‘Digger’s box office bomb is Tom Cruise’s worst opening in 19 years


It’s official: Digger couldn’t strike gold at the box office.

The Tom Cruise climate change satire, directed by Oscar winner Alejandro G. Iñárritu, made $8 million at the domestic box office over its opening weekend, Variety reports. Its international earnings totaled $12 million, bringing Digger‘s opening weekend total to $20 million.

According to Variety, the film cost between $160 and $180 million to make, meaning Digger is officially a massive box-office bomb. It is also the last Warner Bros. film released before Warner Bros. Discovery merges with Paramount to become Skydance, marking a rough end to this era for the historic film studio.

Warner Bros. banked on Cruise’s star power to deliver success for Digger, but the film’s box office is shaping up to be one of the worst of the famed actor’s career. (Yes, potentially worse than 2017’s The Mummy, which stopped Universal’s Dark Universe franchise plans outright.) Digger has the lowest box-office opening for Cruise since 2007’s war drama Lions for Lambs, which earned $6.7 million at the domestic box office in its opening weekend. However, with a $35 million budget, that film cost markedly less to make.

Following Digger‘s catastrophic opening and underwhelming critical response, Warner Bros. has leaned into the film’s divisiveness with a new campaign that pits negative American reviews against positive international ones. Cruise posted a tribute to the film’s cast and crew on Instagram, saying that he was “so proud of what we created.”

Topping the box office this weekend was Colleen Hoover adaptation Verity, which picked up $32.6 million domestically and an extra $30 million internationally. It is Anne Hathaway’s third number-one opening of the year, after The Devil Wears Prada 2 and The Odyssey.

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What does your dream videogame concert look like?



It feels like the last few years have seen a huge upsurge in videogame concerts, at least over here on British soil anyway. Undertale, The Legend of Zelda, Stardew Valley, The Witcher 3, Sonic, Metaphor: ReFantazio, Final Fantasy. The list goes on and on!

It’s been a heartwarming sight—despite my saltiness at half of them happening in London, a city that is both too far away for a casual evening and also far too London for me to willingly set foot in it more than twice a year—but I still yearn to see more of my favourite songs in a live setting.

“Fable’s original combat has a legacy of being quite approachable,” so the RPG’s devs don’t want to change that with the new game



Fable devs say they’re aiming to keep the RPG’s combat “approachable” in line with the series’ legacy.

Speaking to Edge magazine, associate director Will Kennedy explained that the combat in the original Fable games “has a legacy of being quite approachable, so that’s something we kept in mind while developing our combat system.” But while that means you’re not in for Dark Souls-style brawls, it doesn’t mean there’s not different forms of complexity hidden in the combat system.