How about this heavyweight matchup between two action icons in The Old Guard 2? In one corner sits Charlize Theron, a powerful force who conquered the Wasteland in Mad Max: Fury Road and survived as a secret agent in Atomic Blonde. Facing off against Theron is Uma Thurman, a pioneer in the genre who became an icon for playing The Bride in Kill Bill.
This summer, Theron and Thurman square off in The Old Guard 2, the fantasy sci-fi adventure on Netflix. In the trailer, Andy (Theron) adjusts to life without her immortality. Quynh (Veronica Ngô) has escaped her underwater prison, and Booker (Matthias Schoenaerts) remains in exile after his betrayal.
Andy and her team — including Nile (KiKi Layne), Joe (Marwan Kenzari), Nicky (Luca Marinelli), and James Copley (Chiwetel Ejiofor) — enlist the guidance of Tuah (Henry Golding), an old friend who may have the answers to immortality. The super team needs all the help to defeat Discord (Thurman), the very first immortal and Andy’s former foe.
“I will destroy everything you stand for with a power you can’t even imagine,” Discord says before squaring off against Andy.
Joshua Ade / Netflix
Victoria Mahoney directs The Old Guard 2 from a screenplay by Greg Rucka, based on the graphic novels by Rucka and illustrator Leandro Fernandez.
The movie is an action sequel to The Old Guard directed by Gina Prince-Bythewood. Released on Netflix in July 2020, The Old Guard received positive reviews for its action, direction, and lead performances.
Netflix hopes the sequel will be a hit, as the streamer searches to create more franchises. The five-year gap between movies could be an issue in drumming up interest for a sequel. Quality always wins out, and if The Old Guard 2 is well-received, it will attract a strong audience.
The Old Guard 2 has a prime summer release date of July 2 on Netflix. Until then, fans can stream The Old Guard.
You’re standing in your yard, eyes shut, dreaming of crystal-clear water shimmering under the sun. A couple of deck chairs are scattered fashionably, there is a water feature gently bubbling, and there’s a BBQ simmering just a few feet away. But then—boom—you wake up. It’s only your dog, the mottled grass, and that rusty old lawn chair you’ve vowed to replace since 2019.
Ring a bell?
For most homeowners who work with pool builders, closing the gap between the imagined and the possible can be a little like playing Marco Polo—with a blindfold. That’s where 3D pool design rendering services by the professionals at Cad Crowd step in and convert wishful thinking into crystal-clear images that you can almost cannonball into.
Let’s jump—headfirst—into the way 3D rendering is making backyard fantasies come true in awe-inspiring, splash-worthy detail.
From scribbles to stunning: The evolution of pool design
There used to be a time when having a pool involved the review of a blueprint or sketch on paper. Perhaps you might receive a bird’s-eye map with some kind of blue shading, and that was meant to indicate where your spa would be placed. The issue? Those ancient drawings did not allow for depth, landscaping, lighting, or even such basic questions as “How is this going to look with my patio furniture?”
Now, 3D pool rendering has revolutionized the game.
It’s not about attempting to decipher construction terminology or imagining what a 15×30 pool with a tanning ledge and a spillover spa would “kind of” look like. Now, with realistic 3D modeling software, homeowners can walk through their new backyard virtually before a single shovel ever touches the ground.
3D pool design rendering is the digital visualization procedure that generates photo-realistic photos (and, in some cases, walkthrough animation) of your new pool area. It’s done through special software that takes into account every detail, from the size, depth, and shape of the pool to landscaping, decking, lighting, and even the very sun angle in your region and season. In short, it’s your very own Backyard Preview Show, and it’s very detailed indeed. Photorealistic rendering services aim to get as close to life as possible.
Want to see how your travertine tile will appear next to a fire pit? Done. Curious if a pergola will conflict with your palm trees? Render it. Want to choose between turquoise or ocean-blue pool plaster? Render them both side-by-side and choose your favorite.
It’s not design—it’s decision-making on steroids.
Why pool companies love it (And why you should too)
Let’s discuss the actual magic: 3D rendering services don’t just create graphics for graphics’ sake—they’re solutions to problems, time savers, and relationship builders between homeowners and pool companies.
Better communication = Fewer surprises
How many home renovation nightmares begin with “That’s not what I thought it would look like!”? Loads. But if you can see the end result before it starts, you’re less likely to be let down. Pool builders can get expectations in alignment, display design possibilities in rich detail, and eliminate those awful in-the-middle-of-the-project change orders.
Quicker approvals & less revisions
Ever attempted to describe a pool design via phone or with general emails? It’s a headache. With 3D images, customers are able to quickly approve a design or propose alterations because they comprehend the vision totally. That is less back-and-forth, fewer delays in design, and quicker construction timelines.
Upselling comes naturally
Want to add a Baja shelf? A raised spa with LED lighting? Perhaps an infinity edge that blends with the view? Once a homeowner glimpses the difference in a superior rendering, the value is clear—and pool companies can more effectively promote premium add-ons without coming across as overly pushy.
Site-specific accuracy
Current 3D software will usually enable pool designers to add real-world elevations, slopes, and property layouts. In other words, the rendering isn’t only nice to look at—it’s correct. Want to know how your pool will sit on top of the existing patio or garden bed? Not an issue. That kind of accuracy prevents expensive on-site surprises for you and architectural site plans services.
What’s included in a high-quality 3D pool design rendering?
Not all pool renderings are equal. The top renderings are so realistic, you can swear you hear the splash. Here’s what goes into a high-end 3D pool rendering that really brings your vision to life:
Realistic materials
From tile texture to stone finish and even water flow, materials are depicted with realistic accuracy. This lets homeowners test how various combinations look together before they commit.
Lighting effects
Pool lighting is more than for ambience—describing the nighttime appearance of a pool. Terrific 3D rendering captures not just day visuals, but nighttime settings including accent lights, pool lighting, and lighting a garden. Lighting design services are a game-changer in this aspect.
Landscaping & furniture
A pool doesn’t exist in a bubble. Their great renderings involve trees, plants, lounges, umbrellas, outdoor kitchens—the whole shebang that makes your backyard a destination. Want a tiki bar? They can add it in with a few clicks.
Animations and virtual walkthroughs
Others go a step further with animated flyovers or VR-capable walkthroughs. You can literally “walk” through your new pool, glance back at your house, and see how it all fits together spatially.
Suppose the Johnsons would like a backyard oasis in their sloping yard. They believe they desire a rectangular pool with an attached hot tub, and perhaps some side landscaping.
This is the way a 3D rendering process might go with their pool company of choice:
Initial consultation: The designer photographs the yard, takes elevation measurements, and hears what the Johnsons desire.
Concept rendering: A preliminary 3D rendering is done, depicting a general pool layout with substitute materials and landscaping.
Refinement: The Johnsons adjust the depth, relocate the spa to the opposite side, and prefer a beach entry over stairs. The designer refines the 3D visuals for 3D CAD design services.
Material selection in context: They see various tile and deck combinations in side-by-side illustrations, selecting based upon how they all appear together, rather than samples in a showroom.
Final approval: After being satisfied, the last illustration has lighting scenes for daytime and nighttime, and even indicates where the family’s existing furniture might be placed.
Construction begins: The contractors now have a clear vision, with detailed reference images to direct execution—no second-guessing.
Competitive advantage for pool businesses
In the extremely competitive market of custom pool construction, 3D renderings aren’t a nice-to-have—they’re a competitive advantage.
Let’s face it: if a customer is shopping around between two pool businesses and only one of them is showing a mouth-dropping 3D tour of their future backyard utopia, who do you think gets the call back?
Offering professional 3D design services makes a pool company look modern, trustworthy, and highly detail-oriented. It tells homeowners: “We’ve got this down to a science.”
Even more importantly, it reflects a commitment to collaboration, something homeowners genuinely appreciate when making a major investment in their property.
Pool construction can be chaotic without a crystal-clear plan. Here’s how 3D rendering prevents common design mishaps:
Wrong size or shape: That “small spa” might look fine on paper, but in a rendering, you’ll see it’s awkwardly sized next to your 6-person dining area.
Awkward placement: A rendering shows that your fire pit is right where the sun scorches in July—or that your water feature faces the back fence instead of the patio.
Unrealistic expectations: Perhaps the infinity edge just won’t truly “vanish” from sight like you envisioned. Having it seen through a rendering avoids disappointment.
Lighting faux pas: That underwater lighting design might be groovy in concept, but a rendering could expose it as producing glare just where you swim laps.
Future-proofing with 3D pool design
3D renderings also allow you the option to phase your dream project. Perhaps you can’t stretch the budget for the pergola-shaded bar this year—but a rendering can indicate how it would blend seamlessly in Phase 2 of your backyard masterplan.
This forward-looking vision planning is worth it, and it empowers homeowners to invest with confidence and clarity.
A glimpse behind the curtain: The software tools
The professionals behind these eye-catching visuals often employ state-of-the-art software such as:
These software enable the rendering artists and pool designers to not just sketch and model, but also simulate light, materials, and landscape with utmost accuracy.
It’s not just a pool—It’s a story
Here’s the good news: 3D pool rendering doesn’t merely present you with a pool—it presents you with a lifestyle.
You’re not just buying a body of water. You’re investing in future Saturday cannonballs, nighttime swims under string lights, and backyard parties with neighbors clinking glasses poolside.
The rendering tells that story. It visualizes the feeling of the space, not just the layout.
The final splash
Selecting to put in a pool is a significant choice—one that’s personal, visual, and monetary. 3D pool design rendering simplifies that process, makes it more imaginative, and much more enjoyable. It gives homeowners and pool companies a tool that eliminates doubt and substitutes it with clarity.
You can visualize it, modify it, fall in love with it—and then construct it.
Cannonball, anyone?
MacKenzie Brown is the founder and CEO of Cad Crowd. With over 18 years of experience in launching and scaling platforms specializing in CAD services, product design, manufacturing, hardware, and software development, MacKenzie is a recognized authority in the engineering industry. Under his leadership, Cad Crowd serves esteemed clients like NASA, JPL, the U.S. Navy, and Fortune 500 companies, empowering innovators with access to high-quality design and engineering talent.
The latest Marvel Cinematic Universe movie, Thunderbolts*, is baldly and emphatically about dealing with depression. It opens with state-assassin-turned-mercenary-assassin Yelena Belova (Florence Pugh) in voiceover, musing about the “emptiness” that characterizes her life, how she can’t enjoy or connect to things the way she used to. The story repeatedly touches on different ways people self-medicate to survive the loss of hope, from alcohol and drugs to a variety of forms of emotional suppression. The action climax has the heroes physically battling a powerful, destructive manifestation of one character’s bottomless despair and self-hatred. Trust a superhero movie to find a way to let someone punch depression in the face — a cathartic act for those of us who’ve gone through these particular mental health struggles, though not a practical solution outside of a fantasy setting.
Even in the middle of a long wave of horror movies that turn anxiety and PTSD into literal monsters, though, it’s strange to see Marvel turning mental health crisis management into a punch-’em-up, in a movie that’s as much cinematic therapy (and exploration of complex PTSD, exposure therapy, and cognitive behavioral therapy) as it is action-adventure story. And it’s even odder to get to the end of the film and see what’s missing. The Thunderbolts* writers, with director Jake Schreier, get some things right about this kind of mental illness. But having navigated depression myself, I squirmed at parts of the messaging, particularly at the movie’s climax. As much as the filmmakers want to leave viewers with positive, even actionable messages about mental health, parts of those messages land oddly for those of us who’ve been there.
[Ed. note: Major spoilers ahead for Thunderbolts*, including end spoilers.]
Image: Chuck Zlotnick/Marvel Studios
For much of the movie, Yelena is the face of depression in the movie’s central metaphor. A lot of her arc throughout this film involves her analyzing and fighting her own hopelessness and weariness, then trying to connect with other people when she recognizes the same emotions in them. At times, she blows up at anyone trying to connect with her in return. One of the movie’s most purposefully painful scenes features her railing at her dad figure Red Guardian (David Harbour) about how guilt, grief, and isolation have taken over her life, and eventually turning on all the other heroes she’s been tentatively connecting with, doing everything she can to tear them down emotionally as well.
But the movie’s real conflict involves Bob (Lewis Pullman), an experimental test subject who Yelena and three other mercenaries — John Walker from TheFalcon and the Winter Soldier, Ghost from Ant Man and The Wasp, and the ill-fated Taskmaster from Black Widow — meet in a bunker where they’ve all been set up to die. As the merc team tries to figure out how to escape the bunker alive, Bob says he has no value to them, and it would be better for everyone if he just remained locked up down below. Yelena immediately recognizes this as a self-destructive impulse akin to her own, and tries to counsel and comfort Bob, and help him see his own worth. In the process, she’s talking herself through her own depression as much as she’s trying to help him fight his.
Later, though, Bob gets a bigger jolt of self esteem from the movie’s villain, Valentina Allegra de Fontaine (Julia Louis-Dreyfus), who tries to set him up as Sentry, a hero completely under her control. That plan falls apart, unleashing the Void, a powerful force that drags everything around it into shadow. It’s about as literal a depiction of depression as you’re likely to see on screen — especially since the whole time the Void is blanketing Manhattan in darkness and blasting its inhabitants into dark smudges, it’s whispering bleak messages about the futility of struggle, the pointlessness of everything, and especially how laughable he considers Bob’s fleeting attempts at self worth.
Image: Marvel Studios
Anyone who’s fought depression — clinical and ongoing, short-term and conditional, or anything in between — will recognize some of the Void’s toxic messaging, and will see it as a metaphor for that inner voice that whispers, You’ve messed everything up or Your friends don’t really care about you or You have no value or just Give up, there’s no point in trying. It’s easy to sympathize with Bob’s frustration with that voice, and his desire to pound it into submission. Thunderbolts*’ smartest insight is that his rage and frustration aren’t much use in fighting the Void: They give him the nerve and impetus to resist it, but they aren’t a solution on their own. The usual dynamics of superhero films aside, violence isn’t the answer here.
Instead, the answer turns out to be a group hero-hug, a verbal reminder that Bob isn’t alone, and an admission that sometimes, the best we can hope for is company in misery. That can be a powerful idea: One of the worst parts of chronic depression is the feeling of being exiled, distanced from everyone else, locked into a poisonous little world where your thoughts run in circles, and every self-defeating impulse and thought feeds the next one. The group hug breaks the cycle for Bob, and lets him see outside the hallucinatory world he’s built for himself — a place where he both relives and hides from his most traumatizing memories. The Thunderbolts/New Avengers team hauls him back into the real world, where he can start healing.
That’s a solid metaphor, and an effective cinematic way of externalizing a largely internal conflict. (It works similarly well in Laika’s ParaNorman, another movie where a hero has to dive into a villain’s fantasy headspace, navigate their trauma, and break their cycle of misery with a simple “I understand your suffering and you aren’t alone.”) But it misses one big issue with depression, the aspect of the movie that most made me shrink in my seat in the theater: the sense of shame that comes with needing this kind of help, and with putting this much weight and demand on other people.
Image: Chuck Zlotnick/Marvel Studios
There’s a comforting fantasy in the idea that even though everyone in Thunderbolts* is navigating major traumas of their own, they’re all capable of temporarily setting their personal issues aside to focus on comforting and supporting Bob. Granted, they don’t have much choice, given that he’s encompassing the world in nightmarish darkness. Still, the film frames that group hug as an act of caring and empathy, not desperation or grudging heroic obligation. His easy ability to absorb that comfort when it comes, though, to take on Yelena’s message of companionship as a real fix for his loneliness, and to do it without embarrassment — to me, that felt harder to believe than MCU multiverses or magic, and almost toxic itself in its lack of weight or complexity.
I’ve been through this kind of crisis myself, facing my own mental health struggles or trying to help friends navigate theirs. And shame is often a major factor, both as an ongoing part of the larger weight of depression and, in moments like these, where long-simmering melancholy reaches a boiling point. It’s hard to accept help. It’s hard to admit to problems. The societal view of depression holds that everyone should be strong, independent, and self-contained, and that it should be embarrassing to demand other people’s time, attention, or love.
More personally, when everyone around you is in crisis, it feels selfish to demand special attention or to compound the demands other people are facing. It makes sense that the Thunderbolts* filmmakers didn’t want to send Bob down a shame spiral when he returns to the real world, complicating the movie’s feel-good beat with a second breakdown. But their solution is to make him cheerfully oblivious about the trials he’s put the rest of the world through. That lack of self-awareness becomes even more awkward and unpleasant when his condition is played for comedy.
Photo: Chuck Zlotnick/Marvel Studios
By the end of the climactic battle in Thunderbolts*, the Void has been temporarily vanquished, and Bob is back in the real world as a mostly normal human. But he has no memory of anything he just went through, or any of the havoc his friends suffered because of him. Standing in the wreckage of the Manhattan block he destroyed minutes earlier, almost killing dozens of people with falling wreckage before almost obliterating millions with his powers, he’s blithely unaware of the trouble he’s caused. His memory lapse is treated like a gag, but it’s a horrific story beat. He hasn’t learned anything from his experiences. He isn’t capable of gratitude for what his friends just went through to help him. And he isn’t capable of returning their care, or offering support in return.
Some aspects of the final Bob confrontation felt entirely authentic to me — the specific undermining whispers the Void has for him, say, or Bob’s confused veering between anger and despair. There’s certainly wisdom in the admission that while no one can fill the gaping hole inside someone else, we can at least share our experiences, commiserate with other people, and work around that feeling of being alone.
Even so, I was shocked how uncomfortable I felt with the idea of him making his problem into everyone else’s problem, forcing all the other characters to drop everything to take care of him. The problem isn’t just that he needs help, because we all need help from time to time. It’s the way his need eclipses everyone else’s — and then the way that once his needs are met, he’s breezily happy and disengaged from the struggles all his friends are facing. It’s a bizarrely lighthearted transition away from the film’s heavier look at depression. And it’s certainly a harsh way to portray caretaking, as a crucial yet hilariously thankless and kind of unfulfilling job.
The obvious implication here is that Bob might return to being the Void at some point, and that in the meantime, the other members of his team will have to navigate their own crises without any meaningful input from him. They’re learning how to form a community and support each other, but he’s set up as an endless drag on their empathy and energy and resources, with nothing to contribute and no sense of self-awareness about it. For someone who’s had to ask others for help, this version of Bob is humiliating all on its own — a portrayal of depression as a kind of bottomless, oblivious selfishness.
Image: Chuck Zlotnick/Marvel Studios
For me, that image is more frightening than the Void itself. Possibly the only good things that come from navigating a mental health crisis are the ability to recognize the symptoms and navigate them more effectively the next time whenever they surface again, and the ability to see the signs in other people and connect with them. Maybe Bob’s value to the group is in serving as an example, training the team to trust each other more, showing them how to selflessly respond to and support each other through their various crises. Maybe it’s fine that he’s the guy who showed up at the potluck with an opened package of napkins, while everyone else spent hours whipping up homemade food, because it’s not his fault he doesn’t know how to feed himself, and there’s still enough food to go around.
Certainly I appreciate that Bob is able to hear and accept the message that he isn’t alone. In the real world, that kind of connection can be difficult to internalize, and difficult to believe or accept as help in the midst of a depressive episode. And I appreciate that the Thunderbolts* writers (original writer Eric Pearson and a rewrite team including Beef writer Lee Sung Jin and The Bear’s showrunner/co-creator Joanna Calo) have the sense to not portray the big hug-it-out moment as a permanent, magical fix to Bob’s problems: At best, it’s an interruption in the pattern, and a suggestion of a path forward for his friends, who are all facing their own mental health battles. It’s a sensible reminder that every depression episode is its own unique challenge, and sometimes just surviving the moment is enough.
But leaving Bob as a permanent broken stair in his friend group, the amiable, adorkable, hapless dude who just might explode at any moment, feels like a horror. Bob isn’t completely oblivious by the end of the movie — presumably his friends have filled him in on what they went through with him. He isn’t fixed, and he knows it. But he’s doing the work: reading a self-help book (Rick Rubin’s The Creative Act: A Way of Being), avoiding behavior he knows triggers his depression, expressing his needs to other people. (Not shown: therapy, medication, or learned therapeutic techniques like CBT.) He’s stable, for the moment, and he’s consciously practicing self-care. Certainly that’s more of a kindness than leaving him wallowing in shame and guilt over everything the Void nearly did.
Still, in a movie that’s so much about positive messaging — whispered counterarguments to the Void, parallel messages that say, You aren’t alone in this, other people have been here too and Your friends really do care about you, you just need to let them in — I don’t know what Bob’s shameless, comfortable complacency at the end really gets us, except a sense that it’s kind of funny to be needy, damaged, and destructive. Some of this response, I recognize, is my own Void still whispering back at me, identifying with the villainous parts of Bob instead of the human ones.
But I’ll stand by this as long as I’m fighting my own mental health fight: I’d rather be part of the team, fighting through my own embarrassment and pain to try to hug people and help them, than to be Bob, causing problems I don’t even see, and then walking away smiling afterward. I’ve known a lot of people fighting this kind of inner war, and I’ve fought it myself, for most of my life. None of us are as complacent about it as Bob, or as willing to let other people do all the work on our behalf. And it feels a wee bit cavalier to put him through this titanic battle — to go through the thoughtful work of humanizing mental health struggles and portraying them as a heroic battle against evil — and then robbing Bob of the chance to really process anything he’s experienced, or take a meaningful role in his own recovery.
I’m new to HeatWave / WiX and wanted to get started with it, but am running into a strange issue that I haven’t been able to find a resolution to.
In short, when I select Add > New Project from the solution context menu, then choose the MSI Package project and click Create, the project creation wizard fails with the error message The SDK 'WixToolset.Sdk/6.0.0' specified could not be found. I haven’t been able to find anywhere online that I can download this SDK except from NuGet, but I can’t install a NuGet package to the solution itself, so there doesn’t seem to be any way to make it available to this project creation wizard.
What am I missing here? The HeatWave documentation implies all I need to do is install the extension and create a project, and then add extra NuGet packages to the project after it has been created. No other steps for installation are mentioned.
For what it’s worth, I downloaded the VS extension from here and made sure I updated to the latest version of VS 2022 (17.13.6). If there’s any other details relevant to debugging this, let me know.
To be clear, I haven’t had any issues installing the extension itself (as far as I know anyway), it’s just that I can’t create a new project using the extension.
Apple has filed an emergency motion asking the Ninth Circuit Court of Appeals to pause key parts of a recent ruling that dramatically changes how the App Store operates, following a contempt finding in its long-running legal battle with Fortnite maker Epic Games.
In court documents filed Wednesday, Apple called the district court’s order “extraordinary” and argued it unlawfully forces the company to permanently give up control over “core aspects of its business operations.”
“A federal court cannot force Apple to permanently give away free access to its products and services, including intellectual property,” Apple’s lawyers wrote in the motion.
Apple is specifically seeking to halt two major provisions while its appeal moves forward: a ban on charging any commissions for purchases made through external links, and restrictions on Apple’s ability to set conditions for how those links appear in iOS apps.
The emergency filing comes after Judge Yvonne Gonzalez Rogers found Apple in contempt last week for violating her 2021 injunction, which required the company to allow developers to include links to alternative payment methods. The judge determined that internal company documents showed Apple deliberately violated her earlier order.
Apple complied with the latest ruling immediately but is now asking for relief from what it describes as “punitive” measures that would cost it “hundreds of millions to billions” of dollars annually. The company wants the appeals court to issue a ruling by May 28.
“These new rules are not temporary sanctions for non-compliance that Apple can purge,” the filing states. “Instead, the district court took the highly irregular step of imposing new, different, and permanent restrictions.”
At the heart of the dispute is how Apple implemented the original 2021 injunction. After losing at trial, Apple created a new entitlement system that allowed developers to include links to external payment options, but imposed a 12-27% commission on purchases made through those links and restricted where the links could appear.
Epic Games argued this framework violated both the letter and spirit of the court’s order, and Judge Gonzalez Rogers ultimately agreed, finding that Apple’s approach “undermine[d] the spirit of the injunction by limiting competition.”
In its emergency motion, Apple contends the judge exceeded her authority by essentially setting its prices at zero and taking control over how developers can present alternative payment options within apps.
Several major apps including Spotify, Kindle, and Patreon have already updated their iOS apps to include direct links to external payment methods since the ruling took effect.
Epic Games responded to Apple’s emergency motion by calling it “a last ditch effort to block competition and extract massive junk fees at the expense of consumers and developers.” The company added that it was “full speed ahead to bring Fortnite to iPhones and iPads in the U.S. this week.”
Note: Due to the political or social nature of the discussion regarding this topic, the discussion thread is located in our Political News forum. All forum members and site visitors are welcome to read and follow the thread, but posting is limited to forum members with at least 100 posts.
Private Military Manager: Tactical Auto Battler Direct Download:
The player is the CEO of a private military company based in Cordivia, South America during the 1990s. The cartels are rapidly growing, and the government and local police are quickly becoming corrupt. Rebels are constantly seeking to start a civil war, and intelligence agencies from various countries are running rampant. In this world plunging into chaos, opportunities and crises always come hand in hand for the mercenary company. Your client does not wish to reveal themselves due to political reasons. They hope someone else will take care of the dirty work for them, and if you fail the mission, the client will not protect you. However, you will be paid handsomely in return. Deck of Haunts
The process of preparing for and resolving missions consists of observing realistic combat simulations. Players do not directly control the combatants but, as the CEO of a mercenary company, must issue more effective tactical directives. It is difficult to succeed in a mission on the first attempt. Persistently identify the enemy’s weaknesses and try new tactics. The growth of your mercenary squad could be the key to solving missions. Ensure you are prepared to execute the mission within the set timeframe. Recruit new mercenaries, control their weapons and tactical combinations, and their engagement rules in CQB (Close Quarters Battle) situations to ensure the success of the mission. As the CEO, you will analyze how the mercenary squad carries out its missions.
Features and System Requirements:
Strategically position your units before combat and let them automatically fight enemies using their unique skills and equipment.
Plan carefully—once combat begins, the outcome depends on your prior decisions and team composition.
Engage in a branching single-player campaign or test your tactics in endless survival and skirmish modes.
Screenshots
System Requirements
Recommended
Requires a 64-bit processor and operating system
OS: Windows 10/Windows 11
Processor: Intel Core i5 or AMD equivalent or above
Memory: 4 GB RAM
DirectX: Version 11
Storage: 10 GB available space
Support the game developers by purchasing the game on Steam
Installation Guide
Turn Off Your Antivirus Before Installing Any Game
1 :: Download Game 2 :: Extract Game 3 :: Launch The Game 4 :: Have Fun 🙂
This is just a quick write-up, because it’s outside office hours, but… Mobius Digital, creators of wondrous virtual orrery and gravitational stageplay Outer Wilds, are making a new game.
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Canon Outdoor PTZ Cameras
20x Zoom with Optical Image Stabilization
15x Zoom with Optical Image Stabilization
1/2.3″ CMOS with Hybrid Auto Focus
1″ CMOS Sensor with Dual Pixel Autofocus
6G-SDI, HDMI, and IP Video Out
Outdoor Camera with Wiper (IP65 Rated)
Outdoor Camera with Wiper (IP55 Rated)
Panasonic Connect AW-UR100 Outdoor PTZ Camera
Compatible with 4K/60p shooting
Built-in cropping function
24x optical zoom/74.1° horizontal
Three types of image stabilization, OIS, EIS, and D.I.S.S.
Durability to withstand the harshest of environments
Western Digital ArmorATD Storage
Rugged Durability For Out In the Field
Thunderbolt 3, USB 3.2 Gen 1
Throughput: 130 MB/s read transfer
Rugged: IP54 rain/dust rating with crush resistance of 1,000 lbs
Pixellot AIR NXT
Portable AI Sports Camera
Pro-Quality Streaming with 4K video and stereo audio
Sony is preparing to launch its latest flagship smartphone, the Xperia 1 VII, in Japan on May 13, 2025. The new device follows the Xperia 1 VI and is said to have a refined design that is slightly shorter, wider, and thicker than its predecessor, as reported by NotebookCheck.
The Xperia 1 VII is said to have a 6.5-inch display, likely with a 1,080 by 2,340 display. It is powered by the Snapdragon 8 Elite chipset with 12GB of RAM and will run Android 15 out of the box.
The battery is expected to be 5,000mAh, with 30W wired and 15W wireless charging. Sony is also adding new camera technology from its Alpha series, with rumors saying the phone will have a 48MP main camera with optical image stabilization, a 12MP ultra-wide camera, a 12MP periscope telephoto camera with a 70-200mm focal length, and a 12MP front camera. The device will also keep the headphone jack.
The Xperia 1 VII will be available in Japan immediately after the launch event. For international customers, the phone is likely to arrive in Europe and the UK in July 2025. There is no information about a US release, and Sony’s US channels have not mentioned the device.
A week ago, we also covered rumors regarding the Xperia 10 VII.