Everything You Need to Know About Dead as Disco


Blog | Everything You Need To Know

Dead as Disco is a stylish action rhythm beat ’em up that blends martial arts combat with music-synchronised attacks, set in a neon-soaked world where rhythm and fighting go hand in hand. Developed by Brain Jar Games, Inc., the game has quickly caught attention thanks to its energetic combat, music-heavy presentation, and a well-received demo on Steam.

Whether you’re curious about the demo, Early Access plans, or what makes Dead as Disco unique, here is everything you need to know.

Dead as Disco on PC


What Dead as Disco Is

Dead as Disco is best described as a rhythm-linked action beat ’em up, where every punch, kick, and combo syncs with the soundtrack. The game puts players in the shoes of Charlie Disco, a fallen music icon trying to reclaim the spotlight by battling the villainous Idols, his former bandmates and musical legends, through stylish, music-driven combat.

The combat system combines rhythm timing with martial arts, encouraging players to string attacks together in sync with the beat. Early footage and hands-on impressions highlight both fluid movement and satisfying rhythmic pacing.

Dead as Disco on PC


Gameplay Basics

In Dead as Disco, your attacks are woven into the beat of the game’s soundtrack, making combat feel like a musical performance as much as a fight. The demo features:

  • Responsive melee combat that feels rhythmic and rewarding
  • Combo-centric brawling synced to music
  • Stylish visual effects and fast-paced encounters
  • A playground that blends music video energy with classic beat ’em up design

Players have also taken to community spaces to discuss techniques like combo moves and special attacks, further emphasising how movement and timing play into every encounter.

Dead as Disco on PC


Demo and Early Access Info

A playable demo for Dead as Disco has been available on Steam since May 29, 2025. It offers a taste of its rhythm action and combat mechanics. The demo has been well received by players, with strong engagement suggesting growing interest in the game’s full release.

As of early 2026, Dead as Disco is set to launch in Early Access on PC on May 5, 2026, giving players a chance to jump in early and help shape the game through feedback and ongoing updates.

Developers have also run periodic playtests, including localisation builds, to gather feedback from the community and refine the experience ahead of launch.

Dead as Disco on PC


Key Features

Here is what sets Dead as Disco apart:

  • Rhythm synchronised combat, where every hit feels connected to the soundtrack
  • A bold neon visual style that leans into music video flair
  • A free Steam demo available right now
  • Early Access launching May 5, 2026
  • A unique hybrid of classic beat ’em up combat and rhythm based gameplay

Fans of rhythm action titles should find Dead as Disco especially compelling, particularly if you enjoy fast combos, satisfying movement, and arcade style progression.

Dead as Disco on PC


Why It’s Worth Watching

Even in demo form, Dead as Disco has attracted plenty of positive attention thanks to its fusion of rhythm and beat ’em up combat. With regular updates from the developer and an Early Access release planned for May 2026, anticipation is building quickly.

It is already shaping up to be one of the more exciting indie releases on the horizon. Especially for players who want something stylish, energetic, and a little different from the usual action game formula.

Dead as Disco on PC


Where to Play

Dead as Disco is coming to PC via Steam, and you can try the demo right now. If it looks like your kind of game, it is well worth wishlisting.


Green Man Gaming

The Green Man Gaming Staff account represents the voices of the team behind Green Man Gaming, bringing you the latest in store news, industry insights, and curated gaming recommendations.

Eastern Front Free Download (v1.02.001.2)


Trench Lord Eastern Front Preinstalled Worldofpcgames

Trench Lord: Eastern Front Direct Download

The enemy has invaded the territory, the motherland needs you, soldier! Gather your troops and defeat all enemies!

Steel clashes! Smoke and fire fill the space between war machines!
Tank tracks tear through the earth, turret flashes light up the night sky, and the roar of steel beasts echoes across the battlefield. Face-to-face battles of firepower and armor, clashes of tactics and courage—every encounter has the power to change the course of the war.

Battlefield meat grinder! Lead your squad to crush the enemy’s offensive!
Muzzles roar, belts of bullets dance, and machine gun fire weaves a deadly iron net before the trenches! Lead your squad to break through enemy lines and tear their defenses!

Classic Campaigns: From Stalingrad to Kursk
Experience key battles on the Eastern Front of WWII, from the brutal Battle of Stalingrad to the high-stakes Battle of Kursk. Over 20 iconic WWII battlefields await you, covering urban combat, winter guerrilla warfare, armored confrontations, and more—capturing the full scope of the Eastern Front.

Orders Are Given, Troops Await Your Next Move
Command the battlefield from a squad-level perspective. Build defenses, consolidate positions, organize assaults, and break encirclements—every decision matters. Deploy squads, issue commands, and adapt your tactics to turn the tide of battle!

Features and System Requirements:

The Valve-approved Half-Life remake is joining the Garry’s Mod family ‘by popular demand’



Sandbox fun times simulator Garry’s Mod has gobbled up pretty much every official Valve Source game into its toybox at this point, but there is land yet to conquer. Facepunch announced this week that the 20-year-old game’s next patch, planned for April 29, will finally bring Black Mesa into the fold.

“By popular demand and with approval from its developers, this update will be adding mounting support for Black Mesa in Garry’s Mod,” the blog post reads.

Kumitantei: Old-School Slaughter Free Download


Kumitantei Old-School Slaughter Preinstalled Worldofpcgames

Kumitantei: Old-School Slaughter Direct Download

Kill each other…for science! The class of ’89 is trapped in an elite school killing game. Investigate, solve, and expose your classmates in Kumitantei: Old-School Slaughter, an episodic murder-mystery ADV card-battler inspired by retro anime.

Is survival in the cards?
Kumitantei: Old-School Slaughter is an episodic murder-mystery ADV cardbattler that lovingly fuses retro anime analog horror with killing game! Kumitantei will consist of 6 episodes, beginning to release in early 2026.

“The Empire of Japan, 1989… Awoken in a decaying old bunker, sixteen elite Absolute Students are trapped in a kill-or-be-killed Apathy Experiment. Will they band together to uncover secrets of this anemoic alternate past, or lose their humanity and lives in the present?” Trench Lord: Eastern Front 

With a visual style inspired by Rumiko Takahashi’s Urusei Yatsura and ’80s anime alongside classic Japanese mystery-adventure games like Danganronpa and Ace Attorney, Kumitantei thrusts you into a suspenseful character-driven killing game narrative where your deckbuilding and detective skills are the only keys to surviving. It’s a creepy-cute love letter to decades of ADVs that wears its many inspirations on its sleeve: perfect for fans of visual novels, detective games, and deckbuilders with deep narratives.

Features and System Requirements:

Modder brings playable Halo Elite to Warhammer 40K: Space Marine 2



Artist and Halo fan Skykillerr has uploaded a video showcasing Warhammer 40,000: Space Marine 2 modded to let you play as a Sangheili “Elite” alien from the Halo franchise. At the time of writing, Skykillerr does not appear to have shared the mod widely for public use.

Skykillerr specifically ported in a white “Ultra” Elite from Halo: Reach, which makes for a nice pun with the “Ultramarine” branch of the Adeptus Astartes portrayed in the Space Marine series.

How Raccoin Channels Balatro to Reinvent the Coin Pusher Roguelike


Blog | Editorial

When Balatro was released back in February 2024, it threw down a figurative gauntlet to other developers. Here was a game that took the seemingly pedestrian pastime of poker and augmented it with clever design and roguelike elements, fashioning a resolutely compelling experience that was far greater than the sum of its parts.

Now, I do hesitate to use the word “addictive” because of the odious associations it carries. And yet in Balatro’s case, few other adjectives come close to describing the all-consuming grip it can have over your time, freely given or not. Well, another effort has picked up that gauntlet.

Raccoin, from indie developer Doraccoon, looks to channel the spirit (if not the exact execution) of Balatro. It takes familiar roguelike touchstones and grafts them onto a pastime that is, on paper, even more mundane: the humble coin pusher machine. The result is another fiendishly compelling offering that threatens to lay waste to your free time and social calendar in equal measure.

RACCOIN ON PC

Adapting a Game That Everybody Knows

Much like Balatro before it, Raccoin succeeds on a fundamental level because it takes a game that’s been around for yonks and uses it as a skeletal foundation for the dense, meaty roguelike mechanics layered on top.

With Balatro, it was poker. With Raccoin, it’s the sort of coin pushing machines you might stumble across in an old-fashioned penny arcade, seaside amusement hall, or travelling circus. In both cases, you have a pastime known the world over, revived and revitalised through the careful application of roguelike design.

That familiarity makes Raccoin incredibly approachable. Just about anybody can pick it up, regardless of their exposure to more traditional video games. Meanwhile, players who’ve never touched a coin pusher in their life will still find themselves pulled in by how clearly the game mirrors a real-world analogue.

All of this is wrapped in a vibrant, colourful retro presentation that isn’t just easy on the eyes, it also makes it wonderfully clear what’s going on at any one time, even when the screen is erupting into absolute coin-based pandemonium.

RACCOIN ON PC

Roguelike Design That Oozes Out of Every Pixel

Much like Balatro, Raccoin has roguelike design sensibilities threaded through its DNA. Where Balatro tasks wannabe card sharks with playing hands to meet a score requirement set by each “Blind”, Raccoin instead asks players to drop as much shiny currency as possible to hit a payout target that rises with every round.

The fail state is similarly uncompromising. If you don’t reach the payout target in Raccoin, your run ends, simple as that, and it’s straight back to the title screen.

But, of course, the beauty of roguelike design is that even failure feels like forward momentum.

Raccoin handles progression in two key ways: in-run upgrades and permanent unlocks, and both will feel familiar to anyone who has spent a few too many evenings in Balatro’s clutches.

After each payout goal is reached, Raccoin presents a shop where players can purchase power-ups, buffs, and coin-altering abilities that can dramatically reshape how a run plays out. These upgrades are often run-defining, but they also vanish once your run ends.

Then there are the longer-term unlocks. Raccoin allows players to purchase up to four different types of permanent upgrades, each of which adds meaningful strategic depth to future runs. These include:

  • Playable characters (well, raccoons), each with their own strengths and coin preferences
  • Item and coin pool unlocks, expanding what can appear in the in-run shop
  • Additional “ticket” types, offering tougher challenges and modifiers
  • Endless Mode, letting players test their builds against infinitely scaling payout requirements

Put simply, Raccoin is flush with progression systems, and it’s exceptionally good at making you feel more capable after each run—whether you succeeded or got unceremoniously booted back to the menu.

All in all, Raccoin absolutely weaponises the “one more go” sentiment in much the same way Balatro managed to do just two short years ago.

RACCOIN ON PC

Measured Chaos Instead of Careful Strategy

It’s worth noting that while Raccoin and Balatro share a roguelike skeleton, they’re still fundamentally different games to play, and that comes down entirely to the real-world pastimes they’re built upon.

If Balatro is a careful, almost ploddingly deliberate affair, one that has you poring over your next move for minutes before committing, Raccoin is the polar opposite. It trades high-scoring hands for chaotic coin cascades, and swaps calculated pacing for an ever-escalating carnival of clinking currency.

Instead of slowly building toward perfection, Raccoin delights in explosive momentum. Special coins can dramatically shift the board, and TNT coins can quite literally blow the screen apart in a shower of flying treasure.

That said, Raccoin isn’t pure chaos. To be successful, you still need a decent amount of guile.

The key is understanding how to synergise different coin types for maximum effect. Whether you’re combining a Water Coin and a Seed Coin to grow a money tree within the coin shelf itself, or unleashing a Cat Coin to hunt down a Rat Coin for a massive score boost, Raccoin demands constant decision-making and quick reactions.

The strategy isn’t slow and contemplative, it’s fast, reactive, and executed in the middle of the madness.

RACCOIN ON PC

Raccoin Wants You to Break It

After enough runs, one of Balatro’s most compelling qualities is how it encourages expert players to engineer diabolical deck builds that peel away at the edges of what the game was ever meant to allow.

Raccoin embraces that same playful endgame energy.

Thanks to the unlockable Endless Mode and the sheer number of item, raccoon, and coin synergy combinations available, Raccoin actively invites players to create game-breaking coin drop setups that look like utter madness to any onlooker uninitiated in its chaotic shenanigans.

In fact, that’s arguably the point. Raccoin doesn’t just tolerate broken builds; it celebrates them.


John-Paul Jones

Scribbling about videogames since 2005, John-Paul Jones first stoked his love for the industry with the Atari 65XE at the age of four before proceeding onto the ZX Spectrum, Amiga and beyond. These days, he finds himself unreasonably excited about Sega’s Yakuza franchise, foreign cinema and generally trying to keep his trio of sausage dogs from burning his house down. Clearly, he is living his best life right now.

SimplePlanes 2 Free Download (v0.7.0.0)


SimplePlanes 2 Direct Download

SimplePlanes is back! Build planes, cars, or anything else using powerful procedural parts! Explore detailed environments with friends in multiplayer, cause chaos, or download 1,000,000 community crafts for free.

 BUILD PLANES
Build planes using enhanced wing and fuselage parts. It’s easier than ever to build the plane of your dreams! Reshape the airfoil of your wings using real NACA profiles with overhauled flight physics, or use improved fuselage editing to create an endless variety of shapes. Then grab your input device of choice (mouse/keyboard, controller, and HOTAS are all supported) and fly!

BUILD ANYTHING
Build anything else you can imagine using a host of new parts. With the new suite of procedural powertrain parts, you can build cars, propeller aircraft, forklifts, and so much more, with detailed physics. If you’re overwhelmed by the idea of building something from scratch, there are tons of stock crafts available from the start that you can load, tune, and reverse engineer, with an extra 40+ hidden around the map waiting to be discovered! Pratfall 

CUSTOMIZE IT
Make your crafts your own with paint texturing and engine tuning. Once you’ve put your craft together, you can use the improved paint tool to give it colour and texture. Then when that’s done, you can get into the nitty gritty with engine customization, tweaking the size, cylinder count, transmission, and more to get your craft running exactly the way you want it.

PLAY WITH FRIENDS (OR ENEMIES!)
Cause chaos in a variety of activities in multiplayer, or just hang out. With multiplayer, you can play with up to nine other players (or even more in a private lobby) and finally test your crafts on something other than bots. Race each other, kill each other, co-operate with each other, and more! And with our new playable mascot, Major Chad, you can get out and stretch your legs with other players as well!

Features and System Requirements:

Can overclocking get 8 GB AMD and Nvidia graphics cards to the performance of their 16 GB versions? Yes, but I’ve got some bad news for you too


I’ve spent the past few weeks testing the pants off of several graphics cards. Such is the life of a hardware writer. Alongside my 8 GB vs 16 GB VRAM testing, I’ve also reviewed the RTX 5060 Ti 8 GB and the RX 9060 XT 8 GB, and found them to deliver reasonable gaming performance on average—although the Nvidia card definitely wins the day. And yes, the 16 GB versions are faster overall.

One question has been nagging at the back of my mind, though. While I’ve proven that the 8 GB variants of these semi-budget GPUs are often slower on average compared to their 16 GB equivalents, can overclocking even the odds?

To find out, I’ve tweaked the twangers out of my 8 GB graphics card samples, and then run them across our GPU benchmarking suite. I’ve then compared that data with both the stock performance and the overclocked performance of the RTX 5060 Ti 16 GB and RX 9060 XT 16 GB.

It’s been a big old showdown, and I’ve come up with some interesting results. Yes, overclocking an 8 GB graphics card can often even the odds with its more-expensive 16 GB variant in the benchmarks. But, in some games, there’s simply no replacement for VRAM—and the tests don’t always tell the whole story.

Overclocking methodology

An Asus Prime Radeon RX 9060 XT 8 GB graphics card in a test PC with bright RGB lights in the background

(Image credit: Future)

I’ve kept things real simple in regards to overclocking, as you can easily get into the weeds chasing tiny percentage gains and fighting stability issues as a result.

OPUS: Prism Peak Free Download (v1.27.3.59)


OPUS Prism Peak Preinstalled Worldofpcgames

OPUS: Prism Peak Direct Download

OPUS: Prism Peak is a narrative adventure where you play as a weary photographer stranded in the Dusklands, traveling with a girl who’s lost her memories. Together, you’ll uncover the mysteries of this land through your camera and find your way home.

Photography
Use your old analog camera to capture the perfect shot through framing, timing, exposure, focus, and filters. Photography in this game reflects how closely you look at the world. Take in your surroundings, understand the desires of each spirit you meet, and uncover the world’s secrets through your lens.

Sacred Firebowl
These shrines bearing aperture symbols connect different worlds and hold the secrets of the Dusklands. Figure out and capture the photos each fire demands to receive items and upgrades for your camera.

A Mysterious Companion
The girl you meet in the Dusklands has no memory, only a faint sense that she must reach the distant Dusk Mountain. Together you’ll journey through this strange land, but why is she even here? And can you bring her home? Vampire Crawlers

Wistful Magical Realism
This world mirrors reality yet bears no trace of humanity, only spirits in the form of animals call this place home. Through careful observation, you’ll uncover the reason humans no longer exist, and the realm’s true purpose.

Dusklands Field Notes
A mysterious journal filled with photos and stories from the Dusklands’ past. Photograph clues along your journey and add them to the journal to identify spirits, piece together myths, and decode ancient runes, as you unravel the hidden mysteries of this world.

Spiritual Bonds
The spirits you encounter throughout the game may grow closer to you depending on your choices, quietly shaping what awaits at your destination.

Features and System Requirements:

Older Call of Duty games are coming to Game Pass in 2026



New Xbox boss Asha Sharma had some good and bad news for Game Pass subscribers yesterday: the service is now cheaper, but new Call of Duty games will no longer be included with the service at release. They’ll now arrive a year later, around the time that they’re inevitably replaced by the next Call of Duty.

The change is one of the first major shakeups from Sharma, who takes up Phil Spencer’s mantle following a truly shameful year for Microsoft in which Xbox was the least of its fumbles.