Brennan Lee Mulligan talks ‘freedom’ of Dimension 20’s Never Stop Blowing Up


Never Stop Blowing Up was always going to be one of Dimension 20’s most outrageous series.

The homebrew game designed for the occasion combined Kids on Bikes with a simple yet compelling dice game. It was a starting place that guaranteed hijinks — the system encourages players to go for ridiculous checks, on the chance that they “blow up” their dice and instantly get stronger.

Then you have the over-the-top ’80s action movie setting, embracing the excesses of a genre where just about anything goes — cars that reach 5,000 miles per hour, gangs that travel via super fast backflipping, a White House that takes off like a jet plane, a talking jaguar named Tony.

Throw in six of Dropout’s funniest cast members, each of whom seems to be trying to top the rest in their efforts to do The Most Ridiculous Thing Possible? Pure gold.

The trials and tribulations of the employees of Dave’s Video Store who got pulled into the ridiculous, fast-paced world of the fictional movie Never Stop Blowing Up entertained Dropout fans for the past two months, with a 10-episode season that earned its place in the pantheon of Dimension 20’s greatest hits.

Polygon caught up with game master Brennan Lee Mulligan about the season. Mulligan went deep with us about the cast, the themes of the season, whether you can expect to play Never Stop Blowing Up at home anytime soon, and the chances of a second season. We also talked to the cast of the show — you can expect that chat later this week.

This interview has been lightly edited for length and clarity.

[Ed. note: We talk about major plot points from Never Stop Blowing Up, including the ending.]

Brennan Lee Mulligan smiles while talking on a fake walkie-talkie, with makeup to look like a battered action hero, in Never Stop Blowing Up

Image: Dropout

Polygon: Well, Brennan, what a fun season of Dimension 20, and what an incredible cast. What was it about the makeup of the cast that you were most excited about?

Brennan Lee Mulligan: We wanted to find a group of people that had a love for this genre, had the ability as improvisers to take fearless, bold, enormous swings, and people who can fully jump the tracks in terms of tone and comedy and mood, and pirouette 20 times in midair, and then land on another set of tracks somewhere else. And so we just found these six improvisational all-stars who are just deeply beloved at Dropout, and it was a joy and a privilege to work with all of them.

Everyone in the cast had at least some experience with a Dimension 20 season besides Jacob Wysocki. What did Jacob bring to the dome in his first time?

It’s very fun to be blown away by somebody and then also be like, Of course, of course you’re this. You know, Jacob’s reputation precedes him. He is such a brilliant performer in a season that was all about big swings and goofiness. What really stuck out to me about Jacob was for someone whose training is very [much in] long-form improv comedy, he locked in to the heart of his character in so many ways. Dang stays as this emotional core of the season who is, in many ways, the most affected and grows as a character throughout the season. That scene with Wolfman Ann, which Jacob very much called for — Jacob was like, I am having an emotional low point now — I just thought was so special, and I was very grateful for his dedication to not only the big comedic swings, but having this point of view, an emotional North Star that kept his character’s journey grounded even while the most outrageous stuff was happening around him.

Jacob Wysocki smiles and laughs in a still from Never Stop Blowing Up

Image: Dropout

He’s obviously very funny, but Jacob’s also a very gifted physical actor as well. And I was struck by how much he was able to work that into the season, despite it being a setting where you’re all sitting around a table.

That monologue where he’s like, “My mind is not deep. Wide, not deep. There’s 15 governments, and they’re bad.” [Mulligan does Jacob’s hand motions while quoting this.] To see the joy of someone struggling with the convoluted action movie plot of, The people that hired us are betraying us. It was a double blind but they’ve been betrayed by the betrayers. And you’re like, What the hell? Like, it seems like you’re just trying to set up a car chase in Monte Carlo. That’s fine. He played that so well from that character point of view.

You brought it full circle there with the extra copy of the Never Stop Blowing Up VHS under his chair. How’d that come together, and was it always going to be Jacob’s chair?

It was always gonna be his chair. That was from [producers] Rick Perry, Carlos Luna, Michael Schaubach, and me talking. We’re an incredibly collaborative set. So at some point that VHS is floating in the ether. I think Schaubach had already maybe shot the mini or the insert of it. And then we went, “Rashab! Him! Under the chair.” And he pulled it out. It was just such a fun moment for Jacob, as a character who, in some ways, it was like his life had been so stalled out. And then to be like, “You were right!”

You talked about the big comedic presences this season. How would you describe trying to wrangle this group as a GM? Because there were a lot of situations where things went a little off the rails, and sometimes you leaned into it.

That’s a very funny thing. There’s different strategies, right? I enjoyed seeing the moments where I had to pull up and be like, We are moving on. What’s so funny is if I’m looking at my own boundaries, what I realized was I fully surrendered as GM Brennan, and then producer Brennan was the one who had to come in. GM Brennan was like, I’m in the craziness with you! We’re not going down the rabbit hole. We’re being fired from a cannon through the rabbit hole at top speed. I’ll be just as crazy as you! Backflipping Sidewinders, let’s go! I was so ready to meet them there. And then every once in a while, a version of Brennan would lock in and be like, We have to leave this scene, this scene we’ve been in for 40 minutes. It’s time to go. And that was the one who came in, and I can’t believe I’m saying this, and told my (at the time) pregnant wife to shut up, on camera. A real low point for me. Izzy was laughing through it, but I look back at myself and I’m like, Well, when I have my soul weighed against a feather at the end of my life, this is going to be one of the lowlight moments for sure. So that was a fun moment.

Ally Beardsley reacts with surprise as Ify Nwadiwe and Rekha Shankar laugh in a still from Never Stop Blowing Up

Image: Dropout

The point was not to wrangle anybody. I think that the fact that the cast is feeling limitless joy and is in that place of play is a success of the show. And if that means I need to be the one to load everyone back on the tour bus and go to the next place, so be it, right? Like, great. Everyone’s having such a ball that no one’s got an eye on the clock but me. Cool, that’s perfect. That’s exactly where we need to be. That is my job, right?

In terms of making the decisions about how far people can go, you had some tough choices in terms of DC checks for some of the more ridiculous things that happen. Thinking back on it, how do you weigh Usha’s attempt to throw G13’s oily shirt in front of the car to speed it up versus Kingskin’s manual brain surgery on G13? How do you make those decisions of what is possible if the dice roll the right way?

There’s a very funny ongoing game that me and Rekha Shankar have with each other. What’s funny is a lot of Rekha’s choices that I will set an impossibly high DC for, once you’re going 5,000 miles per hour in a car, what is logic or consistency? It’s more about a fun character game that I think me and Rekha have about tone and moments of Rekha having a gremlin energy, of wanting to introduce a component into the genre of the world that I have to balk at. So in other words, if Rekha had gone like, “I want to make the car faster, I’m going to find a hidden button that, like, splits an atom made out of other split atoms, and it creates a super atom,” I would probably set that DC at, like, a 20. But it’s the fact that Reika goes like, “Can I get my shirt off like a Donkey Kong banana?” …Pete, correct me if I’m wrong. Even in cartoon logic…

I don’t think Roadrunner would get away with that.

I don’t think Roadrunner would get away with that! What I’m saying is, in what cartoon does taking a slippy thing and throwing it in front of a car make it go uncomplicatedly faster? You know what I’m saying? That’s like, I hit you in the face with a banana cream pie, and you’re cleaner than you were a second ago. Let me just fully describe to your readers. I move away from the camera, shake my fists and go “Rekha!!!!” That’s the relationship that me and Rekha have. It’s the fun of Rekha doing things that feel like an active fun butting of heads in the genre about the choices that are being made.

Set design for Dropout’s Never Stop Blowing Up, with a sports car, a city skyline, and explosions

Image: Dropout

What did you enjoy the most about the setting of the over-the-top ’80s action movie, as a GM?

I think that there is a freedom and a joy. The last episode of Never Stop Blowing Up is our 250th episode of Dimension 20. And I think you want to set new creative challenges for yourself all the time, just to keep things fresh. And looking at the programming slate, you know, we were coming off Fantasy High: Junior Year, which is our first threequel. It’s our first third installment in a core season. And you know that Junior Year, of course, has totally outlandish things. I mean, my god, Blimey, you know? But it also was dealing with these themes of stress and rage, and there’s a groundedness to Elmville and the Aguefort Adventuring Academy.

Especially shooting the season with Izzy being eight months pregnant, I was preparing. We shot 50 episodes of Dimension 20 in nine months because I was trying to shoot out before my paternity leave. So I think that from a programming level, it’s like a photographer being like, “All right, do a fun one, do a crazy one,” right? And for me as a GM, I was gearing up for this sprint before paternity leave. As a creative challenge, let’s set ourselves up for something that embraces chaos and fun and honoring as many huge swings as possible, for the timing, for the production team’s bandwidth. Let’s not do a tactical mini season. Let’s do a season where we’re doing hand props and makeup and these fun looks. And so there are the creative choices that go into selecting a concept for a season that are made holistically within the umbrella of the entire show, to present new things to our audience, to keep the anthology fresh, to give people a flavor they’ve never had before. That was really a lot of what went into Never Stop Blowing Up.

One of the season’s more surprising mechanics was the ability for players to jump in the GM chair. What sparked that idea, and how do you feel about the result?

I loved the result! The players were so generous and exciting, and I couldn’t ask for a better leader of that vanguard than Ify — his contributions were so fun, and he’s such an exciting storyteller. Also a dream to have Rekha and Izzy, and our unborn child, sit in the hot seat! What a dream!

Isabella Roland gesticulates while filling in as a temporary GM on Never Stop Blowing Up, as a clock counts down behind her

Image: Dropout

The players made a lot of big choices throughout the season, but were there any that particularly surprised you?

Every player surprised me! From Ify’s establishing of Vic as a guardian spirit, to Rekha elaborating on that with the menace of G13 — Jacob’s emotional depth with Dang and Wolfman Ann, to Alex’s awesome turn with Liv wanting to do her own thing! Was such a joy to watch Ally take the lead as a plot hound, and Iz to run both the divorce storylines side by side!

What would you adjust with the Never Stop Blowing Up system for the 2.0 you talked about throughout filming, and will there be a release of the game itself?

We would love to. We’re exploring that right now. We would probably close the infinite token loophole that Ify found, tighten that up a little bit, clean up one or two other things, maybe clean up some of the group abilities a little bit. But probably we would want to release it to people. And then not do a full revamp until some playtesting. The funny thing about even running this stuff on camera is that actual plays are not a big enough sample size. Every game master, Dungeon Master, storyteller knows this, the balance required for your table actually does require way less scrutiny than the balance for published material.

As a case in point, you have two different character builds. One of them is more powerful than the other, but the more powerful one is being played by a newer player who has less ability to make optimal choices than a theoretically worse build being played by a veteran player. And so you don’t need to adjust that, you’re like, Actually, the balance of these encounters come out in the wash pretty even, people feel like they’re doing awesome stuff, people are really happy with their builds and their characters. So the standard for published material is just on a totally different level than the tomebrew that a GM or a DM is bringing to their table because of the sample size. How many encounters, even in a long home game, are you really going to play? We would probably want to do a full revamp, actually, after an alpha playtest where we released it to a lot of people and got feedback.

The ending leaves open the possibility of the characters returning to the world of Never Stop Blowing Up. Would you be interested in that for a future D20 season?

I love this world so much — would be delighted to play with everybody again as often as they’ll let me!

Never Stop Blowing Up is available to watch on Dropout.

NYT Crossword: answers for Saturday, August 24


The New York Times has plenty of word games on its roster today — with Wordle, Connections, Strands, and the Mini Crossword, there’s something for everyone — but the newspaper’s standard crossword puzzle still reigns supreme. The daily crossword is full of interesting trivia, helps improve mental flexibility and, of course, gives you some bragging rights if you manage to finish it every day.

While the NYT puzzle might feel like an impossible task some days, solving a crossword is a skill and it takes practice — don’t get discouraged if you can’t get every single word in a puzzle.

If you’re having trouble completing today’s NYT Crossword, we’re here to help. We’ve got all the answers for today’s clues down below.

NYT Crossword answers today

New York Times Crossword logo.
New York Times

Across

1 Part of a Mideast capital’s name : ABU

4 Twinkletoes they’re not : OAFS

8 Nuts and bolts : BASICS

14 Actress who voiced Mei Lee’s strict mother in Pixar’s “Turning Red” : SANDRAOH

16 Second slide of many a meeting deck : AGENDA

17 Put in a similar part : TYPECAST

18 “The ___ of suffering is experience”: Harry Truman : REWARD

19 Legs (it) : HOOFS

20 Prominent feature of a jacket : TITLE

22 Fooled : HAD

23 Many a rescue : MUTT

24 Actress Anne of “Wag the Dog” : HECHE

25 ___ fries (South American side) : YUCA

26 Dope : ASS

27 Dried meat product with a rhyming name : TURKEYJERKY

29 Digital agreements? : PINKYSWEARS

30 “Pleeeease?” : CANTI

31 Spiteful, as a comment : CATTY

32 Hoped-for deadlines : TARGETDATES

34 They often roll around in the snow : WINTERTIRES

35 Habitat for sphagnum moss : BOG

38 Book between Joel and Obadiah : AMOS

39 Sian ___, director of the Best Picture winner “CODA” : HEDER

40 Start of a Spanish cheer : VIVA

41 Bus. driver? : CEO

42 Tizzy : PANIC

43 Hardly open : CAGEY

44 Nephrologist’s specialty : KIDNEY

46 Affectionate way to walk : ARMINARM

48 What “e” might mean : ONLINE

49 Vulnerable part of one’s personality : SOFTSIDE

50 Perfumery assortment : SCENTS

51 River in the name of a Best Picture winner : KWAI

52 Pop artist ___ English : RON

Down

1 What Flovent can treat : ASTHMA

2 Sights along the Gulf Coast : BAYOUS

3 Prepares for transplanting : UNPOTS

4 Creatures often depicted with green skin : ORCS

5 Strong, as a bond : AAA

6 Candidate for a “forever home” : FOSTERKITTEN

7 Full of gimmicks : SHTICKY

8 Drink of boiled grains with purported detoxifying effects : BARLEYWATER

9 “Let Us Now Praise Famous Men” writer, 1941 : AGEE

10 Singers do this : SEW

11 Rushing : INAHURRY

12 Obsolescent means of music storage : CDRACKS

13 Down time? : SADDAY

15 Skillful : DEFT

21 Batman adversary with a stitched burlap mask : THESCARECROW

24 Country singer with the 2012 hit “Wanted” : HUNTERHAYES

25 Poet who first penned the phrase “no country for old men” : YEATS

27 Small hint : TINGE

28 Leaps on stage : JETES

29 Head lines? : PARTS

30 Spoon : CANOODLE

32 Original parent co. of Fortune and People : TIMEINC

33 Snarky reply to some unsolicited advice : DIDIASK

34 Kooks : WACKOS

35 Olympic snowboarding event : BIGAIR

36 Take too far : OVERDO

37 Many Grindr users : GAYMEN

40 Campers, e.g. : VANS

42 Shut (up) : PENT

43 Commercial lead-in to bank : CITI

45 Diarist who helped edit Henry Miller’s “Tropic of Cancer” : NIN

47 Deg. from Yale’s Geffen School : MFA






How to choose the best TV for gaming right now


The best gaming TVs aren’t much different from the best TVs you can buy in general. But if you’re looking to make your PlayStation 5 or Xbox Series X games look their best, there are a handful of key features to keep in mind. To help you get the most from your living room setup, we’ve broken down a few tips for buying a good gaming TV below. We’ve also scoured the current TV market and picked out a few well-reviewed options from across the price spectrum.

Whether you use it for gaming or not, all good TVs are built on the same foundations. You want a 4K resolution, high-enough brightness to overcome glare and make HDR content pop, a relatively high contrast ratio with deep and uniform black tones, colors that find the right balance between accuracy and saturation and wide viewing angles. For video games specifically, you want a TV with minimal input lag and fast motion response, with no blur or other unwanted artifacts behind quick-moving objects. Of course, finding a set that does all of this well and fits into your budget can be tricky.

For now, top OLED TVs generally offer the best picture quality for gaming or otherwise. But good OLED sets usually cost more than their LCD counterparts, and some models may not get bright enough for those who have their TV set in a particularly bright room.

More specifically, modern OLED TVs may utilize different types of OLED display tech: WOLED (i.e., “White OLED”) or the newer QD-OLED. We won’t dig too deep into how the two diverge in panel composition and subpixel structure, but the simplified version is that QD-OLED displays use a layer of quantum dots (hence the “QD”) to deliver a wider gamut of more vibrant colors and higher overall brightness than traditional WOLED sets.

This doesn’t mean all QD-OLED TVs are inherently better: How well an individual set performs is more important than the panel it uses, and some premium WOLED TVs like the LG G4 utilize a new form of display tech called Micro Lens Array (MLA) to greatly improve brightness themselves. Those can be better at keeping colors natural in the face of reflections as well. And virtually all OLED TVs share the same core strengths. But as good QD-OLED sets have come down in price, they’ve started to look like the standout for those looking to balance value and superior picture quality.

If you opt for an LCD TV— whether to save cash or stick in room with poor light control — an advanced backlight with smaller and more precise mini LEDs and effective full-array local dimming will usually improve contrast and lighting detail. Many of these TVs, including some budget-level models, also use quantum dots to enhance colors. They usually aren’t as vivid or fast in motion as the top OLED sets, but they’re often brighter and more affordable, and the best can still produce an excellent image in their own right.

To get the most out of a PlayStation 5 or Xbox Series X/S, your TV should have full HDMI 2.1 support. This is the latest major update to the HDMI spec, enabling a higher maximum bandwidth — 48 gigabits per second, up from HDMI 2.0’s 18 Gbps — and a handful of features that are beneficial for gaming performance specifically. These include variable refresh rate (VRR) and automatic low latency mode (ALLM), which we detail further below.

Beyond that, perhaps the chief perk of HDMI 2.1 is its ability to transmit sharp 4K video up to a 120Hz refresh rate with modern consoles like the PS5 and Xbox Series X, or up to 144Hz with a powerful gaming PC. Not every PS5 or Xbox Series X/S game supports frame rates that high — and some only do at lower resolutions — but those that do will look and feel especially fluid in motion. HDMI 2.1 also includes support for Enhanced Audio Return Channel (eARC), which allows you to pass higher-quality lossless audio from a source device connected to the TV to a compatible soundbar or receiver.

The more full HDMI 2.1 ports your TV has, the better. “Full” is the key word there. As reported by TFT Central, because HDMI 2.1 is backwards compatible with HDMI 2.0, TV and monitor manufacturers have been allowed to brand HDMI ports as “HDMI 2.1” even if they lack full (or any) support for the spec’s upgraded features. We recommend a few TVs below that have true HDMI 2.1 ports, but if you’re buying a new TV for gaming, make sure your chosen set isn’t trying to hide any capabilities you may consider essential.

HDR refers to a TV’s ability to display a wider range between the darkest and brightest parts of a picture. This broader range can bring out details that would otherwise be missing on a standard dynamic range (SDR) TV, in both the very dark and (especially) very bright areas of an image. HDR typically comes with an improvement to color reproduction as well, displaying a larger palette of more vibrant colors that brings content closer to its creator’s original vision.

To get an HDR picture, you need both content that is mastered to take advantage of the tech and a TV capable of displaying that content. HDR also comes in a variety of formats, which are generally split between those that utilize static metadata (e.g., HDR10) and those that utilize dynamic metadata (e.g., HDR10+, Dolby Vision). In short, the latter allows a TV to optimize its brightness and colors on a per-scene or even per-frame basis, while the former uses one set of optimized settings for the entirety of the given content. Support for these formats can differ depending on the TV, content and game console you use. The Xbox Series X and S, for example, support Dolby Vision for gaming, while the PS5 does not.

The good news is that most TVs you’d buy in 2023 are HDR-ready in some fashion, even on the budget end of the market. The catch is that some TVs are much better at getting the most out of HDR than others. The same goes for actual content mastered in HDR. With video games in particular, there aren’t quite as many titles designed to take advantage of HDR as there are movies (though the number is growing all the time), and the variance in HDR quality tends to be wider.

HGiG stands for the HDR Gaming Interest Group. Sony and Microsoft are both members, as are many TV makers and game developers. What this means is that, ideally, all the groups communicate information so that you can start up a new game on a console or PC and have it automatically recognize your display. Once that happens, the game can adjust the internal settings to adjust for that display’s capabilities and give you the best picture quality possible, without losing details in the brightest or darkest areas of the screen. For example, daylight at the end of a dark tunnel may portray a brightly lit environment instead of looking like an overexposed white blob.

This is a good thing, but the reality is a bit more complicated. Not all TVs highlight HGiG compatibility in their settings menu, while only some PlayStation and Xbox games recognize and follow the guidelines. If an HGiG option is listed in your TV’s tone mapping settings, you should turn it on prior to running the console’s HDR settings. Then, if you’re playing a game that supports HDR and HGiG, you should be in good shape without having to adjust the various luminance levels again. Still, how all of this looks to you might differ depending on your TV and the game you’re playing. Owners of certain LG OLED TVs, for instance, may prefer their TV’s Dynamic Tone Mapping setting. Use whatever settings you think look best.

ALLM allows a source (like your PS5 or Xbox) to tell the display to switch into a picture mode that reduces lag between receiving each frame of an image and displaying it on the TV. This cuts out additional processing that could be the milliseconds of difference between landing a precise input or not. A good modern TV can automatically switch to game mode, then back out when you’d rather watch a movie or TV show.

VRR will sound familiar if you’re a PC gamer. Most players have experienced slowdown, screen tearing or stuttering as a system struggles to render each frame at the target speed, which is most commonly 30 or 60 fps on a TV. With VRR, everything stays in sync: Your display won’t show the next frame until it’s ready, which can make things feel smoother and more responsive, even if the system fails to deliver on its target frame rate.

There are a few different implementations of VRR available, including Nvidia’s G-Sync, AMD’s FreeSync and the HDMI Forum’s VRR spec, which is part of the full HDMI 2.1 standard. Both a TV and an input device need to support the same VRR tech for it to work, and different devices may only support VRR within a specific refresh rate window. On a 120Hz display, for instance, the PS5’s VRR only works between 48Hz and 120Hz.

As a reminder, the PS5 supports HDMI Forum VRR, the Xbox Series X/S support HDMI Forum VRR and FreeSync, while gaming PCs may support G-Sync or FreeSync depending on whether they use a Nvidia or AMD graphics card. A great gaming TV supports all the big VRR formats, but missing, say, G-Sync, isn’t a killer if you only game on a PS5 or Xbox.

One thing you don’t need to worry about is 8K support. Although the PS5 and Xbox Series X are technically capable of outputting 8K video, very few games are made for that resolution, and 8K’s practical benefits are extremely minimal unless you plan on sitting unreasonably close to a massive TV. The few 8K TVs on the market are also very expensive.

There’s never a perfect time to buy a new TV. Prices on current models are always dropping, and next year’s upgrades are always just around the corner. But if we had to narrow it down, the best times to pounce would be right around Black Friday — when we usually see larger-than-usual discounts on the newest sets — and during the late spring to early summer period, when last year’s models steadily drop in price as manufacturers clear out inventory.

As of this writing, we’re still in the middle of the latter. The latest TVs from Samsung, LG, Sony, Hisense and the like are now readily available, so many of the better sets from 2023 are in the process of being phased out. If you can grab one of those older models while they’re still available and on sale, that should get you the most bang for the buck. Many of those older sets are now totally out of stock, though. While we at Engadget do not formally review TVs, we’ve researched the market and rounded up a few sets that have been widely well-reviewed by other professional review sites we trust, including Rtings, Wirecutter, Reviewed and PCMag, among others.

Samsung

Screen sizes: 55″, 65″, 77″, 83″ | Display type: QD-OLED (WOLED panel on 83″) | Resolution: 4K | Maximum refresh rate: 144Hz (120Hz on 83″) | HDR formats: HDR10, HDR10+, HLG | HDMI ports: 4x HDMI 2.1 | VRR: HDMI Forum VRR, FreeSync Premium, G-Sync compatible | Smart OS: Tizen | Screen form: Flat | ALLM: Yes | TV tuner: ATSC 3.0

The Samsung S90C has a QD-OLED display that combines an OLED panel with a layer of quantum dots. This allows it to display the high contrast and deep blacks of any good OLED TV without sacrificing as much in the way of peak brightness or color saturation. It should deliver consistently smooth motion, and it has four HDMI 2.1 ports that can play up to 4K 144Hz. It also supports HDR10 and HDR10+, ALLM and the major VRR formats. Sizes range from 55 to 83 inches, though the latter uses a more traditional WOLED panel. Like the rest of Samsung’s TV lineup, however, it doesn’t work with Dolby Vision HDR.

We’ll also note the Samsung S95C, a higher-end model. It, too, can play in 4K up to 144Hz, and some reviews say it can get a bit brighter than the S90C in HDR. Since it runs its ports through an external box, its actual hardware is thinner as well. But it costs a few hundred dollars more, so it’s harder to justify unless money is no object.

Samsung has released the 2024 version of the S90C, the S90D. However, the company is selling it with both QD-OLED and lesser WOLED panels depending on your country and chosen size. In North America, the 55-, 65- and 75-inch models still use the superior QD-OLED display, but the rest may lose some of the aspects that make the TV stand out in the first place. Given that the QD-OLED version doesn’t appear to be more than a minor upgrade over the S90C in the first place, it’s hard to fully recommend right now.

The new Samsung S95D, meanwhile, is notable for having a matte finish, which seems to help it reduce glare. It’s far more expensive than the S95C as of this writing, though.

Beyond Samsung, the Sony A95L is another QD-OLED TV that’s received practically universal praise, with many reviewers saying it tops any alternative from Samsung or LG. It’s technically a 2023 model, but Sony will continue to sell it through 2024. But it’s another super expensive one — a 55-inch model currently costs $2,800 — and it only has two HDMI 2.1 ports, one of which is the eARC port you might need for a soundbar or receiver. That makes it a bit less convenient if you want to keep multiple consoles hooked up at once.

Pros

  • High contrast with deep blacks
  • Good brightness for an OLED TV
  • Available in sizes up to 83 inches
Cons

  • Doesn’t support Dolby Vision HDR

$1,600 at Samsung Electronics

LG

Screen sizes: 42″, 48″, 55″, 65″, 77″, 83″ | Display type: WOLED | Resolution: 4K | Maximum refresh rate: 120Hz | HDR formats: Dolby Vision, HDR10, HLG | HDMI ports: 4x HDMI 2.1 | VRR: HDMI Forum VRR, FreeSync, G-Sync certified | Smart OS: webOS | Screen form: Flat | ALLM: Yes | TV tuner: ATSC 1.0 

The LG C3’s WOLED panel can’t get as bright as a QD-OLED TV like the Samsung S90C, but it still performs excellently in terms of contrast, input lag, motion response and viewing angles. It’s occasionally available for a little bit less than the S90C, too. It follows the HGiG’s HDR guidelines, supports ALLM, works with all the major VRR formats and has four full HDMI 2.1 ports capable of outputting 4K 120Hz with a PS5, Xbox or PC. It also supports all the major HDR standards, including Dolby Vision, and it’s available in a wide variety of sizes, from 42 to 83 inches. If the S90C runs out of stock, it’s a fine alternative. It’s just a bit less color-rich, and it doesn’t support a 144Hz refresh rate for those who may want to get the most out of a gaming PC.

The new adds 4K/144Hz support for PC players, and it should bring a slight upgrade in overall brightness and color performance. If the C3 goes out of stock for good, or if you see the C4 available for nearly the same price, just get the latest version instead.

Pros

  • High contrast with deep blacks
  • Dolby Vision HDR
  • Available in sizes up to 83 inches
Cons

  • Not as bright as top QD-OLED TVs
  • Doesn’t support 144Hz refresh rates for PCs

$1,397 at Amazon

Hisense

Screen sizes: 55″, 65″, 75″, 85″ | Display type: QLED with mini-LED backlight (ADS Pro panel on 75″, VA panel on others) | Resolution: 4K | Maximum refresh rate: 144Hz | HDR formats: Dolby Vision, HDR10, HDR10+, HLG | HDMI ports: 2x HDMI 2.1, 2x HDMI 2.0 | VRR: HDMI Forum VRR, FreeSync Premium Pro, G-Sync compatible | Smart OS: Google TV | Screen form: Flat | ALLM: Yes | TV tuner: ATSC 3.0

The TVs above are all pretty expensive. If you’re on more of a budget, the new Hisense U7N, another QLED TV with mini LEDs, should be a strong value. It’s not a better gaming TV than the QN90C in a vacuum, as it only has two full HDMI 2.1 ports, it can’t get as bright and its image will wash out more dramatically when viewed from an angle. You may need to tinker with the default picture to get the most out of it, too.

But reviewers suggest that, for hundreds less, it’ll still look good in any lighting condition, with impressive brightness levels for the money, 4K 144Hz support, all the main HDR formats, VRR, ALLM and low input lag in its game mode. You’ll still sacrifice contrast compared to a good OLED TV, however, and motion won’t look quite as fast or smooth. It’s also worth noting that the 75-inch model uses a different panel type than the others, one that should improve its viewing angles but lessen its contrast.

If you’re willing to pay more for a higher-end LED TV, the Hisense U8N is the company’s step-up model for 2024. It should deliver better brightness, colors and contrast, though some reviews say that it may have accuracy issues out of the box. And again, the OLED TVs above will generally look better so long as you don’t need something searingly bright. Other recent options in this range like the Samsung QN90D (which has two more HDMI 2.1 ports but no Dolby Vision) and Sony Bravia 7 look promising as well, though they’re much more expensive.

Pros

  • Strong value
  • Impressive brightness for the price
  • 4K 144Hz support
Cons

  • Contrast isn’t as good as that of an OLED TV
  • Mediocre viewing angles
  • Only two HDMI 2.1 ports

$648 at Amazon

Hisense

Screen sizes: 55″, 65″, 75″, 85″ | Display type: QLED with mini-LED backlight (ADS Pro panel on 75″, VA panel on others) | Resolution: 4K | Maximum refresh rate: 60Hz (120Hz at 1080p or 1440p) | HDR formats: Dolby Vision, HDR10, HDR10+, HLG | HDMI ports: 4x HDMI 2.0 | VRR: HDMI Forum VRR, FreeSync compatible, G-Sync compatible | Smart OS: Google TV | Screen form: Flat | ALLM: Yes | TV tuner: ATSC 1.0

On the lower end of the price spectrum, this year’s is one of the few budget-level TVs with quantum-dot color, a mini-LED backlight and full-array local dimming. this helps it deliver better contrast and color volume than most value-oriented models. ALLM and the major HDR standards are supported as well. Technically, it’s a VRR display as well— but, like many cheaper TVs, the U6NK is limited to a 60Hz refresh rate in 4K, so that support only goes so far. You can drop the resolution to 1080p or 1440p and play at 120Hz, which is nice, but VRR won’t work in that case so you might see more screen tearing. There are no HDMI 2.1 ports either, and the TV’s brightness levels and motion handling will still be a clear step down from more expensive options. But at $450 or so for a 55-inch model as of this writing, all of that should be easier to overlook.

Pros

  • Affordable
  • Mini-LED backlight
  • Quantum-dot color
Cons

  • Limited to 60Hz refresh rate
  • No HDMI 2.1 ports
  • Mediocre viewing angles

$498 at Walmart

Richard Lawler contributed to a previous version of this report.

The first Fortnite x Disney collaboration features a bunch of new skins



Fortnite Battle Royale Chapter 5 Season 4 – Absolute Doom | Official Season Trailer

Disney’s $1.5 billion investment in Epic Games’ Fortnite is starting to take shape. The battle royale game had a special showcase at this weekend’s D23 Expo (also streamed in Fortnite, of course) that revealed an upcoming season event and tons of skins.

Chapter 5, Season 4: Absolute Doom, launching on August 16, sees Doctor Doom, the longtime Marvel villain, as a new big bad. He opens Pandora’s Box, coating the map in green fog. He was also recently announced as the next grand foe in the Marvel Cinematic Universe, and is set to be played by Iron Man himself, Robert Downey Jr.

The cinematic trailer, which you can watch above, features a bunch of Marvel characters, including a whole batch of X-Men like Cyclops, Cable, and Colossus. The skins are a bit more varied. The Gwenpool skin will be unlocked right away, but you can also get War Machine, Emma Frost, Mysterio, and Shuri as Black Panther, along with the Fortnite-specific Peelverine and Captain Jonesy. You can also see a Meowscles Sabretooth in the trailer, although it’s not on the official skin list at the time of this writing.

Since this is a Doctor Doom-centric event, there’s a Doom skin that you can unlock via battle pass quests this September.

We know little else about Absolute Doom right now, but following D23 on Monday, Epic Games started teasing the map, which is coated in green fog. Eagle-eyed Fortnite players can really zoom in and see that some areas have been hit harder than others.

There are lot more Disney skins coming to Fortnite later this year. First up is a group of Disney villains this fall: Cruella de Vil, Captain Hook, and Maleficent. Then we’re set to get the first Pixar characters — Mr. Incredible, Elastigirl, and Frozone — also this fall.

Finally, there’s Star Wars, because there’s always Star Wars. We’ve had Star Wars in Fortnite before, and we didn’t get any details about specific skins or additions, but the trailer showed IG-11 and Moff Gideon from The Mandalorian, along with Grogu Back Bling (a previous version was available during Season 5).

When it was first announced that Disney was investing in the battle royale in February, we saw concept art that depicted multiple Disney universes inside the game, similar to one of the company’s theme parks. There hasn’t been any update on these plans just yet, but we can assume that the partnership will go beyond just some more fun skins and crossover events.








Payday composer Simon Viklund on his tough ‘try and fail’ process


Whether you know Simon Viklund as the composer of the Payday franchise’s emblematic dubstep/EDM/techno soundtracks or as the voice of Bain in the same series, his name is always associated with heavy-hitter action games. He’s known for his work on Bandits: Phoenix Rising, Bionic Commando, Dead by Daylight, and of course, Payday: The Heist and Payday 2.

For Polygon FM — our weeklong look at the way music and gaming interweave with each other — Viklund discusses his early inspirations and why wonky rhythms make good video game music.

Polygon: Was there a game soundtrack or song that inspired you to pursue creating game music? Can you set the scene of what that felt like for you, and why the music was so effective?

Simon Viklund: I was somewhat obsessed with NES music when I was a kid, to the point where I recorded Megaman 1-3 music off the TV to cassette tape so that I could listen to it when I wasn’t playing. The music on the NES was extremely effective because the primitive sound chip forced the composers to arrange economically and rely on great harmonies and melodies. My hot take is that the music in the 16-bit era wasn’t as good because the tech sounded more like actual instruments but not quite — it was like the uncanny valley of sampled instruments — and composers started to over-rely on the tools.

Can you break down one of your own songs and its influences? Was it inspired by game soundtracks, other music, or something else?

I made a track called “Inject” that was written specifically for the name reveal trailer for Den of Wolves, a techno thriller heist co-op game we’re working on at 10 Chambers. We wanted the trailer to leave the viewer with a sense of “oh hell yeah, that’s bad-ass,” and I listened to half-tempo bass music for inspiration.

There’s this track called “Arbiter” by Draeden, which has what I would call a trap-inspired beat, and I’m not really into trap but I loved what Draeden did and drew heavily from that particular track. “Inject” is basically drums and one synth melody, with most of the bass coming from an 808 that goes with the kick drum. In other words, there’s not a lot [of] layers to it, and so each component really has to shine. I spent a lot of time making the kick very punchy, the snare snappy, etc.

Another aspect was my idea to make the music sound sort of “wonky” and not pitch perfect or quantized (i.e. not rhythmically perfect). My idea was that it would help the music become a bit more ear-wormy beacuse it would sort of feel “off.” I spent a lot of time making the groove sloppy timing-wise, and the synths screech and wobble a bit like it wasn’t intentional even though it was. I had a lot of fun exploring new ideas, pushing out of my comfort zone and learning new tricks while making “Inject”!

What are the main instruments used to record the soundtrack for the Payday series? How did you choose those instruments?

Payday has a lot of drum loops and distorted synths, but every once in awhile there’s some real electric guitar and bass in there. When we were creating Payday: The Heist back in 2010-2011, my gut feeling said the choice for the music was between leaning into the game’s Hollywood movie inspiration with cinematic music, or leaning into the “outlaw power fantasy” with something more rock ‘n’ roll. I went with the latter.

Is there anything else we should know about your approach to composing video game music?

It doesn’t come easy for me. It’s hard. I don’t use project templates, although probably I should. Every time I sit down to make another track, it’s a clean slate, and I go “How do you do this again?” There are so many directions a soundtrack or an individual track can go, it’s easy to get choice paralysis. I need time, I need to try and fail, and I need other people on the project to help me through the process — with direction and support through patience. So the process is hard, but I love doing it!

Why Malcolm X’s voice plays in a Sonic game


I think video game history will remember Hideki Naganuma for many reasons. Fans might lovingly bestow upon him the title of “Twitter weirdo.” Others — especially modern music producers — might cite him as an important influence in video game composition. That’s more than fair; the man is responsible for his fair share of video game bangers. Tracks like Jet Set Radio Future’s “The Concept of Love” — which stuffs warped vocal samples, bright electric guitar riffs, and rushing synthy drums — still turn heads when they come on the playlist.

Check out our special issue Polygon FM, a week of stories about all the places where music and games connect — retrospectives, interviews, and much more.

But for me, I’ll always remember him as the video game composer who put a sample of a Malcolm X speech in a Sonic the Hedgehog game.

The song appears on the soundtrack for Sonic Rush, a 2D Sonic game Sega released in 2005 for the OG Nintendo DS. It’s called “Wrapped in Black” and it plays during the final boss fight with Doctor Eggman. The track opens up with rushing violins and operatic vocals that convey the evilness of Doctor Eggman, but soon a sharp repeating vocal sample cuts through it all. The sample repeats “Too black, too strong” a few times and then comes back later in the song.

The audio for “Too black, too strong” comes from a 1963 speech given by Malcolm X titled, “Message to the Grassroots.” Naturally, his talk had nothing to do with Sonic, and dealt with far more serious matters. In the talk, the Black revolutionary outlined his idea of a Black nationalist philosophy and criticized the Civil Rights Movement. In the sample quote, Malcolm X used the image of coffee and creamer to explain what happened to the movement. He said:

“It’s just like when you’ve got some coffee that’s too black, which means it’s too strong. What you do? You integrate it with cream; you make it weak. If you pour too much cream in, you won’t even know you ever had coffee. It used to be hot, it becomes cool.”

That a Sonic game sampled this feels like nothing short of a fever dream. The composer commented on it once back in 2014 when he said, “‘Wrapped in Black’ is a song about coffee. lol.” And while the sample isn’t a joking matter, he is technically correct that the quote is, at least in part, about coffee.

Naganuma’s intensely stylized music fits his history as a composer and work on the Sonic series. Similar to how video games were a form of emerging media at the time, Naganuma experimented freely and didn’t limit himself to an idea of what art should be. He sent his first application to Sega in 1998, after which the first game he ever composed was a handheld toy called Hip Jog Jog. In 2000, he worked as the main composer for Jet Set Radio where he broke out as a composer. His uneven beats and screechy sounds brought influences from hip hop, electronic, dance, funk, jazz, and rock music into the fuzzy speakers of CRT the televisions of the 2000s.

An image of Blaze the cat in Sonic Rush. She’s running through the Carnival-themed stage. The image shows the upper and lower image since the game was for the Nintendo DS.

Image: Dimps, Sonic Team/Sega

Making a splash in the canon of Sonic the Hedgehog music and Sega games in general is no small task. Modern Sonic fans tend to remember the Chemical Plant Zone theme or later songs like the easy breezy rock theme of “Escape From the City” from Sonic Adventure 2. Because of this, I think it’s relatively easy to miss the soundtrack on Sonic Rush. Sega shipped it early in the lifecycle of the nascent handheld, and its roughly 1.62 million copies sold never made it the most popular or well-known game of the Sonic series

But Naganuma went off with the Sonic Rush soundtrack. He samples the British DJ Fatboy Slim’s reggae remix of Tribe Called Quest’s famous track, “I Left My Wallet In El Segundo,” to create a mariachi band-like holler for the theme of a Brazilian Carnival-esque level in “Ska Cha Cha.”

And while the nostalgic charms of the original Green Hill Zone theme will never wear off on me, there’s something uniquely thrilling to starting Sonic Rush off to the blaring horns and cascading twangy guitar of “Right There, Ride On.”

The eccentricities of Naganuma’s work have infected my brain and continue to shape my media tastes as an adult. So maybe that’s why I won’t let myself — or anyone else — forget the time when he put Malcolm X on a Sonic game and into the ears of an impressionable video game-loving child.

I finally understand the hype around the Playdate game Root Bear


is one of those all the time to new Playdate owners looking for somewhere to start. After months of encountering the title on the internet and vaguely wondering what could be so great about a game where all you do is pour root beer for bears, I finally decided to give it a go this weekend. And, yup, I totally get it now. Root Bear is ridiculously fun — emphasis on ridiculous.

Root Bear is a $3 Catalog game in which your goal is to achieve the perfect pour from the root beer tap while picky customers (all bears, of course) judge your work. You can also get it on itch.io. The game requires precise use of the crank to get the root beer flowing at just the right rate, and cut it off at just the right time so it doesn’t go above or fall short of the desired fill line. There’s foam to consider too, and how it settles can really mess you up if you aren’t careful. The closer you get to a perfect pour, the more money you’ll earn.

A still from the game Root Bear showing an extreme illustration of a bear screaming as root bear overflows a glass on the tableA still from the game Root Bear showing an extreme illustration of a bear screaming as root bear overflows a glass on the table

Alex Sussman/Cole O’Brien/Andrea Cabral/Beau QP

It’s exactly the kind of design to bring out a person’s competitive streak. But the best part about Root Bear is the bears themselves. Or, their reactions. The first time I royally messed up a customer’s order, the bear let loose a that I was in no way prepared for — with a facial expression to match — and I was completely floored. So yes, Root Bear is a really good, really silly time.

Asus ROG Ally X Review: More Battery and Storage, Same Windows Problems


I was harsh on the original Asus ROG Ally. Maybe a little too harsh, since many of the problems I had with it are inherent to the very concept of a Windows-based handheld gaming console. So, when I got my hands on the new ROG Ally X, I tried to be a bit more open-minded. It wasn’t hard, because the newer model is a substantial improvement. But some hurdles just can’t be overcome.

The ROG Ally X looks almost identical to its predecessor, save for a new coat of black paint. There are subtle differences, like rounded-out grips that are more comfortable to hold, slightly elevated ABXY buttons, and an eight-direction D-pad that handles diagonal movements a bit better. If you didn’t look too closely though, you’d be forgiven for thinking little has changed.

But under the hood, Asus has made some massive improvements. Most notably, the battery size has doubled. The original ROG Ally had a 40-Wh battery, roughly comparable to the original Steam Deck. The ROG Ally X, on the other hand, somehow packs a massive 80-Wh battery. That’s larger than the battery in Asus’s Zephyrus G14 gaming laptop, which I loved for its lengthy battery life. Despite this massive increase, the Ally X is only about 70 grams heavier.

Asus also beefed up the storage capacity—it now comes with a 1-terabyte SSD instead of 512 GB—and 8 more gigabytes of DDR5 RAM. The company also swapped out the XG Mobile port that’s only really useful for Asus’ external GPUs for a USB4 port that can reach speeds up to 40 Gbps, making it ideal for connecting to external docking stations. But specs can’t tell the whole story.

Black handheld gaming device with knobs and buttons on either side of a wide screen

Photograph: Eric Ravenscraft

The Insurmountable Wall of Windows

Windows isn’t designed to be run on a handheld. That’s just a simple, unavoidable truth. Microsoft expects you to come to its operating system with a mouse and keyboard, or at least a large touch screen. Trying to navigate the OS with a controller is always going to be an exercise in frustration. No matter how hard I try, I can’t seem to escape the basic problem of trying to interact with things on the screen.

One prominent example of this is the Xbox app. Asus has made some solid strides with its Armoury Crate SE app that’s meant to be the bridge between all the other game libraries on your system. Armoury Crate launches at startup, there’s a dedicated button next to the right control stick to open it when you need it, and it has shortcuts to apps like Steam (which launches in the controller-friendly Big Picture mode) or Xbox so you can access any game you own.

Back of a black handheld gaming device showing the ports

Photograph: Eric Ravenscraft

Lego Hill Climb Adventures is cute version of Trials


I played three video games in college: Halo 3 with my friends, Tom Clancy’s Ghost Recon Advanced Warfighter with my roommate and her dad, and Trials HD by myself. I have since opened my horizons to the possibilities of other video games. And when I want to feel nostalgic, there are plenty of games that give me the feeling of playing the multiplayer shooters of my youth — but nothing but Trials itself has ever compared. (Eventually, Trials Evolution set that bar even higher.) This week, I read a story on Pocket Tactics: “This iPhone Lego game is perfect for fans of Ubisoft’s Trials series.”

That game, which is actually available for free on iOS and Android devices, is Lego Hill Climb Adventures. Released at the end of May, Lego Hill Climb Adventures is a Lego version of the classic physics-based racing game Hill Climb Adventures, another game that’s been compared to Trials — but with cars. I never hit it off with Hill Climb Adventures, but the Lego reskin was too charming not to try. It’s not Trials, but it does give me a similar thrill in playing it. I can’t put it down.

There are a bunch of Lego cars to unlock and race through the adorable worlds, picking up new blueprints and meeting Minifigs as you go. You aren’t necessarily building your own Lego car, but there are a bunch of ways to customize the existing options. My favorite part about the aesthetic is the sound design: There’s just something so satisfying about the click of a Lego brick. (And something even more satisfying about ramming your car through a wall of Legos.)

Lego Hill Climb Adventures is a much more chill iteration of the physics racing game genre, so don’t come into it expecting a Trials HD difficulty level. But it does have levels that require knowing exactly when to swipe or tap your phone screen. Each of the different vehicles has a different feel, too, so there’s always something to mess around with. The majority of the levels require you to race or complete a course with obstacles like jumps, steep hills, or stuff to destroy. The game’s energy system — bottles of milk — means you can’t play these endlessly, though, unless you pay up or grind the exploration modes, which are basically the same courses but with no real objective besides gaining coins, levels, milk bottles, and bricks.

The monetization system is the biggest bummer of Lego Hill Climb Adventures, but it is a free mobile game. It’s entirely possible to play most of it without spending a cent, but you will have to grind. The thing is, though, that grinding is still fun — and there are plenty of ways to switch up the vehicle to create more variety.

NYT Mini Crossword today: puzzle answers for Saturday, July 20


The Mini open in the NYT Games app on iOS.
Sam Hill / Digital Trends

Love crossword puzzles but don’t have all day to sit and solve a full-sized puzzle in your daily newspaper? That’s what The Mini is for!

A bite-sized version of the New York Times’ well-known crossword puzzle, The Mini is a quick and easy way to test your crossword skills daily in a lot less time (the average puzzle takes most players just over a minute to solve). While The Mini is smaller and simpler than a normal crossword, it isn’t always easy. Tripping up on one clue can be the difference between a personal best completion time and an embarrassing solve attempt.

Just like our Wordle hints and Connections hints, we’re here to help with The Mini today if you’re stuck and need a little help.

Below are the answers for the NYT Mini crossword today.

NYT Mini Crossword answers today

NYT The Mini Crossword logo.
New York Times

Across

  • “Blue Ribbon” brewery – PABST
  • Put at ease, as fears – ALLAY
  • Sound heard at a ramen restaurant – SLURP
  • Slight trace of color – TINGE
  • Starts a pot, in poker –   ANTES

Down

  • Popular meal the night before a marathon – PASTA
  • 100% committed – ALLIN
  • Untactful to a fault – BLUNT
  • Boot camp boss, informally – SARGE
  • Goes tap-tap-tap in a texting app – TYPES