build robust applications for web, Android, and iPhone devices.
It is a popular web and mobile development services provider in the USA, India, and UK. From UI/UX development and mobile application development to website development, CMS, and e-Commerce development, the company has delivered hundreds of high-quality and efficient applications.
As of WebClues records, it has developed and delivered nearly 950+ innovative and collaborative applications for nearly 600 clients across its operating regions.
For the development of banking and Fintech apps, online food delivery apps, groceries delivery apps, cab booking apps, education apps, and video streaming apps, FuGenX is the best business partner for all your application development services.
It is a leading technology services provider specializing in AI/ML development, mobile application development, mobile game development, and Web development. It is a popular app developer in Dallas, Bangalore, Hyderabad, Ahmedabad, San Francisco, Chantilly, and Dubai.
The BHW Group is a popular mobile app developer in Austin, Texas. It has a strong footprint in Dallas. Being a leading Web Development and Mobile App Development Company in the USA, the company’s goal is to develop client-centric and user-friendly software applications using the latest app development technologies and frameworks.
The company focused to create the best digital solutions that meet the business needs and helps them in accelerating digital transformation across operations. From design and development to maintenance and support, The BHW Group will stand behind its clients.
The company adds user-friendly and user-engaging features to your application and never compromises in delivering top-notch tailor-made solutions that meet your business needs.
Retrocube is a popular mobile application design and development services company in Dallas. The company was incorporated in 2013.
It has vast industry expertise in building innovative, tech-powered, and creative apps for eCommerce, Business, Social media and networking, Real estate, game, and Utility industries. It has received awards from Clutch, GoodFirms, AppFuture, and many more listing companies.
Using the most advanced and the best technology stack: iOS, Android, React Native, Flutter, Ionic, Swift, Kotlin, Objective, Angular.JS, React Native, TypeScript, Vue, WPF, HTML5, Mongo DB, MySQL, MsSQL, Firebase, and DynamoDB, Retrocube molds your raw ideas into premium quality apps.
The company’s development services include:
Custom iPhone App Development Services In Dallas
Custom Android App Development Texas
Custom Game Development
E-Commerce Development etc.
#8. DOIT Software
DOIT Software is another well-known mobile application development company in Dallas. The company was headquartered in Austin and popularized as a top native app developer in Dubai (UAE), London (UK), Ukraine, Munich (Germany), and Canada.
DOIT Software, with reliable and dedicated experience in the software development industry, offers unique and powerful software development services. Its services include:
#9. Tekrevol
Tekrevol is another famous mobile app developer in the USA. The team of software developers in Dallas of Tekrevol creates best-in-class applications with exceptional user-centric features and functionalities. The company will help startups, enterprises, and brands to reach a broad range of audiences over digital platforms using mobile solutions.
It is an ideal choice for Native Android/iPhone app development, automotive app development, healthcare app development, on-demand service delivery app development, music streaming apps development, real-estate app development, and many more.
Swenson He is a leading mobile development company in Dallas, TX, US. The company is also a famous app development firm in Beverly Hills, California. Its app development includes:
As for market research companies, Swenson He’s app development charges start from $20,000. However, the cost of mobile app development depends on features, functionalities, and UX/UI design complexity.
Wrapping Up
Mobile app development has manifold benefits over traditional websites or web applications. Mobile apps will change the operating ways of the world of businesses. They are weapons for organizations or businesses of all sizes to remain competitive in this digital landscape.
Among the above list, USM Business Systems has a truly dedicated experience of over two decades. From requirement analysis, competitor analysis, market research, app design, development, and deployment, USM offers you end-to-end application development services. Leveraging interactive technologies and outperforming UI frameworks, the USM team of custom application developers builds an outstanding app for your business.
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Why is 3D rendering lighting crucial for flawless product and architectural visualization companies? It’s easy to assume that your ability to create 3D models is the most important skill in product and architectural rendering. There’s indeed some truth to that because, after all, rendering just can’t happen if you don’t have the 3D models to begin with. But 3D modeling design services alone, no matter how accurate, don’t make a render photorealistic. Lighting does, at least when done properly by professionals, of course. And where do you find professionals to create flawless product and architectural renderings? Cad Crowd it is. As a freelancing platform specializing in product development and the AEC sectors, Cad Crowd has what it takes to connect you with the most talented and experienced render artists from around the world.
🚀 Table of contents
What can lighting do to your render?
The short answer is that good lighting makes a render look photorealistic and, therefore, believable. But the way it does exactly that is what makes the long answer worth a read.
Some of you may not see the point of taking a selfie, but you’ve certainly tried to do it once or twice just because. And if you’re one of those people who are really into using the front camera anytime, anywhere, chances are you want to make the photos as flattering as they can get. I think it’s safe to say that lighting makes the difference between a good selfie you can brag about and a bad one you immediately send to trash. This is why you’re always looking around for the perfect spot under a bright light for optimal illumination, or wait until the warmth of the golden hour bathes the day for an outdoor selfie.
People intuitively understand that lighting affects the details, atmosphere, and vibe of an image; it doesn’t matter if they’re seasoned render artists or selfie enthusiasts. Bad lighting, whether because of awful weather or terrible positioning of an incandescent lamp, can make even a perfectly presentable object look noisy and rough. On the other hand, good lighting helps you highlight details, sometimes hide flaws, and make the image look professional.
The same rule applies to product and architectural rendering. When you see a rendering of a room or a car, for example, you’re not exactly thinking about the number of polygons used to create the models or if the composition is ideal for the image. Those are concerns reserved for the second glance. The first thing that comes to your mind is, “Does this image give off the right vibe?” How lighting is used in the image plays the most important factor in creating this vibe, or “nuance” in case you’re so inclined to speak fancy.
Say you have two renderings of an SUV laid out in front of you. One render places the car on a rocky cliff with a strong sunset color across the backdrop, while another depicts the car on an empty, clean city street in broad daylight. Remember that both render the same exact car and point of view. It doesn’t take a modern art critic to know that the cliff render carries a message about the car’s ability to blast through difficult terrains, as if the render tells you that you’re looking at an off-road capable vehicle.
It might be uncomfortable, like most true off-road cars are, but you’ll definitely get where you’re going, perhaps in some adventurous fashion that eventually comes to a satisfying end in the sunset. The city street render, however, says nothing about ruggedness off the beaten tracks. The imagery even seems to imply a sense of cozy, relaxed, and mundane driving on a smooth road surface. How does lighting fit into this, then? Lighting can accentuate the details you need to show.
The sunset’s dark red and orange hues make for the perfect backdrop to showcase dirt and smudges on the car’s paint without ruining (much) its overall look. The car might be muddy and filthy, but it can withstand harsh environments just fine. If anything, the blend of sunset and dust reinforces the car’s hardy image. As for the other render, the message you get is a relaxed SUV, quite possibly the kind mainly driven from and to work every day, especially when it’s not raining. It might even look like an always-clean and shiny government vehicle, for that matter. Remember, they’re the same cars, only pictured with different backgrounds and lighting. The work of a skillful render artist is never just about making a product visible. It should focus on informing viewers about the product’s main selling points.
Don’t forget that vibes also trigger specific emotional responses, which are an essential target for great photorealistic rendering services. How you configure the lighting in a render draws viewers into an imagined scenario depicted in the image. When people see a render of the city street SUV, they don’t just go and wonder, “What if the road is slippery and there’s a traffic jam?” or think, “Ooo, I’d like to see if it can fit into the alley behind my house.” Well, some of you probably do wonder about such things, but in general, no. Most people immediately picture themselves driving the vehicle in the environment depicted in the visualization.
And the right lighting makes sure everything looks legit, as if they’re looking at a photograph. Even if the audience is well aware that it’s all CGI, good lighting lets them focus on the product and design rather than on how the image is rendered. The vibe of the imagery, made possible by the lighting configuration, enhances the realism effect. Bad lighting in a rendering makes the image look flat, and viewers can’t help but notice it’s just a fake; they won’t even bother taking a second glance, just pointing out where all the mistakes are.
You can also set a “mood” with lighting.
A light source, be it an incandescent bulb or the sun itself, doesn’t have emotional properties on its own. But when the light (should I say illumination?) is used among other objects in an image, it suddenly transforms into a powerful force that sets the mood. Some would go as far as suggesting that light is an emotional tool to provoke a response from the audience. Let’s say you’re looking at a visualization of a new kitchen complete with pretty much all the present-day modern appliances like a smart refrigerator, a digital coffee machine, a shiny induction cooktop, an integrated dishwasher, a bunch of food processors, air fryers, multi-cookers, the lot.
It even has an expensive-looking kitchen countertop with a mini bar to boot. Everything is there for you to impress your cool neighbors, if such people exist. The only thing wrong with the visualization is the lighting. Some appliances are clearly visible thanks to the bright overhead fluorescent lamp, while others are cast in deep shadows that seem to hide their polished finishes and sparkle. You can still make out the individual appliances, but the image doesn’t obviously highlight their features. In fact, no one will blame you for thinking that it’s a cafeteria in a hospital or something.
In another image, you see the same appliances in exactly the same spots. Only this time, the visualization is done by someone more skillful and experienced in product and 3D architectural rendering services. This person certainly knows their way around 3D modeling and rendering software, with a knack for artistic touch, too. You don’t see the overhead fluorescent anymore, and the overly bright LEDs attached to the walls are gone as well. Instead, you get the warm glow of natural sunlight through the clear glass window, added with some under-cabinet accent lamps.
The design and layout are identical, but the lighting isn’t. And all of a sudden, the gloomy mood of a hospital cafeteria is nowhere to be found. What you have now is a sense of coziness wrapped in a breadth of luxury. It is in that moment that you realize how lighting can dramatically transform an interior rendering. In the world of product and architectural rendering, mood and vibe are important selling points. A rugged off-road car needs dramatic lighting that evokes the experience of an adventure in the wilderness, while a high-end kitchen can create a warm atmosphere that fosters comfort and relaxation. Every render artist knows that mood and vibe are intangible.
They’re not something an artist can simply include or exclude from an image, but are real enough to define the look and feel of an image. This is the main reason that lighting is likely the most complex and time-consuming part of a rendering workflow. It’s not just about how light hits an object. A render artist has to configure the number of light sources, their positions in the frame, light intensity, whether they are natural or artificial, reflective surfaces, translucent materials, and, of course, shadows.
An artist also has to take color into account, as it can change depending on lighting conditions. It’s all about orchestrating the different lighting aspects in a render to make viewers feel a specific emotion. The lighting design expert must infuse the image with the right mood to convey the intended message.
A common sign of a bad rendering is that everything has a smooth surface texture. Sometimes, even human skin looks overly smooth, to the point that the image becomes unpleasant to look at. It simply is far from realistic or convincing, for that matter. It might not be a problem if the rendering shows a product with a smooth surface (like a chrome fixture, ceramic flooring, or jewelry), but for everything else, you need textures. Take, for example, an upholstered couch. Quite possibly one of the most common pieces of furniture used in an interior rendering, a couch isn’t supposed to be smooth.
The upholstery can be made from natural or synthetic materials (or a combination of both), and none of them should look or feel smooth. Well, maybe some faux leather does feel smooth, but that would be a glaring exception. Here’s another thing about a render: most rendering software comes with ready-made material and texture options. If the software doesn’t include a built-in texture file when you need one, it’s easy to find a matching sample or two online. If you’ve seen a render where paper is as smooth as glass, fabric looks like ceramic, and wood has a plastic shine, the problem isn’t from the lack of texture options.
Incorrect texture is almost always a lighting problem, courtesy of a render artist who probably didn’t really pay attention during training. Light, or more specifically, how light behaves when it hits an object, reveals the object’s surface texture. For example, you can tell whether an object is made of wood or fabric by how light interacts with it; you should also know whether a metal surface is brushed or polished by how it reflects light. This is also how a render should differentiate between translucent and opaque materials. In an architectural rendering, proper lighting will reveal the rough texture of a concrete wall or the grains in a wood floor.
You might argue that a wooden floor can be quite reflective depending on the finishes, but are you really sure that it should be as reflective as glass or polished stainless steel? Not to mention that not all wooden objects done by an interior rendering service have the same finishes. How do you then make a clear distinction between the wax-treated flat top surface of a desk and the painted legs, for example? Even if those parts receive the same illumination from a single source, light behaves differently when it strikes a different texture. And if you ask what happens if all the parts have the same finishes, well then, variation and creativity have a bleak future.
The same thing applies to product rendering, where proper lighting highlights material quality and texture. And if you really think about it, that’s what compels the manufacturer to have the product rendered in the first place. Say the product in question is a pair of eyeglasses. The render artist has to configure the lighting in such a way that it showcases the sharply defined angles of the frame while maintaining the refractive and reflective properties of the lenses.
The frame can be made of plastic, brushed metal, polished stainless steel, or even wood, so the render artist has a challenging task to showcase the distinction in materials and textures. Things get more complicated when there are multiple products in a single scene. For instance, the visualization has to display a leather handbag right next to a metal ballpoint only when the lighting is properly set, so that the rendering captures the leather’s pores and bumps without ever hiding the metal’s shine.
Back in the days when computers weren’t so fast, lighting in 3D rendering was mainly about pointing a source in the right direction. As long as the light illuminated the object, you could call it a job well done. These days, when CPUs and GPUs have become blisteringly speedy, the old method just won’t cut it anymore.
Render artists now find that if a visualization lacks something called Global Illumination (GI), it’s probably not worth a premium. And don’t worry, Global Illumination is nowhere as scary as it sounds. GI follows the basic principle of light behavior in the real world, in the sense that light doesn’t always simply stop when it hits an object. Light can bounce off a surface, penetrate through it, bend the trajectory, get reflected in specific or all directions, and so forth. It’s more commonly referred to as indirect illumination and arguably the single most important technical advancement in rendering tech and 3D visualization services.
GI is how you get “color bleeding,” which again, isn’t something you need to worry about. If anything, color bleeding does more to improve realism than you think. For example, in an interior rendering where you see a red rug in the corner, the lower section of the white wall appears pink. Now, most people would think that this is a mistake on the artist’s part, and the pink tint can be easily removed with a simple post-processing step. Yes, it’s correct, you can remove the pink tint, but no sane render artist would want to do it. The pink tint is intentional and actually a pretty big deal in the whole photorealism scheme.
The rug absorbs light, and that’s how you get to see the texture and perhaps the pattern as well as the color of its material. But not all of the illumination gets completely absorbed and vanishes; it’s an ordinary rug purchased from a hardware store, not a black hole. A portion of that light bounces off the rug’s surface and hits the lower section of the white wall, creating the pink tint. It’s the same reason why the underside of a table in a home office rendering isn’t completely dark. If it is, even a kid can tell the image is a fake.
As a matter of fact, all architectural renderings would look fake without Global Illumination. Light bounces, travels, and behaves in all sorts of ways depending on the objects it hits. GI does all the heavy lifting to mimic the laws of physics. Many modern rendering engines, such as V-Ray, Cycles, and Redshift, include a Global Illumination feature that simulates how light interacts with objects of varying materials, textures, and colors. While the software handles most indirect lighting calculations, you still have to manually configure the placement, intensity, brightness, and hues of the light sources. A good understanding of how light behaves and what it can do to an object/room is really what separates the pros from the amateurs.
A true professional doesn’t just put the light in a certain position and flick the switch. They manage the reflections, the bounces, the refractions, and the bleeding of colors to create a natural-looking scene that appears realistic, the one thing your clients and audience are looking for. In the absence of Global Illumination to improve the realism effect, all those expensive materials and intricate textures of your product won’t appear as obvious as your product design firm wants. Regardless of the product, proper GI makes the rendering look so real that you feel like you can touch it.
An empty space is also an object
HDRI, short for high-dynamic-range imaging, is a render artist’s best friend in archviz (architectural visualization) to simulate real-world lighting. It gives you a realistic view of how objects, whether interior or exterior elements, should look under different lighting conditions. There’s not really much of a big difference between 3D product rendering services and architectural rendering as far as lighting is concerned. You have the same goal in both, and that is showcasing objects’ materials, textures, patterns, and colors in a realistic way.
But archviz is usually more challenging, especially if you have to work with a room or a structure that has a lot of space in it. You have to make use of those empty spaces, but this doesn’t mean you should fill the entire room with more objects. Make the voids part of the scene, for example, by using them to define the boundaries of an open area or creating light paths. Let’s assume you’re working on a visualization of a dining area, which happens to be positioned in the kitchen without a clear physical divider. An easy way to set boundaries is to place a light source directly above the dining table.
The resulting illumination should encircle a small area surrounding the table and set an imaginary yet visible divider. Empty spaces are useful for setting light paths, too. In an interior rendering, it just doesn’t feel right when natural light (from windows or doors facing the exterior) uniformly illuminates the room. This is not how natural light works. Areas that aren’t positioned directly in front of the windows should appear darker than the rest. At the same time, it offers a good opportunity to create a visual hierarchy that subtly guides viewers to look at the first object. All of these can only happen if you have enough empty spaces and a good lighting setup.
Think of it this way: even in the real world, you don’t actually see objects. What you really see is light that bounces off those objects. As light bounces into your eyes, it carries information about shapes, sizes, colors, textures, and patterns to your brain. You’ve been subconsciously processing lights and shadows each time you open your eyes to look at things. 3D rendering is currently our best attempt to recreate the process on a computer using specialized software. Tools and technologies that mimic natural light behaviors have indeed become commonplace. Still, it takes a render artist with a good grasp of how light behaves in the real world to produce a high-quality render.
How Cad Crowd can help
For more than 15 years, Cad Crowd has been a major hub connecting render artists and AEC professionals with clients of all backgrounds, from homeowners and small businesses to real estate agencies and major corporations. Whether you need a photorealistic rendering of a product or an architectural project of any level of complexity, you really can’t do much better than having Cad Crowd handle everything for you. Request a quote today.
MacKenzie Brown is the founder and CEO of Cad Crowd. With over 18 years of experience in launching and scaling platforms specializing in CAD services, product design, manufacturing, hardware, and software development, MacKenzie is a recognized authority in the engineering industry. Under his leadership, Cad Crowd serves esteemed clients like NASA, JPL, the U.S. Navy, and Fortune 500 companies, empowering innovators with access to high-quality design and engineering talent.
Dan Daglow is the rare video game creator who’s remained around the industry for over half-a-century, having worked on some earliest digital games back in the ’70s – including one of the first RPGs in the form of the simply-titled Dungeon. He’s seen big publishers become more and more reliant on sequels as the years have worn on, and he reckons it takes a lucky indie shot like Clair Obscur: Expedition 33 to break through the noise of the familiar these days.
“For each of the big publishers, how many years has it been since they had a major new IP? Some really big IP developed internally,” Daglow muses at a Game Developers Conference panel attended by GamesRadar+. “For each of the big publishers, consistently, the answer is, ‘Oh, my god, Merry, not the skeleton into the well, and the trolls are coming.'”
Daglow waits a beat for his Lord of the Rings reference to be acknowledged – an audience member dutifully shouts out “fool of a Took” – he continues: “The answer is, it’s been a while for all of them, and it’s not their fault. When you get that big, the only games you can go after are games you think are going to maybe sell something that gives you hundreds of millions. You can’t build clever little games anymore, because that doesn’t please the stock market. That doesn’t make your revenue go up. That’s what you have to do.”
The fact that publishers need guaranteed, big time hits “makes it hard to build new things, because new things are unpredictable and they don’t start out, ‘Oh, yeah, we can – no, I’ll sign up to $600 million for that idea.’ No, that’s not how it works.”
Daglow highlights a chart showing rising development costs as he explains, “if you’re spending $440 million on a game, that’s not something where you’re taking chances and doing anything unpredictable. And yet, we go to the Dice Awards and Clair Obscur: Expedition 33 wins Game of the Year with a team of 35 and a much smaller budget than anything on the last slide.”
The success of Sandfall Interactive’s RPG, which looks like a AAA production but was built on a much smaller budget, has become a go-to example for many observers about the possibilities for games taking a different approach than the major publishers. Expedition 33 takes a host of obvious inspirations from beloved games, but it recombines them in a way that feels fresh.
If you’re looking for originality, Daglow suggests embracing indies over AAA games. He highlights the spaces where indies showcase their games at places like GDC, which offer a “nice and warm” vibe. “That’s where a lot of exciting new ideas are coming from,” he concludes. “And you walk down and you look at all the streets and you see things that are different and unique, and a lot of them are not going to find an audience, but some of them will.”
Weekly digests, tales from the communities you love, and more
Farland Saga I & II Saturn Tribute Switch XCI Direct Download
An Adventure Across Time Begins Now! Eight years later… A young girl sets off on a new journey!
A Fiery Explosion of Magic! The Adventure of Karin the Mage Begins!
Entrich.
The wounds of the great conflict that shook this island eight years ago have finally healed, and travel between the island and the mainland is flourishing once more.
A lone girl boards a ship bound for the mainland.
Her name is Karin.
Having recently lost her grandfather, she now stands alone in the world.
Before his grave, she makes a bold vow:
“I’m going to make a name for myself on the mainland!”
Her destination is Attracta, one of the mainland’s most prosperous trading cities.
What fate awaits her as she embarks on her journey as an adventurer?
From Everyday Life to Battle! More Humor, Faster Combat!
Centered around the Adventurers’ Guild in Attracta, Karin and her companions find themselves in all sorts of comical misadventures—200% more humor than the first game!
Combat has been optimized for speed, making battles more engaging and accessible.
The battlefields are more diverse than ever—mountains, mines, the sea… even rooftops!? Every day brings a new, thrilling adventure!
Exclusive Saturn Tribute Features to Fully Support Players!
“Always-On Status Display” for allies, ensuring quick and easy battlefield awareness.
“Rewind” and “Quick Save & Load” features, allowing you to correct mistakes and retry tough situations with ease.
Finding battles too challenging? Activate the support function to double the experience points gained!
A simple yet deep battle system, where each character has their own unique traits.
Note: This game, including its menus and in-game text, is available only in Japanese.
What is Farland Saga II?
Farland Saga and its sequel, Farland Saga: Toki no Michishirube, form a two-part simulation RPG series, each depicting the grand adventures of their respective eras. The series gained popularity for its adorable character illustrations, lively animations, and engaging, humor-filled dialogue.
This title is based on Farland Saga: Toki no Michishirube, the second installment originally released in 1998, now enhanced with new features to improve playability.
Ubisoft is celebrating its 40-year anniversary today, March 28, 2025. Below, we look at how Ubisoft helped to establish the modern game industry, and where it may go from here.
In 1986, Zombi was released for the Amstrad CPC computer. The first-person adventure game heavily borrowed from George A. Romero’s Dawn of the Dead, to the point that knowledge of the film’s plot was necessary to complete the game. While it received decent reviews, Zombi’s only remarkable quality is being the debut game of a French developer called, at the time, Ubi Soft.
Four decades later, and Ubisoft has shed both the space in its name and its somewhat humble beginnings to be one of the biggest names in the entire video game industry. Ubisoft franchises are some of the best-selling in history, from Assassin’s Creed to Just Dance; the company has dealt with some of the biggest IPs around, from Star Wars to Avatar; its list of subsidiaries spans the globe, from Abu Dhabi to Toronto. Anyone who has played a video game in the past 20 years or so has likely touched an Ubisoft game.
OpenAI announced this week that it’s shutting down its Sora app and related video models just six months after launching the app.
On the latest episode of TechCrunch’s Equity podcast, Kirsten Korosec, Sean O’Kane, and I debated what the decision means for OpenAI and for the industry more broadly. To some extent, the move seems consistent with what we’ve been hearing about OpenAI as it focuses on enterprise and productivity tools ahead of a possible IPO.
In fact, Kirsten suggested that OpenAI’s decision to shutter Sora was “a sign of maturity that was nice to see in an AI lab.”
Read a preview of our conversation, edited for length and clarity, below.
Anthony: I think it’s worth highlighting that it’s not just the app. I mean, the app was particularly unappealing to me, at least, and I think to other people, because it was this idea of a social network without people, where it’s just nothing but slop.
But beyond the app, it seems like OpenAI is basically winding down pretty much everything it’s doing with video. According to the Wall Street Journal, which broke some of this news, it’s really about this idea that Open AI is — in advance of potentially going public — really trying to focus on business products, enterprise products, programming products. [So] this consumer social app, [and] more broadly video, is not a priority right now.
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Sean: Yeah, I never really used [the app]. The idea of it turned me off for a number of different reasons. And you know, it was a good reminder that Open AI — and I don’t mean this to knock them down in really any way — but I think this was a reminder, probably, for them internally, of the element of luck […] in how successful ChatGPT became.
Clearly, there is something that is valuable there to people, I don’t want to take away from that, because you do not get to the usage numbers that we’ve heard reported from them without there being something that is working right —and even more so that it’s been kept up over a number of years and developed into something that stays meaningful to people.
But there was an element of Sora, when it came out, of like, “We built the most successful consumer product ever, and now we’re doing it again. And we’re going to bring in Disney and all this stuff.” I think this is just a really harsh reminder of like it’s not always going to be an absolute shortcut to the top of the greatest consumer products ever and that there really needs to be something that people feel like they’re getting some meaning out of it for it to stick around.
Kirsten: Yeah, I actually want to give OpenAI props for this decision, because we sometimes make fun of the whole idea of “move fast and break things,” but I think that there is some value [to] companies that can iterate very quickly and then kill off products that are not working and not feel a sense of failure behind it. I mean, there was real money that was lost. If you were to look at the deal with Disney, that was a billion dollar deal, but if you look at — and we don’t have the insight into this because we’re not seeing their balance sheets — but what were they spending on this and what was the long-term value for the company?
And I think that while, sure, it was interesting to see what they could create, their decision to shutter it, to me, showed a sign of maturity that was nice to see in an AI lab.
Anthony: In terms of what it means for OpenAI, it seems very consistent with everything that we’ve been hearing about their strategy going forward. It doesn’t seem like a huge blow or anything like that in terms of how we think about the future of generative AI.
Particularly in video, it’s interesting because it also comes at this time that there’s been reporting around Seedance, which is the ByteDance generative AI model [for video]. There’s reports that [Seedance 2.0 has] been delayed because there’s engineering and legal questions and basically [figuring out], “Can we build IP protections into this?” Which apparently they hadn’t taken as seriously before.
And so, it’s this reality check moment. There were these really hyperbolic statements, including from people within Hollywood that [were] like, “We’re done, this is the future, it’s just typing in prompts and making feature films.” And it turns out that for all kinds of technical and legal reasons, it is not that easy and we are very, very far from that happening.
Sean: And the last thing I think we should say about this, too, is this is one of a number of decisions that appear to be happening after Fidji Simo came in [and began] sort of running the day-to-day operations. That’s just a huge dynamic that’s changed inside of OpenAI. And I think the further we get away from that moment of of her being tapped to run the show, and especially these consumer products and decide the fate of them, the easier it’ll be to look back at this moment in time and think about how big a moment that was for this company.
Apple unveiled new device-level age restrictions in the UK on Wednesday. “After downloading a new update, users will now have to confirm that they are 18 or older to access unrestricted features,” reports Gizmodo.
“Users will be able to confirm their age with a credit card or by scanning an ID.”
For those underage or who have not confirmed their age, Apple will turn on Web Content Filter and Communication Safety, which will not only restrict access to certain apps or websites, but will also monitor messages, shared photo albums, AirDrop, and FaceTime calls for nudity. Apple didn’t specify exactly which services and features are banned for under-18 users, but it will likely be in compliance with UK legislation…
The British government does not require Apple and other OS providers to institute device-level age checks, but it does restrict minor access to online pornography under the Online Safety Act, which passed in 2023. So far, that restriction has only been implemented at the website level, but UK officials have been worried about easy loopholes to evade the age restrictions, like VPNs.
The broader tech industry has been campaigning for some time to use device-level age checks instead in response to the rising tide of under-16 social media and internet bans around the world. Last month, in a landmark social media trial in California, Meta CEO Mark Zuckerberg also supported this idea, saying that conducting age verification “at the level of the phone is just a lot clearer than having every single app out there have to do this separately.” Pornhub-operator Aylo had advocated for device-level restrictions in the UK as well, and even sent out letters to Apple, Google, and Microsoft in November asking for OS-level age verification…
The most obvious question: Could this be brought stateside?
AI is coming to take my job, so I’d better start looking for a new one. Luckily, there are a ton of job simulators on Steam, and I’m going to play as many as I can until I find my next career. This week’s job: Zoo Life Simulator, an early access game about managing a zoo.
I’m not sure who put me in charge of a zoo so massive I need to ride a horse just to get across it and yet only gave me a budget of $1,200 to spend on animals to fill it—but that’s the situation I find myself in on my first day of work in Zoo Life Simulator. I’m in a big, empty zoo with very little money (and a horse).
I browse the animal shop, which at this stage contains only chickens, rabbits, and geese, none of which I typically associate with zoos. But, you’ve gotta start somewhere, so I start with chickens. I spend half my cash on chickens, which at $60 each means I now have 10 whole chickens. Welcome to my awesome zoo?
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But hold on. It’s my first day on the job and I want to show some initiative, some strong decision-making skills. Go big or go home, right? So I take my remaining $600 and also spend it on 10 chickens. I’ve blown my entire budget within a few seconds of being hired, sure, but that’s what it takes to get ahead. 20 chickens. From this I shall build my zoo empire.
Unfortunately, the game won’t let me do anything else until I’ve bought food for my 20 chickens, and I can’t do that with $0. Humbled, I sheepishly sell back half of my chickens. Worse, I don’t even get my 600 dollars back. I sell my other 10 chickens, but still, no refund.
Didn’t expect to be given a horse on day one. (Image credit: Hiraru)
It’s day one of my new job and all I’ve done is spend $1,200 on zero chickens. I try to imagine what I’d actually do if I lost my employer’s entire budget on my first day of work, and I honestly think I’d go to my bank, take out the amount of money I’d spent, and quietly slip it into the zoo’s cash drawer. I’d prefer losing my own money over getting yelled at or exposed for incompetence.
I do the equivalent of that by starting the game over.
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This time I buy a rabbit. Just one rabbit. My bravado is gone and my goal is now to just get through a single day without screwing things up. I release the bunny from its cargo container, which explodes (don’t worry, in this zoo universe that’s normal). The rabbit sort of creeps around so slowly I suspect it’s either elderly or horribly ill, but it’s so small and so far from the enclosure fence that maybe no one will notice.
I buy a bag of rabbit food, which is airdropped by helicopter in a container roughly 50 times its size (this is also normal). I pick up the bag with telekinesis (normal) and due to the awkward physics of the game, only manage to pour about 1/100th of the food into the rabbit’s trough, losing the rest. A fine start!
I ride my horse back to the park entrance—it suddenly occurs to me a horse would make a much better zoo exhibit than a rabbit—and have my zoo’s grand opening. Grandly, nothing happens for a while. I get on my horse and ride out of the park, eventually spotting some people slowly walking in my direction. No cars, no buses. The people in this world simply walk from the distant horizon to my park entrance, then trudge another half mile to the rabbit enclosure.
I leap off my horse, closely monitoring the reaction of my guests who spent $15 at the gate to see a single, elderly rabbit behind a fence. I am not disappointed, and neither are my guests.
The rabbit is that brown smudge 100 feet away. (Image credit: Hiraru)
COOL, one says. WOW says another. OMG says a third. The words appear over their heads as if they’re sound effects torn from a superhero comic. They wave their arms and pump their fists. Some even dance. Looks like my Oops No Animals Except One Rabbit zoo is a hit.
With just a bunny to manage, there’s not much else to do on day one. The rabbit takes a dump and I clean it up. It eats a surprising amount of food for a lone rabbit, but there’s no risk of it running out. A visitor gets inside the rabbit pen somehow, stands ankle deep in the pond inside the enclosure and faces the corner, yet still seems utterly jazzed about visiting my nearly immobile rabbit. Maybe running a zoo is actually really easy? How did Matt Damon make a whole movie about this?
Profit made, the next morning I purchase a single goose and move it in next door to the rabbit. Feeling a bit more daring, I also buy a “service area,” which turns out to be a hot dog cart, another hot dog cart, a kebab cart, and a third hot dog cart. The day ends with more profits from hot dog lovers and people impressed by an old rabbit and a silent goose.
It it remembers it can fly, my entire business plan will be in ruins. (Image credit: Hiraru)
Day three is a bit shakier. Both the rabbit and goose seem to be consuming entire bags of food that are several times their size and pooping like crazy. The paths of my zoo are now filled with trash, presumably from guests visiting the many hot dog stands and not disposing of their litter properly. Once trash cans are full they burp up a giant trashbag, which I must telekinetically hover to a dumpster down the road.
And no matter how many times I increase the cost of the park entrance fee (with two very different animals on display, I’ve jacked up the price from $15 to $50), everyone entering only pays $13 each. Vexing.
Even so, by the next day I’ve doubled my net worth and then some: I’ve got five grand burning a hole in my pocket and I’m desperate to level up to a larger animal that’ll really impress the most easily impressed people in existence, like a goat. But at this rate, it’s going to take ages with just one rabbit and goose, so it’s time for the nuclear option.
I circle back to my original plan: go big or go home. I spend $3,000 and buy 50 chickens. Let’s get bawk wild.
They’re moving in herds. They do move in herds. (Image credit: Hiraru)
First problem: the nearest available pen isn’t anywhere near the rabbit or goose or the spot where the helicopter drops my animal food. It’s way down a road and way up a hill, so to even get there I need to load up the horse with feed bags and gallop. Second: if one rabbit and one goose each eat a single giant bag of food in a day, how much do 50 chickens eat? This is a question I should have asked a few seconds before buying 50 chickens instead of a few seconds after.
Third: the chickens are simply too annoying to be around. They don’t crow, but they do bawk-bawk-bawk constantly. I have to mute the volume to even set foot in the chicken pen, and I have to set foot in the chicken pen constantly because they eat so much. With the food trough at 0%, I dump an entire sack full of feed in. In under a minute, it’s empty again. I’m going to be doing nothing but humping food up the hill all day and night.
Spared no expense. (Image credit: Hiraru)
It’s hard to argue with success, though. I’ve doubled the amount of guests visiting my trash-filled zoo and in a single day I’ve already made back the $3,000 I spent on those annoying chickens. Gritting my teeth, I buy another 50 chickens, hoping to speedrun my way to goat ownership.
But something occurs to me when I check on my goose, which has taken three stinky dumps already today. If one goose poops three times a day, that means 100 chickens…
Hey, boss? I said I wanted to go big or go home. But I definitely don’t want to pick up 300 chicken poops today. So I’m going home.
Performance Evaluation
Would I like to manage a zoo IRL?
Looking at animals behind bars all day would make me sad, and picking up all their poops all day would also make me sad. So, no.
Would I make a good zoo manager IRL?
I’ve proved I will foolishly and repeatedly spend thousands of dollars on chickens the moment I’m given the chance. So, no.
Is Zoo Life Simulator good?
There’s a sort of clunky charm to the sim, and I can imagine it being more fun in co-op—but I’d also describe it as “very, very early access.” Might want to let it bake for a bit. Here it is on Steam.